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Posted

Nyx feels the familiar warm feeling as the bomb explodes, knowing at the same time that Cronk's Angel had forsaken her at that point. She closes her eyes, opening them just in time to see Alexis's whip whisper past them.

Her eyes widen more, and her eyebrows raise, but she manages to stay completely still. At the point where she breathes out slowly, she feels the world warp around her, and she's once again standing next to her friends, although with slightly less gold.

"Thanks for not assassinating me Alexis. :look: Uhm, would it be too much to ask to get my gold back after the fight? :cry_sad: I never really have much at the best of times."

Nyx nods to Atramor and Haldor.

"I appreciate the heal Atters, and your compliment Haldor; I figured it was worth a shot. Boy, those things really smell though. :sick: It was kinda fun, being a goddess for a few moments. I might have to try it again sometime. :grin: "

She checks herself, a few bruises and scorchmarks, nothing too terrible. She prepares a Light spell for Chaos Beast M from the back row, only if healed.

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Posted

Hoke wipes the black rust like substance left over from Wren's armor off of his gloves and continues his attack.

Turn 1: Hoke returns Zoot er Isen to Haldor.

Turn 2: Diamond, Wren, Back Row.

Posted

Please remember, returning it will not get you your twin broadswords back. But if you're being noble, good for you! I just want to make sure you got what's going on. :grin:

Posted

Please remember, returning it will not get you your twin broadswords back. But if you're being noble, good for you! I just want to make sure you got what's going on. :grin:

I understand. Let me check to see if Haldor even wants it back first. I would really like to attack Wren twice.

"Haldor, before I return your axe, do you want it, or can you make due with your other weapon? As much as I would like to return your trusted axe back to you, I would love to attack the witch twice. I leave it up to you my friend."

Posted

Alexis grins sheepishly. "So sorry Nyx, yes you may have it back. I didn't mean to take it from you, must be a Rogue thing." She turns to Cronk. "Shall I attack Wren? I am lucky, hastened too."

Alexis will do whatever she's told.

Posted (edited)

Felton, I'd suggest ya get a suitable weapon back from Cronk.

Cronk would give back weapon but Cronk suspects that an extra chance to summon Angel would benefit party more. Would Thothwick be willing to lend Felton extra Saber?

Alexis, attack Chaos beasts that can be assassinated for now. If angel comes up, then friends go all out.

Cronk will heal Skrall from back row then try to heal Skrall again if unsuccessful otherwise Cronk will try to heal friend with lowest health.

Mallelio, heal friend with lowest health from back row. If Wren is susceptible to Armor reduction, Mallelio will also cast scroll of Armor Sundering against Wren.

Poletad, heal Hans from back row.

Gnash and Phil will bash Beast M from back row.

McColt, inspire Cronk, Please.

Vipera, make Mallelio lucky.

Order:

McColt

Cronk

Cronk

Poletad

Vipera

Mallelio

Poletad

Atramor

Alexis

Alexis

Dyric

Hans

Felton

Skrall

Haldor

Haldor

Hoke

Hoke

Thothwick

Phil

Nyx

Gnash

Arthur

Edited by CorneliusMurdock
Posted

"Cronk, Mallelio doesn't have much Ether (only 4) so maybe if Poletad goes before him, Poletad may do his Ether-raising jiggle and then Mallelio might have enough Ether for the scroll? Also, with Mallelio being a Sage, if he gets a Shield he could heal us all and damage all the enemies without using Ether, so maybe it'd be worth trying to make him lucky?"

Posted

Would Thothwick be willing to lend Felton extra Saber?

"Ah, certainly, Mr. Cronk!"

Thothwick turned to Felton, and gave him his Sabre, from the back row.

"This weapon was... bequeathed to me, from a Salamadian merchant. It saw me through many a skirmish. Hopefully, it will serve you well, too."

Posted

Felton nodded in thanks to Thothwick as he accepted the saber.

Skrall called out, "Anyone got a moment to spare a Remedy? Cronk, I don't think I'm hastened enough to be actin' twice, just so you're aware."

"I've got one, Skrall. Remind me to have a talk with you later." Arthur uses a Remedy on Skrall, from the Back Row.

OOC: I've recently upgraded to IE 10, and it hates the editor. Battle summaries are on hold because of this, sorry Zeph. :sceptic:

Posted (edited)

"I've got one, Skrall. Remind me to have a talk with you later." Arthur uses a Remedy on Skrall, from the Back Row.

OOC: I've recently upgraded to IE 10, and it hates the editor. Battle summaries are on hold because of this, sorry Zeph. :sceptic:

The rage building inside the ogre settled to a dull throb, "Thank ya, young Regulus. I agree, the battle field ain't any civilized place for a lovely chat."

Edited by Waterbrick Down
Posted (edited)

OoC: S'okay Flipz, I love them but don't need them to run rounds successfully!

Final Battle Round Nine

McColt inspires Cronk - Failure (4)

>Cronk heals Skrall - Heal Less Failure (+29 health, -1 ether)

>Cronk heals Atramor - Heal Less Failure (+29 health, -1 ether)

>Poletad heals Hans - Croak (+4 ether all)

Vipera makes Mallelio Lucky - Success (3)

Mallelio heals Nyx - Heal More Shield (Darkness Damage - No Effect) (+17 health)

Mallelio uses Scroll of Armor Sundering on Wren - Failure (4)

Atramor heals Nyx - Failure (5)

>Alexis v. Chaos Beast H - Hit Miss (37/4=10 damage each) (32: No Assassination)

>Alexis v. Chaos Beast H - Damage Aim (9/4=3 damage each) (23: No Assassination)

Dyric v. Chaos Beast M - Aim Hit (32) (2: No Assassination)

Hans v. Wren - Hit (28)

>Felton accepts Sabre

Skrall v. Wren - Damage (70-8=62)

>Haldor v. Wren - Special Damage (10 Damage All, -1 ether)

>Haldor v. Wren - Special Damage (10 Damage All, Skrall, Poletad & Mallelio KO'd, -1 ether)

>Hoke v. Wren - Embue (-9 ether, SP: 9)

>Hoke v. Wren - Critical Hit (([15*2]+21)*2=102)

>Thothwick gives Felton Sabre

Phil v. Chaos Beast M - Dances with Dragons (15-2=13) (15*2=30)

>Nyx v. Chaos Beast M - Hit Special Damage (40*2*2=160)

Gnash v. Chaos Beast M - Damage (-32, Gnash KO'd)

Arthur does nothing... sadly

Free Hits

Wren v. Cronk ([70/2]-17=18) ([29/2]-10=5)

Chaos Beast of Life - Heals Hero By 5 (Randomly Chosen: Atramor)

Explosive Temper - (-4 health & ether all heroes)

Blessed - (+3 Health Hoke, Dyric, Phil)

Immaculate Chaos - Chaos Beast of Life

Immaculate Chaos - Chaos Beast of Death

Chaos In Eubric - Chaotic Burn: -100 damage to Wren (Angel), Lose & Gain (+5 Levels Wren, +100 health, +100 Gold and Diamond to her drops)

The battle continues. The heroes stand strong, and finally begin to scratch Wren, though she blows an icy wind their way that downs some of their brightest, bravest, and strongest./i]

The Enemies

DSCN0048-1_zps21383205.jpg

The Goddess Wren

Level 70 Goddess (No Elemental Weakness/Immunities) *Immune to Negative Effects and Sudden Death*

Health: 1090/1280

SP: 10

Ether: 6/8

Special: Warp – Each round a special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. Costs ether costs already outlined. If out of ether, nothing happens. [Round
Ten
: Lion’s Roar - Burns all heroes for 3 damage, and gives all burned effect, causing 3 more damage at the end of each turn.

Special II: Azazot Feeds – Deals damage and drains ether equal to the hero’s level.

Passive Special I: Warp – Each round a passive special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. [Round
Ten
: Soul Sucker – All heroes targeting Mephisto lose one positive effect of their choice at the end of the round.]


Passive Special II: Chaotic Power – Wren will be two of the three (Encouraged, Lucky, or Hastened) every round. [Round
Nine
: Encouraged & Lucky]

Passive Special III: Explosive Temper – On rounds 1-5, drains that much Health and Ether from each party member. Repeats sequence at 6. Etc.


Passive Special IV: Immaculate Chaos – Every round, Wren spits out a Chaos Beast determined by a roll:


1-3: Chaos Beast


4: Master Chaos Beast


5: Chaos Beast of Life


6: Chaos Beast of Death

Passive Special V: Chaos in Eubric – At the end of the round, anything can happen. Good luck.

Drops: Topaz, 300 gold, Emerald, Diamond

Note: Defeating Wren will destroy all the Chaos Beasts. Special II is used if Wren is out of ether.

ac490f00-7a61-440b-9aec-e232ae376a6b_zps8af88bf4.jpg

Chaos Beast of Life A
*Immune to Negative Effects and Instant Kills*

Level 20 Ancient

Health: 275/1200

Special: Chaotic Life (Determined by another roll) – (1) Heals self by 100 (2) Heals all Allies by 100 (3) Heals all Allies by 50 (4) Heals all Allies by 25 (5) Heals Hero by 5 (6) Heals all heroes by 5

Drops: Phoenix Essence

Note: Free Hits/Damages count as Special Damage

ac490f00-7a61-440b-9aec-e232ae376a6b_zps8af88bf4.jpg

Chaos Beast of Life B
*Immune to Negative Effects and Instant Kills*

Level 20 Ancient

Health: 1200/1200

Special: Chaotic Life (Determined by another roll) – (1) Heals self by 100 (2) Heals all Allies by 100 (3) Heals all Allies by 50 (4) Heals all Allies by 25 (5) Heals Hero by 5 (6) Heals all heroes by 5

Drops: Phoenix Essence

Note: Free Hits/Damages count as Special Damage

4e3af9ac-7ba2-48a4-8ba1-9e4356c124ab_zpsf96cb1ea.jpg

Chaos Beast of Death

Level 20 Ancient *Immune to Negative Effects and Instant Kills*

Health: 800/800

SP: 10

Special: Chaotic Death (Determined by another roll) - (1) Damages hero for 20 damage (2) Damages all heroes for 15 damage ignoring SP and row (3) Damages all heroes for 20 damage (4) Damages all heroes for 10 damage (5) Damages self by 50 (6) damages whole party by 20

Drops: x6 Grand Zoot’s Cookies

Note: Free Hits/Damages count as Special Damage

DSCN1895.jpg

Chaos Beast H

Level 33 Demon *Paralyzed (3 Rounds)*

Health: 203/500

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Nothing

DSCN1895.jpg

Chaos Beast M

Level 32 Demon *Paralyzed (3 Rounds)*

Health: 65/500

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Nothing

The Party

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Cronk

Level 29 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *Lucky* *Hastened*

Power
: 45
(+2 due to cookies)

Defense
: 14

Health
: 5/47

Ether
: 19/30

Gold
: 132

Equipment
: Beast Skewer (Lance; WP: 12), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory
: Amethyst, Rapier (WP: 10), Healing Staff (WP: 5; healing effect), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense

alexisassassin.png

Alexis Fenral

Level 28 Assassin *Hastened* *Lucky* *Damage Undead*

Power
: 37

Health
: 23/47

Gold
: 4257

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead)

Inventory
: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, 2 Grand Potions, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion, Grand Zoot Cookie

copy_of_pict0550.jpg

Haldor Skovgaard

Level 25 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* *Lucky* *Inspired*

Power
: 37

Defense
: 5

Health
: 62/86

Ether
: 13/31

Gold
: 184

Equipment
: Heavy Metal Rod (WP:12, Water Elemental), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory:
Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Potion (x4), Remedy (x4), Venom, Phoenix Essence

5909627714_af21b5c29f_t.jpg

Nyx

Level 25 Battle Mage *Natural Respite* *Encouraged* *Lucky*

Power
: 40 (+1 Heels)

Defense
: 3

Health
: 9/36

Ether
: 21/35

Gold
: 91

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels), Grand Zoot's Cookie

skrall_avatar.jpg

Skrall

80 year old Male Ogre Hunter

Level 24 2/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *KO'd*

Power
: 37 (41 vs. Beasts)

Defense
: 8

Health
: 0/76

Gold
: 178

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Tricorne (SP: 3)

Inventory
: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Grand Potion, Potion, Minimizing Dust, Lucky Doubloon (Grants "Special Guard"), Grand Zoot's Cookie

7763856174_8a7636e4b7_t_d.jpg

Atramor Gibbin

Level 24 25 1/3 *Deals Badly Poisoned* *Immune to Blind*

Power
: 36

Health
: 28/47

Defense:
2

Ether
: 4/26

Gold
: 207

Equipment
: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6), Grand Tonic

DSCN0044_zps5edb399a.jpg

Phil (Victor)

Level 22 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Encouraged* *Lucky* *Blessed*

Power
: 37

Health
: 6/40

Defense
: 2

Gold
: 50

Equipment
: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects)

Inventory
:

ava-thothwick2.jpg

Thothwick

Level 22 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* *Encouraged*

Power
: 35 (31 Ranged)
(+2 due to cookies)

Defence
: 10

Health
: 13/37

Gold
: 339

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity)

Inventory
: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10), Venom, 2 Health Cores, Grand Zoot Cookie

hoke_ableword_1b.jpg

Hoke Ablesword

Level 21 2/3 Mystic Knight *Counterstriking* *Immune to Fragile* *Inspired* *Encouraged* *Lucky* *Blessed* *Hastened*

Power
: 36

Defense
: 14

Health
: 54/78

Ether
: 0/21

Gold
: 233

Equipment
: Vintul (Great sword: WP 15), Steel Buckler (SP: 9), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear)

Inventory
: Zoot er Isen (WP:14, Ice and Light Elemental, Suitable only for Haldor), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essences, 4 Potions, Grand Tonic, 1 Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Grand Zoot Cookie

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 21 Sorcerer, *Immune to Sealed*

Power
: 33

Health
: 9/33

Ether
: 28/31

Defense
: 3

Gold
: 1842

Equipment
: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Inventory
: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4)

Gems
: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind)

Tools
: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables
: Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Potions (x2), Zoot's Plaything

rone2.jpg

Dyric Rone

Level 20 Assassin *Immune to Blinded and Slowed* *Blessed*

Power
: 32
(+1 due to cookie)

Health
: 8/32

Defense
: 2

Gold
: 3365

Equipment
: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2), Winged Sandals,

Inventory
: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion

DSCN0144_zpsc61596a8.jpg

Sir Earl Poletad

Level 19 Frog Paladin *KO'd*

Power
: 19

Health
: 0/19

Ether
: 19/19

DSCN0090_zps08254c59.jpg

Hans

Level 18 1/2 Chaos Regulator *Chaotic* *Sealed (Perma)* *Deals Water-elemental damage* *Immune to Water-elemental damage* *Lucky*

Power
: 28

Health
: 6/30

Defense
: 6

Gold
: 56

Equipment
: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory
:

DSCN0092_zpsebb35789.jpg

Felton

Level 16 1/2 Chaos Regulator *Chaotic*

Power
: 16

Health
: 4/28

Gold
: 56

Equipment
:

Inventory
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light)

DSCN0047_zps8979e993.jpg

Mallelio
*Fragile (Perma)* *KO'd*

Level 16 1/2 Sage

Power
: 17

Health
: 0/31

Ether
: 4/23

Gold
: 0

Equipped
: Wooden Staff (WP: 1), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory
: Topaz (Lightning), Amethyst (Darkness), Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Phoenix Essence

Gnash.jpg

Gnash

Level 16 1/2 City Watch Guard *KO'd*

Power
: 26

Health
: 0/30

Defense
: 1

Gold
: 17

Equipment
: City Watch Halberd (WP: 8), City Watch Helmet (SP: 1)

Inventory
:

McColt.jpg

McColt
(Controlled by PL)

Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.

DSCN0139.jpg

Vipera

Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.

DSCN0048-1_zps21383205.jpg

"You are not doing so well are, dear heroes are you. I had hopeded forou'd hamoree more respof a challenge for my."

DSCN0092_zpsebb35789.jpg

"If that is how we must beat down her defenses, then so be it. As long as Cronk stands, we will be alright."

DSCN0044_zps5edb399a.jpg

"Let's show this witch that we can give as good as we got."

Edited by Zepher
Posted

Hoke's triumph for striking the witch was short lived as he watched his comrades drop all around him. She seemed only to grow stronger while the heroes were whittled away. Hoke needed to think of something quickly to fend off the witch and her minions while the party regrouped.

"Perhaps this would be a good time to throw some bombs? That should at least keep them distracted while we patch things up a bit."

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