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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

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"HAHAHAHA. You all speak with little understanding of the Pongcanis. We fight because we can, not for a cause. You also say you've changed. HA! You do not change. Once you've been stripped of your honor, you will be dead. My men at Haddon and my men here died with much honor. They fought to the last breath. We do not mind dying- we live only in killing, and die when we have been killed by a worthy foe. That all there is to life. If I stopped fighting now, that would be a disgrace to my people for years to come. After this battle, my children will be able to wear my bones with honor. I killed many in Haddon, but Eubric has so much weak, it is a true feast."

Haldor smirked.

"Ah, so you accept death, do you? This will make it a lot easier, at least we won't be going against your wishes as your head rolls around on the floor. And no, I'm afraid there will be no bones for your children left after we are done, I should very much like to furnish them into a chair, or any such object of more worth than your living body. Or maybe I will wear them; so your children can shout 'Hey look! That's the viking that stuck Vonnetate like a pig!' at my passing in the street. I'm ready to kill you now, dog.

Posted

"Lady Nyx, I implore you to use Light, Darkness will hardly damage these Dark foes."

Paladin Shrine Battle Summary (confirmed actions are in Bold as usual):

>Cronk (Zoot's Bane) vs. Expert B (Back row)

>Hans (Sword of Dastan) vs. Master B (Back Row)

>Nyx (Light, Book of a thousand Creatures) vs. Master A

>Thothwick (Shuriken) vs. Master B

>Alexis (Cat O' Nine Tails) vs. Apprentice A

>Alexis (Cat O' Nine Tails) vs. Apprentice B

>Arthur (physical attack, Staff of Ennon) vs. Expert A (Back Row)

>Poletad heals ally with lowest health (Back Row)

Free Hits:

Hans Free Hit vs. Master A

Zee Free Hit vs. Cronk

Posted

"Lady Nyx, I implore you to use Light, Darkness will hardly damage these Dark foes."

"They may be dark foes, but they're not demons or undead as far as I can tell. They are however Humanoid, so I still think my Amethyst is best suited, thanks all the same."

OoC Zepher, can you clarify this please? Choosing the right elemental offense is obviously important. I looked back and I didn't see anyone connect a Light attack on these baddies in past battles so I can't tell whether a Diamond would be effective or not.

Posted

OoC Zepher, can you clarify this please? Choosing the right elemental offense is obviously important. I looked back and I didn't see anyone connect a Light attack on these baddies in past battles so I can't tell whether a Diamond would be effective or not.

See here, Alexis had cast a Light spell as well as being Encouraged. :wink:

Posted

OoC: Sorry, will update seriously in a few hours, but want to clarify now. Elemental weaknesses and resistances always confuse me a bit with double types- Light should do double damage (double damage to dark, normal damage to humanoid=double damage). Darkness should be normal damage (no damage to dark, double damage to humanoid=normal damage). I think that's right, and will be how I run it unless I am corrected! :thumbup:

Posted (edited)

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"Very well. Let the blood flow."

The Fish Market Enemies

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Vonnetate

Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills*

Health: 650/650

SP: 15

Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied.

Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied.

Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate.

Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew

PongCleric.jpg

Pongcanis Cleric A

Level 16 Bestial Humanoid

Health: 430/430

Ether: 4/4

Special I:
Miracle
- The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted)
Meditate
– Restores 1 ether.

Drops: Potion

*Note: On even rounds, free hits will be treated as special damage.*

PongCleric.jpg

Pongcanis Cleric B

Level 16 Bestial Humanoid

Health: 430/430

Ether: 4/4

Special I:
Miracle
- The Pongcanis Cleric restores the health of all allies by 50.

Special II: (Used if ether depleted)
Meditate
– Restores 1 ether.

Drops: 2 Gold

*Note: On even rounds, free hits will be treated as special damage.*

PongArcher.jpg

Pongacnis Archer A

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: Precision Bow

PongArcher.jpg

Pongacnis Archer B

Level 24 Bestial Humanoid

Health: 324/324

Special:
Triple Shot –
The Pongacnis Archer deals 24 damage to the first three enemies in the BO.

Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row.

Drops: 8 Gold

PongWarrior.jpg

Pongacanis Warrior A

Level 32 Bestial Humanoid

Health: 436/436

SP: 4

Special:
Defensive Strike
– The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round.

Drops: Pongcanis Flail (WP: 6)

PongWarrior.jpg

Pongacanis Warrior B

Level 32 Bestial Humanoid

Health: 436/436

SP: 4

Special:
Defensive Strike
– The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round.

Drops: Pongcanis Brew

The Fish-Market Party

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Skrall

80 year old Male Ogre Hunter

Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard*

Power
: 36 (40 vs. Beasts)

Defense
: 5

Health
: 37/37

Gold
: 70

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard")

Inventory
: Smoke Bomb, Mead, Grand Potion, 2 Potions, Minimizing Dust, Nostrum, Remedy

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Haldor Skovgaard

Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky*

Power
: 40

Defense
: 5

Health
: 41/41

Ether
: 26/30

Gold
: 76

Equipment
: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory:
Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine

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Phil (Victor)

Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite*

Power
: 36

Health
: 39/39

Defense
: 2

Gold
: 50

Equipment
: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects)

Inventory
: Meads (x2), Dragon Scale

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Dyric Rone

Level 18 1/2 Assassin *Hastened* *Lucky*

Power
: 29

Health
: 29/29

Defense
: 2

Gold
: 2470

Equipment
: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2)

Inventory
: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Bone

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Atramor Gibbin

Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded*

Power
: 35

Health
: 44/44

Defense:
2

Ether
: 14/25

Gold
: 99

Equipment
: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core

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Hoke Ablesword

Level 20 2/3 Mystic Knight *Counterstriking*

Power
: 41

Defense
: 5

Health
: 38/38

Ether
: 14/20

Gold
: 125

Equipment
: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory
: Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 5 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Ether Core

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Gnash

Level 15 City Watch Guard

Power
: 23

Health
: 29/29

Defense
: 3

Gold
: 17

Equipment
: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1), Tricorne (SP: 3)

McColt.jpg

McColt
(Controlled by PL)

Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.

Paladin Shrine Battle Round One

Hans v. Master A - (27)

>Cronk v. Expert B - Meditate

>Hans v. Master B - Hit (([10*2]+17)/2=19)

>Nyx v. Master A - Hit (39*2*2=156) (-1 ether)

>Thothwick v. Master B - Damage ([32/2]-10=6)

>Alexis v. Apprentice A - Critical Hit Special Damage (([9*2]+27)/7=7 damage all, Zee damage redirected to Master B) (34, No Assassination)

>Alexis v. Apprentice B - Hit Shield (40+(32*2)+(26*2)+(22*2)=200 gold) (36, No Assassination)

>Arthur v. Expert A - Miss Shield (40+(32*2)+(26*2)+(22*2)=200 gold) (All Stunned)

>Poletad heals Thothwick - Shield (+17 health all)

Free Hits

Zee - Stunned

The party wails on the enemies, and survives the round without a scratch. Zee shrieks angrily.

The Paladin Shrine Enemies

Zee.jpg

Zee, Queen of the Undead

Level 40 Ice *Immune Instant Kills*

Health: 520/520

Ether: 16/16

Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether.

Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party.

Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round.

Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether.

Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS.

Drops: Phoenix Incense, Zee’s Standard, Opal

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Master of the Court of Demons A

Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills*

Health: 274/464

Ether: 7/7

Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether.

Note: Specials alternate. If ether is depleted, special damage will count as normal damage.

Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.


Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Drops: Health Core

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Master of the Court of Demons B

Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills*

Health: 450/464

Ether: 7/7

Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether.

Note: Specials alternate. If ether is depleted, special damage will count as normal damage.

Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.


Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Drops: Health Core

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Expert of the Court of Demons A

Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned*

Health: 298/305

Ether: 5/5

Special I:Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.

Note: Specials alternate. If ether is depleted, nothing happens.

Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Drops: 12 Gold, Potion

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Expert of the Court of Demons B

Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned*

Health: 298/305

Ether: 5/5

Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.

Note: Specials alternate. If ether is depleted, nothing happens.

Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Drops: 12 Gold, Potion

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Apprentice to the Court of Demons A

Level 22 Dark Humanoid *Stunned*

Health: 149/156

Ether: 3/3

Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP.

Drops: 4 Gold

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Apprentice to the Court of Demons B

Level 22 Dark Humanoid *Stunned*

Health: 114/156

Ether: 3/3

Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP.

Drops: 4 Gold

The Paladin Shrine Party

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Cronk

Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile*

Power
: 40

Defense
: 14

Health
: 46/46

Ether
: 18/29

Gold
: 78

Equipment
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory
: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core

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Thothwick

Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed*

Power
: 33 (29 Ranged)

Defence
: 10

Health
: 36/36

Gold
: 285

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity)

Inventory
: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Phoenix Essence

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Sir Earl Poletad

Level 17 1/2 Frog Paladin

Power
: 17

Health
: 17/17

Ether
: 15/17

alexisassassin.png

Alexis Fenral

Level 27 Assassin *Hastened* *Lucky* *Damage Undead*

Power
: 36

Health
: 45/45

Gold
: 1236

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead)

Inventory
: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion

DSCN0090_zps08254c59.jpg

Hans

Level 17 Chaos Regulator *Chaotic* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage*

Power
: 27

Health
: 29/29

Defense
: 6

Gold
: 56

Equipment
: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory
:

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 20 Sorcerer, *Immune to Sealed* *Lucky*

Power
: 32

Health
: 30/30

Ether
: 15/30

Defense
: 3

Gold
: 336

Equipment
: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Inventory
: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4)

Gems
: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind)

Tools
: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables
: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything

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Nyx

Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky*

Power
: 39

Defense
: 3

Health
: 33/33

Ether
: 32/34

Gold
: 78

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)
Edited by Zepher
Posted (edited)

"Alright. It's best if Haldor takes on Patches, and mate, ya' might wanna get rid of that armor on him. Skrall, make sure those with most defense go higher up in the battle order just in case those Archers manage to Tripleshot us. Can you put me at the bottom, in case I get to Special Mirror the Cleric's Miracle?"

Atramor spun the Explosive Staff a bit. Despite borrowing it constantly, this was the first time he'd gotten the chance to try it out...he lunged forward at Pongcanis Cleric B, from the back row.

Did you account for Nyx's Lucky, Zeph?

What do you mean immunity protects from Backbreaker only once? If a hero is immune to Fragile, the effect just never takes place, right?

Edited by CallMePie
Posted

Any friend have problem with running same plan again?

Cronk will bash Expert B from back row.

Hans will attack Master B from back row.

Poletad, heal friend with lowest health from back row when turn comes. If no friend is injured, do nothing.

Order

Cronk

Hans

Nyx

Thothwick

Alexis

Alexis

Arthur

Poletad

Posted

Did you account for Nyx's Lucky, Zeph?

What do you mean immunity protects from Backbreaker only once? If a hero is immune to Fragile, the effect just never takes place, right?

I did not, but now have and it resulted in a damage, so remains the same.

I am retracting that note. It was originally a way to sort of get around immunity (the original version of that attack ignored immunity all together, but then I changed it to them being able to weather the hit once, and now I'm getting rid of that clause). Immunity is immunity- sorry for trying to circumvent it. Assume that part of the special doesn't exist, in future rounds it will read like this: Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied.

Posted

I am retracting that note. It was originally a way to sort of get around immunity (the original version of that attack ignored immunity all together, but then I changed it to them being able to weather the hit once, and now I'm getting rid of that clause). Immunity is immunity- sorry for trying to circumvent it. Assume that part of the special doesn't exist, in future rounds it will read like this: Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied.

:thumbup: :thumbup: :thumbup: That's really fair.

"Oh, and Haldor, you should use your Bear Gloves, otherwise a single strike from the bastard will take you out."

Posted

Any friend have problem with running same plan again?

"I see no problem." Arthur repeats.

Paladin Shrine Battle Summary (confirmed actions are in Bold as usual):

>Cronk (Zoot's Bane) vs. Expert B (Back row)

>Hans (Sword of Dastan) vs. Master B (Back Row)

>Nyx (Light, Book of a thousand Creatures) vs. Master A

>Thothwick (Shuriken) vs. Master B

>Alexis (Cat O' Nine Tails) vs. Apprentice A

>Alexis (Cat O' Nine Tails) vs. Apprentice B

>Arthur (physical attack, Staff of Ennon) vs. Expert A (Back Row)

>Poletad heals ally with lowest health (Back Row)

Free Hits:

Zee Free Hit vs. Cronk

"Alright. It's best if Haldor takes on Patches, and mate, ya' might wanna get rid of that armor on him."

I'd actually suggest Sleep vs. Vonnetate for first action, then Sleep again if it fails or Armor Sundering if it's successful. That'll give Haldor 3 free turns to Sunder the hell out of him and then status up some of the rest before Vonnetate wakes up. Also note that Vonnetate CAN be sealed. :wink:

Posted

Any friend have problem with running same plan again?

"Not at all, Cronk."

Nyx makes sure she's still gripping her Diamond and attacks in the same manner as before.

Posted (edited)

"Wait, Dyric, go for the Warriors. When If 'ya take double Damage, you'll still survive."

Edited by CallMePie
Posted

"Yes, let the blood be spilt," Skrall silently muttered to himself as he took aim at the Pogcanis Archer A from the back row. "Phil, go for the first warrior with Dyric. Gnash, take the other archer. McColt, try givin' some encouragement to Hoke."

Battle Order:

Skrall

Hoke

Haldor

Dyric

Phil

Gnash

Atramor

Posted

"Let's see how tough this guy is when he can't even lift his head!"

The nord pulls out and unfurls two scrolls from his pack. Holding them at arm's length, he reads the incantations. First, the Scroll of Sleep on Vonnetate, and then the Scroll of Armour Sundering on the brute also. However, if his first attempt were to fail, Haldor would try again with the Scroll of Sleep.

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