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Posted

OoC: Now this is a battle. :moar: Switch out the Doubloon for the Tricorne, also Skrall should be at full health due to Natural Respite.

The darkness was pierced by the eerie glow of the temple, Skrall loaded a bolt as the chaos beasts approached, "Hello lovelies. Don't mind us, we're just takin' the scenic route to stoppin' yer master." Skrall let loose a bolt at Chaos Beast of Death from the back row.

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Posted

Phil bash Master A from back row, please. Cronk hopes Phil can curse beast on first try but stick to back. It would be a disservice to Phil to fall when friends are so close to goal.

Cronk will bash Master A from back row.

"Cronk, I have Master A already taken care of. Is the plan to overwhelm him, or would you like me to switch to B? I chose A in case of a spellspin. He is the top of the order of all enemies I can deal double damage to with my diamond gem."

Posted

"Cronk, I have Master A already taken care of. Is the plan to overwhelm him, or would you like me to switch to B? I chose A in case of a spellspin. He is the top of the order of all enemies I can deal double damage to with my diamond gem."

No, stick with A. If Phil hits beast, beast will be cursed. Cronk hopes Cronk can use situation to summon angel. This will also increase chance of Hoke Rolling shield. All part of plan.

Posted

No, stick with A. If Phil hits beast, beast will be cursed. Cronk hopes Cronk can use situation to summon angel. This will also increase chance of Hoke Rolling shield. All part of plan.

"Sir Cronk, I think you have Cursed confused with Jinxed. Cursed will simply remove 3 of its maximum Health each Round. We'll have to wait a couple of Rounds for my Scarf to kick in before we can Jinx anything."

Posted

No, stick with A. If Phil hits beast, beast will be cursed. Cronk hopes Cronk can use situation to summon angel. This will also increase chance of Hoke Rolling shield. All part of plan.

"As you say my friend."

Posted (edited)

"Haldor, don't waste your Ether like that. The Scroll of Luck is expensive, you only have enough Ether to use it once, succeed or fail. Try Sealing the Masters or casting Fragile on them instead." Seeing that one of the beasts had not yet been covered, Arthur switches targets to Chaos Beast E, still from the Back Row.

Battle Summary:

Hans (Sword of Dastan) vs. Chaos Beast of Life (Front Row)

McColt encourages Nyx

Vipera makes Hoke Lucky

>Thothwick (Banana Saber) vs. Chaos Beast D (Back Row)

>Phil (Hammer of Dastan) vs. Master Chaos Beast A (Back Row)

>Arthur (Light, Sir Roderick's Sword) vs. Chaos Beast E (Back Row)

>Haldor uses Scroll of Sealing on Master Chaos Beast A

>Haldor uses Scroll of Sealing on Master Chaos Beast B

>Haldor uses Scroll of Sealing on Master Chaos Beast A OR uses Scroll of Frailty on Master Chaos Beast A if Master Chaos Beast A already Sealed

>Haldor uses Scroll of Sealing on Master Chaos Beast B OR uses Scroll of Frailty on Master Chaos Beast B if Master Chaos Beast B Already Sealed

Nyx (Light, Book of a Thousand Creatures) vs. Chaos Beast D (Back Row)

>Cronk (Zoot's Bane) vs. Master Chaos Beast B (Back Row)

>Skrall (Hunter's Crossbow) vs. Chaos Beast of Death (Back Row)

>Atramor (Explosive Staff) vs. Chaos Beast A (Back Row)

>Hoke (Light, Twin Broadswords) vs. Master Chaos Beast A (Back Row)

>Gnash (City Watch Halberd) vs. Chaos Beast F (Back Row)

>Alexis (Cat O' Nine Tails) vs. Chaos Beast B (Back Row)

>Alexis (Cat O' Nine Tails) vs. Chaos Beast C (Back Row)

>Dyric (Briar bow) vs. Chaos Beast C (Back Row)

>Poletad heal ally with least amount of health (Back Row) or else do nothing (Back Row)

Edited by Flipz
Posted

Haldor changes his scroll action to sealing on the beast of death and fragile on the beast of life.

"Those two are immune to negative effects, could you switch to the Masters?"

Posted

"Those two are immune to negative effects, could you switch to the Masters?"

Blast the little details!

"Master Beasts A and B then, both with sealing and then fragility if possible.

Posted (edited)

Chaos Temple Battle Round One

Hans v. Chaos Beast of Life - Damage (5) (Heals all Heroes by 5 health)

McColt encourages Nyx - Failure (6)

Vipera makes Hoke Lucky - Success (2)

>Thothwick v. Chaos Beast D - Hit ([33/2]=19)

>Phil v. Master Chaos Beast A - Shield (36-5=31) (All Possibly Burned Enemies Burned) (Master A Cursed)

>Arthur v. Chaos Beast E - Shield Shield (All Stunned) (([32*6]+[40*2]+[20*2])*1.5=468)

>Haldor uses Scroll of Sealing on Master Chaos Beast A - Failure (6) (-1 ether)

>Haldor uses Scroll of Sealing on Master Chaos Beast B - Success (1) (-1 ether)

>Haldor uses Scroll of Sealing on Master Chaos Beast A - Success (3) (-1 ether)

>Haldor uses Scroll of Frailty on Master Chaos Beast B - Failure (4) (-1 ether)

Nyx v. Chaos Beast D - Critical Hit (([14*2]+24)*2=104)

>Cronk v. Master Chaos Beast B - Special Damage (2) (Stunned)

>Skrall v. Chaos Beast of Death - Shield Shield ([37*2]-10=64)

>Atramor v. Chaos Beast A - Critical Hit (36 Damage to A, 13 Damage All [3 Damage Death, 8 Damage Masters])

>Hoke v. Master Chaos Beast A - Embue Hit ([44*2]*2-5=158)

>Gnash v. Chaos Beast F - Miss

>Alexis v. Chaos Beast B - Special Damage Special Damage (2) (Stunned)

>Alexis v. Chaos Beast C - Damage Aim (1 Damage All) (162613: Chaos Beast A & E Assassinated)

>Dyric v. Chaos Beast C - Aim Aim

>Poletad does nothing

Burned - (-3 Chaos Beasts & Master Chaos Beasts)

Cursed - (-3 max. Master Beast B)

Blessed - (+3 Alexis)

Deadly Poisoned - (-10 Chaos Beasts & Master Chaos Beasts)

The Enemies

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Chaos Beast of Death

Level 20 Ancient *Immune to Negative Effects and Instant Kills*

Health: 732/800

SP: 10

Special: Chaotic Death (Determined by another roll) - (1) Damages hero for 20 damage (2) Damages all heroes for 15 damage ignoring SP and row (3) Damages all heroes for 20 damage (4) Damages all heroes for 10 damage (5) Damages self by 50 (6) damages whole party by 20

Drops: x6 Grand Zoot’s Cookies

Note: Free Hits/Damages count as Special Damage

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Chaos Beast of Life
*Immune to Negative Effects and Instant Kills*

Level 20 Ancient

Health: 1186/1200

Special: Chaotic Life (Determined by another roll) – (1) Heals self by 100 (2) Heals all Allies by 100 (3) Heals all Allies by 50 (4) Heals all Allies by 25 (5) Heals Hero by 5 (6) Heals all heroes by 5

Drops: x6 Zoot’s Cookies, x2 Phoenix Down

Note: Free Hits/Damages count as Special Damage

DSCN1894.jpg

Master Chaos Beast A
*Immune to Instant Kills* *Burned* *Cursed* *Sealed (3 rounds)* *Deadly Poisoned*

Level 40 Demon

Health: 399/597

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 25 Damage, 2 – 45 Damage, 3 – Bleeding Effect Inflicted, 4 – 100 Damage to Self, 5 – 10 Damage to each Hero (Regardless of row/SP), 6 – -1 WP to Hero’s Weapon (Permanent)

Drops: 150 Gold, Ether Core

DSCN1894.jpg

Master Chaos Beast B
*Immune to Instant Kills* *Sealed (3 rounds)* *Deadly Poisoned*

Level 40 Demon

Health: 578/600

SP: 5

Special: (Determined by a second dice roll) Chaos: 1 – 25 Damage, 2 – 45 Damage, 3 – Bleeding Effect Inflicted, 4 – 100 Damage to Self, 5 – 10 Damage to each Hero (Regardless of row/SP), 6 – -1 WP to Hero’s Weapon (Permanent)

Drops: 150 Gold, Health Core

DSCN1895.jpg

Chaos Beast B
*Stunned* *Deadly Poisoned*

Level 32 Demon

Health: 473/500

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Grand Potion

DSCN1895.jpg

Chaos Beast C
*Stunned* *Deadly Poisoned*

Level 32 Demon

Health: 473/500

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Grand Tonic

DSCN1895.jpg

Chaos Beast D
*Stunned* *Deadly Poisoned*

Level 32 Demon

Health: 280/500

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: 20 Gold

DSCN1895.jpg

Chaos Beast F
*Stunned* *Deadly Poisoned*

Level 32 Demon

Health: 473/500

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: 20 Gold

The Party

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Cronk

Level 29 Paladin *Party Leader* *Counterstriking* *Immune to Fragile*

Power
: 41

Defense
: 14

Health
: 47/47

Ether
: 21/30

Gold
: 94

Equipment
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory
: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense

alexisassassin.png

Alexis Fenral

Level 27 2/3 Assassin *Hastened* *Lucky* *Encouraged* *Blessed* *Damage Undead*

Power
: 36

Health
: 45/45

Gold
: 2236

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead)

Inventory
: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion

copy_of_pict0550.jpg

Haldor Skovgaard

Level 24 2/3 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened*

Power
: 40

Defense
: 5

Health
: 41/41

Ether
: 13/30

Gold
: 146

Equipment
: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory:
Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts, Soma (x2), Venom, Mulled Wine, Pongcanis Brew (Encouraged, Inspired, Enraged)

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Nyx

Level 24 2/3 Battle Mage *Natural Respite*

Power
: 39

Defense
: 3

Health
: 33/33

Ether
: 32/34

Gold
: 78

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels)

skrall_avatar.jpg

Skrall

80 year old Male Ogre Hunter

Level 24 1/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* *Inspired* *Encouraged* *Lucky*

Power
: 37 (41 vs. Beasts)

Defense
: 5

Health
: 76/76

Gold
: 140

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard"), Tricorne (SP: 3)

Inventory
: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust

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Atramor Gibbin

Level 24 *Deals Badly Poisoned* *Immune to Blind*

Power
: 36

Health
: 45/45

Defense:
2

Ether
: 8/26

Gold
: 169

Equipment
: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6)

DSCN0044_zps5edb399a.jpg

Phil (Victor)

Level 21 2/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite*

Power
: 36

Health
: 39/39

Defense
: 2

Gold
: 50

Equipment
: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects)

Inventory
: Mead, Dragon Scale

ava-thothwick2.jpg

Thothwick

Level 22 Black Knight *Damage Undead* *Immune to Stunned and Hexed*

Power
: 33 (29 Ranged)

Defence
: 10

Health
: 37/37

Gold
: 301

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity)

Inventory
: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Health Core

hoke_ableword_1b.jpg

Hoke Ablesword

Level 21 1/2 Mystic Knight *Counterstriking* *Immune to Fragile* *Encouraged* *Inspired* *Lucky*

Power
: 44

Defense
: 5

Health
: 78/78

Ether
: 15/21

Gold
: 195

Equipment
: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear)

Inventory
: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle),

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 20 2/3 Sorcerer, *Immune to Sealed* *Encouraged*

Power
: 32

Health
: 30/30

Ether
: 23/30

Defense
: 3

Gold
: 1804

Equipment
: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Inventory
: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4)

Gems
: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind)

Tools
: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables
: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead, Potions (x2), Zoot's Plaything

rone2.jpg

Dyric Rone

Level 19 1/2 Assassin *Immune to Blinded* *Lucky*

Power
: 30

Health
: 30/30

Defense
: 2

Gold
: 2864

Equipment
: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2)

Inventory
: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone

DSCN0144_zpsc61596a8.jpg

Sir Earl Poletad

Level 18 1/2 Frog Paladin

Power
: 18

Health
: 18/18

Ether
: 17/18

DSCN0090_zps08254c59.jpg

Hans

Level 18 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage*

Power
: 28

Health
: 30/30

Defense
: 6

Gold
: 56

Equipment
: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory
:

Gnash.jpg

Gnash

Level 16 City Watch Guard

Power
: 24

Health
: 30/30

Defense
: 1

Gold
: 17

Equipment
: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1)

Inventory
:

McColt.jpg

McColt
(Controlled by PL)

Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.

DSCN0139.jpg

Vipera

Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.
Edited by Zepher
Posted

Shouldn't damage before SP be 126? ({[WP: 21 x2 Diamond] + lvl 21} x2 for Encouraged?)

"Thank you Vipera! May we be victorious together!"

Hoke repeats his action (Diamond, Master A, Back Row).

Posted (edited)

Master B shouldn't be frail, unfortunately, Haldor failed to make it so. Also, Chaos Beast B was stunned, so Alexis' Special Damage shouldn't take place, and the Chaos Beast is no longer stunned as a result. That means Poletad doesn't heal Alexis, and should have one ether back. On the upside, all enemies but Life and Death should be Badly Poisoned. Hoke should be dealing 171 158 (Flipz pointed out his power should be only 42) damage, by the way, you didn't account for his Diamond.

Atramor lowers the Explosive Staff only to whip out the Heavy Flail and send it flying towards Master A from the back row.

"Cronk, mate, can ya' put me higher up in the order so any damage on this bastard is doubled?"

Edited by CallMePie
Posted

Shouldn't damage before SP be 126? ({[WP: 21 x2 Diamond] + lvl 21} x2 for Encouraged?)

I think it should be WP:21 + Level 21 = 42 x2 (Diamond) = 84 x2 (Encouraged) = 168 before SP. :wink: Also, not that it mattered this Round, but Arthur isn't Lucky (yet). Also, Atramor should have Deadly Poisoned everything that can possibly be Deadly Poisoned. :wink:

"Good work, everyone. Gnash, I'll take Beast F, watch my back, please. Vipera, may I ask you to try to make me or Sir Cronk Lucky?"

Arthur casts Light at Chaos Beast F from the Back Row through Sir Roderick's Sword.

Posted (edited)

Plus Hoke attacked twice with Twin Broadswords. So, by Flipz's calculations, Master A should be damaged by 336 before SP.

UGH! I keep forgetting that!!!

Edited by UsernameMDM
Posted

Plus Hoke attacked twice with Twin Broadswords. So, by Flipz's calculations, Master A should be damaged by 336 before SP.

The Dual-Strike doesn't apply to spells, only to your Spellspin. :wink:

Posted (edited)

Okay, new damage for Hoke, all badly poisoned have been badly poisoned, ether returned to Poletad and A unstunned, B no longer frail, thanks all, ran it in a rush.

Edited by Zepher
Posted (edited)

Where did the burned status go on the lesser beasts? Also, Phil ignores SP the first round of battle.

Okay, Cronk will bash Master A from front row this round.

Hans will bash Master B from back row.

Poletad, heal friend with lowest health from back row, please.

Phil, bash Beast D from back row. Bash other lesser beasts if target is felled.

McColt, Encourage Nyx.

Vipera, please make Cronk lucky. Cronk shielding party more effective than mass stunning and so take priority.

Gnash, bash Beast F from back row.

Order:

Hans

Atramor

Haldor

Haldor

McColt

Vipera

Cronk

Skrall

Hoke

Hoke (if hastened)

Alexis

Alexis

Dyric

Nyx

Thothwick

Phil

Gnash

Arthur

Poletad

Edited by CorneliusMurdock
Posted (edited)

Where did the burned status go on the lesser beasts? Also, Phil ignores SP the first round of battle.

Okay, Cronk will sit stunned in the front row this round. Cronk would like to take free hit from Beast of Life so leave un-targeted, please.

"Sir Cronk, you should be free to attack. Also, you are aware that its Free Hit will always result in some form of healing, right? I am uncertain if that will prevent you from Counterstriking it, I shall take a closer look to see if that is the case or not." The "Stunned" refers to the reason the Chaos Beast didn't damage you. :wink:

Once again seeing that a lesser Beast is uncovered, Arthur switches targets again, casting Light through Sir Roderick's Sword at Chaos Beast B, still from the Back Row.

Battle Summary:

>Hans (Sword of Dastan) vs. Master Chaos Beast B (Back Row)

>Atramor (Heavy Flail) vs. Master Chaos Beast A (Back Row)

>Haldor uses Scroll of Frailty on Master Chaos Beast A (Back Row) OR if Master Chaos Beast A already Fragile, Scroll of Frailty on Master Chaos Beast B (Back Row)

Haldor (Zoot er Isen) vs. Chaos Beast C (Front Row)

Haldor (Zoot er Isen) vs. Chaos Beast C (Front Row)

>Haldor uses Scroll of Frailty on Master Chaos Beast B (Back Row) OR if Master Chaos Beast B already fragile, Scroll of Blindness on Master Chaos Beast A (Back Row)

McColt Encourages Nyx

Vipera makes Cronk Lucky

Cronk (Zoot's Bane) vs. Master Chaos Beast A (Front Row)

>Skrall (Hunter's Crossbow) vs. Chaos Beast of Death (Back Row)

>Hoke (Light, Twin Broadswords) vs. Master Chaos Beast A (Back Row)

>Hoke (if hastened) (Light, Twin Broadswords) vs. Master Chaos Beast A (Back Row)

>Alexis (Cat O' Nine Tails) vs. Chaos Beast of Life (Back Row)

>Alexis (Cat O' Nine Tails) vs. Master Chaos Beast B (Back Row)

>Dyric (Briar Bow) vs. Chaos Beast C (Back Row)

>Nyx (Light, Book of a Thousand Creatures) vs. ??? (Back Row)

>Thothwick (Banana Sabre) vs. Chaos Beast D (Back Row)

>Phil (Hammer of Dastan) vs. Chaos Beast D (Back Row) OR weakest (Power-wise) living enemy that is not Chaos Beast of Life (Back Row)

>Gnash (City Watch Halberd) vs. Chaos Beast F (Back Row)

>Arthur (Light, Sir Roderick's Sword) vs. Chaos Beast B (Back Row) OR weakest (Power-wise) living enemy that is not Chaos Beast of Life (Back Row)

>Poletad heal ally with lowest health (Back Row)

Edited by Flipz
Posted

"Sir Cronk, you should be free to attack. Also, you are aware that its Free Hit will always result in some form of healing, right? I am uncertain if that will prevent you from Counterstriking it, I shall take a closer look to see if that is the case or not." The "Stunned" refers to the reason the Chaos Beast didn't damage you. :wink:

D'oh. Too much stuff going on.

Right. Cronk will bash Master A from front row. Cronk will adjust order slightly and ask Vipera to make Cronk lucky instead of Arthur.

Could Alexis please target Beast of Life. Lucky friends are less likely to trigger healing.

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