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Posted

"I do not like that Apprentice Atramor intends to go alone for his quest, there is much danger in this, and a slim chance of success. But everything possible must be done if we are to avert the rising of Zoot upon this city. If you are to fall in battle, comrade, I will be sure to cry at your funeral." Haldor claps Atramor on the back, well knowing that this is likely to be the last time that he sees him. The nord turns his gaze to the rest of the group.

"So I am to go to the Guffington mansion with this group? Good, these are solid people, they will surely fight to the last breath. We must war for this spire no matter the cost, the fate of many mortals rest upon our shoulders." The shaman slowly looked up into the blackening sky. "And so it begins..."

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Posted

"I'll be with 'ya, Triad. And hopefully that'll be enough," Atramor muttered to himself. He nodded his thanks to Arthur, and held the staff with a vengeance. He'd grown quite sick of the Pongcanis already. "Like I said Alexis, unless you're gonna give it to Arthur, I'd like to use that Ether Core. I understand if 'ya don't wanna give it to me, but seein' as how 'ya can't even sell it at the moment, I was kinda hopin'...and every last thing's gonna be countin'."

"Oh it's all yours." Alexis hands him the core.

OOC: I shouldn't have ether, and get 44 health. Oh and Arthur get's his lens back too.

Posted

"Aye, I know how suicidal this sounds - Steward of Suicide...hmm.... - but I'll always be able to bail if....things don't go as well as planned. I don't wanna give that bastard somethin' for me to regret, so I figure it's at least worth tryin'."

"Atramor, I swear that if you die and lose my staff forever, I will find you and resurrect you, and kill you over and over again in the most painful ways I can dream up. And I'll finally cook your damn chicken. Admittedly I could pick up the staff if I did find you, but I'd still kill you a thousand painful times just on principle. Bottom line, you come back alive. Or else."

Nyx's concern for her staff was genuine, but it allowed her to to show some concern for Atramor, something she felt he would scoff at or throw back in her face.

"Aside from that, having whatever beastie Wren means to summon have more health is much less worrying than it being more powerful or than it being lucky. I agree with the consensus that rescuing Triad is better than trying to close that spire and that Atramor alone should go. And bloody well come back again."

"I fear we're going to be countin' casualties real soon. I don't like thinkin' about it, but it's not something we can go stickin' our heads in the sand about. That bein' said, I don't want the decisions leadin' to those casualties ever havin' to plague Miss Nyx if we make it out of this alive. There are somethings no man or woman should ever have to bear, some miseries that shouldn't be carried." Skrall turned to Nyx, "Not to say you are weak, miss, if anything you have shown quite the contrary, but I would rather that burden fell on my shoulders. Thus, Cronk with yer permission I'll lead the group to go get Mallelio."

"Skrall, I don't take offense from that at all, and I hope you know I have faith in you as a leader. I have not forgotten all that you did in that final battle in Dastan. You know you can rely on me, and I would be happy for you to lead the party."

Cronk will hand Arthur's Scroll of Frailty to Nyx.

Nyx? Thoughts?

"Thanks Cronk, and thanks Arthur for the Opal, too. Alexis, seeing as you don't really need it anymore, could I have my Monkey Bar back please? I may still have some use for it sometime.

So onto the plan. Well, as I've said I think we're focusing on the right locations. I agree Skrall should head up the second party, and I would like to rescue my friend Mallelio, but I will go wherever is needed. I have been more effective against mechanical beasts chaos beasts before, so I think I'd be better against them. As long as we have a good division of magic users and healers (bearing in mind that we lose one healer in Atramor, but gain one with the Grey Wizard), big hitters and of items, we should be ok.

We can do this Cronk, we just have to believe in ourselves."

OoC Nyx drank a Mead earlier, so she should be encouraged.

Posted

"Thanks Cronk, and thanks Arthur for the Opal, too. Alexis, seeing as you don't really need it anymore, could I have my Monkey Bar back please? I may still have some use for it sometime."

"Oh, I believe I have that in here somewhere..." Arthur returns the Monkey Bar to Nyx.

Posted (edited)

The new revelations of what awaited each Party troubled the ogre. He new that in order for them to be the most effective, Nyx was going to have to lead even after her encouraging words to him. If anyone had deserved such responsibility it was her, but Skrall felt uneasy about the costs such responsibility might bring with it. Skrall shook his head before responding to Cronk.

"Hmmm, more mechanicals at the obsevatory. Probably means there's going to be a lot of them. Probably should be takin' some extra shields with that group too as those clock-works are goin' be hastened. Cronk... switch me an' Hoke, ya'll be needin' my help at the Manor."

Edited by Waterbrick Down
Posted

Atramor nodded in thanks to Alexis, and the Ether Core dissolved almost immediately in his hands. He shuddered - he still wasn't entirely used to using the things, whatever the were. He then turned towards Nyx, and would've chuckled if he thought she was joking in the slightest.

"Comin' back alive's pretty important to me too. And believe me, I have no intention of losin' this staff, it's probably the best chance I've got."

Posted

Oops, I keep forgetting you're not Level 20 yet. :laugh: If you'd rather use the gloves, then hand the hat over to Felton or Gray, but I think the hat is a smarter move for now. :wink:

Posted

She notices Dyric take off the gloves, and heads over to him. "Would you mind if I borrowed those if you're not using them?" Alexis equips her ring, and the gloves after taking off the helmet, if they're given to her.

Posted

"Many thanks for the topaz gem. Perhaps we can work out a deal so I may permanently add this item to my collection."

Hoke checks over his gear one more time while waiting on the final decision on how to split up the party.

Posted

The new revelations of what awaited each Party troubled the ogre. He new that in order for them to be the most effective, Nyx was going to have to lead even after her encouraging words to him. If anyone had deserved such responsibility it was her, but Skrall felt uneasy about the costs such responsibility might bring with it. Skrall shook his head before responding to Cronk.

"Hmmm, more mechanicals at the obsevatory. Probably means there's going to be a lot of them. Probably should be takin' some extra shields with that group too as those clock-works are goin' be hastened. Cronk... switch me an' Hoke, ya'll be needin' my help at the Manor."

Is this what Skrall proposes, then?

Guffington Manor:

Cronk (Leader)

Skrall

Arthur

Dyric

Vipera

Haldor

Observatory (Mallelio):

Nyx (Leader)

Alexis

Felton

Hoke

Gray Wizard

Southern Tower (Triad):

Atramor

"Whatever we decide, everyone should make sure they're all back to full strength. If yer runnin' low on ether drink a tonic now instead of later."

If someone has an extra tonic, Cronk could use one. Though Cronk does not doubt that Cronk will find time to meditate in upcoming battle...

Is Alexis not going to use helmet? Cronk would be grateful if Cronk could try it for a battle. Cronk likes helmets. Then Cronk could lend Cronk's helmet to another friend.

Posted (edited)

That is not bad idea, Skrall. Do any friends have problem with these parties?

Guffington Manor:

Cronk (Leader)

Skrall

Arthur

Dyric

Haldor

Observatory (Mallelio):

Nyx (Leader)

Alexis

Felton

Thothwick

Hoke

Gray Wizard

Vipera

Southern Tower (Triad):

Atramor

Edited by CorneliusMurdock
Posted

"Good point, Skrall. Alexis, mind if I drink one of those Grand Tonics?"

"Hm? Oh yes you can pass out the magical drinks to whomever would like them, dear."

Is Alexis not going to use helmet? Cronk would be grateful if Cronk could try it for a battle. Cronk likes helmets. Then Cronk could lend Cronk's helmet to another friend.

"No, it's all yours. Though I would like it back."

Posted

"Well, Mr. Cronk, I'd ideally like to be of assistance, somewhere."

Cronk apologizes, Thothwick. Cronk copied list from Arthur. Thothwick should go to Observatory. Cronk will go back and revise list.

"No, it's all yours. Though I would like it back."

Cronk thanks Alexis. Cronk will equip Alexis' Lieutenant's Helmet (SP:3, protects from fragile) in place of Cronk's helmet. Does any friend want to borrow Cronk's helmet?

Could Cronk also use a Grand Tonic, Alexis? If Alexis, agrees Cronk will use one.

Cronk would like to move on whenever friends are ready. Please make final preparations.

Posted (edited)

The parties rush off in their separate directions...

At Guffington Manor, the heroes are not surprised to meet a group of various characters.

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PongCleric.jpg

"We were told there may be heroes here. Vonnetate told us defeating you would be a minor honor, but an honor all the same. We would offer you the chance to surrender, but that is not the Pongcanis way."

The Guffington Party

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Cronk

Level 27 2/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile*

Power
: 39

Defense
: 17

Health
: 45/45

Ether
: 20/28

Gold
: 16

Equipment
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory
: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), Phoenix Essence, 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Elaborate Helmet (SP: 2)

skrall_avatar.jpg

Skrall

80 year old Male Ogre Hunter

Level 23 *Secondary Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged*

Power
: 36

Defense
: 8

Health
: 37/37

Gold
: 26

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory
: Smoke Bomb, Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy

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Haldor Skovgaard

Level 23 1/3 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite*

Power
: 39

Defense
: 7

Health
: 40/40

Ether
: 24/29

Gold
: 32

Equipment
: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x4), Grand Potion, Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 20 Sorcerer, *Immune to Sealed* *Lucky*

Power
: 32

Health
: 30/30

Ether
: 25/30

Defense
: 3

Gold
: 136

Equipment
: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Loaded Die (permanent lucky-effect; accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory
: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4)

Gems
: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind)

Tools
: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables
: Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

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Dyric Rone

Level 17 1/2 Assassin *Lucky*

Power
: 26

Health
: 28/28

Gold
: 1832

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum (x2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

The Guffington Manor Enemies

PongCleric.jpg

Pongcanis Cleric A

Level 16 Bestial Humanoid

Health: 430/430

Ether: 4/4

Special I:
Miracle
- The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted)
Meditate
– Restores 1 ether.

Drops: Bone

PongCleric.jpg

Pongcanis Cleric B

Level 16 Bestial Humanoid

Health: 430/430

Ether: 4/4

Special I:
Miracle
- The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted)
Meditate
– Restores 1 ether.

Drops: Bone

PongArcher.jpg

Pongacnis Archer A

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongArcher.jpg

Pongacnis Archer B

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongArcher.jpg

Pongacnis Archer C

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongArcher.jpg

Pongacnis Archer D

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

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Advanced Chimera Guard A

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard B

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard C

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard D

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard E

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard F

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard H

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

The Observatory Party huffs up Sungold Hill, passing the Hinckwell Villa before eventually beginning to descend. Soon they arrive at the Observatory. A few people stand outside, looking at the huge oaken door, off it's hinges. Blood stain the stone wall.

They begin to climb the spiraling stone staircase. Just as they begin to hear noises they begin to see some bodies. A guard lays ripped in half, and a number of learned men are slumped over their work, numerous arrows buried in their backs.

They burst into the highest door quickly. One side of it is open-faced, with a small balcony, looking out at the skies. Other than the telescope and the huge number of foes, the room is empty. Mallelio stands cornered. He smiles meekly upon seeing Nyx, but his face is pale, and the party sees he has been cut open above the right hip.

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"Ah, Nyx. Good to see you. What is this, third time you've saved my life. Let's continue the habit, shall we?" He stumbles a little, but the enemies have now focused mostly on the heroes.

The Observatory Party

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Nyx

Level 23 2/3 Battle Mage *Secondary Party Leader* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite* *Encouraged*

Power
: 36

Defense
: 3

Health
: 32/32

Ether
: 30/33

Gold
: 48

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), High Heels (+1 Power)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty

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Gray Wizard

Level 27 1/3 Cleric

Power
: 39

Health
: 35/35

Ether
: 31/31

Gold
: 0

Equipped
: Old Stone Staff (WP: 12, Light Elemental)

Inventory
: None

IMG_1204-1.jpg

Alexis Fenral

Level 26 1/3 Assassin *Hastened* *Immune to Blind*

Power
: 39

Defense
: 3

Health
: 44/44

Gold
: 83

Equipment
: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Ring of Sight (protects from blinded

Inventory
: Flute of the Magi (WP:3, asleep-effect), Tonic, Grand Tonic, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, Health Core, 2 Lightning Bomb

ava-thothwick2.jpg

Thothwick

Level 20 2/3 Black Knight *Damage Undead* *Immune to Stunned*

Power
: 32 (28 Ranged)

Defence
: 10

Health
: 35/35

Gold
: 215

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead)

Inventory
: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10)

hoke_ableword_1b.jpg

Hoke Ablesword

Level 20 Mystic Knight

Power
: 34

Defense
: 9

Health
: 38/38

Ether
: 3/20

Gold
: 37

Equipment
: Vintul (Great sword: WP 14), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Cultist Hat (damage vs undead)

Inventory
: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), 2x Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging)

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Felton

Level 16 1/2 Chaos Regulator *Chaotic*

Power
: 26

Health
: 28/28

Gold
: 56

Equipment
: Rapier (WP: 10)

Inventory
:

DSCN0047_zps8979e993.jpg

Mallelio

Level 16 Sage

Power
: 17

Health
: 8/31

Ether
: 17/23

Gold
: 0

Equipped
: Wooden Staff (WP: 1)

Inventory
: Topaz (Lightning), Amethyst (Darkness), Phoenix Essence

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Vipera

Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.

The Observatory Enemies

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Chaos Beast A

Level 32 Demon

Health: 490/500

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Venom

DSCN1895.jpg

Chaos Beast B

Level 32 Demon

Health: 500/500

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Venom

BombsterA.jpg

Bombster A

Level 34 Fiery Humanoid *Immune to Burned*

Health: 330/350

Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0.

Drops: Fire Bomb, 60 Gold

BombsterA.jpg

Bombster B

Level 34 Fiery Humanoid *Immune to Burned*

Health: 327/350

Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0.

Drops: Fire Bomb, 60 Gold

DSCN0113.jpg

Advanced Chimera Guard A

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard B

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard C

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 70/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard D

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard E

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard F

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard H

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard I

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard J

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

Atramor races South. The Southern Tower stands on a high jut of rocks, the city sprawling in front of it, the sea crashing into the cliffs at its back. Atramor finds the door open. Inside there is only one staircase that spirals upwards, old wooden and rickety. He ascends quickly and finally comes to the one room in the tower.

The room is filled with Pongcanis. Triad stands, fending off blow after blow, twisting and twirling. She doesn't look as if she's been hit yet. Her eyes (if they can be called that) lock on Atramor when he enters.

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"You are the one they sent to die with us? Very well. Raise your weapons. We will not go easily. Bal wanted them to write a song about his death. Sasha wanted to die valiantly. Wren never wants to die. We just want to die with the most enemies bleeding around us as possible. Be brave, Atramor."

The Southern Tower Party

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Atramor Gibbin

Level 23 *Deals Badly Poisoned* *Lucky*

Power
: 33

Health
: 44/44

Ether
: 21/21

Gold
: 41

Equipment
: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row), Paralyzing), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown (Deals Cursed Effect on First Successful Hit)

Inventory
: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether)

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Triad

Level 23 Ranger
 *Immune to Effects*

Power
: 38(44)


Health
: 29/29


Gold
: 0

Equipped
: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects)


Inventory:
None

The Southern Tower Enemies

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Chaos Beast A

Level 32 Demon

Health: 490/500

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Venom

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Chaos Beast B

Level 32 Demon

Health: 480/500

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Venom

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Pongacnis Archer A

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

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Pongacnis Archer B

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

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Pongacnis Archer C

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongArcher.jpg

Pongacnis Archer D

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

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Pongacanis Warrior A

Level 32 Bestial Humanoid

Health: 435/436

SP: 4

Special:
Defensive Strike
– The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round.

Drops: 4 Gold

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Pongacanis Warrior B

Level 32 Bestial Humanoid

Health: 436/436

SP: 4

Special:
Defensive Strike
– The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round.

Drops: Pongcanis Brew

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Pongacanis Warrior C

Level 32 Bestial Humanoid

Health: 406/436

SP: 4

Special:
Defensive Strike
– The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round.

Drops: 4 Gold

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Pongacanis Warrior D

Level 32 Bestial Humanoid

Health: 436/436

SP: 4

Special:
Defensive Strike
– The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round.

Drops: Pongcanis Flail (WP: 13)
Edited by Zepher

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