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Posted

BombsterA.jpg

"You know XX's rules, mage. Once he's got a job, he can't be bought out of it. He lives by an honor code."

"Well, of course, I'm asking for future reference. Next time something menaces my city, I intend to hire him before the enemy gets to him."

DSCN0044_zps5edb399a.jpg

"I'll be taking on one of those Bombsters this round. We need to start doing some damage to them or we'll be here for a long time as they slowly burn us down."

"If you could take them from the Back Row, that'd save us a Phoenix Essence, Your Highness. Just a thought." Also, Phil has SP:2, so he should be at exactly 20 HP. :wink:

"Dyric, remind us to buy you some SP next chance we have, you really need it." Shame we can't use these Chaos Doors on ourselves, it'd save us a lot of trouble.

"Alexis, honey, mind directing Shalma to A and D instead? Shalma will take out both guaranteed, and it'd leave me free to wipe out E, who Shalma can't kill this round anyway." Arthur casts Lightning at E from the Back Row. "Master Skrall, we could really use you on the Bombsters, since after all you can't get Burned again. Sir Poletad, would you mind healing Skrall? Preferably after he attacks; I know it's odd, but this way he won't start Bleeding again after you've healed him. Actually...Haldor, could you heal Skrall while Sir Poletad heals Dyric?"

OoC: I believe Chimera Guard B should be dead, as Arthur did 63 damage and Phil did 20 which means we would have killed it and Haldor would have been spared the free hit. Also, does Dyric's Lucky die apply towards his assassinations?

OOC: No, Phil hit E. :wink: I don't think Lucky counts towards Assassinations, it hasn't for Hybros so far. :wink:

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Posted (edited)

DSCN0044_zps5edb399a.jpg

"Fight from the behind?! Pfft. The men and woman of Dastan fight hard until they fall hard, heroes."

Round Two Shrine Battle

>Arthur v. Chimera E - Damage Miss (Confuses) (-1 ether)

>Haldor heals Dyric Rone - Heal (+38)

>Dyric v. Guard H - Hit Hit (No Assassination [5]) (27)

>Skrall v. Bombster A - Critical Hit ([([11+2]*2)+22]*3=144)

Shalma v. Chimera Guard A - (50 Damage)

Shalma v. Chimera Guard D - (50 Damage - KO)

>Alexis v. Chimera Guard A - Damage ([20/2]-3=17)

>Alexis v. Chimera Guard H - Hit (38*2=76 KO) (-1 ether)

Gnash v. Chimera Guard C - Damage ([20]-1=19 KO)

Poletad heals Phil - Critical Heal (16*2=32) (-1 ether)

Phil v. Bombster B - Damage (32-2=30)

Free Hits

Chimera B v. Arthur ([20/2]-3=7)

Chimera F v. Haldor ([20/2]-7=3)

Burned: -3 Skrall, All Chimera Guards (A: KO'd)

Bleeding: -5 Skrall

Shalma (-1 ether)

Alexis and Shalma blast apart three more of the robotic monstrosities, and Skrall's arrow lands with a sickly thud, burying itself in one of the Bombster's thighs. Blood pools. A Chimera Guard shreds Gnash's back before he can do anything about it, and Phil, newly healed, it thrown backwards forcibly.

The Shrine Party

skrall_avatar.jpgSkrall (Waterbrick Down)

80 year old Male Ogre Hunter

Level 22 1/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Burned* *Bleeding*

Power: 35

Defense: 8

Health: 18/36

Gold: 16

Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory: Smoke Bomb, Zoot's Plaything, 3x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), Potion

IMG_1204-1.jpgAlexis Fenral (Masked Builder)

Level 25 2/3 *Hastened* *Immune to Fragile, and Blinded*

Power: 38

Defense: 3

Health: 17/41

Ether: 23/29

Gold: 75

GP: 3

Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Monkey Bar (all minions, pets, summons etc are Hastened)

Inventory: Flute of the Magi (WP:3, asleep-effect), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Sapphire (Wind), Tonic, 3 Grand Tonics, Milk, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, 3 Phoenix Essences, 3 Grand Potions, Carrot, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering(Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Ether Core

Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy(Ruby), Sadie (Diamond)

shalama.png Shalma the Thunder Bird

Level 25 Thunder Summon *Hastened*

copy_of_pict0550.jpgHaldor Skovgaard (Scorpiox)

Level 22 2/3 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite*

Power: 38

Defense: 7

Health: 33/39

Ether: 28/28

Gold: 45

Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x3), Grand Potion, Remedy (x2), Mead (x2), Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom

DSCN0044_zps5edb399a.jpg

Level 20 1/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Natural Respite*

Power: 35

Health: 8/38

Defense: 2

Gold: 50

Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2)

Inventory: Meads (x2), Dragon Scale

Arthur_Sorcerer_Ava1.jpgArthur Justus Regulus VII (Flipz)

Level 19 Sorcerer, *Immune to Sealed* *Lucky*

Power: 31

Health: 15/29

Ether: 24/29

Defense: 3

Gold: 224

Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin)

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light)

Tools: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables: Ether Core, Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Nostrum (x5)

rone2.jpgDyric Rone (Legonater)

Level 17 Assassin *Lucky*

Power: 27

Health: 28/28

Gold: 1223

Equipment: Double Chain Whip (WP:10), Loaded Die (permanent lucky-effect; accessory), Sticky Gloves (Increases amount of gold stolen by 50%; handwear)

Inventory: Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory), Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 4 Remedies, Phoenix Essence, Mead, 2 Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold)

DSCN0144_zpsc61596a8.jpgSir Earl Poletad (NPC)

Level 16 1/2 Frog Paladin

Power: 16

Health: 16/16

Ether: 14/16

Gnash.jpg Gnash (NPC)

Level 14 City Watch Guard *KO'd*

Power: 22

Health: 0/28

Defense: 1

Gold: 17

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1)

Shrine of Mercutio Enemies

BombsterA.jpg

Bombster A

Level 34 Fiery Humanoid *Immune to Burned*

Health: 206/350

Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0.

Drops: Fire Bomb, 60 Gold

Bombster2.jpg

Bombster B

Level 34 Fiery Humanoid *Immune to Burned*

Health: 350/350

Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0.

Drops: Fire Bomb, 60 Gold

DSCN0113.jpg

Advanced Chimera Guard B

Level 20 Mechanical *Immune to Slowed and Sealed* *Burned*

Health: 12/80

Special: Savage – Deals 40 damage to the hero.

Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard C

Level 20 Mechanical *Immune to Slowed and Sealed* *Burned*

Health: 74/80

Special: Savage – Deals 40 damage to the hero.

Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard E

Level 20 Mechanical *Immune to Slowed and Sealed* *Burned* *Confused*

Health: 54/80

Special: Savage – Deals 40 damage to the hero.

Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard F

Level 20 Mechanical *Immune to Slowed and Sealed* *Burned*

Health: 63/80

Special: Savage – Deals 40 damage to the hero.

Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

Edited by Zepher
Posted

"Gah, that was awful. Haldor, please heal the Emperor before he's killed, the rest of you give me a moment to analyze..."

"All right, Skrall, Your Highness, please join together in attacking Bomber A. I'll take Bomber B from the Back Row with Darkness, so that the Jinxed-effect can be used to full effectiveness. Alexis, Shalma should take Chimaera Guard E and F, and you should take B and C. Sir Poletad, please heal Skrall. Everyone else, pile on to Bomber B after I've Jinxed him."

Posted

"Cronk, I don't see the point in me wasting my time on Warrior A as he can't be harmed, so I will set fire to Warrior B this round, working with Thothy. Unfortunately this means Warrior A will have a free strike against you and your counterstrike still won't harm him, but it seems a shame to waste a full attack on him. :sceptic: "

Nyx growls quietly at the Pongcanis as she fights back with fire, ignoring the sting in her shoulder. She shifts her gaze to his companion, Warrior B, and once more calls forth Fire from the back row.

Posted

"Right you are, lad. I had better help this emperor before his kingdom starts looking for a new one."

Haldor, from his position of cover, attempts to secure the line of Dastan from the back row.

Posted

Nyx sees Thothwick step forward..

"Thothy! I admire your determination, but at that range there is a real possibility you might fall! I hope you will be healed and you will strike true, but isn't it wise to occasionally fear the worst? It is, of course, your choice, but I can't stand by and not say something."

Posted

OoC: Ah, I see Dragon Warrior's burn all enemies but do not damage all enemies. My mistake.

His bolt had struck true, but the fire on Skrall's skin still spread. With one hand the ogre swept the stinging tears from his vision as he sighted Bombster A again from the back "Phil, yer with me this time from the front. Dyric go fer that second Bombster after Arthur's cleared him with a spell or two. Gnash. Sod, he's out cold!"

<Poletad, when you have a moment, I could use some healing,> Skrall shouted behind to the frog.

Battle Order:

Arthur

Dyric

Skrall

Haldor

Shamis

Shamis

Alexis

Alexis

Phil

Poletad

Posted

OoC: AS I said, update later, sorry all. :wub: I also noticed I screwed up the Warrior's special the first round, should have hit you all, but I am going to let it slide this first time. Sorry all.

Posted

"Thothy! I admire your determination, but at that range there is a real possibility you might fall! I hope you will be healed and you will strike true, but isn't it wise to occasionally fear the worst? It is, of course, your choice, but I can't stand by and not say something."

Thothwick nods, stepping to the back row. "Thank you, Ms. Nyx, I often neglect to consider my injuries whilst in the heat of battle!"

OoC: Can't believe how often I forget to look to see if I took damage. :facepalm:

Posted

"Cronk, I don't see the point in me wasting my time on Warrior A as he can't be harmed, so I will set fire to Warrior B this round, working with Thothy. Unfortunately this means Warrior A will have a free strike against you and your counterstrike still won't harm him, but it seems a shame to waste a full attack on him. :sceptic: "

That is quite all right, friend Nyx. Cronk will not take much damage anyway.

"Thothy! I admire your determination, but at that range there is a real possibility you might fall! I hope you will be healed and you will strike true, but isn't it wise to occasionally fear the worst? It is, of course, your choice, but I can't stand by and not say something."

Nyx is right. Fight might be marathon, not sprint. Cronk just asks that friends be careful. Hard to bash evil when passed out on floor.

Posted (edited)

OoC: Promised it would get harder!

Round Two Hinckwell Store Battle

Cronk heals Thothwick - Guardian Angel

Cronk heals Hans - No Heal (5)

McColt encourages Nyx - Failure (6)

>Hoke v. Cleric B - Special Damage Critical Hit (([13*2]+19)*2=90) (-1 ether)

>Tothwick v. Warrior B - Special Damage (Cronk: [16/2]-15=0, Hoke [16/2]-9=0, Thothwick [16/2]-10=0, Nyx [16/2]-3=5, Hans [16/2]-6=2 KO, Guards: 16-1=15, Atramor: 16/2=8)

>Nyx v. Warrior B - Shield ((([14*3]+23)+[([14*3]+23)*2])-4=191) ( *oh2* is that right?)

>Hans drinks mead

Andrew v. Archer A - Miss

Bert v. Archer B - Special Damage (Cronk: 24-15=9, Cronk: 24-15=9, Hoke: 24-9=15)

>Atramor v. Cleric A - Hexes

Blessed: +3 Hoke

Nyx and Hoke land powerful blows, but the rest of the party is thrown backwards through a series of blows and arrows. Cronk's angel swoops in at the last second to protect them.

The Hinckwell Store Party

6882536309_34131623d7_t.jpg Cronk

Level 27 Paladin *Party Leader* *Counterstirking* *Hastened*

Power: 39

Defense: 15

Health: 27/45

Ether: 28/28

Gold: 20

Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level)

Inventory:, Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 4 Stakes (WP:1 to each of them), 2 Phoenix Essence, Scroll of Frailty, Bennetton's Seal

5909627714_af21b5c29f_t.jpg Nyx (Pandora)

Level 23 1/3 Battle Mage *Party Second-in-Command* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite*

Power: 36

Defense: 3

Health: 15/33

Ether: 32/33

Gold: 50

Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health)

Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Mead, Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Holy Bomb, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear)

7763856174_8a7636e4b7_t_d.jpg Atramor Gibbin (CallMePie)

Level 23 *Deals Badly Poisoned* *Counterstriking*

Power: 33

Health: 19/43

Ether: 14/21

Gold: 116

Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), White Cloak (Suitable for clerics, +3 maximum health, backwear)

Inventory: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Shovel, Pickaxe

ava-thothwick2.jpg Thothwick

Level: 20 1/3 Black Knight *Damage Undead* *Immune to Stunned*

Power: 30 (28 Ranged)

Defence: 10

Health: 13/35

Gold: 215

Equipment: Sabre (WP 10), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Potion

Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope

hoke_ableword_1b.jpg Hoke Ablesword (UsernameMDM)

Level 19 Mystic Knight *Blessed* *Lucky*

Power: 31

Defense: 9

Health: 25/37

Ether: 3/19

Gold: 19

Equipment: Vintul (Great sword: WP 13), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, 2 Grand Tonic, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Cultist Hat (damage vs undead), Tonic

DSCN0090_zps08254c59.jpg Hans (NPC)

Level 16 1/2 Chaos Regulator *Orderly* *KO'd*

Power: 26

Health: 0/28

Defense: 6

Gold: 56

Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2)

Inventory: Mead (x2)

GuardA.jpgGuard Andrew (NPC)

Level 12 City Watch Guard

Power: 20

Health: 11/26

Defense: 1

Gold: 43

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1)

GuardB.jpgGuard Bert (NPC)

Level 10 City Watch Guard

Power: 18

Health: 9/24

Defense: 1

Gold: 0

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1)

McColt.jpgMcColt (NPC - Takes Orders from PL)

Every turn has a 50/50 chance of giving target any of the following effects: Encouraged, Hastened. Alternatively, has a 1/6 chance of Inspiring target.

The Hinckwell Store Enemies

PongCleric.jpg

Pongcanis Cleric A *Hexed*

Level 16 Bestial Humanoid

Health: 430/430

Ether: 4/4

Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted) Meditate – Restores 1 ether.

Drops: Bone

PongCleric.jpg

Pongcanis Cleric B

Level 16 Bestial Humanoid

Health: 240/430

Ether: 4/4

Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted) Meditate – Restores 1 ether.

Drops: Bone

PongArcher.jpg

Pongacnis Archer A

Level 24 Bestial Humanoid

Health: 313/324

Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes ½ damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongArcher.jpg

Pongacnis Archer B

Level 24 Bestial Humanoid

Health: 324/324

Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes ½ damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongWarrior.jpg

Pongacanis Warrior A

Level 32 Bestial Humanoid

Health: 412/436

SP: 4

Special: Defensive Strike – The Ponganis Warrior deals 16 damage to all opponents and is protected from all damage the following round.

Drops: 4 Gold

PongWarrior.jpg

Pongacanis Warrior B *Safe From Harm*

Level 32 Bestial Humanoid

Health: 245/436

SP: 4

Special: Defensive Strike – The Ponganis Warrior deals 16 damage to all opponents and is protected from all damage the following round.

Drops: Pongcanis Brew

Round Three Shrine Battle

>Arthur v. Bombster B - Hit Miss (31*2=62) (-1 ether)

>Dyric v. Bombster B - Miss Hit Miss Critical Hit ([10*2]+17=37)

Skrall v. Bombster A - Aim ([11+2]*3=39)

Haldor heals Phil - No Heal (6)

>Shalma v. E - (50)

>Shalma v. F - (50)

>Alexis v. B - Shield (Summon Burst: 50 Damage to Chimera Guards [b, E, F: KO], 25 Damage to Bombsters)

>Alexis v. C - Special Damage ([40/2]-3=17 KO)

Phil v. Bombster A - Hit (35)

>Poletad heals Skrall - Shield (+16 All)

Burned: -3 Skrall, Chimera Guard

Bleeding: -5 Skrall

The battle gets ugly. Arthur, Dyric and Skrall all land long range shots, but as they reload Alexis' power overflows and Shalma burst into a ball of electricity, taking three of the Chimera Guards with her. Alexis preps an attack, but the final Chimera Guard lands on her front and pierces both of her shoulders and her stomach with it's viscious blades. It clings to her as she leaks blood and eventually stumbles back. Only then does the Guard step off of her fallen body. Phil, never deterred, slams his hammer into one of the Bombsters, and Poletad prays to Amphainnoc and the party is briefly blessed.

The Shrine Party

skrall_avatar.jpgSkrall (Waterbrick Down)

80 year old Male Ogre Hunter

Level 22 1/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Burned* *Bleeding*

Power: 35

Defense: 8

Health: 26/36

Gold: 16

Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory: Smoke Bomb, Zoot's Plaything, 3x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), Potion

IMG_1204-1.jpgAlexis Fenral (Masked Builder)

Level 25 2/3 *Hastened* *Immune to Fragile, and Blinded* *KO'd*

Power: 38

Defense: 3

Health: 0/41

Ether: 23/29

Gold: 75

GP: 3

Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Monkey Bar (all minions, pets, summons etc are Hastened)

Inventory: Flute of the Magi (WP:3, asleep-effect), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Sapphire (Wind), Tonic, 3 Grand Tonics, Milk, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, 3 Phoenix Essences, 3 Grand Potions, Carrot, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering(Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Ether Core

Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy(Ruby), Sadie (Diamond)

copy_of_pict0550.jpgHaldor Skovgaard (Scorpiox)

Level 22 2/3 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite*

Power: 38

Defense: 7

Health: 39/39

Ether: 28/28

Gold: 45

Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x3), Grand Potion, Remedy (x2), Mead (x2), Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom

DSCN0044_zps5edb399a.jpg

Level 20 1/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Natural Respite*

Power: 35

Health: 24/38

Defense: 2

Gold: 50

Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2)

Inventory: Meads (x2), Dragon Scale

Arthur_Sorcerer_Ava1.jpgArthur Justus Regulus VII (Flipz)

Level 19 Sorcerer, *Immune to Sealed* *Lucky*

Power: 31

Health: 29/29

Ether: 23/29

Defense: 3

Gold: 224

Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin)

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light)

Tools: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables: Ether Core, Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Nostrum (x5)

rone2.jpgDyric Rone (Legonater)

Level 17 Assassin *Lucky*

Power: 27

Health: 28/28

Gold: 1223

Equipment: Double Chain Whip (WP:10), Loaded Die (permanent lucky-effect; accessory), Sticky Gloves (Increases amount of gold stolen by 50%; handwear)

Inventory: Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory), Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 4 Remedies, Phoenix Essence, Mead, 2 Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold)

DSCN0144_zpsc61596a8.jpgSir Earl Poletad (NPC)

Level 16 1/2 Frog Paladin

Power: 16

Health: 16/16

Ether: 14/16

Gnash.jpg Gnash (NPC)

Level 14 City Watch Guard *KO'd*

Power: 22

Health: 0/28

Defense: 1

Gold: 17

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1)

Shrine of Mercutio Enemies

BombsterA.jpg

Bombster A

Level 34 Fiery Humanoid *Immune to Burned*

Health: 92/350

Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0.

Drops: Fire Bomb, 60 Gold

Bombster2.jpg

Bombster B

Level 34 Fiery Humanoid *Immune to Burned* *Jinxed (3 Rounds)*

Health: 277/350

Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0.

Drops: Fire Bomb, 60 Gold

DSCN0113.jpg

Advanced Chimera Guard C

Level 20 Mechanical *Immune to Slowed and Sealed* *Burned*

Health: 21/80

Special: Savage – Deals 40 damage to the hero.

Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

Edited by Zepher
Posted

"Alexis! No!" Arthur looks on, helpless, as the Evoker falls. "Dyric, you're the only one who can bring her back, do it, we need her. Skrall, you're best suited for Bombster A, and Your Highness, we're best suited if you can take out Guard C; Alexis can do much more damage to the Bombster once she's revived." Arthur again sends darkness at Bombster B from the Back Row.

Posted

Atramor stumbles backward as the Pongcanis Warrior's flail tore through his arm, bleeding profusely.

"These bastards are more trouble than those apes...everyone, ignore Cleric A and the Warriors. Me and Cronk can Counterstrike them, and they won't deal damage anyway. If ya' can heal, heal."

With that, he lowered the whip, and instead hefted Ratsbane, attempting to channel his healing through it, directed at Nyx from the front row.

Posted

>Nyx v. Warrior B - Shield ((([14*3]+23)+[([14*3]+23)*2])-4=191) ( *oh2* is that right?)

Yup! :grin:

"These bastards are more trouble than those apes...everyone, ignore Cleric A and the Warriors. Me and Cronk can Counterstrike them, and they won't deal damage anyway. If ya' can heal, heal."

"Uhm, well, I have my Healing Staff, but you've never really been a fan of me using that... I really should try to heal someone with it, right? We've got Cronk's lovely angel next round, haven't we? So that should protect the lucky recipient of any.... mishaps, right?"

Nyx steps forward to the front row and looks at Cronk slightly bashfully.

"Uhm, I'm going to hit you with my Healing Staff, Cronk, but I do so with love and respect. Please don't take it the wrong way. It might hurt a bit, but only for a second.. if it works, and uhm, I'm pretty sure your angel will stop you from catching fire."

Nyx gives Cronk a hopeful grin, and brings her staff up in a large sweeping arc...

Posted

I nod solemnly to Arthur. I just hope you aren't getting your personal feelings in the way of the battle, Regulus, that is if you have any.

I use a Pheonix Essence on Alexis from the back.

Posted

"Cronk, do you think you could heal Thothy and Hoke, please? And McColt, I'd be ever so grateful of you could attempt to hasten Atramor, thanks. Atters, if he's successful, could you then try to heal Andrew with your second action? I'm sure he'll act before you. Thothy and Hoke, please attack as you see fit, although could at least one of you target Cleric B please? Bert and Andrew, please would you strike at Pongcanis Archer A and B respectively? Don't worry, Cronk's Angel will keep you safe from harm."

Battle Order:

Cronk (heals Thothwick)

Cronk (heals Hoke)

McColt (doesn't take Free Hits; hastens Atramor)

Atramor (Heals Nyx)

Atramor (Heals Andrew)

Nyx (Attacks Cronk with Healing Staff)

Hoke

Thothwick

Andrew (Attacks Pongcanis Archer B)

Bert (Attacks Pongcanis Archer A)

All actions from the front row unless specifically stated by the relevant characters.

OoC Apologies, remembered CM is away.

Posted

Atramor nods to Nyx, preparing to heal Andrew (from the front row) if he is successfully hastened.

"And, aye, as long as Cronk has his angel, you won't be able to bash his brains out..."

Posted (edited)

Archer B is Level 24 but did 27 damage. Is that correct?

Hoke zips a line of molten fire towards the cleric as a rain of arrows bears down on him. He raises his shield to block a few of the stinging darts, but a few sneak around his defenses.

Hoke repeats his action (Ruby, Cleric B, Back Row).

Edited by UsernameMDM
Posted (edited)

OoC: Nice call, Hoke. I nerfed and unnerfed those archers a few times, you folks are dealing with the nerfed version! Also, is it just me, or is Thothy having a strangely hard time being healed this quest? Poor Thothy. He and witches don't mix well.

Round Three Hinckwell Store Battle

Cronk heals Thothwick - Failure (5)

Cronk heals Hoke - Heal (+39 health) (-1 ether)

McColt hastens Atramor - Success (2)

Atramor heals Nyx - Shield (Hexes Warrior A)

Atramor heals Andrew - Heal (+33 health) (-1 ether)

Nyx v. Cronk - Counter (+28 health) (I hate healing staffs... but this has been remedied)

Hoke v. Pongcanis Cleric B - Embue Special Damage (Nothing Happens)

Thothwick v. Pongcanis Cleric B - Critical Hit ([10*2]+20=40)

Andrew v. Pongcanis Archer B - Hit ([12+2]/2=7)

Bert v. Pongcanis Archer A - Miss

Free Hits

Pongcanis Cleric A v. Pongcanis Cleric B - (16)

Pongcanis Warrior A v. Cronk - (Cronk: 0 [Angel]), Warrior: (27-4=23)

Pongcanis Warrior B v. Cronk - (Cronk: 0 [Angel]), Warrior: 0 [safe From Harm])

Blessed: Hoke at perfect health

Behind the protection of Cronk's angel, the party attempts to patch itself up a little. Andrew and Thothwick manage to beat back the enemies a little as well.

The Hinckwell Store Party

6882536309_34131623d7_t.jpg Cronk

Level 27 Paladin *Party Leader* *Counterstirking* *Hastened*

Power: 39

Defense: 15

Health: 45/45

Ether: 27/28

Gold: 20

Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level)

Inventory:, Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 4 Stakes (WP:1 to each of them), 2 Phoenix Essence, Scroll of Frailty, Bennetton's Seal

5909627714_af21b5c29f_t.jpg Nyx (Pandora)

Level 23 1/3 Battle Mage *Party Second-in-Command* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite*

Power: 36

Defense: 3

Health: 15/33

Ether: 32/33

Gold: 50

Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health)

Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Mead, Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Holy Bomb, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear)

7763856174_8a7636e4b7_t_d.jpg Atramor Gibbin (CallMePie)

Level 23 *Deals Badly Poisoned* *Counterstriking*

Power: 33

Health: 19/43

Ether: 13/21

Gold: 116

Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), White Cloak (Suitable for clerics, +3 maximum health, backwear)

Inventory: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Shovel, Pickaxe

ava-thothwick2.jpg Thothwick

Level: 20 1/3 Black Knight *Damage Undead* *Immune to Stunned*

Power: 30 (28 Ranged)

Defence: 10

Health: 13/35

Gold: 215

Equipment: Sabre (WP 10), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Potion

Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope

hoke_ableword_1b.jpg Hoke Ablesword (UsernameMDM)

Level 19 Mystic Knight *Blessed* *Lucky*

Power: 31

Defense: 9

Health: 37/37

Ether: 3/19

Gold: 19

Equipment: Vintul (Great sword: WP 13), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, 2 Grand Tonic, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Cultist Hat (damage vs undead), Tonic

DSCN0090_zps08254c59.jpg Hans (NPC)

Level 16 1/2 Chaos Regulator *Orderly* *KO'd*

Power: 26

Health: 0/28

Defense: 6

Gold: 56

Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2)

Inventory: Mead (x2)

GuardA.jpgGuard Andrew (NPC)

Level 12 City Watch Guard

Power: 20

Health: 26/26

Defense: 1

Gold: 43

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1)

GuardB.jpgGuard Bert (NPC)

Level 10 City Watch Guard

Power: 18

Health: 9/24

Defense: 1

Gold: 0

Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1)

McColt.jpgMcColt (NPC - Takes Orders from PL)

Every turn has a 50/50 chance of giving target any of the following effects: Encouraged, Hastened. Alternatively, has a 1/6 chance of Inspiring target.

The Hinckwell Store Enemies

PongCleric.jpg

Pongcanis Cleric A

Level 16 Bestial Humanoid

Health: 430/430

Ether: 4/4

Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted) Meditate – Restores 1 ether.

Drops: Bone

PongCleric.jpg

Pongcanis Cleric B

Level 16 Bestial Humanoid

Health: 184/430

Ether: 4/4

Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted) Meditate – Restores 1 ether.

Drops: Bone

PongArcher.jpg

Pongacnis Archer A

Level 24 Bestial Humanoid

Health: 313/324

Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes ½ damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongArcher.jpg

Pongacnis Archer B

Level 24 Bestial Humanoid

Health: 317/324

Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes ½ damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongWarrior.jpg

Pongacanis Warrior A *Hexed*

Level 32 Bestial Humanoid

Health: 389/436

SP: 4

Special: Defensive Strike – The Ponganis Warrior deals 16 damage to all opponents and is protected from all damage the following round.

Drops: 4 Gold

PongWarrior.jpg

Pongacanis Warrior B

Level 32 Bestial Humanoid

Health: 245/436

SP: 4

Special: Defensive Strike – The Ponganis Warrior deals 16 damage to all opponents and is protected from all damage the following round.

Drops: Pongcanis Brew

Edited by Zepher

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