Professor Flitwick Posted February 14, 2013 Posted February 14, 2013 (edited) Nodding to Cronk, Thothwick turned to Nyx, gingerly taking the Frog Paladin, and running a Phoenix Essence over his body, from the back row. "Cease those threats of yours, Ms. Nyx, I'm positive Mr. Poletad will be up and running momentarily! Well, up and hopping." Edited February 14, 2013 by Professor Flitwick Quote
Waterbrick Down Posted February 14, 2013 Posted February 14, 2013 "McColt, keep tryin' to encourage Hoke." Quote
Pandora Posted February 14, 2013 Posted February 14, 2013 "Cease those threats of yours, Ms. Nyx, I'm positive Mr. Poletad will be up and running momentarily! Well, up and hopping." "I haven't made any threats, yet, Thothy." Nyx rasps, before sighing "I know you'll take care of Poletad." She carefully hands over the small frog to her friend before drawing out her Healing Staff and preparing to hit herself with it, staying in the back row. Quote
Masked Builder Posted February 14, 2013 Posted February 14, 2013 Alexis whirls the whip at the Masters from the front row. Quote
Professor Flitwick Posted February 14, 2013 Posted February 14, 2013 "I haven't made any threats, yet, Thothy." Nyx rasps, before sighing "I know you'll take care of Poletad." "Damn Humanish! I'm forever mispronouncing these confoundedly similar words that your kin uses so dearly. I meant 'fret', Ms. Nyx, not 'threat'. I sincerely apologies for any offence I've unintentionally caused. Particularly at this moment in time..." Quote
Zepher Posted February 14, 2013 Author Posted February 14, 2013 (edited) OoC: I accounted for the multiplier, WBD, just forgot to change the calculations. Haldor should be enraged, and so is Hoke now. It didn't matter to this round, but it has been included since I forgot the previous round. Fish Market Battle Round Two >Atramor heals Skrall - Shield (665, No Hexes) >Skrall v. Warrior B - Critical Hit (([11+4+2]*2+23)*3-4=167) >Hoke v. Vonnetate - Damage ((46/2)-12=11) >Dyric v. Archer A - Damage Shield (1266: Archer A Assassinated) (46+[24*2]+[32*2]=158 gold) >Dyric v. Archer B - Shield Special Damage (561: Warrior B Assassinated) (46+24+[32*2]=134 gold) Haldor heals self - Heal More (+[14*2]+24=full health) (-1 ether) Haldor uses Scroll of Sleep on Vonnetate - Success (1) (-1 ether) Phil v. Warrior A - Damage (32-2=30) >Gnash v. Warrior B A - Hit ([23/2]-4=8) McColt Encourages Hoke - Failure (4) Dyric continues his rampage, and Vonnetate is put to sleep, though his still growls and stands strong. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *Asleep (3 Rounds)* Health: 650/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew Pongacnis Archer B Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 8 Gold Pongacanis Warrior A Level 32 Bestial Humanoid *Cursed* Health: 356/430 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 6) The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 18/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Enraged* Power: 40 Defense: 5 Health: 41/41 Ether: 24/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 9/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 29/29 Defense: 2 Gold: 2470 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 38/44 Defense: 2 Ether: 14/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Enraged* Power: 35 Defense: 12 Health: 8/38 Ether: 13/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 5 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard Power: 23 Health: 29/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1), Tricorne (SP: 3) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Paladin Shrine Battle Round Three >Cronk heals Alexis - Shield >Thothwick uses Phoenix Essence on Poletad >Poletad heals Thothwick - (+17 health) (-1 ether) >Alexis v. Master A - Damage Critical Hit - ((([9*2]+27)/7=7 damage all, Zee damage redirected to Expert A)(1, Apprentice A Assassinated) >Alexis v. Master B - Aim Shield (40+(32*2)+(26*2)+(22*2)=200 gold) >Hans v. Apprentice B - Critical Hit (Soulless) >Nyx v. Nyx - Shield! (Healing+Damage = No Healing) >Arthur v. Arthur - Critical Hit Shield ([40+(32*2)+(26*2)+(22*2)]*1.5=300 gold) (All Stunned) Zee v. Cronk - ([40/2]-17=3) (Zee: 28/2=19, Redirected to Master A) Apprentice A v. Thothwick - Stunned Zee - Undying Love (-1 ether) Thothwick raises the little frog Paladin, who swiftly heals him in thanks. The heroes continue their assault against the remainder of the Court. Alexis drops another, who is risen up once more. Cronk's angel, perhaps bothered by the undead and the demon souls, swoops in to protect the heroes. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 14/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 72/464 Ether: 7/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 874/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 241/305 Ether: 5/5 Special I:Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 278/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS *Stunned* Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 20/46 Ether: 18/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 27/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 14/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 25/45 Gold: 1436 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Chaotic* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 9/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 10/30 Ether: 17/30 Defense: 3 Gold: 736 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 13/33 Ether: 32/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP) <Thank you for saving me, Thothwick and Nyx! I'll continue to fight now and won't fall down again, I swear it to you!> Edited February 14, 2013 by Zepher Quote
CMP Posted February 14, 2013 Posted February 14, 2013 (edited) Did you account for my new Shield? It gives me a 50/50 chance to Hex each enemy rather than just Hexing the strongest. I'm not sure whether you did or not. "Damn, Dyric." Atramor continues to try and heal Skrall, from the back row. Edited February 14, 2013 by CallMePie Quote
Professor Flitwick Posted February 14, 2013 Posted February 14, 2013 Thothwick listened intently to the Frog, unable to decipher a word he was saying. Despite this, Thothwick felt confident in guessing what he was saying. "You're most welcome." And with those words, he turned to attack Master of the Court of Demons B, from the back row, with his Banana Sabre. Quote
Zepher Posted February 14, 2013 Author Posted February 14, 2013 OoC: Apologies, though this time, I actually forgot a rule change instead of making some dumb calculation error (though I'm sure that's in there too!) Actually, none of the enemies should be hexed. Quote
CorneliusMurdock Posted February 14, 2013 Posted February 14, 2013 Quick question: Would guardian angel protect against creepy croak? And how exactly did Nyx's shield not do anything? Shouldn't she have attacked the enemy? Hello, Cronk's angel. Angel visits far too infrequently. Cronk and Poletad will be healing this round. Should every other friend concentrate on masters? Quote
Flipz Posted February 14, 2013 Posted February 14, 2013 "Lady Nyx, may I suggest that in the future, if you try to heal Hans, keep your Aquamarine on hand, so that if you instinctively cast a spell it will cause no damage to him. The same goes for Thothwick with your Amethyst, though he can heal himself as well. This round it matters not, though, let's focus our fire on one or two targets to take them out as quickly as possible. My vote goes to Master A, so if it is killed our attacks will move to Master B. Alexis, I suggest switching to your bow now that both Apprentices are dead." Arthur attacks Master A physically from the Front Row with the Staff of Ennon. Quote
Pandora Posted February 14, 2013 Posted February 14, 2013 OoC Did you account for my Lucky status Zeph? I'd be amazed if I rolled two Shields, and virtually anything else would have healed me. Quote
CMP Posted February 14, 2013 Posted February 14, 2013 OoC: Apologies, though this time, I actually forgot a rule change instead of making some dumb calculation error (though I'm sure that's in there too!) Actually, none of the enemies should be hexed. Oh. Well. Thanks, I guess. OoC Did you account for my Lucky status Zeph? I'd be amazed if I rolled two Shields, and virtually anything else would have healed me. I don't think Lucky works that way, unfortunately. "Hoke, I think ya' should take a second to heal yourself with that staff of yours." Quote
Flipz Posted February 14, 2013 Posted February 14, 2013 OoC Did you account for my Lucky status Zeph? I'd be amazed if I rolled two Shields, and virtually anything else would have healed me. OOC: I thought Lucky always took the higher option, even if that means it's less than advantageous? Speaking of which, Zeph, did you roll for Cronk's Cloak of Deception use? Quote
Pandora Posted February 14, 2013 Posted February 14, 2013 OOC: I thought Lucky always took the higher option, even if that means it's less than advantageous? OoC Surely that's the antithesis of what Lucky actually means! Frustrated with her Healing Staff, Nyx closes her eyes and tries to keep the overwhelming feelings at bay. A voice cuts through. Lady Nyx, may I suggest that in the future, "And may I suggest" she growls at Arthur "that you keep your opinions to yourself, coward." She walks away, a small shard of happiness gleams inside her to see Poletad hopping next to Thothwick, but not enough for the anger to abate and the gleam fades quickly. She grips her Diamond and her book and focuses on Master A from the back row, with the intention of attacking Master B in a similar manner should her target have already fallen. Quote
Scorpiox Posted February 14, 2013 Posted February 14, 2013 "Ah ha ha! You're mowing them right down, Dyric." Haldor moves in to cast amour sundering on the sleeping Vonnetate's hide, and then quickly swings at Pongcanis Archer B when he draws near. Quote
Masked Builder Posted February 14, 2013 Posted February 14, 2013 "As you wish Cronk." Alexis coils up the whip, readies her bow and shoots at Master B. Quote
The Legonater Posted February 14, 2013 Posted February 14, 2013 Smirking, I draw additional arrows and target the archer and warrior from the back. Quote
CorneliusMurdock Posted February 15, 2013 Posted February 15, 2013 It appears that it might be better to keep friend Nyx on offense. Friends Bash Master B this round, please. Every friend should specify that friend would like to bash Master A if B is dead. Cronk will heal Nyx from front row. This should make counter better. Poletad, heal Alexis from back row, please. Hans will bash Master B from front row. Order: Cronk Hans Nyx Alexis Alexis Arthur Thothwick Poletad Quote
Flipz Posted February 15, 2013 Posted February 15, 2013 It appears that it might be better to keep friend Nyx on offense. Friends Bash Master B this round, please. Every friend should specify that friend would like to bash Master A if B is dead. Arthur nods, attacking Master B physically from the Front Row with the Staff of Ennon, unless it is already dead, in which case he attacks Master A physically from the Front Row with the Staff of Ennon. Quote
Waterbrick Down Posted February 15, 2013 Posted February 15, 2013 Skrall reloads and fires off a shot at the Warrior from the back row. "McColt keep at 'em you'll eventually cheer him up. Gnash yer with me from the front." Battle Order: Gnash Haldor Dyric Skrall Hoke Atramor Phil McColt Quote
Professor Flitwick Posted February 15, 2013 Posted February 15, 2013 "Very good, Mr. Cronk!" Thothwick resumed his attack Master of the Court of Demons B, from the back row, with his Banana Sabre. preparing to attack Master of the Court of Demons A, should his counterpart die before Thothwick can attack. Quote
Masked Builder Posted February 15, 2013 Posted February 15, 2013 Alexis shoots Master B, only if he's not dead. If he is dead, she attacks Master B. Quote
UsernameMDM Posted February 15, 2013 Posted February 15, 2013 "Hoke, I think ya' should take a second to heal yourself with that staff of yours." Hoke grunts past the pain and nods in agreement. Healing Staff, Self, Back row (if rememdied). Quote
Zepher Posted February 15, 2013 Author Posted February 15, 2013 (edited) Fish Market Battle Round Three Gnash v. Warrior A - Miss Haldor uses Scroll of Armor Sundering on Vonnetate - Failure (5) (-1 ether) Haldor v. Archer B - Meditate (+ 1 ether) >Dyric v. Archer B - Damage Shield (15: Archer Assassinated) (46+32+24=102 gold) (Vonnetate Wakes Up) >Dyric v. Warrior A - Shield Hit (4: No Assassination) (46+32=78 gold) >Skrall v. Warrior A - Special Damage (No Special Guard) (15 Damage All) (Gnash: 15-3=12, Haldor: 15-5=10, Dyric: (15/2)-2=6, Skrall: (15/2)-5=3, Hoke: 15-12=3, Atramor: (15/2)-2=8, Phil: 15-2=13, KO) Hoke v. Hoke - Hit (5+20=25 health recovered) >Atramor heals Skrall - Heal Less (+23 health) (-1 ether) Phil v. Warrior A McColt encourages Hoke - Success (3) Free Hits Vonnetate v. Gnash: 46-3=43, KO Dyrics relatively incredible luck continues as he sinks a bolt into the Archer's eye and the archer tumbles off the balcony one story above- when he slams into the ground, he is dead. Vonnetate shakes himself furiously and is awake once more. He cuts through young Gnash easy as butter, and the brave Orc falls bleeding. The Warrior, hoping perhaps to protect his leader and knowing now that the responsibility lands almost solely on him, rams his flail into nearly everyone in the party, who stumble back. The healers attempt to patch the party up, but Phil lays unconscious on the floor, and others still bleed heavily. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* Health: 650/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew Pongacanis Warrior A Level 32 Bestial Humanoid *Cursed* *Protected from Damage Next Round* Health: 356/427 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 6) The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 37/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Enraged* Power: 40 Defense: 5 Health: 31/41 Ether: 24/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *KO'd* Power: 36 Health: 0/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 23/29 Defense: 2 Gold: 2650 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 32/44 Defense: 2 Ether: 14/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Enraged* *Encouraged* Power: 35 Defense: 12 Health: 30/38 Ether: 13/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 5 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard *KO'd* Power: 23 Health: 0/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. "Do not give up hope, heroes. We must keep fighting. This Pongcanis monster must die as punishment for his crimes." "Har har har. I did not know the fallen ones, but I do not doubt that they will taste delicious just the same. I will crack their bones open and turn them into a throne of power." Paladin Shrine Battle Round Four Cronk heals Nyx - Heal (+40 health) (-1 ether) Hans v. Master B - Damage (Angel) >Nyx v. Master A - Special Damage Special Damage (Akkaba's Fervor) (-10 Health Master, Encouraged) Alexis v. Master B - Hit Special Damage (14+27=41) Alexis v. Master B - Critical Hit Aim ([14*2]+27=55) Arthur v. Master A - Shield (All Stunned) (+300 gold) Thothwick v. Master B - Special Damage (Ether Drainer, Angel) Poletad heals Alexis - Heal (+17 Health) (-1 ether) Zee v. Cronk - Stunned Expert A v. Hans - Stunned Expert B v. Nyx - Stunned Apprentice A v. Alexis - Stunned Apprentice B v. Alexis - Stunned Zee - Undying Love (-1 ether) The party uses Cronk's Angel to patch themselves up some, though most of their actual attacks seem to be unsuccessful. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 13/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 64 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* *Encouraged* Health: 62/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 778/464 Ether: 5/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 241/305 Ether: 5/5 Special I:Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 278/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 20/46 Ether: 18/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 27/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 13/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 42/45 Gold: 1436 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Chaotic* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 9/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 10/30 Ether: 17/30 Defense: 3 Gold: 1036 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 32/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP) <I will heal my good friend Hans next!> "Damned Undead, aren't going down for the count. If there's one thing I ain't able to wrap my head around, it's them damn undead." Edited February 15, 2013 by Zepher Quote
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