Waterbrick Down Posted February 27, 2013 Posted February 27, 2013 OoC: Now this is a battle. Switch out the Doubloon for the Tricorne, also Skrall should be at full health due to Natural Respite. The darkness was pierced by the eerie glow of the temple, Skrall loaded a bolt as the chaos beasts approached, "Hello lovelies. Don't mind us, we're just takin' the scenic route to stoppin' yer master." Skrall let loose a bolt at Chaos Beast of Death from the back row. Quote
UsernameMDM Posted February 27, 2013 Posted February 27, 2013 Phil bash Master A from back row, please. Cronk hopes Phil can curse beast on first try but stick to back. It would be a disservice to Phil to fall when friends are so close to goal. Cronk will bash Master A from back row. "Cronk, I have Master A already taken care of. Is the plan to overwhelm him, or would you like me to switch to B? I chose A in case of a spellspin. He is the top of the order of all enemies I can deal double damage to with my diamond gem." Quote
CorneliusMurdock Posted February 27, 2013 Posted February 27, 2013 "Cronk, I have Master A already taken care of. Is the plan to overwhelm him, or would you like me to switch to B? I chose A in case of a spellspin. He is the top of the order of all enemies I can deal double damage to with my diamond gem." No, stick with A. If Phil hits beast, beast will be cursed. Cronk hopes Cronk can use situation to summon angel. This will also increase chance of Hoke Rolling shield. All part of plan. Quote
Flipz Posted February 27, 2013 Posted February 27, 2013 No, stick with A. If Phil hits beast, beast will be cursed. Cronk hopes Cronk can use situation to summon angel. This will also increase chance of Hoke Rolling shield. All part of plan. "Sir Cronk, I think you have Cursed confused with Jinxed. Cursed will simply remove 3 of its maximum Health each Round. We'll have to wait a couple of Rounds for my Scarf to kick in before we can Jinx anything." Quote
CorneliusMurdock Posted February 27, 2013 Posted February 27, 2013 Okay, so Cronk was confused. But not confused-confused, just regular kind. Cronk will switch to B. Quote
UsernameMDM Posted February 27, 2013 Posted February 27, 2013 No, stick with A. If Phil hits beast, beast will be cursed. Cronk hopes Cronk can use situation to summon angel. This will also increase chance of Hoke Rolling shield. All part of plan. "As you say my friend." Quote
Flipz Posted February 27, 2013 Posted February 27, 2013 (edited) "Haldor, don't waste your Ether like that. The Scroll of Luck is expensive, you only have enough Ether to use it once, succeed or fail. Try Sealing the Masters or casting Fragile on them instead." Seeing that one of the beasts had not yet been covered, Arthur switches targets to Chaos Beast E, still from the Back Row. Battle Summary: Hans (Sword of Dastan) vs. Chaos Beast of Life (Front Row) McColt encourages Nyx Vipera makes Hoke Lucky >Thothwick (Banana Saber) vs. Chaos Beast D (Back Row) >Phil (Hammer of Dastan) vs. Master Chaos Beast A (Back Row) >Arthur (Light, Sir Roderick's Sword) vs. Chaos Beast E (Back Row) >Haldor uses Scroll of Sealing on Master Chaos Beast A >Haldor uses Scroll of Sealing on Master Chaos Beast B >Haldor uses Scroll of Sealing on Master Chaos Beast A OR uses Scroll of Frailty on Master Chaos Beast A if Master Chaos Beast A already Sealed >Haldor uses Scroll of Sealing on Master Chaos Beast B OR uses Scroll of Frailty on Master Chaos Beast B if Master Chaos Beast B Already Sealed Nyx (Light, Book of a Thousand Creatures) vs. Chaos Beast D (Back Row) >Cronk (Zoot's Bane) vs. Master Chaos Beast B (Back Row) >Skrall (Hunter's Crossbow) vs. Chaos Beast of Death (Back Row) >Atramor (Explosive Staff) vs. Chaos Beast A (Back Row) >Hoke (Light, Twin Broadswords) vs. Master Chaos Beast A (Back Row) >Gnash (City Watch Halberd) vs. Chaos Beast F (Back Row) >Alexis (Cat O' Nine Tails) vs. Chaos Beast B (Back Row) >Alexis (Cat O' Nine Tails) vs. Chaos Beast C (Back Row) >Dyric (Briar bow) vs. Chaos Beast C (Back Row) >Poletad heal ally with least amount of health (Back Row) or else do nothing (Back Row) Edited February 27, 2013 by Flipz Quote
Scorpiox Posted February 27, 2013 Posted February 27, 2013 Haldor changes his scroll action to sealing on the beast of death and fragile on the beast of life. Quote
Flipz Posted February 27, 2013 Posted February 27, 2013 Haldor changes his scroll action to sealing on the beast of death and fragile on the beast of life. "Those two are immune to negative effects, could you switch to the Masters?" Quote
Scorpiox Posted February 27, 2013 Posted February 27, 2013 "Those two are immune to negative effects, could you switch to the Masters?" Blast the little details! "Master Beasts A and B then, both with sealing and then fragility if possible. Quote
Pandora Posted February 27, 2013 Posted February 27, 2013 Diamond, Chaos Beast D back row (book). Quote
Flipz Posted February 27, 2013 Posted February 27, 2013 (edited) Battle summary updated, Zeph. Edited February 27, 2013 by Flipz Quote
Zepher Posted February 27, 2013 Author Posted February 27, 2013 (edited) Chaos Temple Battle Round One Hans v. Chaos Beast of Life - Damage (5) (Heals all Heroes by 5 health) McColt encourages Nyx - Failure (6) Vipera makes Hoke Lucky - Success (2) >Thothwick v. Chaos Beast D - Hit ([33/2]=19) >Phil v. Master Chaos Beast A - Shield (36-5=31) (All Possibly Burned Enemies Burned) (Master A Cursed) >Arthur v. Chaos Beast E - Shield Shield (All Stunned) (([32*6]+[40*2]+[20*2])*1.5=468) >Haldor uses Scroll of Sealing on Master Chaos Beast A - Failure (6) (-1 ether) >Haldor uses Scroll of Sealing on Master Chaos Beast B - Success (1) (-1 ether) >Haldor uses Scroll of Sealing on Master Chaos Beast A - Success (3) (-1 ether) >Haldor uses Scroll of Frailty on Master Chaos Beast B - Failure (4) (-1 ether) Nyx v. Chaos Beast D - Critical Hit (([14*2]+24)*2=104) >Cronk v. Master Chaos Beast B - Special Damage (2) (Stunned) >Skrall v. Chaos Beast of Death - Shield Shield ([37*2]-10=64) >Atramor v. Chaos Beast A - Critical Hit (36 Damage to A, 13 Damage All [3 Damage Death, 8 Damage Masters]) >Hoke v. Master Chaos Beast A - Embue Hit ([44*2]*2-5=158) >Gnash v. Chaos Beast F - Miss >Alexis v. Chaos Beast B - Special Damage Special Damage (2) (Stunned) >Alexis v. Chaos Beast C - Damage Aim (1 Damage All) (162613: Chaos Beast A & E Assassinated) >Dyric v. Chaos Beast C - Aim Aim >Poletad does nothing Burned - (-3 Chaos Beasts & Master Chaos Beasts) Cursed - (-3 max. Master Beast B) Blessed - (+3 Alexis) Deadly Poisoned - (-10 Chaos Beasts & Master Chaos Beasts) The Enemies Chaos Beast of Death Level 20 Ancient *Immune to Negative Effects and Instant Kills* Health: 732/800 SP: 10 Special: Chaotic Death (Determined by another roll) - (1) Damages hero for 20 damage (2) Damages all heroes for 15 damage ignoring SP and row (3) Damages all heroes for 20 damage (4) Damages all heroes for 10 damage (5) Damages self by 50 (6) damages whole party by 20 Drops: x6 Grand Zoot’s Cookies Note: Free Hits/Damages count as Special Damage Chaos Beast of Life *Immune to Negative Effects and Instant Kills* Level 20 Ancient Health: 1186/1200 Special: Chaotic Life (Determined by another roll) – (1) Heals self by 100 (2) Heals all Allies by 100 (3) Heals all Allies by 50 (4) Heals all Allies by 25 (5) Heals Hero by 5 (6) Heals all heroes by 5 Drops: x6 Zoot’s Cookies, x2 Phoenix Down Note: Free Hits/Damages count as Special Damage Master Chaos Beast A *Immune to Instant Kills* *Burned* *Cursed* *Sealed (3 rounds)* *Deadly Poisoned* Level 40 Demon Health: 399/597 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 25 Damage, 2 – 45 Damage, 3 – Bleeding Effect Inflicted, 4 – 100 Damage to Self, 5 – 10 Damage to each Hero (Regardless of row/SP), 6 – -1 WP to Hero’s Weapon (Permanent) Drops: 150 Gold, Ether Core Master Chaos Beast B *Immune to Instant Kills* *Sealed (3 rounds)* *Deadly Poisoned* Level 40 Demon Health: 578/600 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 25 Damage, 2 – 45 Damage, 3 – Bleeding Effect Inflicted, 4 – 100 Damage to Self, 5 – 10 Damage to each Hero (Regardless of row/SP), 6 – -1 WP to Hero’s Weapon (Permanent) Drops: 150 Gold, Health Core Chaos Beast B *Stunned* *Deadly Poisoned* Level 32 Demon Health: 473/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Grand Potion Chaos Beast C *Stunned* *Deadly Poisoned* Level 32 Demon Health: 473/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Grand Tonic Chaos Beast D *Stunned* *Deadly Poisoned* Level 32 Demon Health: 280/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 20 Gold Chaos Beast F *Stunned* *Deadly Poisoned* Level 32 Demon Health: 473/500 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: 20 Gold The Party Cronk Level 29 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 41 Defense: 14 Health: 47/47 Ether: 21/30 Gold: 94 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Amethyst, Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense Alexis Fenral Level 27 2/3 Assassin *Hastened* *Lucky* *Encouraged* *Blessed* *Damage Undead* Power: 36 Health: 45/45 Gold: 2236 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead) Inventory: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion Haldor Skovgaard Level 24 2/3 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* Power: 40 Defense: 5 Health: 41/41 Ether: 13/30 Gold: 146 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Potion (x4), Remedy (x4), Mead , Nostrum, Smelling Salts, Soma (x2), Venom, Mulled Wine, Pongcanis Brew (Encouraged, Inspired, Enraged) Nyx Level 24 2/3 Battle Mage *Natural Respite* Power: 39 Defense: 3 Health: 33/33 Ether: 32/34 Gold: 78 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, 2 Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels) Skrall 80 year old Male Ogre Hunter Level 24 1/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *Special Guard* *Inspired* *Encouraged* *Lucky* Power: 37 (41 vs. Beasts) Defense: 5 Health: 76/76 Gold: 140 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Lucky Doubloon (Grants "Special Guard"), Tricorne (SP: 3) Inventory: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Mead, Grand Potion, Potion, Minimizing Dust Atramor Gibbin Level 24 *Deals Badly Poisoned* *Immune to Blind* Power: 36 Health: 45/45 Defense: 2 Ether: 8/26 Gold: 169 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6) Phil (Victor) Level 21 2/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* Power: 36 Health: 39/39 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Mead, Dragon Scale Thothwick Level 22 Black Knight *Damage Undead* *Immune to Stunned and Hexed* Power: 33 (29 Ranged) Defence: 10 Health: 37/37 Gold: 301 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity) Inventory: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, Health Core Hoke Ablesword Level 21 1/2 Mystic Knight *Counterstriking* *Immune to Fragile* *Encouraged* *Inspired* *Lucky* Power: 44 Defense: 5 Health: 78/78 Ether: 15/21 Gold: 195 Equipment: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Arthur Justus Regulus VII Level 20 2/3 Sorcerer, *Immune to Sealed* *Encouraged* Power: 32 Health: 30/30 Ether: 23/30 Defense: 3 Gold: 1804 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x2), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead, Potions (x2), Zoot's Plaything Dyric Rone Level 19 1/2 Assassin *Immune to Blinded* *Lucky* Power: 30 Health: 30/30 Defense: 2 Gold: 2864 Equipment: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Bone Sir Earl Poletad Level 18 1/2 Frog Paladin Power: 18 Health: 18/18 Ether: 17/18 Hans Level 18 Chaos Regulator *Orderly* *Sealed* *Deals Water-elemental damage* *Immune to Water-elemental damage* Power: 28 Health: 30/30 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Gnash Level 16 City Watch Guard Power: 24 Health: 30/30 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) Inventory: McColt (Controlled by PL) Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero. Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero. Edited February 28, 2013 by Zepher Quote
Professor Flitwick Posted February 27, 2013 Posted February 27, 2013 Thothwick repeats his attack! (Chaos Beast D, Banana Sabre, back row) Quote
UsernameMDM Posted February 27, 2013 Posted February 27, 2013 Shouldn't damage before SP be 126? ({[WP: 21 x2 Diamond] + lvl 21} x2 for Encouraged?) "Thank you Vipera! May we be victorious together!" Hoke repeats his action (Diamond, Master A, Back Row). Quote
CMP Posted February 27, 2013 Posted February 27, 2013 (edited) Master B shouldn't be frail, unfortunately, Haldor failed to make it so. Also, Chaos Beast B was stunned, so Alexis' Special Damage shouldn't take place, and the Chaos Beast is no longer stunned as a result. That means Poletad doesn't heal Alexis, and should have one ether back. On the upside, all enemies but Life and Death should be Badly Poisoned. Hoke should be dealing 171 158 (Flipz pointed out his power should be only 42) damage, by the way, you didn't account for his Diamond. Atramor lowers the Explosive Staff only to whip out the Heavy Flail and send it flying towards Master A from the back row. "Cronk, mate, can ya' put me higher up in the order so any damage on this bastard is doubled?" Edited February 27, 2013 by CallMePie Quote
Flipz Posted February 27, 2013 Posted February 27, 2013 Shouldn't damage before SP be 126? ({[WP: 21 x2 Diamond] + lvl 21} x2 for Encouraged?) I think it should be WP:21 + Level 21 = 42 x2 (Diamond) = 84 x2 (Encouraged) = 168 before SP. Also, not that it mattered this Round, but Arthur isn't Lucky (yet). Also, Atramor should have Deadly Poisoned everything that can possibly be Deadly Poisoned. "Good work, everyone. Gnash, I'll take Beast F, watch my back, please. Vipera, may I ask you to try to make me or Sir Cronk Lucky?" Arthur casts Light at Chaos Beast F from the Back Row through Sir Roderick's Sword. Quote
Masked Builder Posted February 28, 2013 Posted February 28, 2013 Alexis flicks the whip at Master A and B. Quote
UsernameMDM Posted February 28, 2013 Posted February 28, 2013 (edited) Plus Hoke attacked twice with Twin Broadswords. So, by Flipz's calculations, Master A should be damaged by 336 before SP. UGH! I keep forgetting that!!! Edited February 28, 2013 by UsernameMDM Quote
Flipz Posted February 28, 2013 Posted February 28, 2013 Plus Hoke attacked twice with Twin Broadswords. So, by Flipz's calculations, Master A should be damaged by 336 before SP. The Dual-Strike doesn't apply to spells, only to your Spellspin. Quote
Zepher Posted February 28, 2013 Author Posted February 28, 2013 (edited) Okay, new damage for Hoke, all badly poisoned have been badly poisoned, ether returned to Poletad and A unstunned, B no longer frail, thanks all, ran it in a rush. Edited February 28, 2013 by Zepher Quote
CorneliusMurdock Posted February 28, 2013 Posted February 28, 2013 (edited) Where did the burned status go on the lesser beasts? Also, Phil ignores SP the first round of battle. Okay, Cronk will bash Master A from front row this round. Hans will bash Master B from back row. Poletad, heal friend with lowest health from back row, please. Phil, bash Beast D from back row. Bash other lesser beasts if target is felled. McColt, Encourage Nyx. Vipera, please make Cronk lucky. Cronk shielding party more effective than mass stunning and so take priority. Gnash, bash Beast F from back row. Order: Hans Atramor Haldor Haldor McColt Vipera Cronk Skrall Hoke Hoke (if hastened) Alexis Alexis Dyric Nyx Thothwick Phil Gnash Arthur Poletad Edited February 28, 2013 by CorneliusMurdock Quote
Flipz Posted February 28, 2013 Posted February 28, 2013 (edited) Where did the burned status go on the lesser beasts? Also, Phil ignores SP the first round of battle. Okay, Cronk will sit stunned in the front row this round. Cronk would like to take free hit from Beast of Life so leave un-targeted, please. "Sir Cronk, you should be free to attack. Also, you are aware that its Free Hit will always result in some form of healing, right? I am uncertain if that will prevent you from Counterstriking it, I shall take a closer look to see if that is the case or not." The "Stunned" refers to the reason the Chaos Beast didn't damage you. Once again seeing that a lesser Beast is uncovered, Arthur switches targets again, casting Light through Sir Roderick's Sword at Chaos Beast B, still from the Back Row. Battle Summary: >Hans (Sword of Dastan) vs. Master Chaos Beast B (Back Row) >Atramor (Heavy Flail) vs. Master Chaos Beast A (Back Row) >Haldor uses Scroll of Frailty on Master Chaos Beast A (Back Row) OR if Master Chaos Beast A already Fragile, Scroll of Frailty on Master Chaos Beast B (Back Row) Haldor (Zoot er Isen) vs. Chaos Beast C (Front Row) Haldor (Zoot er Isen) vs. Chaos Beast C (Front Row) >Haldor uses Scroll of Frailty on Master Chaos Beast B (Back Row) OR if Master Chaos Beast B already fragile, Scroll of Blindness on Master Chaos Beast A (Back Row) McColt Encourages Nyx Vipera makes Cronk Lucky Cronk (Zoot's Bane) vs. Master Chaos Beast A (Front Row) >Skrall (Hunter's Crossbow) vs. Chaos Beast of Death (Back Row) >Hoke (Light, Twin Broadswords) vs. Master Chaos Beast A (Back Row) >Hoke (if hastened) (Light, Twin Broadswords) vs. Master Chaos Beast A (Back Row) >Alexis (Cat O' Nine Tails) vs. Chaos Beast of Life (Back Row) >Alexis (Cat O' Nine Tails) vs. Master Chaos Beast B (Back Row) >Dyric (Briar Bow) vs. Chaos Beast C (Back Row) >Nyx (Light, Book of a Thousand Creatures) vs. ??? (Back Row) >Thothwick (Banana Sabre) vs. Chaos Beast D (Back Row) >Phil (Hammer of Dastan) vs. Chaos Beast D (Back Row) OR weakest (Power-wise) living enemy that is not Chaos Beast of Life (Back Row) >Gnash (City Watch Halberd) vs. Chaos Beast F (Back Row) >Arthur (Light, Sir Roderick's Sword) vs. Chaos Beast B (Back Row) OR weakest (Power-wise) living enemy that is not Chaos Beast of Life (Back Row) >Poletad heal ally with lowest health (Back Row) Edited February 28, 2013 by Flipz Quote
CorneliusMurdock Posted February 28, 2013 Posted February 28, 2013 "Sir Cronk, you should be free to attack. Also, you are aware that its Free Hit will always result in some form of healing, right? I am uncertain if that will prevent you from Counterstriking it, I shall take a closer look to see if that is the case or not." The "Stunned" refers to the reason the Chaos Beast didn't damage you. D'oh. Too much stuff going on. Right. Cronk will bash Master A from front row. Cronk will adjust order slightly and ask Vipera to make Cronk lucky instead of Arthur. Could Alexis please target Beast of Life. Lucky friends are less likely to trigger healing. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.