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Posted

Arrows hailed down upon them, as Skrall took cover as best he could. Haldor had gone down and the rest of the group wasn't in very good condition. "Well boys, looks like all we got left is luck." Skrall reloaded and fired at Pogcanis Archer B from the back row.

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Posted (edited)

Observatory Battle Round Two

>Vipera raises Felton - Failure (Roll of 6)

>Hoke v. Chaos Beast B - Enchant ( :laugh: :laugh: I swear I wouldn't even think to make this stuff up)

>Thothwick v. Chimera Guard A - Hit (32/2=16)

>Alexis uses Health Core (Perfect Health)

>Nyx casts Darkness on Bombster B - Damage Critical Hit (([14*3]+23)*2*2=260) (-1 ether)

>Mallelio v. Advanced Chimera Guard D - Hit (17*2=34) (-1 ether)

>Alexis vs Chaos Beast A - Special Damage (6: +1 WP)

>Gray Wizard v. Advanced Chimera Guard E - Damage (20/2=10)

Free Hits

Chimera Guard B v. Hoke - ([20/2]-9=1) (Chimera Guard B: 20/2=10)

Chimera Guard C v. Thothwick - ([20/2]-10=0)

Chimera Guard F + Chimera Guard J v. Alexis - ([20+20]=20)

Chimera Guard H v. Nyx ([20/2]-3=7)

Chimera Guard I v. Mallelio ([20/2]=10)

The heroes land a series of powerful blows, but the mass of Chimera Guards, though slower now, still drive them backwards.

The Observatory Party

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Nyx

Level 23 2/3 Battle Mage *Secondary Party Leader* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite* *Encouraged* *Lucky*

Power
: 36

Defense
: 3

Health
: 18/32

Ether
: 29/33

Gold
: 48

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), High Heels (+1 Power)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty

DSCN0006.jpg

Gray Wizard

Level 27 1/3 Cleric

Power
: 39

Health
: 5/35

Ether
: 31/31

Gold
: 0

Equipped
: Old Stone Staff (WP: 12, Light Elemental)

Inventory
: None

IMG_1204-1.jpg

Alexis Fenral

Level 26 1/3 Assassin *Hastened* *Immune to Blind*

Power
: 40

Health
: 24/44

Gold
: 83

Equipment
: Mockthril Longbow (WP:14, ranged), Quickdraw Quiver (permanent hastened-effect), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Ring of Sight (protects from blinded

Inventory
: Flute of the Magi (WP:3, asleep-effect), Tonic, Grand Tonic, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb

ava-thothwick2.jpg

Thothwick

Level 20 2/3 Black Knight *Damage Undead* *Immune to Stunned*

Power
: 32 (28 Ranged)

Defence
: 10

Health
: 25/35

Gold
: 215

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead)

Inventory
: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10)

hoke_ableword_1b.jpg

Hoke Ablesword

Level 20 Mystic Knight

Power
: 35

Defense
: 9

Health
: 26/38

Ether
: 5/20

Gold
: 37

Equipment
: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Cultist Hat (damage vs undead)

Inventory
: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), 2x Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging)

DSCN0092_zpsebb35789.jpg

Felton

Level 16 1/2 Chaos Regulator *Chaotic* *KO'd*

Power
: 26

Health
: 0/28

Gold
: 56

Equipment
: Rapier (WP: 10)

Inventory
:

DSCN0047_zps8979e993.jpg

Mallelio

Level 16 Sage

Power
: 17

Health
: 4/31

Ether
: 15/23

Gold
: 0

Equipped
: Wooden Staff (WP: 1)

Inventory
: Topaz (Lightning), Amethyst (Darkness), Phoenix Essence

DSCN0139.jpg

Vipera

Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.

The Observatory Enemies

DSCN1895.jpg

Chaos Beast A

Level 32 Demon

Health: 490/500

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Venom

DSCN1895.jpg

Chaos Beast B

Level 32 Demon

Health: 500/500

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Venom

BombsterA.jpg

Bombster B

Level 34 Fiery Humanoid *Immune to Burned*

Health: 67/350

Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0.

Drops: Fire Bomb, 60 Gold

DSCN0113.jpg

Advanced Chimera Guard A

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 66/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard B

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 70/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard D

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 20/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard E

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 40/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard F

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard H

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard I

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard J

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

Guffington Manor Outer Wall Battle Round Three

>Cronk uses Phoenix Essence on Haldor

>Haldor uses Health Core on Skrall

>Skrall v. Pog Archer B - Critical Hit! (KO)

>Dyric v. Cleric A - Critical Hit Shield (22462341) (Chimera Guard E Assassinated) (I don't know why you get such rotten luck with those rolls...) (+[16*2]+[24*2]+[20*4]=160 Gold) (All Enemies Jinxed)

Free Hits

Pog Cleric B v. Guard C v. Cronk ([16+20]/2)-17=1) (Counterstrike: 27/2=13 damage each)

Pong Archer C + Guard D v. Haldor (([20/2]+24)-8=26)

Pog Archer D v. Skrall (24-8=16)

Guard A v. Dyric - (20/2=10)

The heroes revive Haldor and all stand strong, beating back the horde of enemies. Skrall blasts a bolt through a Pongcanis' stomach and Dyric rips a Chimera Guard to shreds while his scarf glows and sends out a blast of energy that disorients all of his opponents.

The Guffington Party

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Cronk

Level 27 2/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *KO'd*

Power
: 39

Defense
: 17

Health
: 9/45

Ether
: 20/28

Gold
: 16

Equipment
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory
: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Elaborate Helmet (SP: 2)

skrall_avatar.jpg

Skrall

80 year old Male Ogre Hunter

Level 23 *Secondary Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged*

Power
: 36

Defense
: 8

Health
: 21/37

Gold
: 26

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory
: Smoke Bomb, Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy

copy_of_pict0550.jpg

Haldor Skovgaard

Level 23 1/3 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite* *KO'd*

Power
: 39

Defense
: 7

Health
: 14/40

Ether
: 24/29

Gold
: 32

Equipment
: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Potion (x4), Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence

rone2.jpg

Dyric Rone

Level 17 1/2 Assassin *Lucky*

Power
: 26

Health
: 8/28

Gold
: 2236

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum (x2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

The Guffington Manor Enemies

PongCleric.jpg

Pongcanis Cleric A

Level 16 Bestial Humanoid *Jinxed (3 Rounds)*

Health: 387/430

Ether: 4/4

Special I:
Miracle
- The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted)
Meditate
– Restores 1 ether.

Drops: Bone

PongCleric.jpg

Pongcanis Cleric B

Level 16 Bestial Humanoid *Jinxed (3 Rounds)*

Health: 427/430

Ether: 4/4

Special I:
Miracle
- The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted)
Meditate
– Restores 1 ether.

Drops: Bone

PongArcher.jpg

Pongacnis Archer C

Level 24 Bestial Humanoid *Jinxed (3 Rounds)*

Health: 321/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongArcher.jpg

Pongacnis Archer D

Level 24 Bestial Humanoid *Jinxed (3 Rounds)*

Health: 315/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

DSCN0113.jpg

Advanced Chimera Guard A

Level 20 Mechanical *Immune to Slowed and Sealed* *Jinxed (3 Rounds)*

Health: 77/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard C

Level 20 Mechanical *Immune to Slowed and Sealed* *Jinxed (3 Rounds)*

Health: 78/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard D

Level 20 Mechanical *Immune to Slowed and Sealed* *Jinxed (3 Rounds)*

Health: 78/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing
Edited by Zepher
Posted

It's funny you say that. I went over the free hit calculations like five times last night before posting them, because I thought they looked fishy (and radically different than you predicted) but couldn't figure out what the hell was wrong. But that would do it! Fixed! :thumbup:

Posted

I was just very careful not to get Dyric knocked out. The only thing that would have screwed us over was if Skrall rolled poorly, and he did very well.

Good work, Skrall! One less archer is very good thing.

Okay, here is plan. Since enemy is jinxed, that makes party extra lucky. Cronk will heal Dyric from back row.

Haldor, if Cronk should fail in healing, use potion on Dyric. It is imperative that Dyric remain standing. If Cronk is successful, Haldor can bash a guard.

Skrall and Dyric should both take on an archer apiece. Stay in back row, friends.

Order:

Cronk-PC A+ CD=18-17=1

Haldor- PC B=8-7=1

Skrall- CG A=10-8=2

Dyric- CG C=10-0=10

Posted (edited)

Haldor flipped himself up from the floor and stood defensively.

"Aye, my thanks for the help Cronk, would hate to fall here just where I am needed most. Dyric, you need a hand there?"

The nord walked slowly back towards the foes, just as they closed in around his ally. He prepared to toss a potion to his friend in the event of Cronk's failure, but kept himself prepared to attack Pongcanis D if the need be. Back row at all times.

Edited by Scorpiox
Posted

Nyx looks at the mass of enemies, her comrades looking determined but weary. They were becoming exhausted by the free hits, and taking time to note this, Nyx realises they have taken their toll on her too. Healing has to be done, but at what cost? With a Sage and a Cleric... but... hmmm.

"Vipera, we need our Sage to be lucky. Please can you use your abilities to make Mallelio lucky? Mallelio, I think you will have to heal yourself, but I hear you might be able to pull off some sort of vortex of magic. We need that now, we really do; damage them and heal us. Thothy, I need you to target Chaos Beast B please. I know it's risky, but... we need to limit the damage from free hits. I can't kill either of the Chaos Beasts in one hit just yet, so I will focus on the Bombster and hope to take him out this round. Alexis will have to face two enemies again, and thus will have two chances for taking damage, and the others are at risk of dying - Alexis, it is possible you could take out the Advanced Chimera Guards D and E, so do you think you could target them please?"

Nyx turns to the, so far, silent Wizard.

"Gray Wizard, you're a quiet one, but I need you to really wield that staff right now. You feed on passion, right? Feed on me, I'm a bloody fire mage turned battle mage, you'll not find much more passion than right here! Summon your strength and fight! Fight for what you know is right! We need you to, for crying out loud, all of Olegaia is at risk if you don't, so you must fight and you can bloody well attack Advanced Chimera Guard A in the process!"

Nyx is almost roaring, as frustration, anger, concern and determination wash over her in waves. They just needed a lucky break, and hopefully Vipera could help with that. She grips her Amethyst and book ever tighter and focuses once more at the Bombster. She nods with some satisfaction that everyone remains, for now, in the back row.

Battle Order:

>Thothwick vs Chaos Beast B?

>Hoke vs Chaos Beast A

>Nyx vs Bombster B

>Alexis vs Advanced Chimera Guard D?

>Vipera casts lucky on Mallelio

>Mallelio Heals himself

>Alexis vs Advanced Chimera Guard E?

>Gray Wizard vs Advanced Chimera Guard A

Any disagreements or other suggestions are welcome.

Posted

"Haldor, I'd suggest ya deal with one of the Chimera Guards if ya don't have to heal Dyric, that way we can lessen our chances of an arrow spray coming from those archers." Things were looking up, but only barely. Skrall raised his crossbow and sighted in Pogcanis Archer B from the back, "Let's see how fast ya are on the draw, fur-ball."

Posted

"Haldor, I'd suggest ya deal with one of the Chimera Guards if ya don't have to heal Dyric, that way we can lessen our chances of an arrow spray coming from those archers."

Yes, Haldor. Whole point is drawing away free hit and Dyric is already targeting that archer.

Posted (edited)

OoC: Just your QM. :blush:

Observatory Battle Round Three

>Thothwick v. Chaos Beast B - Critical Hit (([12*2]+20)/2-5=17)

>Hoke v. Chaos Beast A - F*%KING ENCHANT! (I've never believed in other worldly powers more)

>Nyx v. Bombster B - Damage Hit (36*2*2=144 KO) (-1 ether)

>Alexis v. Advanced Chimera Guard D - Hit (40 KO) (No Assassination [Roll of 5])

>Vipera makes Mallelio Lucky - Success (2)

>Mallelio heals himself - Heal Heal Less (+17 health) (-1 ether)

>Alexis v. Advanced Chimera Guard E - Aim (14) (No Assassination [Roll of 4])

>Gray Wizard v. Advanced Chimera Guard A - Special Damage Miss

Free Hits

Chimera Guard B v. Thothwick - ([20/2]-10=0)

Chimera Guard F v. Hoke - ([20/2]-9=1) (Chimera Guard F: 20/2=10)

Chimera Guard H v. Nyx - ([20/2]-3=7)

Chimera Guard I v. Alexis - (20/2=10)

Chimera Guard J v. Mallelio - (20/2=10)

The heroes fight fiercely. Nyx (ironically) incinerates one of the Bombsters, her darkness taking the form of fire at the last moment. Alexis' bolt rips a chunk of metal and wire out of one of Chimera Guards. It falls and sends electricity flying. The Gray Wizard is momentarily empowered by Nyx's passionate words and grows lucky for a short time (a single round). He is able to deflect a near fatal blow.

The Observatory Party

5909627714_af21b5c29f_t.jpg

Nyx

Level 23 2/3 Battle Mage *Secondary Party Leader* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite* *Encouraged* *Lucky*

Power
: 36

Defense
: 3

Health
: 11/32

Ether
: 29/33

Gold
: 48

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), High Heels (+1 Power)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty

DSCN0006.jpg

Gray Wizard

Level 27 1/3 Cleric

Power
: 39

Health
: 5/35

Ether
: 31/31

Gold
: 0

Equipped
: Old Stone Staff (WP: 12, Light Elemental)

Inventory
: None

IMG_1204-1.jpg

Alexis Fenral

Level 26 1/3 Assassin *Hastened* *Immune to Blind*

Power
: 40

Health
: 14/44

Gold
: 83

Equipment
: Mockthril Longbow (WP:14, ranged), Quickdraw Quiver (permanent hastened-effect), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Ring of Sight (protects from blinded

Inventory
: Flute of the Magi (WP:3, asleep-effect), Tonic, Grand Tonic, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb

ava-thothwick2.jpg

Thothwick

Level 20 2/3 Black Knight *Damage Undead* *Immune to Stunned*

Power
: 32 (28 Ranged)

Defence
: 10

Health
: 25/35

Gold
: 215

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead)

Inventory
: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10)

hoke_ableword_1b.jpg

Hoke Ablesword

Level 20 Mystic Knight

Power
: 35

Defense
: 9

Health
: 25/38

Ether
: 5/20

Gold
: 37

Equipment
: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Cultist Hat (damage vs undead)

Inventory
: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), 2x Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging)

DSCN0092_zpsebb35789.jpg

Felton

Level 16 1/2 Chaos Regulator *Chaotic* *KO'd*

Power
: 26

Health
: 0/28

Gold
: 56

Equipment
: Rapier (WP: 10)

Inventory
:

DSCN0047_zps8979e993.jpg

Mallelio

Level 16 Sage *Lucky*

Power
: 17

Health
: 13/31

Ether
: 14/23

Gold
: 0

Equipped
: Wooden Staff (WP: 1)

Inventory
: Topaz (Lightning), Amethyst (Darkness), Phoenix Essence

DSCN0139.jpg

Vipera

Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.

The Observatory Enemies

DSCN1895.jpg

Chaos Beast A

Level 32 Demon

Health: 490/500

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Venom

DSCN1895.jpg

Chaos Beast B

Level 32 Demon

Health: 483/500

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Venom

DSCN0113.jpg

Advanced Chimera Guard A

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 66/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard B

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 70/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard E

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 26/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard F

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 70/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard H

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard I

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard J

Level 20 Mechanical *Immune to Slowed and Sealed*

Health: 80/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

Guffington Manor Outer Wall Battle Round Four

>Cronk heals Dyric - Heal Less (+27 health) (-1 ether)

>Haldor v. Chimera Guard D - Damage Shield - (All Allies to Perfect Health!) (78 damage to Cleric B)

>Skrall v. Pongcanis Archer D - Shield Aim (36*2*3=216)

>Dyrc v. Pongcanis Archer C - Damage Special Damage Shield Damage (2344363) (No Assassinations) ([16*2]+[24*2]+[20*3]=140 gold)

Free Hits

Cleric A v. Cronk ([16/2]-17=0) (Cleric A: 27/2=13)

Cleric B v. Haldor ([16/2]-7=1)

Chimera Guard A v. Skrall ([20/2]-8=2)

Chimera Guard C v. Dyric (20/2=10)

The heroes revive Haldor and all stand strong, beating back the horde of enemies. Skrall blasts a bolt through a Pongcanis' stomach and Dyric rips a Chimera Guard to shreds while his scarf glows and sends out a blast of energy that disorients all of his opponents.

The Guffington Party

6882536309_34131623d7_t.jpg

Cronk

Level 27 2/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *KO'd*

Power
: 39

Defense
: 17

Health
: 45/45

Ether
: 19/28

Gold
: 16

Equipment
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory
: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Elaborate Helmet (SP: 2)

skrall_avatar.jpg

Skrall

80 year old Male Ogre Hunter

Level 23 *Secondary Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged*

Power
: 36

Defense
: 8

Health
: 35/37

Gold
: 26

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear)

Inventory
: Smoke Bomb, Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy

copy_of_pict0550.jpg

Haldor Skovgaard

Level 23 1/3 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite*

Power
: 39

Defense
: 7

Health
: 39/40

Ether
: 24/29

Gold
: 32

Equipment
: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Potion (x4), Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence

rone2.jpg

Dyric Rone

Level 17 1/2 Assassin *Lucky*

Power
: 26

Health
: 18/28

Gold
: 2376

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum (x2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

The Guffington Manor Enemies

PongCleric.jpg

Pongcanis Cleric A

Level 16 Bestial Humanoid *Jinxed (2 Rounds)*

Health: 374/430

Ether: 4/4

Special I:
Miracle
- The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted)
Meditate
– Restores 1 ether.

Drops: Bone

PongCleric.jpg

Pongcanis Cleric B

Level 16 Bestial Humanoid *Jinxed (2 Rounds)*

Health: 349/430

Ether: 4/4

Special I:
Miracle
- The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted)
Meditate
– Restores 1 ether.

Drops: Bone

PongArcher.jpg

Pongacnis Archer C

Level 24 Bestial Humanoid *Jinxed (2 Rounds)*

Health: 321/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

PongArcher.jpg

Pongacnis Archer D

Level 24 Bestial Humanoid *Jinxed (2 Rounds)*

Health: 99/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 3 Gold

DSCN0113.jpg

Advanced Chimera Guard A

Level 20 Mechanical *Immune to Slowed and Sealed* *Jinxed (2 Rounds)*

Health: 77/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard C

Level 20 Mechanical *Immune to Slowed and Sealed* *Jinxed (2 Rounds)*

Health: 78/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing

DSCN0113.jpg

Advanced Chimera Guard D

Level 20 Mechanical *Immune to Slowed and Sealed* *Jinxed (2 Rounds)*

Health: 78/80

Special: Savage – Deals 40 damage to the hero.

Passive Special:
Quick Cogs
– The Chimera Guards are hastened for the first round of combat.

Drops: Nothing
Edited by Zepher
Posted

Great work, friends!

Dyric and Skrall should continue with archers, Skrall taking on less healthy one. Haldor, take a guard. Stay in back row for now, friends.

Meanwhile, Cronk will bash Guard A from front row.

Order:

Cronk- Cl A=16-17=0 and counterstriking at full strength!

Haldor- Cl B= 16/2-7=1

Skrall- Cg C(or D)= 20/2-8=2

Dyric

Posted

"Hoke, if you play with that damn weapon of yours one more time, I will ram it down your throat. You're supposed to be attacking!"

Nyx shakes her head in disbelief at Hoke. "Well, getting rid of two enemies last round was helpful and... nobody on our side died, so... we're doing ok, I think.

Right, well, I'm not sure what we did to our Gray Wizard, but.. can we do it again? We need to inspire him with some passion, guys, so let's see some! Vipera, I would be most grateful if you could cast Lucky on Alexis. Her hitting twice means she needs some extra luck. Mallelio, I need you on the attack this round, and I'd like for you to turn your attention to Advanced Chimera Guard E with your Topaz, please. Gray Wizard!"

Nxy whirls round to face him, eye to eye.

"Feel this! Feel my passion, if you must! Passion to fight for what is right and true! You feel it in your heart, I know you do, and I know you can feel it in the hearts of my companions too! There is more than enough for you here, not just me. Alexis, Hoke, Thothy, Mallelio, Vipera... use us, use our passion to power yourself and focus on healing. Please. We just have to hold fast and stand firm; we can do this. I know we can."

Nyx retrieves her Diamond, and with all the force she can, she casts Light on Chaos Beast B from the back row.

Battle Order:

>Vipera casts Lucky on Alexis

>Hoke vs Chaos Beast A

>Thothwick

>Alexis

>Nyx vs Chaos Beast B

>Alexis

>Mallelio vs Advanced Chimera Guard E

>Gray Wizard heals himself

OoC I suggest leaving Advanced Chimera Guard A for Hoke's counterstrike.

Posted

"Hoke, if you play with that damn weapon of yours one more time, I will ram it down your throat. You're supposed to be attacking!"

Nyx shakes her head in disbelief at Hoke.

"As you wish madam!"

Posted

OoC: Don't know if it would have mattered too much, but Haldor was targetting Pogcanis D last round. :wink:

"Bout time ya started workin' some of that Shaman stuff Haldor, now this time stick to the plan." Skrall smiled straightening up refreshed as he took aim at Pogcanis Archer D from the back row.

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