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Posted

"As you wish my friends."

Hoke removes the Counterstrike gloves and dons the Chains. He steps up to the front row, ready to attack the floor with the Twin Broadswords.

Twin Broadswords, Floor, Front Row.

(Somebody heal me!)

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Posted

"Hmm....I've got another idea, mates. We use Arthur's first idea - that is, he Jinxes one of us with his Healing Staff while another, Lucky ally does the same, except instead of Cronk, we use Haldor. His Blood Rituals will keep all of us in perfect health while draining the life out of the floor at the same time."

"Someone will need to hand their Healing Staff over to Haldor--Lady Nyx, would you mind? I need mine to safely Jinx Gnash without harming him." Arthur uses his Healing Staff on the party member in the most danger of being KO'd, but on every third Round, Arthur uses his Healing Staff on Gnash instead, until Gnash is Jinxed. If Gnash is Jinxed, he uses his Healing Staff on Gnash, otherwise he returns to his previous strategy.

I may not be online for the rest of the week. Try not to finish the Quest without me! Anyone can control Arthur's battle actions, within reason.

Posted

"This is pure insanity. We just need to get on with hitting this thing, which we're going to have to do anyway, no matter what strategy we use. I'm not giving up a turn of causing damage to the floor by giving my healing staff out to someone who doesn't even need it. And Hoke, don't waste a turn changing your equipment. Similarly, Alexis, if you make Hoke lucky and he gets a Spellspin, he'll be knocked out. Cronk, I know this is wearisome, but you need to step up and lead right now. We're looking to you, and if you don't make a damn decision then we're just going to be arguing over a bloody floor until next Grogmas!"

Posted

"This is pure insanity. We just need to get on with hitting this thing, which we're going to have to do anyway, no matter what strategy we use. I'm not giving up a turn of causing damage to the floor by giving my healing staff out to someone who doesn't even need it. And Hoke, don't waste a turn changing your equipment. Similarly, Alexis, if you make Hoke lucky and he gets a Spellspin, he'll be knocked out. Cronk, I know this is wearisome, but you need to step up and lead right now. We're looking to you, and if you don't make a damn decision then we're just going to be arguing over a bloody floor until next Grogmas!"

"Fine, then, Hoke, hand YOUR healing Staff to Haldor."

"Lady Nyx, Atramor's plan is sound. It worked for us against a god, I think it should be good enough to use against a floor." :smug:

Posted

"This is pure insanity. We just need to get on with hitting this thing, which we're going to have to do anyway, no matter what strategy we use. I'm not giving up a turn of causing damage to the floor by giving my healing staff out to someone who doesn't even need it. And Hoke, don't waste a turn changing your equipment. Similarly, Alexis, if you make Hoke lucky and he gets a Spellspin, he'll be knocked out. Cronk, I know this is wearisome, but you need to step up and lead right now. We're looking to you, and if you don't make a damn decision then we're just going to be arguing over a bloody floor until next Grogmas!"

Fine, then don't make Hoke lucky. But Cronk thought Cronk did make decision about Chains.

Cronk already said plan but apparently that was not good enough. Cronk is also tired of talking. Arthur stop talking. Get bashing or leave.

Posted

Round One Floor Battle

Hans v. The Floor - Critical Hit (([10*2]+17)-30=7) (Counterstrike: 25-6=19)

Hoke switches to Chains of Pongcanis Champion

>Atramor uses Pongcanis Brew on Hoke

>Alexis uses Nostrum on Hoke

McColt encourages Nyx - Failure (5)

Nyx v. The Floor - Special Damage

Skrall does nothing

Dyric does nothing

Phil v. The Floor - Special Damage

Thothwick v. The Floor - Hide

Alexis does nothing

Arthur v. Hans - Failure (5)

Poletad heals Hans - Failure (6)

Cronk - Heal Less (+28 health) (-1 ether)

Haldor attempts to cast lucky - Not Enough Ether

DRAINAGE - -2 ether, -2 health all (excluding Thothwick)

Blessed - +2 health (Nyx)

The heroes try to fight the floor, but it is old and hard.

The Floor

Heroica Hall Basement Floor

Level 25 Floor (No Elemental Strength/Weakness) *Counterstriking* *Immune to Negative Effects & Instant Kill*

Health: 293/300

SP: 30

Special Damage:
Floor
– This is a floor. Nothing happens.

Passive Special:
DRAINAGE ELI
- Drains 2 ether per round. Drains 2 health per round.

Note: Heroica Hall Floor does not get free hits. Bombs do x1.5 damage to floor.

The Party

6882536309_34131623d7_t.jpg

Cronk

Level 28 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile*

Power
: 40

Defense
: 14

Health
: 44/46

Ether
: 20/29

Gold
: 94

Equipment
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory
: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense

alexisassassin.png

Alexis Fenral

Level 27 Assassin *Hastened* *Lucky* *Damage Undead*

Power
: 36

Health
: 43/45

Gold
: 2236

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead)

Inventory
: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, 2 Meads, Nostrum, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion

copy_of_pict0550.jpg

Haldor Skovgaard

Level 24 1/3 Shaman *Immune to Weakened and Fragile* *Natural Respite*

Power
: 40

Defense
: 5

Health
: 39/41

Ether
: 0/30

Gold
: 146

Equipment
: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory:
Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Pongcanis Brew (Encouraged, Inspired, Enraged)

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Nyx

Level 24 Battle Mage *Natural Respite* *Blessed*

Power
: 39

Defense
: 3

Health
: 33/33

Ether
: 32/34

Gold
: 78

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels)

skrall_avatar.jpg

Skrall

80 year old Male Ogre Hunter

Level 24 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard*

Power
: 37 (41 vs. Beasts)

Defense
: 5

Health
: 36/38

Gold
: 140

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard")

Inventory
: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust, Nostrum, Remedy

7763856174_8a7636e4b7_t_d.jpg

Atramor Gibbin

Level 23 2/3 *Deals Badly Poisoned* *Immune to Blind*

Power
: 35

Health
: 42/44

Defense:
2

Ether
: 9/25

Gold
: 169

Equipment
: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6)

DSCN0044_zps5edb399a.jpg

Phil (Victor)

Level 21 1/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite*

Power
: 36

Health
: 37/39

Defense
: 2

Gold
: 50

Equipment
: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects)

Inventory
: Meads (x2), Dragon Scale

ava-thothwick2.jpg

Thothwick

Level 21 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed*

Power
: 33 (29 Ranged)

Defence
: 10

Health
: 36/36

Gold
: 301

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity)

Inventory
: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Health Core

hoke_ableword_1b.jpg

Hoke Ablesword

Level 21 Mystic Knight *Counterstriking* *Immune to Fragile* *Encouraged* *Inspired* *Enraged* *Lucky*

Power
: 36

Defense
: 12

Health
: 76/78

Ether
: 10/21

Gold
: 195

Equipment
: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory
: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Pongcanis Brew (Encouraged, Inspired, Enraged)

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 20 Sorcerer, *Immune to Sealed*

Power
: 32

Health
: 28/30

Ether
: 23/30

Defense
: 3

Gold
: 1336

Equipment
: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Inventory
: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4)

Gems
: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind)

Tools
: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables
: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything

rone2.jpg

Dyric Rone

Level 19 Assassin *Immune to Blinded*

Power
: 30

Health
: 28/30

Defense
: 2

Gold
: 2864

Equipment
: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2)

Inventory
: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Grand Tonic, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone

DSCN0144_zpsc61596a8.jpg

Sir Earl Poletad

Level 17 1/2 Frog Paladin

Power
: 17

Health
: 15/17

Ether
: 17/17

DSCN0090_zps08254c59.jpg

Hans

Level 17 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage*

Power
: 27

Health
: 27/29

Defense
: 6

Gold
: 56

Equipment
: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory
:

Gnash.jpg

Gnash

Level 15 1/2 City Watch Guard

Power
: 23

Health
: 27/29

Defense
: 3

Gold
: 17

Equipment
: City Watch Halberd (WP: 6), Tricorne (SP: 3)

Inventory
: City Watch Helmet (SP: 1)

McColt.jpg

McColt
(Controlled by PL)

Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.
Posted

Skrall grabbed his tricorne from Gnash, and made ready to fire upon the floor from the back row, "I'm really thinkin' those who can't do much damage and can get out of here, should consider fleein' till we're done here, meanin' Dyric, Thothwick, even yerself Atramor and Arthur, no need in you all losin' health and ether if ya can help it.

Posted

"What, and lose out on the experience? I can still heal, mate."

With that, Atramor did indeed heal Hoke, from the back row.

Posted

Cronk is also tired of talking. Arthur stop talking. Get bashing or leave.

Arthur rolls his eyes. :hmpf:Morons, he thinks to himself. Arthur repeats.

Posted

"Bloody typical, this is. Since I haven't much of a hope in hell to be healing anyone right now, and certain people can't be arsed to hand over their equipment to those who could use it, I'd best just whack the damn thing."

Haldor attacks the floor from the back row.

Posted

"Lady Nyx, Atramor's plan is sound. It worked for us against a god, I think it should be good enough to use against a floor." :smug:

And was that god also draining health and ether every round, necessitating the need to finish this battle quickly rather than drawing it out waiting for various specials to kick in?

Nyx wonders to herself how many times she'd have to beat the smug-faced Arthur with her healing staff until either it broke or he did.

"Bloody typical, this is. Since I haven't much of a hope in hell to be healing anyone right now, and certain people can't be arsed to hand over their equipment to those who could use it, I'd best just whack the damn thing."

"Mind your tongue! It isn't a case of being arsed, the point is more that I am one of the best damage dealers here and my time is far better spent attacking the floor than satisfying the whimsy of a fool."

Nyx repeats her action.

Posted (edited)

Nodding to Skrall, Thothwick flees exits (OoC: Fleeing from a wooden floor just isn't done! :grin: ) .

"So much squabbling. Wren must be adoring the chaos we're creating amongst ourselves."

Edited by Professor Flitwick
Posted (edited)

"Mind your tongue! It isn't a case of being arsed, the point is more that I am one of the best damage dealers here and my time is far better spent attacking the floor than satisfying the whimsy of a fool."

"I know, I know, calling me a fool makes it all seem better, eh? Take note that I never mentioned your name there, miss, but you're welcome to fill in the gaps if that's what you want. You might have noticed that I have neither a tonic nor a whacking staff on my person right now, and so expecting any healing or fancy effects cast is pretty much wishful thinking. I hazard a guess that you also could have seen that I'm the one holding all of the scrolls right now, but lack any ether to utilise them. What do you think, should I use up my chance to hit by passing them on to someone else? Maybe one of you people could take the time to pass me a tonic or such thing, maybe even one of those staves? Or would that be risking your valuable turn, that is worth so much more than any of ours?"

Haldor added with a sigh:

"Oh, and please just don't evade my words by insulting me again, it isn't going to help anyone."

Edited by Scorpiox
Posted (edited)

And was that god also draining health and ether every round, necessitating the need to finish this battle quickly rather than drawing it out waiting for various specials to kick in?

"Yes, because seven damage per round is so much quicker." :sarcasm:

"And for your information, the battle did force us to fight as fast as we could--Tensi and Sasha were Cursed--losing one more health per round than we are, and without the possibility of healing them through normal means--and if we didn't manage to beat the god without using a Remedy on both of them, we wouldn't have stood a chance."

"But go ahead and attack, I'm sure our Lucky dual-striking Mystic Knight won't mind giving up his turn to pass Haldor a useful item." :sarcasm_smug:

Edited by Flipz
Posted (edited)

Stop the bickering.

Nyx's turn is important as one of party's highest damage dealers.

Maybe if Haldor ask Dyric nicely, Dyric can use Grand Tonic on Haldor. That would make more sense right now. Phil can give Pandora a Mead this round.

Edited by CorneliusMurdock
Posted (edited)

Stop the bickering.

Agreed, this separation in the party will get us nowhere. Wren strives for chaos, and even in a battle against a floor, she manages to achieve it.

Maybe if Haldor ask Dyric nicely, Dyric can use Grand Tonic on Haldor. That would make more sense right now.

I nod and use a Grand Tonic on Haldor

Edited by The Legonater

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