The Legonater Posted December 24, 2012 Posted December 24, 2012 What awful luck is this? Rolling damage four times in a row Getting hit twice in a row? Gah! I take D from the back with the bow with the same hope of assassination. Quote
Pandora Posted December 24, 2012 Posted December 24, 2012 Nyx shakes her Diamond to see if it's broken, as nothing seems to have happened. "So much for a girl's best friend. Hmpf." She looks up to see all the Chaos Beasts stock still, motionless. "Huh. Well, ok then." She prepares to try again with this Light magic, and given that the beasts seem inactive, steps forward to the front row to do so. She holds up her book, and notices it seems heavier than before, which is nice. She eyes up the Master Chaos Beast, cracks her neck and focuses... Quote
Zepher Posted December 24, 2012 Author Posted December 24, 2012 (Why wood? I had selected a diamond to attack with. I will always use what does the most damage to the most enemies. Can you fix this?) Fixed!! Quote
Flipz Posted December 25, 2012 Posted December 25, 2012 Battle actions are in Pie's hands, I'll leave RP to Zeph. Sorry, folks, I'm just not feeling it, and I'll be gone all day tomorrow anyway, so... I'll do one last summary before I go, zeph. Action Summary (WBD, you forgot Triad and Haldor, so I added Triad before Bennetton and Haldor at the end in case he rolls SHIELD. ) : >Dyric (Briar Bow) v. Chaos Beast D (Back Row) Atramor (Heavy Flail) v. Master Chaos Beast (Front Row) >Hoke (Light, Vintul) v. Chaos Beast A (Back Row) Nyx (Light, Book of a Thousand Creatures) v. Master Chaos Beast (Front Row) >Arthur (Light, Sir Roderick's Sword) v. Master Chaos Beast (Back Row), or if dead, v. Chaos Beast D (Back Row) >Alexis (Light, Mockthril Longbow) v. Chaos Beast E (Back Row) Cronk (Zoot's Bane) v. Master Chaos Beast (Front Row) >Alexis (Light, Mockthril Longbow) v. Chaos Beast E (Back Row) >Skrall (Hunter's Crossbow) v. Chaos Beast E (Back Row) Hans (Sword of Dastan) v. Chaos Beast D (Front Row) Thothwick (Sabre) v. Chaos Beast E (Front Row) Triad (Acerpusculum Blade) v Chaos Beast E (Front Row) Captain Bennetton (Captain's Sword of Distinction) v. Chaos Beast E (Front Row) Poletad v. heal Dyric, or if Dyric healed, heal most injured party member. Haldor v. Heal Self McColt encourages Hoke Quote
CorneliusMurdock Posted December 25, 2012 Posted December 25, 2012 (I'm back. Thanks for taking care of things, WBD. Btw, Zepher, Ennoc's Gratitude is not equipped right now, so Cronk does not get the Blessed effect. Not that it has mattered so far.) Cronk will indeed do just that, friend Skrall. For Bal! Quote
Zepher Posted December 25, 2012 Author Posted December 25, 2012 (edited) OoC: I awkwardly... and I kid you not, JUST figured out why QM's use the > symbol. Super super smart. >Dyric (Briar Bow) v. Chaos Beast D - Hit Special Damage (Assassination!) Atramor (Heavy Flail) v. Master Chaos Beast - Damage (Stunned) >Hoke (Light, Vintul) v. Chaos Beast A - Special Damage (Stunned) Nyx (Light, Book of a Thousand Creatures) v. Master Chaos Beast - Special Damage (4) (100 Damage to Self [Nyx... who said you weren't lucky?!] >Arthur v. Master Chaos Beast - Critical Hit Special Damage ([([12*2]+18)*2]-5=79) (-1 ether) >Alexis v. Chaos Beast E - Critical Hit ([([13*2]+25)*2]-5=97) (-1 ether) Cronk v. Master Chaos Beast - Shield >Alexis v. Chaos Beast E - Damage (Stunned) >Skrall (Hunter's Crossbow) v. Chaos Beast E - Shield (35-5=30 [KO]) Hans (Sword of Dastan) v. Chaos Beast A - Optimism Thothwick v. Chaos Beast E - Hit (30-5=25) Triad v. Master Chaos Beast - Shield (37-5=32 to Master Chaos Beast, Chaos Beast A, B) Captain Bennetton v. Chaos Beast E - Damage (32) Poletad heals Dyric - Failure (6) Haldor heals Self - Heal (+38) (-1 ether) McColt encourages Hoke - Failure (6) Deadly Poisoned: Minus 10 health all enemies The Party Cronk Level 26 2/3 Paladin *Party Leader* *Counterstirking* Power: 38 Defense: 15 Health: 44/44 Ether: 27/27 Gold: 5 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level) Inventory:, Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 4 Stakes (WP:1 to each of them), 2 Phoenix Essence, Scroll of Frailty, Captain Bennetton (NPC) Level 26 City Watch Guard *Weakened* *Immune to Sealed, Bound and Blinded* *Immune to Free Hits* Power: 40 20 Health: 8/40 Gold: 67 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Alexis Fenral (Masked Builder) Level 25 1/3 *Hastened* *Immune to Fragile, and Blinded* Power: 38 Defense: 3 Health: 41/41 Ether: 28/29 Gold: 60 GP: 3 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Monkey Bar (all minions, pets, summons etc are Hastened) Inventory: Flute of the Magi (WP:3, asleep-effect), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Sapphire (Wind), Tonic, 3 Grand Tonics, Milk, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, 3 Phoenix Essences, 3 Grand Potions, Carrot, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering(Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy(Ruby),????? (Diamond) Nyx (Pandora) Level 23 Battle Mage *Party Second-in-Command* *Immune to Asleep, Fast Asleep and Sealed effects* Power: 36 Defense: 3 Health: 29/33 Ether: 33/33 Gold: 55 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health) Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Mead, Potion, 2 Tonics, 2 Grand Tonics, Ether Core, Holy Bomb, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Atramor Gibbin (CallMePie) Level 22 2/3 *Deals Badly Poisoned* *Counterstriking* Power: 32 Health: 42/42 Ether: 20/20 Gold: 101 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), White Cloak (Suitable for clerics, +3 maximum health, backwear) Inventory: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst, Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Shovel, Pickaxe Triad (NPC) Level 22 2/3 Ranger *Immune to Effects* Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Haldor Skovgaard (Scorpiox)Level 221/3 Shaman. *Immune to Weakened, Fragile and Blinded* Power: 38 Defense: 7 Health: 39/39 Ether: 27/28 Gold: 30 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x3), Grand Potion, Remedy (x2), Mead (x2), Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom. Skrall (Waterbrick Down) 80 year old Male Ogre Hunter Level 22 *Party Second-in-Command* *Favors Humanoid and Mechanical Enemies* *Immunity to Fragile* Power: 35 Defense: 8 Health: 34/36 Gold: 1 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Zoot's Plaything, 3x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard") Thothwick (Prof. Flitwick) Level: 20 Black Knight *Damage Undead* *Immune to Stunned* Power: 30 (28 Ranged) Defence: 10 Health: 28/35 Gold: 200 Equipment: Sabre (WP 10), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope Arthur Justus Regulus VII (Flipz) Level 18 1/2 Sorcerer, *Immune to Sealed* *Lucky* Power: 30 Health: 28/28 Ether: 27/28 Defense: 3 Gold: 205 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Ether Core, Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Nostrum (x6) Hoke Ablesword (UsernameMDM) Level 18 1/2 Mystic Knight Power: 30 Defense: 9 Health: 36/36 Ether: 17/18 Gold: 4 Equipment: Vintul (Great sword: WP 12), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, 2 Grand Tonic, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Cultist Hat (damage vs undead) Dyric Rone (Legonater) Level 16 1/2 Assassin *Lucky* Power: 26 Health: 20/27 Gold: 752 Equipment: Double Chain Whip (WP:10), Loaded Die (permanent lucky-effect; accessory), Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory), Aquamarine (Water), 2 Potions, 3 Grand Potions, Grand Tonic, Elixir, 4 Remedies, Phoenix Essence, Mead, 2 Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold) Hans (NPC) Level 16 Chaos Regulator *Orderly* Power: 26 Health: 28/28 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Mead (x2) Sir Earl Poletad (NPC) Level 16 Frog Paladin Power: 16 Health: 16 Ether: 15/16 Gnash (NPC) Level 14 City Watch Guard *KO'd* Power: 22 Health: 28/28 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) McColt (NPC - Takes orders from PL) Every turn has a 50/50 chance of giving target any of the following effects: Encouraged, Hastened. Alternatively, has a 1/6 chance of Inspiring target. The Enemies Master Chaos Beast *Immune to Instant Kills* *Badly Poisoned* *Jinxed (3 rounds)* Level 40 Demon Health: 166/600 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 25 Damage, 2 – 45 Damage, 3 – Bleeding Effect Inflicted, 4 – 100 Damage to Self, 5 – 10 Damage to each Hero (Regardless of row/SP), 6 – -1 WP to Hero’s Weapon (Permanent) Drops: 150 Gold, Ether Core Chaos Beast A *Badly Poisoned* Level 32 Demon Health: 130/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Potion Chaos Beast B *Badly Poisoned* Level 32 Demon Health: 305/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Potion Chaos Beast C *Badly Poisoned* Level 32 Demon Health: 257/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Potion Edited December 26, 2012 by Zepher Quote
Waterbrick Down Posted December 25, 2012 Posted December 25, 2012 As the chaos beast toppled over from Skrall's bolt he smiled grimly. It had been a while, but he was slowly marking the demons' chaotic battle style again as he observed the patterns in their twisting and turning, much more of a challenge compared to mechanical monsters that was sure. The ogre fired off another round at Chaos Beast C from the back row before turning to the Chaos Regulator, "Han's I'd suggest you'd keep at that healthy lookin' specimen, as yer most powerful strike would be best suited against its high constitution." Quote
CMP Posted December 25, 2012 Posted December 25, 2012 Atramor gives another overhead swing with his Heavy Flail to the Chaos Beast Master from the front row. Quote
Masked Builder Posted December 25, 2012 Posted December 25, 2012 "Good work guys, we're getting there!" Alexis attacks Beast B from the back row with some light spells. Quote
CorneliusMurdock Posted December 25, 2012 Posted December 25, 2012 (edited) Cronk thinks that letting a few beasts get free hits against those with counterstriking would be good. Friends should leave C untargeted. Maybe A as well. Cronk will bash Master from front row. Hans, bash beast B from front row. Poletad, heal Thothwick. Triad, bash beast B from front row, please. Bennetton Cronk suggest fighting beast B as well. McColt, try to hasten Nyx, please. Battle Order: Cronk Atramor Dyric Arthur Hans Nyx Hoke Skrall Alexis Thothwick Triad Bennetton Poletad Haldor (Am I forgetting anyone or anything? A lot of NPCs and PCs running around here.) Edited December 25, 2012 by CorneliusMurdock Moved Arthur up the order. Quote
Flipz Posted December 25, 2012 Posted December 25, 2012 (edited) So hey, popped in for five minutes, the Master should be Jinxed, so Arthur and Rone should be at the top of the Order, both targetting the Master; yes, the Master can't be Assassinated, but Dyric and I get 4 rolls, so my Mojo can Stun and Dyric's Gold Reaper can attempt to Assassinate all of the enemies at once. Arthur again casts Light on the Master Chaos Beast from the Back Row. Edited December 25, 2012 by Flipz Quote
The Legonater Posted December 25, 2012 Posted December 25, 2012 Celebrating my first assassination for Heroica, I target the Master with my bow from the back. Quote
Professor Flitwick Posted December 25, 2012 Posted December 25, 2012 Thothwick attacks Chaos Beast B from the front row, with his Sabre. Quote
Pandora Posted December 25, 2012 Posted December 25, 2012 "Cronk, I shall once more try this Light magic stuff, and I'll aim it at Chaos Beast B seeing as you'd like A and C untargeted. If you'd like me to change my target, please feel free to redirect me. I don't know when McColt's acting, but should he act before me, and be successful, then I'll aim my attacks at a single target. Unless it's dead, of course. " Nyx steps into the back row once more to perform her attack, keeping tight hold of her book. Quote
UsernameMDM Posted December 26, 2012 Posted December 26, 2012 (Are we not supposed to attack A?) Quote
CorneliusMurdock Posted December 26, 2012 Posted December 26, 2012 Cronk assumes McColt acts at end of round since McColt always has. If McColt can act before Nyx, though, Cronk would like McColt to do so. Counterstriking during a round with angel protection guarantees free damage to enemy. Why not, right? Quote
Scorpiox Posted December 26, 2012 Posted December 26, 2012 Haldor felt refreshed, and set to work on another of the Chaos Beasts. "I'm back in the game. Since we've got some kind of plan going on, I'll tackle the master, from the front row. Quote
UsernameMDM Posted December 26, 2012 Posted December 26, 2012 Hoke shifts his focus to the Master Chaos Beast (diamond, back row). Quote
Zepher Posted December 26, 2012 Author Posted December 26, 2012 (edited) OoC: Updates may still be slow until the 28th, I apologize, but Holidays continue on, and after that I should be able to update twice daily for about a month, so we'll really be flying then! McColt turns to Cronk. "I can act whenever, no one's asked me to act before last before, and I decided to not get in the way." Round Four Battle of Stone Gardens Cronk v. Master Chaos Beast - Damage Hit ([38*2]-5=71) Atramor v. Master Chaos Beast - Damage Shield (Hexes Master) >Dyric v. Master Chaos Beast - Shield Damage Critical Hit Hit (Master-Assassination Immunity, Chaos Beast A - No Assassination (6), Chaos Beast B - No Assassination (4), Chaos Beast C - No Assassination (5)) (+136 gold) >Arthur v. Master Chaos Beast - Special Damage Miss Critical Hit Critical Hit ([(([12*2]+18)*2]-5=79) (-1 ether) Hans v. Chaos Beast B - Damage (Guardian Angel = No Damage) McColt attempts to hasten Nyx - Success! (2) >Nyx v. Chaos Beast B - Shield ([([14*3]+23)*2]-5=125) >Nyx v. Chaos Beast B - Damage (Guardian Angel = No Damage) >Hoke v. Master Chaos Beast - Enchament Damage (Vintul = WP 13) (-13 ether) >Skrall v. Chaos Beast C - Shield ([(13+22)*3]-5=100) Alexis v. Chaos Beast B - Aim ([25*2]-5=45) (-1 ether) Alexis v. Chaos Beast B - Summon (Diamond) Thothwick v. Chaos Beast B - Special Damage Triad v. Master Chaos Beast - Aim (15-5=10) Bennetton v. Choas Beast B - Critical Hit ([([14*2]+26)/2]-5=22) Poletad heals Thothwick - No Heal (5) Haldor v. Master Chaos Beast - Special Damage Special Damage (Guardian Angel = No Damage) Free Hits A v. Cronk (0 Damage) Cronk v. A (26-5=21 Damage) Deadly Poisoned: -10 health all enemies (KO: Master) The heroes attack from behind the safety of Cronk's angel, flinging attacks left and right. The Master Chaos Beast falls to Atramor's poison, and Alexis summons her Diamond Summon, and for the first time in Heroica, it decides to stick around. The Party Cronk Level 26 2/3 Paladin *Party Leader* *Counterstirking* Power: 38 Defense: 15 Health: 44/44 Ether: 27/27 Gold: 5 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level) Inventory:, Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 4 Stakes (WP:1 to each of them), 2 Phoenix Essence, Scroll of Frailty, Captain Bennetton (NPC) Level 26 City Watch Guard *Weakened* *Immune to Sealed, Bound and Blinded* Power: 40 20 Health: 8/40 Gold: 67 Equipment: Captain's Sword of Distinction (WP: 14), Marksman's Monocle (Misses are rerolled), Walking Stick (Grants User the Permanent Weakened Effect, User immune to Sealed, Bound and Blinded) Alexis Fenral (Masked Builder) Level 25 1/3 *Hastened* *Immune to Fragile, and Blinded* Power: 38 Defense: 3 Health: 41/41 Ether: 27/29 Gold: 60 GP: 3 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Monkey Bar (all minions, pets, summons etc are Hastened) Inventory: Flute of the Magi (WP:3, asleep-effect), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Sapphire (Wind), Tonic, 3 Grand Tonics, Milk, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, 3 Phoenix Essences, 3 Grand Potions, Carrot, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering(Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy(Ruby),????? (Diamond) Diamond Summon Level 25 Light Creature *Hastened* Nyx (Pandora) Level 23 Battle Mage *Party Second-in-Command* *Immune to Asleep, Fast Asleep and Sealed effects* Power: 36 Defense: 3 Health: 29/33 Ether: 33/33 Gold: 55 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health) Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Mead, Potion, 2 Tonics, 2 Grand Tonics, Ether Core, Holy Bomb, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Atramor Gibbin (CallMePie) Level 22 2/3 *Deals Badly Poisoned* *Counterstriking* Power: 32 Health: 42/42 Ether: 20/20 Gold: 101 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), White Cloak (Suitable for clerics, +3 maximum health, backwear) Inventory: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst, Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Shovel, Pickaxe Triad (NPC) Level 22 2/3 Ranger *Immune to Effects* Power: 37 (43) Health: 28/28 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects) Inventory: None Haldor Skovgaard (Scorpiox) Level 221/3 Shaman. *Immune to Weakened, Fragile and Blinded* Power: 38 Defense: 7 Health: 39/39 Ether: 27/28 Gold: 30 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x3), Grand Potion, Remedy (x2), Mead (x2), Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom. Skrall (Waterbrick Down) 80 year old Male Ogre Hunter Level 22 *Party Second-in-Command* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* Power: 35 Defense: 8 Health: 34/36 Gold: 1 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Zoot's Plaything, 3x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard") Thothwick (Prof. Flitwick) Level: 20 Black Knight *Damage Undead* *Immune to Stunned* Power: 30 (28 Ranged) Defence: 10 Health: 28/35 Gold: 200 Equipment: Sabre (WP 10), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope Arthur Justus Regulus VII (Flipz) Level 18 1/2 Sorcerer, *Immune to Sealed* *Lucky* Power: 30 Health: 28/28 Ether: 26/28 Defense: 3 Gold: 205 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Ether Core, Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Nostrum (x6) Hoke Ablesword (UsernameMDM) Level 18 1/2 Mystic Knight Power: 30 Defense: 9 Health: 36/36 Ether: 4/18 Gold: 4 Equipment: Vintul (Great sword: WP 13), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, 2 Grand Tonic, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Cultist Hat (damage vs undead) Dyric Rone (Legonater) Level 16 1/2 Assassin *Lucky* Power: 26 Health: 20/27 Gold: 888 Equipment: Double Chain Whip (WP:10), Loaded Die (permanent lucky-effect; accessory), Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory), Aquamarine (Water), 2 Potions, 3 Grand Potions, Grand Tonic, Elixir, 4 Remedies, Phoenix Essence, Mead, 2 Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold) Hans (NPC) Level 16 Chaos Regulator *Orderly* Power: 26 Health: 28/28 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Mead (x2) Sir Earl Poletad (NPC) Level 16 Frog Paladin Power: 16 Health: 16 Ether: 15/16 Gnash (NPC) Level 14 City Watch Guard *KO'd* Power: 22 Health: 28/28 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) McColt (NPC - Takes orders from PL) Every turn has a 50/50 chance of giving target any of the following effects: Encouraged, Hastened. Alternatively, has a 1/6 chance of Inspiring target. The Enemies Chaos Beast A *Badly Poisoned* Level 32 Demon Health: 99/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Potion Chaos Beast B *Badly Poisoned* Level 32 Demon Health: 103/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Potion Chaos Beast C *Badly Poisoned* Level 32 Demon Health: 147/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Potion Edited December 27, 2012 by Zepher Quote
Flipz Posted December 26, 2012 Posted December 26, 2012 (edited) "If Atramor goes before me with his flail, we can take down Beast A on our own. Alexis' spirit (in conjunction with the poison) can finish off Beast B, as long as both of its turns are before her own." Arthur casts one more Light spell from the Back Row at Beast A. Edited December 26, 2012 by Flipz Quote
CMP Posted December 26, 2012 Posted December 26, 2012 (edited) Ether is only expended when an elemental Summon attacks. Also, I don't think Alexis can/is wielding the Ring of Sight. Atramor cackles, the Master Chaos Beast standing motionless, Hexed, before finally succumbing to the witch's venom, crumpling in a black, metallic heap. He then turned towards Chaos Beast A, swinging his Heavy Flail sideways at it from the front row. "Will do, Arthur." Actually....I'm not sure on that first one. I think either the summon gets to attack (twice, due to Monkey Bar) or the ether isn't expended. Edited December 26, 2012 by CallMePie Quote
UsernameMDM Posted December 26, 2012 Posted December 26, 2012 (edited) Hoke's plans change as the Master Chaos Beast falls. He calls upon the arts he learned in the Training Hall and enchanted his greatsword. Feeling the fresh power in the blade, Hoke decides to attack the remaining enemies with steel. Chaos Beast B, front row, Vintul (greatsword).. (Vintul should be WP: 13 ) (edited to include attack type and fix typo) Edited December 26, 2012 by UsernameMDM Quote
Professor Flitwick Posted December 26, 2012 Posted December 26, 2012 Thothwick moves to attack Chaos Beast B, from the front row, with his Sabre. Quote
Scorpiox Posted December 26, 2012 Posted December 26, 2012 "Wait, I'm not finished with you yet. Beast C is mine. Front row, obviously. Quote
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