Professor Flitwick Posted February 18, 2013 Posted February 18, 2013 Thohwick nods to the Orc, and attacks Apprentice to the Court of Demons B, from the back row, with his Banana Sabre! Quote
Masked Builder Posted February 18, 2013 Posted February 18, 2013 Alexis shoots and arrow at Zee, then shoots Master B if Nyx hasn't finished him off. If she has Alexis shoots Expert A. Quote
Zepher Posted February 18, 2013 Author Posted February 18, 2013 OoC: Arthur's health is fixed in this post! The two parties seem to be getting opposite rolls as far as luck goes. Fish Market Battle Round Five >Skrall uses a potion Atramor heals himself - Failure (6) >Hoke uses a potion Phil v. Warrior - Shield ([21/2]-4=7) (All Burned) >Dyric v. Warrior - Damage Damage ([32/2]-2=14) >Dyric v. Warrior - Hit Damage (29-4=25) Haldor uses Scroll of Sleep on Vonnetate - Failure (5) (-1 ether) Haldor uses Scroll of Sleep - Failure (6) (-1 ether) McColt hastens Haldor - Success (1) Free Hits Vonnetate v. Skrall - ([46/2]-5=18) Burned - Vonnetate (-3), Warrior (-3) Haldor's bad luck continues as he has trouble mastering the scrolls Arthur has loaned him. Vonnetate leaves a huge gash down Skrall's chest. Phil's hammer glows with the flame of dragons and he sears all the enemies. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *Burned (3 Rounds)* Health: 650/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew Pongacanis Warrior A Level 32 Bestial Humanoid *Cursed* *Burned* Health: 321/424 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 6) The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 18/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Enraged* Power: 40 Defense: 5 Health: 31/41 Ether: 20/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 25/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 15/29 Defense: 2 Gold: 2650 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 11/44 Defense: 2 Ether: 13/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Enraged* *Encouraged* Power: 35 Defense: 12 Health: 36/38 Ether: 13/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard *KO'd* Power: 23 Health: 0/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Paladin Shrine Battle Round Six >Cronk heals self - Shield >Thothwick v. Apprentice B - Hide Hans v. Expert B - Shield (Health Halved) (Orderly) >Nyx v. Master B - Special Damage Shield (([14*3]+24)+([(14*3)+24]*2)=396 KO) (No Edgar [3]) >Arthur v. Expert A - Critical Hit Special Damage ([12*2]+20=44) (Jinxed) >Alexis v. Zee - Shield (+200 Gold) >Alexis v. Expert A - Hit Hi - (41) >Poletad heals Cronk - Ribbit (+4 ether all) Free Hits: Master A v. Cronk: ([32/2]-17=0) (28/2=14 KO) Apprentice A v. Thothwick - Stunned Zee - Undying Love (-1 ether) Cronks angel returns once again. Nyx incinerates the master she has been facing, and Cronk bashes in the head of the other one, who foolishly charges him. Zee stands proudly, but seems herself to be flagging in strength a little. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 11/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 5/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* *Jinxed* Health: 156/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* Health: 139/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 20/46 Ether: 22/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 27/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 16/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 42/45 Gold: 1836 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 21/30 Defense: 3 Gold: 1336 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 34/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP) Quote
Flipz Posted February 18, 2013 Posted February 18, 2013 "I've got Expert A." Arthur attacks Expert A physically from the Front Row with the Staff of Ennon. Quote
UsernameMDM Posted February 18, 2013 Posted February 18, 2013 (edited) With his strength replenished, Hoke goes after Vonnetate. Ruby, Vonnetate, Back Row. Ruby, Warrior, Back Row. Edited February 18, 2013 by UsernameMDM Quote
CorneliusMurdock Posted February 18, 2013 Posted February 18, 2013 (edited) Okay, focus on Experts since angel is here. Make actions conditional so that friends attack Zee if Experts are taken out. Non-lucky friends would do well to attack Jinxed opponent while those already lucky could take other foe. Cronk will bash Expert A from front row. This will give Angel chance of staying around so friends can focus on those with souls. Hans will bash Expert A from front row. Poletad, please heal Cronk. Order: Hans Cronk Thothwick Alexis Alexis Arthur Poletad Nyx Edited February 18, 2013 by CorneliusMurdock Quote
Professor Flitwick Posted February 18, 2013 Posted February 18, 2013 Thothwick attacks Expert of the Court of Demons B from the back row, with his Banana Sabre, preparing to attack Zee, Queen of the Undead, should his intended target fall before he can attack. Quote
Flipz Posted February 18, 2013 Posted February 18, 2013 Arthur attacks Expert B if Expert A is dead, or Zee if both Experts are already dead. Quote
Pandora Posted February 18, 2013 Posted February 18, 2013 The magic flows around her, through her, she feels it, and it takes with it some of her sadness, like a release. In a fluid motion the magic moves her body in an arc, as it pushes out through her book. Her whole body and mind are the weapon, she is the weapon, as she connects with her enemy and he flies, with the force of the blow and the force of her magic, far across the shrine to land in a crumpled heap. She stands still, listening to the roaring in her ears, which suddenly stops, and as it does so she realises the ferocious sound is actually coming from deep within her, primal in nature. She feels much better, breathing, letting her body relax and enjoying the reconnection gained from the two good strikes. She turns and walks silently back to her original position, avoiding her comrades' gaze, but enjoying the refound warmth inside. "Cronk, I'll take Expert B as you suggest" her voice remains low and hoarse "but if there's a possibility we might strike at Zee this round, let me fight lower in the order. Arthur, would you not do more damage with your Diamond focused through your sword than with your staff alone?" Nyx grips her Diamond once more, planning her magical attack on Expert B, or Expert A if he's still standing, but making sure to have her Ruby handy should she be able to inflict damage on Zee. Quote
CorneliusMurdock Posted February 18, 2013 Posted February 18, 2013 As Nyx wishes. Is last low enough? Quote
CMP Posted February 18, 2013 Posted February 18, 2013 Zepher, you forgot to remove Hoke's Enraged effect when he got remedied. Atramor grumbles and tries to heal himself again, from the back row. "Forget it...Haldor, can ya' seal the Warrior instead? Quote
UsernameMDM Posted February 18, 2013 Posted February 18, 2013 (changed action) Ruby, Warrior, Back row. Quote
CMP Posted February 18, 2013 Posted February 18, 2013 "Phil, can ya' knock the furry bastard's teeth out? From the back row, maybe...?" Quote
Pandora Posted February 18, 2013 Posted February 18, 2013 As Nyx wishes. Is last low enough? "Uhm, yeah. Thanks. Can't promise anything, mind." Quote
Flipz Posted February 18, 2013 Posted February 18, 2013 "Arthur, would you not do more damage with your Diamond focused through your sword than with your staff alone?" "I was thinking it would be a good idea to gain additional Ether through my attack if I can, while we are protected, rather than draining our already-limited supply of Tonics and Ether Cores later on. You make a good point, though...I'll go ahead and cast a Light spell through Sir Roderick's Sword at Expert A instead, or against Expert B if A is already dead, and if I attack Zee, I'll use my Garnet, still channeled through Sir Roderick's Sword. Although...Sir Cronk, since my Magnetic Mojo will be of little use this Round, since your Angel will absorb the Free Hits anyway, may I go at the top of the Order to maximize my odds of earning Gold?" Quote
CorneliusMurdock Posted February 18, 2013 Posted February 18, 2013 Odds are that Zee will survive round, and soulless along with Zee. So order for Arthur shouldn't matter. Cronk does have to say, though, that Cronk's strategy does not find gaining gold to be of high importance anyway. Quote
Flipz Posted February 18, 2013 Posted February 18, 2013 (edited) Odds are that Zee will survive round, and soulless along with Zee. So order for Arthur shouldn't matter. Cronk does have to say, though, that Cronk's strategy does not find gaining gold to be of high importance anyway. "Yes, but if we focus fire on Zee and the Experts, the Stunned effect will be used up anyway. Better to gain a bit of extra Gold than to waste my efforts completely." Edited February 18, 2013 by Flipz Quote
Masked Builder Posted February 18, 2013 Posted February 18, 2013 Alexis attacks Expert B if he isn't taken out, otherwise she attacks Zee, then Zee on her second turn. Quote
Waterbrick Down Posted February 19, 2013 Posted February 19, 2013 Skrall loops one hand around Phil's collar holding him back as the emperor swings at Vonnetate, while he fires off a bolt at the Warrior from the back row. "Haldor try healin' up Dyric and myself before trying to seal the warrior." Battle Order: Phil Atramor Haldor Skrall Dyric Hoke Quote
The Legonater Posted February 19, 2013 Posted February 19, 2013 I continue my attack on the warrior from the back Quote
Scorpiox Posted February 19, 2013 Posted February 19, 2013 Haldor nodded to his friends' suggestions, and moved in to execute his actions. The nord healed both Skrall and Dyric, whilst also trying to seal Pongcanis Warrior A. Quote
Zepher Posted February 19, 2013 Author Posted February 19, 2013 (edited) Fish Market Battle Round Six >Phil v. Vonnetate - Miss (Dances with Dragons: 15-2=13 damage to Phil, [15*2*2]/2-15=15 damage Vonnetate) >Atramor heals himself - No Heal (6) Haldor heals Skrall - Heal More ([14*2]+24=Full Health) (-1 ether) Haldor heals Dyric - No Heal (5) Haldor uses Scroll of Sealing on Warrior - Success (3) (-1 ether) >Skrall v. Warrior - Shield ([40*3]-4=116 damage) >Dyric v. Warrior - Hit Shield (No Assassintion, 4) (72 gold) >Dyric v. Warrior - Shield Special Damage (Assassination) (72 gold) >Hoke v. Warrior - Special Damage (Fragile) Burned - Vonnetate (-3) Skrall and Dyric fill the Warrior with arrows, and he grunts and falls. Hoke charges forward bravely, but Vonnetate takes his old friend and wraps him in a hug, pinning his arms to his sides. The huge Pongcanis squeezes and the heroes can hear Hoke's armor crunch, though it doesn't give way. Hoke drops his weapons, and then the Pongcanis drops him. The Fish Market Enemies Vonnetate Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *Burned (2 Rounds)* Health: 629/650 SP: 15 Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied. Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied. Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate. Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew The Fish-Market Party Skrall 80 year old Male Ogre Hunter Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* Power: 36 (40 vs. Beasts) Defense: 5 Health: 37/37 Gold: 70 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard") Inventory: Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Hastened* *Enraged* Power: 40 Defense: 5 Health: 31/41 Ether: 18/30 Gold: 76 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine Phil (Victor) Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Enraged* Power: 36 Health: 12/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Meads (x2), Dragon Scale Dyric Rone Level 18 1/2 Assassin *Hastened* *Lucky* Power: 29 Health: 15/29 Defense: 2 Gold: 2794 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone Atramor Gibbin Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded* Power: 35 Health: 11/44 Defense: 2 Ether: 13/25 Gold: 99 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core Hoke Ablesword Level 20 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Encouraged* *Enraged* Power: 35 Defense: 12 Health: 36/38 Ether: 13/20 Gold: 125 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core Gnash Level 15 City Watch Guard *KO'd* Power: 23 Health: 0/29 Defense: 3 Gold: 17 Equipment: City Watch Halberd (WP: 6), Tricorne (SP: 3) Inventory: City Watch Helmet (SP: 1) McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. "Sir Hoke!" McColt dodges forward nimbly and in a jerky quick motion drags Hoke out from under Vonnetate. He then turns to Skrall. "I know it isn't strictly doing it by the books, but let's just all f*cking kill that sack of bones, now." Paladin Shrine Battle Round Seven Hans v. Expert A - Special Damage Special Damage (Stunned) Cronk v. Expert A - Special Damage Meditate (+ 1 ether) Thothwick v. Expert B - Hide Alexis v. Expert B - Critical Hit Critical Hit ([14*2]+27=55) Alexis v. Expert B - Shield Hit (+200 Gold) Arthur v. Expert A - Hit Damage Miss Hit (32*2=64) Poletad heals Cronk - Heal (+17 health) (-1 ether) >Nyx v. Expert B - Damage Special Damage (Stunned) Free Hits: Zee v. Hans - Angel Master A v. Cronk - Angel Master B v. Thothwick - Angel Apprentice A v. Alexis - Stunned Apprentice B v. Alexis - Stunned Zee - Undying Love (-1 ether) Behind the angel, the party does a decent job of patching itself up, though none of their hits are able to land in any substantial way. The Paladin Shrine Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 10/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Master of the Court of Demons A Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 6/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills* Health: 0/464 Ether: 5/7 Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* *Jinxed* Health: 92/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 85/305 Ether: 5/5 Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Drops: 12 Gold, Potion Apprentice to the Court of Demons A Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 SOULLESS Health: 0/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold The Paladin Shrine Party Cronk Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 40 Defense: 14 Health: 37/46 Ether: 23/29 Gold: 78 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core Thothwick Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 27/36 Gold: 285 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom Sir Earl Poletad Level 17 1/2 Frog Paladin Power: 17 Health: 17/17 Ether: 15/17 Alexis Fenral Level 27 Assassin *Hastened* *Lucky* *Damage Undead* Power: 36 Health: 42/45 Gold: 1836 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion Hans Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 27 Health: 29/29 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 21/30 Defense: 3 Gold: 1336 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything Nyx Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky* Power: 39 Defense: 3 Health: 33/33 Ether: 34/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP) Edited February 20, 2013 by Zepher Quote
CMP Posted February 19, 2013 Posted February 19, 2013 Hoke is immune to Fragile, he has the Lieutenant's Helmet. Skrall should have the option to Favor Beasts now, and he should be Encouraged, and Haldor Hastened. And just to make sure, Enraged takes place after a hero's targeted Vonnetate, right? So their attack could still potentially be from the back? Atramor curses, continuing trying to heal himself, in the back row. "Haldor, ya' have four tries to get rid of Vonnetate's armor, use them." Quote
Professor Flitwick Posted February 19, 2013 Posted February 19, 2013 Frustrated to see both Masters still standing, Thothwick repeats his attack, preparing to switch to Zee, Queen of the Undead, should his intended target fall before he can hit it. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.