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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

OoC: Arthur's health is fixed in this post! The two parties seem to be getting opposite rolls as far as luck goes.

Fish Market Battle Round Five

>Skrall uses a potion

Atramor heals himself - Failure (6)

>Hoke uses a potion

Phil v. Warrior - Shield ([21/2]-4=7) (All Burned)

>Dyric v. Warrior - Damage Damage ([32/2]-2=14)

>Dyric v. Warrior - Hit Damage (29-4=25)

Haldor uses Scroll of Sleep on Vonnetate - Failure (5) (-1 ether)

Haldor uses Scroll of Sleep - Failure (6) (-1 ether)

McColt hastens Haldor - Success (1)

Free Hits

Vonnetate v. Skrall - ([46/2]-5=18)

Burned - Vonnetate (-3), Warrior (-3)

Haldor's bad luck continues as he has trouble mastering the scrolls Arthur has loaned him. Vonnetate leaves a huge gash down Skrall's chest. Phil's hammer glows with the flame of dragons and he sears all the enemies.

The Fish Market Enemies

DSCN0066.jpg

Vonnetate

Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *Burned (3 Rounds)*

Health: 650/650

SP: 15

Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied.

Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied.

Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate.

Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew

PongWarrior.jpg

Pongacanis Warrior A

Level 32 Bestial Humanoid *Cursed* *Burned*

Health: 321/424

SP: 4

Special:
Defensive Strike
– The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round.

Drops: Pongcanis Flail (WP: 6)

The Fish-Market Party

skrall_avatar.jpg

Skrall

80 year old Male Ogre Hunter

Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard*

Power
: 36 (40 vs. Beasts)

Defense
: 5

Health
: 18/37

Gold
: 70

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard")

Inventory
: Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy

copy_of_pict0550.jpg

Haldor Skovgaard

Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Enraged*

Power
: 40

Defense
: 5

Health
: 31/41

Ether
: 20/30

Gold
: 76

Equipment
: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory:
Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine

DSCN0044_zps5edb399a.jpg

Phil (Victor)

Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite*

Power
: 36

Health
: 25/39

Defense
: 2

Gold
: 50

Equipment
: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects)

Inventory
: Meads (x2), Dragon Scale

rone2.jpg

Dyric Rone

Level 18 1/2 Assassin *Hastened* *Lucky*

Power
: 29

Health
: 15/29

Defense
: 2

Gold
: 2650

Equipment
: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2)

Inventory
: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone

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Atramor Gibbin

Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded*

Power
: 35

Health
: 11/44

Defense:
2

Ether
: 13/25

Gold
: 99

Equipment
: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core

hoke_ableword_1b.jpg

Hoke Ablesword

Level 20 2/3 Mystic Knight *Counterstriking* *Enraged* *Encouraged*

Power
: 35

Defense
: 12

Health
: 36/38

Ether
: 13/20

Gold
: 125

Equipment
: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory
: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core

Gnash.jpg

Gnash

Level 15 City Watch Guard *KO'd*

Power
: 23

Health
: 0/29

Defense
: 3

Gold
: 17

Equipment
: City Watch Halberd (WP: 6), Tricorne (SP: 3)

Inventory
: City Watch Helmet (SP: 1)

McColt.jpg

McColt
(Controlled by PL)

Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.

Paladin Shrine Battle Round Six

>Cronk heals self - Shield

>Thothwick v. Apprentice B - Hide

Hans v. Expert B - Shield (Health Halved) (Orderly)

>Nyx v. Master B - Special Damage Shield (([14*3]+24)+([(14*3)+24]*2)=396 KO) (No Edgar [3])

>Arthur v. Expert A - Critical Hit Special Damage ([12*2]+20=44) (Jinxed)

>Alexis v. Zee - Shield (+200 Gold)

>Alexis v. Expert A - Hit Hi - (41)

>Poletad heals Cronk - Ribbit (+4 ether all)

Free Hits:

Master A v. Cronk: ([32/2]-17=0) (28/2=14 KO)

Apprentice A v. Thothwick - Stunned

Zee - Undying Love (-1 ether)

Cronks angel returns once again. Nyx incinerates the master she has been facing, and Cronk bashes in the head of the other one, who foolishly charges him. Zee stands proudly, but seems herself to be flagging in strength a little.

The Paladin Shrine Enemies

Zee.jpg

Zee, Queen of the Undead

Level 40 Ice *Immune Instant Kills*

Health: 520/520

Ether: 11/16

Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether.

Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party.

Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round.

Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether.

Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS.

Drops: Phoenix Incense, Zee’s Standard, Opal

DSCN2021_zps3552c66e.jpg

Master of the Court of Demons A

Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills*

Health: 0/464

Ether: 6/7

Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether.

Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.


Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Note: Specials alternate. If ether is depleted, special damage will count as normal damage.

Drops: Health Core

DSCN2021_zps3552c66e.jpg

Master of the Court of Demons B

Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills*

Health: 0/464

Ether: 5/7

Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether.

Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.


Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Note: Specials alternate. If ether is depleted, special damage will count as normal damage.

Drops: Health Core

DSCN2020_zpsbe09aab9.jpg

Expert of the Court of Demons A

Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned* *Jinxed*

Health: 156/305

Ether: 5/5

Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.

Note: Specials alternate. If ether is depleted, nothing happens.

Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Drops: 12 Gold, Potion

DSCN2020_zpsbe09aab9.jpg

Expert of the Court of Demons B

Level 26 Dark Humanoid *Immune to Instant Kill* *Stunned*

Health: 139/305

Ether: 5/5

Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.

Note: Specials alternate. If ether is depleted, nothing happens.

Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Drops: 12 Gold, Potion

DSCN2018_zps54124b0a.jpg

Apprentice to the Court of Demons A

Level 22 SOULLESS

Health: 0/156

Ether: 3/3

Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP.

Drops: 4 Gold

DSCN2018_zps54124b0a.jpg

Apprentice to the Court of Demons B

Level 22 SOULLESS

Health: 0/156

Ether: 3/3

Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP.

Drops: 4 Gold

The Paladin Shrine Party

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Cronk

Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile*

Power
: 40

Defense
: 14

Health
: 20/46

Ether
: 22/29

Gold
: 78

Equipment
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory
: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core

ava-thothwick2.jpg

Thothwick

Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed*

Power
: 33 (29 Ranged)

Defence
: 10

Health
: 27/36

Gold
: 285

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity)

Inventory
: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom

DSCN0144_zpsc61596a8.jpg

Sir Earl Poletad

Level 17 1/2 Frog Paladin

Power
: 17

Health
: 17/17

Ether
: 16/17

alexisassassin.png

Alexis Fenral

Level 27 Assassin *Hastened* *Lucky* *Damage Undead*

Power
: 36

Health
: 42/45

Gold
: 1836

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead)

Inventory
: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion

DSCN0090_zps08254c59.jpg

Hans

Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage*

Power
: 27

Health
: 29/29

Defense
: 6

Gold
: 56

Equipment
: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory
:

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 20 Sorcerer, *Immune to Sealed* *Lucky*

Power
: 32

Health
: 30/30

Ether
: 21/30

Defense
: 3

Gold
: 1336

Equipment
: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Inventory
: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4)

Gems
: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind)

Tools
: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables
: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything

5909627714_af21b5c29f_t.jpg

Nyx

Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky*

Power
: 39

Defense
: 3

Health
: 33/33

Ether
: 34/34

Gold
: 78

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)
Posted (edited)

Okay, focus on Experts since angel is here. Make actions conditional so that friends attack Zee if Experts are taken out. Non-lucky friends would do well to attack Jinxed opponent while those already lucky could take other foe.

Cronk will bash Expert A from front row. This will give Angel chance of staying around so friends can focus on those with souls.

Hans will bash Expert A from front row.

Poletad, please heal Cronk.

Order:

Hans

Cronk

Thothwick

Alexis

Alexis

Arthur

Poletad

Nyx

Edited by CorneliusMurdock
Posted

The magic flows around her, through her, she feels it, and it takes with it some of her sadness, like a release. In a fluid motion the magic moves her body in an arc, as it pushes out through her book. Her whole body and mind are the weapon, she is the weapon, as she connects with her enemy and he flies, with the force of the blow and the force of her magic, far across the shrine to land in a crumpled heap. She stands still, listening to the roaring in her ears, which suddenly stops, and as it does so she realises the ferocious sound is actually coming from deep within her, primal in nature. She feels much better, breathing, letting her body relax and enjoying the reconnection gained from the two good strikes. She turns and walks silently back to her original position, avoiding her comrades' gaze, but enjoying the refound warmth inside.

"Cronk, I'll take Expert B as you suggest" her voice remains low and hoarse "but if there's a possibility we might strike at Zee this round, let me fight lower in the order. Arthur, would you not do more damage with your Diamond focused through your sword than with your staff alone?"

Nyx grips her Diamond once more, planning her magical attack on Expert B, or Expert A if he's still standing, but making sure to have her Ruby handy should she be able to inflict damage on Zee.

Posted

Zepher, you forgot to remove Hoke's Enraged effect when he got remedied.

Atramor grumbles and tries to heal himself again, from the back row.

"Forget it...Haldor, can ya' seal the Warrior instead?

Posted

"Arthur, would you not do more damage with your Diamond focused through your sword than with your staff alone?"

"I was thinking it would be a good idea to gain additional Ether through my attack if I can, while we are protected, rather than draining our already-limited supply of Tonics and Ether Cores later on. You make a good point, though...I'll go ahead and cast a Light spell through Sir Roderick's Sword at Expert A instead, or against Expert B if A is already dead, and if I attack Zee, I'll use my Garnet, still channeled through Sir Roderick's Sword. Although...Sir Cronk, since my Magnetic Mojo will be of little use this Round, since your Angel will absorb the Free Hits anyway, may I go at the top of the Order to maximize my odds of earning Gold?"

Posted (edited)

Odds are that Zee will survive round, and soulless along with Zee. So order for Arthur shouldn't matter. Cronk does have to say, though, that Cronk's strategy does not find gaining gold to be of high importance anyway.

"Yes, but if we focus fire on Zee and the Experts, the Stunned effect will be used up anyway. Better to gain a bit of extra Gold than to waste my efforts completely."

Edited by Flipz
Posted

Skrall loops one hand around Phil's collar holding him back as the emperor swings at Vonnetate, while he fires off a bolt at the Warrior from the back row. "Haldor try healin' up Dyric and myself before trying to seal the warrior."

Battle Order:

Phil

Atramor

Haldor

Skrall

Dyric

Hoke

Posted

Haldor nodded to his friends' suggestions, and moved in to execute his actions. The nord healed both Skrall and Dyric, whilst also trying to seal Pongcanis Warrior A.

Posted (edited)

Fish Market Battle Round Six

>Phil v. Vonnetate - Miss (Dances with Dragons: 15-2=13 damage to Phil, [15*2*2]/2-15=15 damage Vonnetate)

>Atramor heals himself - No Heal (6)

Haldor heals Skrall - Heal More ([14*2]+24=Full Health) (-1 ether)

Haldor heals Dyric - No Heal (5)

Haldor uses Scroll of Sealing on Warrior - Success (3) (-1 ether)

>Skrall v. Warrior - Shield ([40*3]-4=116 damage)

>Dyric v. Warrior - Hit Shield (No Assassintion, 4) (72 gold)

>Dyric v. Warrior - Shield Special Damage (Assassination) (72 gold)

>Hoke v. Warrior - Special Damage (Fragile)

Burned - Vonnetate (-3)

Skrall and Dyric fill the Warrior with arrows, and he grunts and falls. Hoke charges forward bravely, but Vonnetate takes his old friend and wraps him in a hug, pinning his arms to his sides. The huge Pongcanis squeezes and the heroes can hear Hoke's armor crunch, though it doesn't give way. Hoke drops his weapons, and then the Pongcanis drops him.

The Fish Market Enemies

DSCN0066.jpg

Vonnetate

Level 46 Bestial Humanoid *Immune to Fragile, Blinded, and Weakened* *Immune to Instant Kills* *Burned (2 Rounds)*

Health: 629/650

SP: 15

Special: Backbreaker – Vonnetate breaks the hero’s back. The hero is fragile until the end of the quest. Cannot be remedied.

Passive Special I: Warrior’s Roar – All heroes targeting Vonnetate become enraged for the remainder of the battle unless remedied.

Passive Special II: Warrior's Fortitude. All negative effects last only 3 rounds on Vonnetate.

Drops: 340 Gold, Chains of the Pongcanis Chief, 2 Pongcanis Brew

The Fish-Market Party

skrall_avatar.jpg

Skrall

80 year old Male Ogre Hunter

Level 23 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard*

Power
: 36 (40 vs. Beasts)

Defense
: 5

Health
: 37/37

Gold
: 70

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard")

Inventory
: Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy

copy_of_pict0550.jpg

Haldor Skovgaard

Level 24 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Lucky* *Hastened* *Enraged*

Power
: 40

Defense
: 5

Health
: 31/41

Ether
: 18/30

Gold
: 76

Equipment
: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory:
Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine

DSCN0044_zps5edb399a.jpg

Phil (Victor)

Level 21 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Enraged*

Power
: 36

Health
: 12/39

Defense
: 2

Gold
: 50

Equipment
: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects)

Inventory
: Meads (x2), Dragon Scale

rone2.jpg

Dyric Rone

Level 18 1/2 Assassin *Hastened* *Lucky*

Power
: 29

Health
: 15/29

Defense
: 2

Gold
: 2794

Equipment
: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2)

Inventory
: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 3 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone

7763856174_8a7636e4b7_t_d.jpg

Atramor Gibbin

Level 23 1/3 *Deals Badly Poisoned* *Immune to Blinded*

Power
: 35

Health
: 11/44

Defense:
2

Ether
: 13/25

Gold
: 99

Equipment
: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core

hoke_ableword_1b.jpg

Hoke Ablesword

Level 20 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Encouraged* *Enraged*

Power
: 35

Defense
: 12

Health
: 36/38

Ether
: 13/20

Gold
: 125

Equipment
: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory
: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core

Gnash.jpg

Gnash

Level 15 City Watch Guard *KO'd*

Power
: 23

Health
: 0/29

Defense
: 3

Gold
: 17

Equipment
: City Watch Halberd (WP: 6), Tricorne (SP: 3)

Inventory
: City Watch Helmet (SP: 1)

McColt.jpg

McColt
(Controlled by PL)

Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.

McColt.jpg

"Sir Hoke!" McColt dodges forward nimbly and in a jerky quick motion drags Hoke out from under Vonnetate. He then turns to Skrall. "I know it isn't strictly doing it by the books, but let's just all f*cking kill that sack of bones, now."

Paladin Shrine Battle Round Seven

Hans v. Expert A - Special Damage Special Damage (Stunned)

Cronk v. Expert A - Special Damage Meditate (+ 1 ether)

Thothwick v. Expert B - Hide

Alexis v. Expert B - Critical Hit Critical Hit ([14*2]+27=55)

Alexis v. Expert B - Shield Hit (+200 Gold)

Arthur v. Expert A - Hit Damage Miss Hit (32*2=64)

Poletad heals Cronk - Heal (+17 health) (-1 ether)

>Nyx v. Expert B - Damage Special Damage (Stunned)

Free Hits:

Zee v. Hans - Angel

Master A v. Cronk - Angel

Master B v. Thothwick - Angel

Apprentice A v. Alexis - Stunned

Apprentice B v. Alexis - Stunned

Zee - Undying Love (-1 ether)

Behind the angel, the party does a decent job of patching itself up, though none of their hits are able to land in any substantial way.

The Paladin Shrine Enemies

Zee.jpg

Zee, Queen of the Undead

Level 40 Ice *Immune Instant Kills*

Health: 520/520

Ether: 10/16

Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether.

Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party.

Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round.

Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether.

Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS.

Drops: Phoenix Incense, Zee’s Standard, Opal

DSCN2021_zps3552c66e.jpg

Master of the Court of Demons A

Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills*

Health: 0/464

Ether: 6/7

Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether.

Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.


Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Note: Specials alternate. If ether is depleted, special damage will count as normal damage.

Drops: Health Core

DSCN2021_zps3552c66e.jpg

Master of the Court of Demons B

Level 32 SOULLESS *Immune to Blind, Stunned, Sealed, Bound, and Instant Kills*

Health: 0/464

Ether: 5/7

Special I: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether.

Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.


Special III: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Note: Specials alternate. If ether is depleted, special damage will count as normal damage.

Drops: Health Core

DSCN2020_zpsbe09aab9.jpg

Expert of the Court of Demons A

Level 26 Dark Humanoid *Immune to Instant Kill* *Jinxed*

Health: 92/305

Ether: 5/5

Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.

Note: Specials alternate. If ether is depleted, nothing happens.

Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Drops: 12 Gold, Potion

DSCN2020_zpsbe09aab9.jpg

Expert of the Court of Demons B

Level 26 Dark Humanoid *Immune to Instant Kill*

Health: 85/305

Ether: 5/5

Special I: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.

Note: Specials alternate. If ether is depleted, nothing happens.

Special II: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Drops: 12 Gold, Potion

DSCN2018_zps54124b0a.jpg

Apprentice to the Court of Demons A

Level 22 SOULLESS

Health: 0/156

Ether: 3/3

Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP.

Drops: 4 Gold

DSCN2018_zps54124b0a.jpg

Apprentice to the Court of Demons B

Level 22 SOULLESS

Health: 0/156

Ether: 3/3

Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether.

Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP.

Drops: 4 Gold

The Paladin Shrine Party

6882536309_34131623d7_t.jpg

Cronk

Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile*

Power
: 40

Defense
: 14

Health
: 37/46

Ether
: 23/29

Gold
: 78

Equipment
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory
: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core

ava-thothwick2.jpg

Thothwick

Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed*

Power
: 33 (29 Ranged)

Defence
: 10

Health
: 27/36

Gold
: 285

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity)

Inventory
: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom

DSCN0144_zpsc61596a8.jpg

Sir Earl Poletad

Level 17 1/2 Frog Paladin

Power
: 17

Health
: 17/17

Ether
: 15/17

alexisassassin.png

Alexis Fenral

Level 27 Assassin *Hastened* *Lucky* *Damage Undead*

Power
: 36

Health
: 42/45

Gold
: 1836

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead)

Inventory
: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, 2 Nostrums, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, Health Core, Potion

DSCN0090_zps08254c59.jpg

Hans

Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage*

Power
: 27

Health
: 29/29

Defense
: 6

Gold
: 56

Equipment
: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory
:

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 20 Sorcerer, *Immune to Sealed* *Lucky*

Power
: 32

Health
: 30/30

Ether
: 21/30

Defense
: 3

Gold
: 1336

Equipment
: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Inventory
: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4)

Gems
: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind)

Tools
: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables
: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything

5909627714_af21b5c29f_t.jpg

Nyx

Level 24 Battle Mage *Secondary Party Leader* *Natural Respite* *Encouraged* *Lucky*

Power
: 39

Defense
: 3

Health
: 33/33

Ether
: 34/34

Gold
: 78

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP)
Edited by Zepher
Posted

Hoke is immune to Fragile, he has the Lieutenant's Helmet. Skrall should have the option to Favor Beasts now, and he should be Encouraged, and Haldor Hastened. And just to make sure, Enraged takes place after a hero's targeted Vonnetate, right? So their attack could still potentially be from the back?

Atramor curses, continuing trying to heal himself, in the back row.

"Haldor, ya' have four tries to get rid of Vonnetate's armor, use them."

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