The Legonater Posted January 31, 2013 Posted January 31, 2013 I repeat my attack. And by repeat I mean same target, but successful, of course. Quote
CorneliusMurdock Posted January 31, 2013 Posted January 31, 2013 (edited) Alexis, keep focused on Apprentices and think assassin-y thoughts. Friends need Apprentices dead for Gnash's sake. Cronk and Hans will help if Alexis does not finish job. Cronk will bash Apprenitce A from front row. IF A is already dead, Cronk will switch to B, if both are dead, Cronk will bash Expert A. Hans will bash Apprentice A from front row. IF A is already dead, Hans will switch to B, if both are dead, Cronk will bash Expert A or Expert B if Expert A is dead. Order: Alexis Alexis Hoke Cronk Atramor Hans Edited January 31, 2013 by CorneliusMurdock Quote
Scorpiox Posted January 31, 2013 Posted January 31, 2013 You forgot my Extra Critical hit and my light-elemental weapon again, Zepher. "Onwards, we can take these beasts!" Haldor resumes his assualt on Chaos Beast D from the back row. Quote
Masked Builder Posted January 31, 2013 Posted January 31, 2013 Alexis repeats her attack. OOC: I'm easy Zeph, you forgot to change my picture. Quote
Waterbrick Down Posted January 31, 2013 Posted January 31, 2013 Skrall reloaded and fired again, his back against one of the supporting pillars of the sewers. "Phil keep whalin' on that same one with Dryic." <Poletad, see if you can heal the assassin back to full health, but make sure you keep to the back row.> Battle Order: Poletad Haldor Dyric Skrall Phil Thothwick Quote
Professor Flitwick Posted February 1, 2013 Posted February 1, 2013 Thothwick once more attacks Chaos Beast C from the back row, with his Banana Sabre. Quote
Zepher Posted February 1, 2013 Author Posted February 1, 2013 (edited) Round Two Chaos Sewer Battle >Poletad heals Dyric - Failure (6) >Haldor v. Chaos Beast D - Hit [39*2/2]-5=34) >Dyric v. Chaos Beast A - Damage Critical Hit ([27/2]/4=4-5=0) (3642) (No Assassinations) >Skrall v. Chaos Beast B - Aim (([11+2]*3)-5=34) Phil v. Chaos Beast A - Hit (35-5=30) >Thothwick v. Chaos Beast C - Damage ([32/2]-10=6) The heroes continue to hack away at their long time enemies. The Chaos Beast Sewer Party Skrall 80 year old Male Ogre Hunter Level 23 1/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* Power: 36 Defense: 8 Health: 37/37 Gold: 30 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 23 2/3 Shaman *Immune to Weakened, Fragile and Blinded* *Natural Respite* Power: 39 Defense: 7 Health: 40/40 Ether: 25/29 Gold: 36 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Potion (x4), Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Thothwick Level 21 Black Knight *Damage Undead* *Immune to Stunned* Power: 33 (29 Ranged) Defence: 10 Health: 30/36 Gold: 245 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Phoenix Essence Phil (Victor) Level 20 2/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Natural Respite* Power: 35 Health: 38/38 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 Assassin *Lucky* Power: 27 Health: 13/29 Gold: 2408 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Cultist Hat (damage vs undead) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum, Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory), Bone, Jester's Hat (Gains one immunity from targeted enemy) Sir Earl Poletad Level 17 Frog Paladin Power: 17 Health: 17/17 Ether: 15/17 The Chaos Beast Sewer Enemies Chaos Beast A Level 32 Demon Health: 435/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Grand Potion Chaos Beast B Level 32 Demon Health: 363/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Chaos Beast C Level 32 Demon Health: 468/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Chaos Beast D Level 32 Demon Health: 406/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Court of Demons Round Two >Alexis v. Apprentice A - Shield Special Damage (NA: 2) (22*1.5=318 gold) >Alexis v. Apprentice B - Critical Hit Aim (Assassination) Hoke v. Expert A - Special Damage Damage (Angel) Hoke v. Expert B - Hit Critical Hit ([21*3]+20=83) Cronk v. Apprentice A - Damage (Angel) Atramor v. Expert B - Damage (Angel) Hans v. Apprentice A - Critical Hit (([10*3]+16)*2=46, Redirected to Mephisto (-10)) Free Hits Mephisto v. Alexis - Angel Magician v. Alexis - Angel Master A v. Hoke - (Counterstrike: -20) Master B v. Hoke - (Counterstrike: -20) Magician Bleeding - (-5) Behind the protection of the angel, the party continues to fight. They have one more round to kill the Apprentice before he finishes off Gnash. The Court of Demons Party Cronk Level 28 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 17 Health: 42/46 Ether: 19/29 Gold: 20 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1) Alexis Fenral Level 26 2/3 Assassin *Hastened* *Immune to Blind* *Lucky* Power: 40 Health: 33/44 Gold: 851 Equipment: Mockthril Longbow (WP:14, ranged), Quickdraw Quiver (permanent hastened-effect), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Ring of Sight (protects from blinded), Lucky Die Inventory: Flute of the Magi (WP:3, asleep-effect), Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom Atramor Gibbin Level 23 *Deals Badly Poisoned* Power: 33 Health: 44/44 Ether: 18/21 Gold: 41 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown (Deals Cursed Effect on First Successful Hit) Inventory: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether) Hoke Ablesword Level 20 1/3 Mystic Knight *Lucky* *Blessed* Power: 41 Defense: 4 Health: 38/38 Ether: 14/20 Gold: 67 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Elaborate Helmet (SP: 2), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7) Hans Level 16 1/2 Chaos Regulator *Chaotic* *Encouraged* Power: 26 Health: 28/28 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Gnash - Will be freed if all Apprentices are killed. If not freed by Round 4, will die. McColt - Will be freed if all Experts are killed. If not freed by Round 7, will die. The Court of Demons Enemies Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* Health: 896/980 SP: 10 Ether: 3/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Drops: Amulet of the Court of Demons (Artifact, Accessory, Negative effects last only one round on user), Amethyst, Diamond, Opal Magician of the Court of Demons Level 10 Soulless *Immune to further Negative Effects and Instant Kill* *Bleeding* Health: 185/800 Special: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: All AoE attacks/effects only effect the person the hero is targeting. Drops: Ether Core, Health Core, 200 Gold Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 212/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 444/464 Ether: 3/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 181/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 222/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 Dark Humanoid Health: 156/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Edited February 2, 2013 by Zepher Quote
Flipz Posted February 1, 2013 Posted February 1, 2013 OOC: Dyric should have done 17 damage to all enemies, since the Cat O'Nine Tails deals full damage to all enemies, unlike the Explosive Staff. Quote
CMP Posted February 1, 2013 Posted February 1, 2013 The damage is divided among all enemies evenly. You're thinking of the Banana Bladerang. Atramor grumbles at his inability to hit anything. "I think all of our actions this round should be conditional - as in, we all attack the Apprentice unless he's KO'd, in which case we choose our own targets. I ain't losin' anyone else." With that, he furiously swings the Heavy Flail towards Apprentice A from the back row, unless he's already knocked out, in which case he redirects his attack to Master A. Quote
Professor Flitwick Posted February 1, 2013 Posted February 1, 2013 Thothwick, defying all forms of convention, in a breathtaking display of spontaneity... repeats his attack (attacks Chaos Beast C from the back row, with his Banana Sabre.) Quote
Waterbrick Down Posted February 1, 2013 Posted February 1, 2013 "No quarter against these beasties. Keep at 'em boys." Skrall fired again. Same battle order. Quote
UsernameMDM Posted February 1, 2013 Posted February 1, 2013 Hoke dashes forward to land a solid strike, only after ducking behind the protective wings of Cronk's Angel. Diamond, Apprentice A, Back Row. If Apprentice A is KO'd, Expert A. Quote
CorneliusMurdock Posted February 1, 2013 Posted February 1, 2013 How did Hans' damage get redirected? Also, this puts us in a worse position but Hoke isn't hastened, he's just wielding a dual strike weapon. He only gets one turn but hits two enemies with the one roll. So he probably never rolled the Critical hit but Cronk counter-stuck Master B. Cronk will bash Expert B from back row. Hans will bash Master B from back row. Atramor take Master A. Alexis, attack Apprentice twice. If successful in killing move on to expert. Order: Cronk Hans Alexis Alexis Hoke Atramor Quote
Masked Builder Posted February 1, 2013 Posted February 1, 2013 Alexis shoots a shot at the remaining apprentice, if she doesn't kill it, she fires another, if she does she Expert A. Quote
Scorpiox Posted February 2, 2013 Posted February 2, 2013 "Again, do not falter friends!" Haldor resumed his assualt on Beast D from the back row. Quote
Zepher Posted February 2, 2013 Author Posted February 2, 2013 (edited) OoC: Thanks for the explanation of how duel strike works! I didn't get it before. I'll leave the last round as is, because sometimes believe it or not, I'm nice. Round Three Chaos Sewer Battle >Poletad heals Dyric - Shield (+17 health all) >Haldor v. Chaos Beast D - Hit ([(39*2)/2]-5=34) >Dyric v. Chaos Beast A - Critical Hit Damage ([((9*2)+18)/2]/4=5-5=0) (All Jinxed) (1255) (A is Assassinated) >Skrall v. Chaos Beast B - Special Damage (4) (50 damage to self) Phil v. Chaos Beast A - Hit (35-5=30) >Thothwick v. Chaos Beast C - Hide The heroes continue their battle. Dyric's scarf glows and sends a power through his whip that glances off of every beast. The Chaos Beast Sewer Party Skrall 80 year old Male Ogre Hunter Level 23 1/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* Power: 36 Defense: 8 Health: 37/37 Gold: 30 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 23 2/3 Shaman *Immune to Weakened, Fragile and Blinded* *Natural Respite* Power: 39 Defense: 7 Health: 40/40 Ether: 25/29 Gold: 36 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Potion (x4), Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Thothwick Level 21 Black Knight *Damage Undead* *Immune to Stunned* Power: 33 (29 Ranged) Defence: 10 Health: 36/36 Gold: 245 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Phoenix Essence Phil (Victor) Level 20 2/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Natural Respite* Power: 35 Health: 38/38 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 Assassin *Lucky* Power: 27 Health: 29/29 Gold: 2408 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Cultist Hat (damage vs undead) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum, Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory), Bone, Jester's Hat (Gains one immunity from targeted enemy) Sir Earl Poletad Level 17 Frog Paladin Power: 17 Health: 17/17 Ether: 15/17 The Chaos Beast Sewer Enemies Chaos Beast B Level 32 Demon *Jinxed* Health: 313/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Chaos Beast C Level 32 Demon *Jinxed* Health: 468/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Chaos Beast D Level 32 Demon *Jinxed* Health: 372/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 50 Gold Court of Demons Round Three >Cronk v. Expert B - Damage ([26/2]-17=0) >Hans v. Master B - Hit ([26*2]/2=26) >Alexis v. Apprentice A - Shield Shield (No Assassination, 2) (22*1.5=33 gold) >Alexis v. Apprentice A - Critical Hit Hit ([14*2]+26=54) (No Assassination) >Hoke v. Critical Hit Embue - ([[21*2]+20]*2=124 KO) >Atramor v. Master A - Critical Hit (([5*2]+23)/2=17) Free Hits Mephisto v. Cronk - ([42/2]-17=4) ([27/2]-10=4) Magician v. Hans - ([10/2]-6=0) Expert B v. Alexis - (26/2=13) Magician Bleeding - (-5) The heroes cut through the apprentices and Gnash stumbles over towards them. The Court of Demons Party Cronk Level 28 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 17 Health: 38/46 Ether: 19/29 Gold: 20 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1) Alexis Fenral Level 26 2/3 Assassin *Hastened* *Immune to Blind* *Lucky* Power: 40 Health: 20/44 Gold: 884 Equipment: Mockthril Longbow (WP:14, ranged), Quickdraw Quiver (permanent hastened-effect), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Ring of Sight (protects from blinded), Lucky Die Inventory: Flute of the Magi (WP:3, asleep-effect), Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom Atramor Gibbin Level 23 *Deals Badly Poisoned* Power: 33 Health: 44/44 Ether: 18/21 Gold: 41 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown (Deals Cursed Effect on First Successful Hit) Inventory: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether) Hoke Ablesword Level 20 1/3 Mystic Knight *Lucky* *Blessed* Power: 41 Defense: 4 Health: 38/38 Ether: 14/20 Gold: 67 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Elaborate Helmet (SP: 2), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7) Hans Level 16 1/2 Chaos Regulator *Chaotic* *Encouraged* Power: 26 Health: 28/28 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Gnash Level 14 1/2 City Watch Guard Power: 22 Health: 10/28 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) McColt - Will be freed if all Experts are killed. If not freed by Round 7, will die. The Court of Demons Enemies Mephisto, King of Demons Level 42 Ancient *Immune to Instant Kills* Health: 892/980 SP: 10 Ether: 3/3 Special I: Soul Eater – Mephisto eats the hero’s soul. The hero is sealed until the end of the quest. Cannot be remedied. Uses one ether. Special II: Mind Eater – Mephisto eats the hero’s mind, instantly KOing them. Used if no ether remains. Passive Special I: Miracle of the Court – Negative effects inflicted on Mephisto last only one round. Passive Special II: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round (excluding perma-effects). Drops: Amulet of the Court of Demons (Artifact, Accessory, Negative effects last only one round on user), Amethyst, Diamond, Opal Magician of the Court of Demons Level 10 Soulless *Immune to further Negative Effects and Instant Kill* *Bleeding* Health: 180/800 Special: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: All AoE attacks/effects only effect the person the hero is targeting. Drops: Ether Core, Health Core, 200 Gold Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* *Fragile (3 runds)* Health: 195/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 418/464 Ether: 3/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 181/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 222/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion OoC: Realized Alexis has way too much gold because she wouldn't be taking in from everyone because of AoE. I will fix it when I return! Edited February 3, 2013 by Zepher Quote
Professor Flitwick Posted February 2, 2013 Posted February 2, 2013 And... repeat! (attacks Chaos Beast C from the back row, with his Banana Sabre.) Quote
UsernameMDM Posted February 2, 2013 Posted February 2, 2013 (Gnash is freed?) Diamond, Expert A, Back Row. Quote
CMP Posted February 2, 2013 Posted February 2, 2013 Does Gnash get to join us now that the Apprentices are dead? Also, I'm assuming Hans isn't really Encouraged? I don't remember him drinking any Mead recently, and you haven't been accounting for it anyway. Atramor steps backward, tugging the Heavy Flail out of the Master's chest, leaving a rather grievous wound. He looks past the corpse of the Apprentices at Gnash, checking to see whether or not he can still fight, and at the same time advances on Expert B from the front row. "Someone make sure to get Master A, he should be vulnerable for a bit." Quote
Zepher Posted February 2, 2013 Author Posted February 2, 2013 Everything is fixed, hopefully! Thanks all. Quote
CMP Posted February 2, 2013 Posted February 2, 2013 Atramor helps steady Gnash. "Mate, I think ya' should go for that Magician." Quote
Masked Builder Posted February 2, 2013 Posted February 2, 2013 Alexis drinks her potion, then attacks the Magician. OOC: I was wondering what happened to all of my gold! Quote
CorneliusMurdock Posted February 3, 2013 Posted February 3, 2013 No, Alexis, go for Expert A. Magician is easily countered for now and friends need to free McColt. Hoke switch to Master A to take advantage of fragility. Hoke could get Master down to where Master can be countered to death. Gnash, do nothing until healed. Cronk will heal Gnash from back row. Hans will bash Master B from back row. Order is: Cronk Hoke Hans Atramor Alexis Alexis Gnash Quote
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