Pandora Posted January 29, 2013 Posted January 29, 2013 Friend Nyx... can go. Regrets are hard thing to live with, especially those of love. But Nyx must come back alive and well. Nyx must promise Cronk that. "Thank you Cronk; I'll, uhm, do my best to keep that promise." If Nyx gets chance, Nyx can try to meet up with other Sewer team but Cronk does not think Nyx will get chance. Be careful. Cronk wishes Nyx best of luck. "I'll try to regroup with the other team as soon as I can, and I wish you all the best of luck too. You be careful too." Nyx smiles at her old friend, resisting the urge to hug him, and not wanting to consider this might actually be goodbye. "You've been a good friend Cronk, and I'll see you again soon, I'm sure." "Here Nyx." Alexis hands her a Smoke Bomb. "You'd better not go and die on us." "Uhm, thanks Alexis" Nyx manages a small laugh "I'll certainly do my best. Keep going with that assassiney thing, you've clearly got a knack for it." Nyx turns to the rest of the group, most of whom seem annoyed at her leaving. She looks at them as if about to say something, but just shrugs slightly. She walks past Arthur still grimacing on her bedroll and dips her hand into his pack to retrieve a Mead, which she knocks back before anyone says anything. "I'm sure he would mind. If he ever notices, tell him to send me the bill" she mutters to no-one in particular. She looks over her inventory, wishing she could be lucky, blessed, hastened... but that's just impossible. She has no idea what to expect, but something is telling her to go, so go she must, whatever the consequences. She waits with the others, so that they can leave at the same time. Quote
UsernameMDM Posted January 29, 2013 Posted January 29, 2013 Hoke should have only 1 tonic, unless I had 3. Quote
Zepher Posted January 29, 2013 Author Posted January 29, 2013 OoC: Fixed. Also, what are you doing with Arthur, Skrall/Cronk? Quote
The Legonater Posted January 29, 2013 Posted January 29, 2013 Rone is clearly frustrated by the decision, but gives a nod of acknowledgment in Nyx's direction anyways. Quote
UsernameMDM Posted January 29, 2013 Posted January 29, 2013 (So now we are down Arthur and Nyx? Wow...) Quote
Scorpiox Posted January 29, 2013 Posted January 29, 2013 Haldor nodded his head. "Aye, I am ready. Miss Nyx, although I regret to know little about you, wish you fair luck in your quarry. If this maniac has, as you say, a kind of liking to you, then I hope you will be successful. But if it appears to go pear-shaped, I implore you to run and try and find our party elsewhere in the sewers, that last thing we want is you to befall an injury when outside of our Veterans' protection. May you fly with Wartan's speed and strike with the strength of Torrik's arm, and as always, be guided by Thoric's judgement to your safe deliverance." Unsure of whether to clap the lady on her back, shake her hand or kiss it, the nord resigned himself to stand awkwardly and then move away. He then turned himself to the other members of the group, hoping that this would not be the last time that he saw them. Arthur still lay quivering on the floor, a nasty sight when the heroes needed all the help that they could get. "I hope that Arthur can sort himself, but I unfortunately have no time to play mother with someone in his position. Shame, we could use him in this upcoming apocalypse." The shaman sighed deeply, and walked over to Atramor. "For what it is worth, I do not blame you for what happened to Triad. She was important to me, and I wish that I could have been there in the end. Maybe if we are able to find this big Pog bastard, there might be enough of his hide left for both of us to decorate our homes." Quote
CorneliusMurdock Posted January 29, 2013 Posted January 29, 2013 OoC: Fixed. Also, what are you doing with Arthur, Skrall/Cronk? Well since he'd actually be a hindrance wherever he goes, he can stay here and mumble incoherently. Quote
Waterbrick Down Posted January 29, 2013 Posted January 29, 2013 "That sounds fine to me Cronk. Let's get movin'." Quote
Zepher Posted January 30, 2013 Author Posted January 30, 2013 OoC: Apologies for this monster size post. I said there'd be maybe 3 long cut scenes in the whole quest... this is the second of those. [iNTERLUDE - EUBRIC] Patricia stands, her mouth drawn down into a scowl as always. The man before her, some private, stands in a shaky salute. "...and further more, people have been reporting that the heroes have been walking around with members of the Court of Demons." Patricia just shakes her head. "Bennetton trusts them. I don't have time for this, if they are working with him, then that's that. I have a city to clean up. Reports of forgery are everywhere, and the riots in the Hovels grow more likely every day." "A small task force is all I think we need. We could go to the Barracks and shut them down. Bennetton and Gnash are no longer there. There is word that they were taken by the Court. We must at least follow the heroes to save him." "He knew the danger when he took that assignment on. There will be no rescue party for that-" Patricia chews on her lower lip... "At the very least, let us go stop these heroes. They've been fighting all over the city, reports of disturbances are streaming in from the Gardens, Apothecary, there was some massacre in the Observatory-" "Leave the heroes alone. They and I have had our differences in the past, but until we know they are doing harm, let us assume Bennetton's right and they are doing good. Now, stop bothering me. I have a lot to think on." The man leaves and Patricia begins to shuffle through the papers on her desk. "Gods, protect this city and whoever is protecting it with me, whoever the Hel they may be." [iNTERLUDE - CONCLUDED] The heroes destined for the sewers set out quickly. They enter the sewers through a manhole near the Barracks, and descend into darkness. Vipera calls out directions in their minds, and while they walk together for a short while, they soon separate. Nyx bids her fellow heroes good luck, and goes down her own path... (expect a PM soon). The others soon don't need the Dragon's directions. Ahead of them they can hear the growling of the beasts, the low guttural call. Soon they see them marching through the waist high water ahead of them, four of the dark monsters. The Beasts turn, and, as is custom, attack the heroes without a word. The Chaos Beast Sewer Party Skrall 80 year old Male Ogre Hunter Level 23 1/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* Power: 36 Defense: 8 Health: 37/37 Gold: 30 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 23 2/3 Shaman *Immune to Weakened, Fragile and Blinded* *Natural Respite* Power: 39 Defense: 7 Health: 40/40 Ether: 25/29 Gold: 36 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Potion (x4), Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Thothwick Level 21 Black Knight *Damage Undead* *Immune to Stunned* Power: 33 (29 Ranged) Defence: 10 Health: 36/36 Gold: 245 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Phoenix Essence Phil (Victor) Level 20 2/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Natural Respite* Power: 35 Health: 38/38 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 Assassin *Lucky* Power: 27 Health: 29/29 Gold: 2408 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Cultist Hat (damage vs undead) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum, Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory), Bone, Jester's Hat (Gains one immunity from targeted enemy) Sir Earl Poletad Level 17 Frog Paladin Power: 17 Health: 17/17 Ether: 15/17 The Chaos Beast Sewer Enemies Chaos Beast A Level 32 Demon Health: 500/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Grand Potion Chaos Beast B Level 32 Demon Health: 500/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Chaos Beast C Level 32 Demon Health: 500/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Chaos Beast D Level 32 Demon Health: 500/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold The party headed towards the Court of Demons follows Zane past the city walls and down into the crypts that once belonged to an ancient family of Zoot worshippers. They arrive at the edge of a valley like area of the crypts. Below them is the Court of Demons. Mephisto and the Magician stand in front of a few novices, preparing to execute a number of prisoners. Prisoners the heroes recognize. "THESE PEOPLE THOUGHT THEY COULD STAND IN THE WAY OF CHAOS. THEY ARE JUST AS WRONG AS THE LADY WREN. NOTHING STANDS IN THE WAY OF CHAOS. NOTHING CAN CONTROL CHAOS. CHAOS SEEPS INTO YOUR HEARTS LIKE THE ICE DOES YOUR BONES. THEY WILL DIE FOR THEIR FOLLY." The heroes try to step forward, but find themselves unable. Zane grins at them roguishly. "The Magician knew you were coming. She's locked you out." The heroes can see it's true. Below her mask, the magician's lips are moving rapidly. She is chanting a spell. Every once in a while she'll glance up near the heroes, but if she sees them at the edge of the pit, she says nothing to her allies. The field may just be a precautionary measure... "WHO WILL DIE FIRST?" Mephisto asks, wheeling at the prisoners. McColt begins to step forward, but Bennetton beats him to it. He clamors onto the platform and a noose is attached around his neck. "I have but one-" he begins, but a poof of purple smoke stops him, and suddenly inside the force field stands Wren, Sphinx, and Zee, the last of whom looks weak. "HOW DID YOU BYPASS OUT SHIELD?!" bellows Mephisto. "This is getting good now," says Zane. "I think I see what's going to happen here. It's like I said, once you know what everyone wants, these games are easy. I think I know how my debts to the Magician and you are going to be paid too... but she's not going to like it. I don't know if she sees it coming." He glances at Zander and then at Wren. "I've come for an exchange," says Wren. "Zee for the location to the entrance of the temple. She won't tell me." "AND YOU THINK I SHALL?! FOOLISH WOMAN." "I think you will. You need Zee if you wish to fight me. She works for me now, but I shall release her if you give me the location of the temple." Zee's eyes glow... a look Atramor recognizes. She is hexed. "FOOLISH WOMAN. FOOLISH MORTAL." "You are mortal too, Mephisto. At the very least your body here is. Do not forget that even though a splinter of a demon is inside you, it can be killed. When the body dies, so will you. The real Mephisto is elsewhere. You are a perversion of him. I will fight you if I must. I've seen Gods in men die before. And you have other enemies to fight." Wren directs her eyes at the captured heroes. Mephisto keeps his eyes on her. Her statement gives the mortal demon pause. Only Cronk follow's Wren's gaze, and is shocked to find Bennetton's eyes locked on him. Bennetton's one free hand moves quickly, reaching for the hidden knife that he showed Cronk earlier. The Court must have not found it. It is out in a flash and he lets it fly. It lands with a thud in the Magicains back. She falls. The force field falls. Wren and Mephisto glance at the body in shock. A magical blast flies out from the body and everyone fights to keep their balance. All hell breaks loose. "You monster!" wails Mephisto in a way an true archdemon never would. His weapon flies quickly and truly-- --and Bennetton's life is over. Zee, only one of her eyes glowing, the other one dead and soulless, slams her shield into Sphinx's face. Blood squirts from a broken nose and he falls, crying in pain. Mephisto and Zee advance on Wren, but the heroes are distracted by the sound of electricity behind them. They spin to see Zander shooting a bolt at Cronk. The heroes are blinded. "Die you BASTARD!!" he screams gleefully, but the bolt sizzles out as quickly as it begins, and as eyes readjust, Zander lies, blood dripping from his mouth, his face frozen in permanent joy. A throwing knife is in his stomach. Zane stands behind the heroes playing with a similar blade in his left hand. "That's my debt to Heroica for leaving me alive," he tells them. Below, Wren does her best to defend herself-- But everyone's attention is drawn when Zane kicks Zander's body down the edge of the pit. His body crashes into the ground, Mephisto howls in anger, and Zane drops down after him and dashes for the Magician. The heroes are now seen, and all hop over the edge of their earthen platform and into the pit. Mephisto growls at them, but Wren just laughs. "It's about time you showed up. Sphinx, on your feet, we're out of here. Mephisto, if you want Zee left here, you know the-- ah, thank you." In another flash, Sphinx and Wren are gone. "I don't want to go yet, Zane. This wasn't the plan." "Come on, time for me to pay my debt to you." "I was hoping-- you'd pay it much later-- in my life-- leave my body. If it survives... maybe it can come back to me..." "Alright, but it ain't looking too good." The Magician stares at the air above her. "I won't be coming to chat with you yet," she says to an invisible force, and then Zane lays his hands on her stomach, inhales deeply, and then stands up. The Magician's body rises too, but her eyes are now deader than Zee's sockets. "Shall I stay and kill them, Mephisto?" "No. Leave now. I paid dearly for your life, Zee. You must finish our work if I do not survive. SEE THAT WREN DIES, AND SEE SHE DOES HER WORK FIRST. FOOLISH WOMAN." "Mind if I bum a ride out of here?" asks Zane as he grabs Zee by the waist, and then they too are gone. The heroes stand in the pit now, facing a number of enemies, a few friends dead, a few more fighting for their lives... too far to reach. Mephisto bars their path. "WILL YOU DIE WITH A FIGHT, HEROES?" The Court of Demons Party Cronk Level 28 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 17 Health: 46/46 Ether: 19/29 Gold: 20 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1) Alexis Fenral Level 26 2/3 Assassin *Hastened* *Immune to Blind* *Lucky* Power: 40 Health: 44/44 Gold: 785 Equipment: Mockthril Longbow (WP:14, ranged), Quickdraw Quiver (permanent hastened-effect), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Ring of Sight (protects from blinded), Lucky Die Inventory: Flute of the Magi (WP:3, asleep-effect), Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom Atramor Gibbin Level 23 *Deals Badly Poisoned* Power: 33 Health: 44/44 Ether: 21/21 Gold: 41 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown (Deals Cursed Effect on First Successful Hit) Inventory: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether) Hoke Ablesword Level 20 1/3 Mystic Knight *Lucky* *Blessed* Power: 41 Defense: 4 Health: 38/38 Ether: 14/20 Gold: 67 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Elaborate Helmet (SP: 2), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7) Hans Level 16 1/2 Chaos Regulator *Orderly* *Encouraged* Power: 26 Health: 28/28 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Gnash - Will be freed if all Apprentices are killed. If not freed by Round 4, will die. McColt - Will be freed if all Experts are killed. If not freed by Round 7, will die. The Court of Demons Enemies Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* Health: 980/980 SP: 10 Ether: 3/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perm-effects). Drops: Amulet of the Court of Demons (Artifact, Accessory, Negative effects last only one round on user), Amethyst, Diamond, Opal Magician of the Court of Demons Level 10 Soulless *Immune to further Negative Effects and Instant Kill* *Bleeding* Health: 200/800 Special: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: All AoE attacks/effects only effect the person the hero is targeting. Drops: Ether Core, Health Core, 200 Gold Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 464/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 464/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 Dark Humanoid Health: 156/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 Dark Humanoid Health: 121/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Quote
Masked Builder Posted January 30, 2013 Posted January 30, 2013 "I've got the two apprentices guys!" Alexis shoots a bolt at each Apprentice from the back row. OOC: I wish I could have four artifacts equipped, but I swapped the ring for the die. Quote
The Legonater Posted January 30, 2013 Posted January 30, 2013 Ah, Chaos Beasts. Some things never change. I attack Beast A from the back with the Cat 'O' Nine Tails Quote
Waterbrick Down Posted January 30, 2013 Posted January 30, 2013 Skrall splashed along through the darkness of the sewers, the darkness of his thoughts keeping him company. He still was not a fan of close spaces, but there were worse things to be feared in the sewers that day. Poletad perched upon his shoulder as they waded through the filth. At last the ogre's ears perked up at the familiar sounds of the chaos beasts ahead. Skrall silently upholstered his crossbow loading a bolt into the firing mechanism, as the monsters turned on the attack Skrall let out a bellow, "Take 'em fast chaps. Make sure ya aren't trippin' over yerselves though. One to one as best you can. Phil yer with Dyric on that lead beast." Skrall fired off his first shot at the second chaos beast making sure to keep his distance as he aimed right for the void between its helmet. <Poletad, make sure ya heal the first of us that get's injured. If we're all fine and dandy go after that first beast, but make sure ya keep at a safe distance. Yer valor is beyond repute, my friend but I don't want to be peelin' you off the side of the sewer wall.> Battle Order: Dyric Skrall Phil Thothwick Poletad Haldor Quote
UsernameMDM Posted January 30, 2013 Posted January 30, 2013 (edited) (Leave the Magician untargeted and Cronk at the top of the battle order. She won't scratch you,) Hoke unsheathes the twin broadswords with a twirling flourish. This battle style is something he could get used to! Diamond, Expert A & B, Back Row. (Flipz cleared up that I can only attack twice if I use the swords and not cast a spell. Bleh). Edited January 30, 2013 by UsernameMDM Quote
CorneliusMurdock Posted January 30, 2013 Posted January 30, 2013 Friends, stay in back row. First priority is getting rid of Apprentices and Experts. Cronk thanks Alexis for taking Apprentices. May Alexis' arrows fly true. Cronk and Hoke will take on Experts this round dealing light damage. If Angel appears, friends will go all out to free captured friends next round. Atramor, Cronk is afraid that Atramor will have to go against Master B. Making Master fragile might be nice. Cronk will bash Expert B from back row and hope for Angel to appear. Cronk will take Mephisto's free hit. Hans, bash Master A from back row. Order: Cronk Hoke Hans Atramor Alexis Alexis Quote
CMP Posted January 30, 2013 Posted January 30, 2013 Atramor opens his mouth, evidently to speak to both Nyx and Haldor; but instead is whisked off to the Court of Demons. He didn't complain. He'd rather fight than think right now; and within minutes, his wish was granted. He nodded to Cronk, narrowly slipping past Mephisto and whirling the Heavy Flail out of his cloak at Master B from the back row. Quote
Scorpiox Posted January 30, 2013 Posted January 30, 2013 Haldor had tussled with these beasts many a time now, they did not scare him in the least. "I shall follow behind friends, these creatures will never make it to their spire!" The nord gripped his axe in both hands and charged towards his enemy, hair flying and his face roaring a battle cry. Once drawing close, the shaman swung his weapon at the nearest of the chaotic beasts, as effortlessly as swiping with a small branch. Chaos Beast D met his strike, from the back row. Quote
Professor Flitwick Posted January 30, 2013 Posted January 30, 2013 Thothwick, sticking to the back row, launched his Shuriken into Chaos Beast C! Quote
Masked Builder Posted January 31, 2013 Posted January 31, 2013 "You know guys, it might be better if I attacked Mephisto." Alexis fires a shot at Apprentice A, then Mephisto, from the back row. Quote
CMP Posted January 31, 2013 Posted January 31, 2013 "We need these Apprentices out first if we're to save Gnash, though." Quote
Masked Builder Posted January 31, 2013 Posted January 31, 2013 "Well I do suppose that's true. I was a bit worried about the free hit, but it looks like we'll be okay." Alexis shoots a bolt at each Apprentice from the back row. Quote
CorneliusMurdock Posted January 31, 2013 Posted January 31, 2013 "Well I do suppose that's true. I was a bit worried about the free hit, but it looks like we'll be okay." Alexis shoots a bolt at each Apprentice from the back row. Cronk has free hit covered. Alexis' attack is best used on Apprentices for now. Quote
Zepher Posted January 31, 2013 Author Posted January 31, 2013 (edited) Round One Chaos Sewer Battle >Dyric v. Beast A - Damage Special Damage (32/2=16) >Skrall v. Chaos Beast B - Hit ([36*3]-5=103) Phil v. Beast A - Hit (35-[ignores SP on First Hit]=35) >Thothwick v. Chaos Beast C - Critical Hit (([8*2]+21)-5=32) >Poletad heals Dyric - Failure (5) >Haldor v. Chaos Beast D - Critical Hit ([([14*3]+23)*2/2]-5=60) The heroes, well versed in this sort of battle, fire arrows and slap hammers. Only the ever unlucky Dyric suffers a blow, but he seems like he will be easily patched up. The Chaos Beast Sewer Party Skrall 80 year old Male Ogre Hunter Level 23 1/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* Power: 36 Defense: 8 Health: 37/37 Gold: 30 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 23 2/3 Shaman *Immune to Weakened, Fragile and Blinded* *Natural Respite* Power: 39 Defense: 7 Health: 40/40 Ether: 25/29 Gold: 36 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Potion (x4), Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Thothwick Level 21 Black Knight *Damage Undead* *Immune to Stunned* Power: 33 (29 Ranged) Defence: 10 Health: 36/36 Gold: 245 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Phoenix Essence Phil (Victor) Level 20 2/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Natural Respite* Power: 35 Health: 38/38 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 Assassin *Lucky* Power: 27 Health: 13/29 Gold: 2408 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Cultist Hat (damage vs undead) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum, Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory), Bone, Jester's Hat (Gains one immunity from targeted enemy) Sir Earl Poletad Level 17 Frog Paladin Power: 17 Health: 17/17 Ether: 15/17 The Chaos Beast Sewer Enemies Chaos Beast A Level 32 Demon Health: 465/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Grand Potion Chaos Beast B Level 32 Demon Health: 397/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Chaos Beast C Level 32 Demon Health: 468/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Chaos Beast D Level 32 Demon Health: 440/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Court of Demons Round One >Cronk v. Expert B - Shield! >Hoke v. Expert A - Critical Hit Embue (([21*2]+20)*2=124) (-1 ether) Hans v. Master A - Shield (Halved Health, Chaotic) Atramor v. Master B - Special Damage (-3 ether) (-1 ether) (Special Mirror: -3 ether) >Alexis v. Apprentice A - Special Damage Shield (NA [4]]) (22*1.5=33 gold) >Alexis v. Apprentice B - Damage Damage (22/2=11) Free Hits Mephisto v. Cronk - ([42/2]-17=4) ([27/2]-10=4) Magician v. Hoke - ([10/2]-9=0) (20/2=10) Magician Bleeding - (-5) The heroes twist and spin on the bloody floor. Cronk calls forth his angel as Hans and Hoke land devastating blows that rock their enemies backwards. Alexis takes a hit after pickpocketing everyone, and while Mephisto and the Magician try their best to attack the two knights leading the charge, they are driven back. The Court of Demons Party Cronk Level 28 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 17 Health: 42/46 Ether: 19/29 Gold: 20 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1) Alexis Fenral Level 26 2/3 Assassin *Hastened* *Immune to Blind* *Lucky* Power: 40 Health: 33/44 Gold: 818 Equipment: Mockthril Longbow (WP:14, ranged), Quickdraw Quiver (permanent hastened-effect), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Ring of Sight (protects from blinded), Lucky Die Inventory: Flute of the Magi (WP:3, asleep-effect), Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom Atramor Gibbin Level 23 *Deals Badly Poisoned* Power: 33 Health: 44/44 Ether: 18/21 Gold: 41 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown (Deals Cursed Effect on First Successful Hit) Inventory: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether) Hoke Ablesword Level 20 1/3 Mystic Knight *Lucky* *Blessed* Power: 41 Defense: 4 Health: 38/38 Ether: 14/20 Gold: 67 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Elaborate Helmet (SP: 2), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7) Hans Level 16 1/2 Chaos Regulator *Chaotic* *Encouraged* Power: 26 Health: 28/28 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Gnash - Will be freed if all Apprentices are killed. If not freed by Round 4, will die. McColt - Will be freed if all Experts are killed. If not freed by Round 7, will die. The Court of Demons Enemies Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* Health: 976/980 SP: 10 Ether: 3/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Drops: Amulet of the Court of Demons (Artifact, Accessory, Negative effects last only one round on user), Amethyst, Diamond, Opal Magician of the Court of Demons Level 10 Soulless *Immune to further Negative Effects and Instant Kill* *Bleeding* Health: 185/800 Special: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: All AoE attacks/effects only effect the person the hero is targeting. Drops: Ether Core, Health Core, 200 Gold Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 232/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 464/464 Ether: 3/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 181/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 Dark Humanoid Health: 156/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 Dark Humanoid Health: 121/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Edited February 2, 2013 by Zepher Quote
CMP Posted January 31, 2013 Posted January 31, 2013 (edited) "Now would be a good time to use those swords, Hoke. No need for defense with Cronk's angel here. Hans, switch targets with me next round, I'd rather be burnin' ether than cuttin' myself...can someone follow up my attack? Best put fragile to good use." Intent on freeing McColt, Atramor swings the Heavy Flail at Expert B from the front row. Edited January 31, 2013 by CallMePie Quote
UsernameMDM Posted January 31, 2013 Posted January 31, 2013 (edited) Diamond, Expert A, Back Row. "Now would be a good time to use those swords, Hoke. No need for defense with Cronk's angel here. Hans, switch targets with me next round, I'd rather be burnin' ether than cuttin' myself...can someone follow up my attack? Best put fragile to good use." "Agreed!" Swords, Front Row, Expert A & B, Use Diamond for Spellspin. Edited January 31, 2013 by UsernameMDM Quote
CMP Posted January 31, 2013 Posted January 31, 2013 Oh, Zeph, you forgot to account for Special Mirror. Both me and Master B should be down 4 ether. because I drained his as well. Quote
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