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Posted (edited)

Regular bombs would hardly damage foes and Nyx's bombs would kill remainder of party.

Unless this is round that Arthur jinxes, Arthur could heal a friend.

Here is plan: Wren needs bashed but Wren is powerful. Cronk will try really hard to summon angel. Next round, Cronk can use incense to revive fallen friends. Even if Cronk falls, Hoke or Haldor can revive Cronk first and then Cronk can use incense. One lucky friend should target Death this round. The other beasts are not quite as dangerous.

Hans, Felton, and Phil will bash Wren from front row.

Cronk will heal self twice from back row. If Cronk is brought to full health first time, Cronk will heal Nyx instead.

McColt, Inspire Cronk.

Vipera, try to revive Skrall.

Order:

McColt

Cronk

Cronk

Atramor

Arthur

Hans

Felton

Phil

Haldor

Haldor

Nyx

Dyric

Alexis

Alexis

Thothwick

Vipera

Skrall (if revived)

Hoke

Hoke

Edited by CorneliusMurdock
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Posted

"Right." Arthur uses his Healing Staff on Phil from the Back Row. If Phil is down, he uses his Healing Staff on Hans from the Back Row.

Posted

"I know it would not cause any noticeable damage, but it would buy us time to heal and present a stronger, more united force."

This is done with the assumption that a bomb targets all enemies. If so, we would just need 2 bombs because Wren is hastened. The enemies would get guaranteed damaged and no free hits while we heal, recover ether, etc. If this assumption is incorrect, then ok, let's get to bashin'.

Posted

"I know it would not cause any noticeable damage, but it would buy us time to heal and present a stronger, more united force."

This is done with the assumption that a bomb targets all enemies. If so, we would just need 2 bombs because Wren is hastened. The enemies would get guaranteed damaged and no free hits while we heal, recover ether, etc. If this assumption is incorrect, then ok, let's get to bashin'.

OOC: Bombs do not count as targeting an enemy, and Hastened ALWAYS causes a free hit, no matter what. :sceptic: Also, Wren is Encouraged and Lucky this Round--her stats and effects change every Round. :wink:

Posted

OOC: Bombs do not count as targeting an enemy, and Hastened ALWAYS causes a free hit, no matter what. :sceptic: Also, Wren is Encouraged and Lucky this Round--her stats and effects change every Round. :wink:

Gah! She's hard to keep up with! So does she do encouraged damage on a free hit? Looks like Hoke might be taking one for the team here....

Hoke consumes a grand tonic and attacks Wren again (Diamond, Back Row).

Unless someone has a better plan.

Zepher - How did I get the twin broadswords back?

Posted

Ah, sorry, I switched them back when the I thought you were going to, and then never remembered to switch them back when you said you hadn't. I'll fix it next round.

Posted (edited)

Atramor quickly tried to heal Felton from the back row.

"Damn crazy bitch....we're gonna need to get Skrall up."

Oh, Hans' Hit should be a Critical Hit, he's Chaotic right now. And....how is Phil still alive? Either you forgot to give him 3 health from Blessed, or you did while he was KO'd. :tongue:

Edited by CallMePie
Posted

Nyx shivers uncontrollably as the cold blows over her, almost through her, not once, but twice. She loathes being so cold; it feels like being dead. She realises soon, though, that she fortunately isn't, but some of her allies, however, have indeed fallen. She looks sadly at the little frozen frog, and Mallelio, and Skrall, but knows that, in time, they will be revived. She rubs her shoulders to bring back some warmth and loosens her neck muscles.

"I'll take the Chaos Beast of Life with the lowest health from the back row with my Diamond, but someone'll need to target the other one. Haldor, do you feel like it?"

Posted

Haldor grimaces as Skrall goes down, but resolves himself to keep on fighting.

"Aye, you're on, Miss Nyx. I'll comply with your plan. Front row twice seems like a good idea to me."

Posted (edited)

OoC: Skrall will attack the Chaos Beast of Death Wren from the Back Row with the Hunter's Crossbow if he is revived.

Hans and Felton both hefted their swords at the second beast of life from the back row.

Edited by Waterbrick Down
Posted

OOC: Are we sure we want to use the Phoenix Incense now? The battle is still far from other, and we're going to start losing people for good if we have another round of bad luck...

Posted

OOC: Are we sure we want to use the Phoenix Incense now? The battle is still far from other, and we're going to start losing people for good if we have another round of bad luck...

OoC: I don't believe the current plan is to use the Phoenix Incense currently. :wink:

Felton shouted over to Cronk, "Cronk, you might want to put Vipera before Skrall that way if anything bad happens prior to that, he won't be affected by it."

Posted

OoC: Skrall will attack the Chaos Beast of Death Wren from the Back Row with the Hunter's Crossbow if he is revived.

Hans and Felton both hefted their swords at the second beast of life from the back row.

Cronk thinks that at least Hans should attack Wren. Halving witch's health would be really nice.

Posted (edited)

OoC: Just clarification for the future, CMP (or whoever actually owns that Jester's Hat): you must (may) re-clarify what you want immunity from EACH round. Normally I'd assume you'd keep the same immunity, but because you're targeting Felton this round, technically you get one of his immunities. Also, the Chaos Beast of Death should be dropping nothing. I apologize for leaving the Cookies there. The Beasts of Life WILL still be dropping Essences. Tried to give you some help with strategizing around the Wren Swap this round, because it could be super important...

Final Battle Round Ten

McColt inspires Cronk - Failure (6)

>Cronk heals Cronk - Heal Less Heal More (Full Health, -1 ether)

>Cronk heals Nyx - Shield Heal More

>Atramor heals Felton - Heal (Full Health, -1 ether)

>Arthur v. Phil - Critical Hit ([5*2]+21=31)

Hans v. Wren - Damage (75*2-6=144, KO)

Felton v. Chaos Beast of Life B - Special Damage Shield (Halved Health, Orderly)

Phil v. Wren - Special Damage (6 Damage All (Taking into account row/SP), Felton KO'd, Burns All Heroes)

Haldor v. Chaos Beast of Life B - Extra Critical Hit Damage (([12*3]+15)*2=102)

Haldor v. Chaos Beast of Life B - Damage Meditate (+1 ether)

>Nyx v. Chaos Beast of Life A - Special Damage Shield ([([14*3]+25)*2]+[([14*3]+25)*2*2]=402, KO) (2: No Edgar)

>Dyric v. Beast H - Critical Hit Damage ([11*2]+20=42) (4: No Assassination)

>Alexis uses Grand Potion (+25 health)

>Alexis v. Chaos Beast of Death - Lethal Aim Lethal Aim (9/5=2 damage all) (61: Chaos Beast N Assassinated)

>Thothwick drinks Grand Potion (+25 health)

Vipera revives Skrall - Failure (6)

>Hoke uses Grand Tonic - (+15 Ether)

>Hoke v. Wren - Damage ([75*2]-14=136, KO)

Explosive Temper - (-5 health & ether all heroes)

Blessed - (+3 Health Dyric, Phil)

Immaculate Chaos - Chaos Beast N

Chaos In Eubric - The Summoning (Summons Buzzy), Wren Swap (Wren and Cronk Switch Places... :look: )

Amulet of the Court - Nyx cured of Burned

Phil gives up Blessed due to targeting Wren.

The battle continues. More heroes fall under the onslaught that is Wren, but Cronk still stands strong, and hope is certainly not lost. Cronk's Angel flies in... but seems to be protecting him and the enemies... Luckily Wren is not under the angel's protection this time, it appears, but neither is the party.

The Enemies

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Cronk

Level 29 1/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* *Lucky* *Hastened* *Burned*

Power
: 45
(+2 due to cookies)

Defense
: 14

Health
: 39/47

Ether
: 14/30

Gold
: 132

Equipment
: Beast Skewer (Lance; WP: 12), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent)

Inventory
: Amethyst, Rapier (WP: 10), Healing Staff (WP: 5; healing effect), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Incense

6967909334_5d3103a4a0_m.jpg

Buzzy

Level 5 Flying Monster

Health 60/60

Special 1: Stinger - Buzzy stings her attacker,
poisoning
them, losing one health each turn until the effect is remedied or the battle is over.

Special 2: Fearsome Buzz - Buzzy swoops down over the attacker, making them
afraid
, forcing them to the back row until the effect is remedied or the battle is over.

QM Note:- Specials will alternate

ac490f00-7a61-440b-9aec-e232ae376a6b_zps8af88bf4.jpg

Chaos Beast of Life B
*Immune to Negative Effects and Instant Kills*

Level 20 Ancient

Health: 496/1200

Special: Chaotic Life (Determined by another roll) – (1) Heals self by 100 (2) Heals all Allies by 100 (3) Heals all Allies by 50 (4) Heals all Allies by 25 (5) Heals Hero by 5 (6) Heals all heroes by 5

Drops: Phoenix Essence

Note: Free Hits/Damages count as Special Damage

4e3af9ac-7ba2-48a4-8ba1-9e4356c124ab_zpsf96cb1ea.jpg

Chaos Beast of Death

Level 20 Ancient *Immune to Negative Effects and Instant Kills*

Health: 800/800

SP: 10

Special: Chaotic Death (Determined by another roll) - (1) Damages hero for 20 damage (2) Damages all heroes for 15 damage ignoring SP and row (3) Damages all heroes for 20 damage (4) Damages all heroes for 10 damage (5) Damages self by 50 (6) damages whole party by 20

Drops: Nothing

Note: Free Hits/Damages count as Special Damage

DSCN1895.jpg

Chaos Beast H

Level 33 Demon *Paralyzed (3 Rounds)*

Health: 159/500

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Nothing

DSCN1895.jpg

Chaos Beast N

Level 32 Demon

Health: 500/500

Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon

Drops: Nothing

The Party

DSCN0048-1_zps21383205.jpg

The Goddess Wren

Level 70 Goddess (No Elemental Weakness/Immunities) *Immune to Negative Effects and Sudden Death*

Health: 1090/1280

SP: 10

Ether: 6/8

Special: Warp – Each round a special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. Costs ether costs already outlined. If out of ether, nothing happens. [Round
Eleven
: Mind Eater – Wren eats the enemy's mind, instantly KOing them.]

Special II: Azazot Feeds – Deals damage and drains ether equal to the hero’s level.

Passive Special I: Warp – Each round a passive special is randomly selected from all specials used by Court of Demon Members, Vonnetate, or Sphinx. [Round
Eleven
: All AoE effects only effect the person they're targeting.]


Passive Special II: Chaotic Power – Wren will be two of the three (Encouraged, Lucky, or Hastened) every round. [Round
Eleven
: Encouraged & Hastened]

Passive Special III: Explosive Temper – On rounds 1-5, drains that much Health and Ether from each party member. Repeats sequence at 6. Etc.


Passive Special IV: Immaculate Chaos – Every round, Wren spits out a Chaos Beast determined by a roll:


1-3: Chaos Beast


4: Master Chaos Beast


5: Chaos Beast of Life


6: Chaos Beast of Death

Passive Special V: Chaos in Eubric – At the end of the round, anything can happen. Good luck.

Drops: Topaz, 300 gold, Emerald, Diamond

Note: Defeating Wren will destroy all the Chaos Beasts. Special II is used if Wren is out of ether.

alexisassassin.png

Alexis Fenral

Level 28 Assassin *Hastened* *Lucky* *Damage Undead* *Burned*

Power
: 37

Health
: 37/47

Gold
: 4257

Equipment
: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Quickdraw Quiver (permanent hastened-effect), Loaded Die (permanent lucky-effect; accessory), Cultist Hat (damage vs undead)

Inventory
: Mockthril Longbow (WP:14, ranged), Flute of the Magi (WP:3, asleep-effect), Diamond, Tonic, Mead, Venom, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Holy Bomb, 2 Remedies, 2 Somas, Grand Potion, Carrot, Fifty Shades of Bley, 2 Lightning Bomb, Venom, 2 Health Cores, Potion, Grand Zoot Cookie

copy_of_pict0550.jpg

Haldor Skovgaard

Level 25 Shaman *Immune to Weakened and Fragile* *Natural Respite* *Hastened* *Lucky* *Inspired* *Burned*

Power
: 37

Defense
: 5

Health
: 53/86

Ether
: 13/31

Gold
: 184

Equipment
: Heavy Metal Rod (WP:12, Water Elemental), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity).

Inventory:
Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Bear Claw Gloves (WP:8, SP:+2), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Potion (x4), Remedy (x4), Venom, Phoenix Essence

5909627714_af21b5c29f_t.jpg

Nyx

Level 25 Battle Mage *Natural Respite* *Encouraged* *Lucky*

Power
: 40 (+1 Heels)

Defense
: 3

Health
: 1/36

Ether
: 21/35

Gold
: 91

Equipment
: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Amulet of the Court (Negative Effects last one round)

Inventory
: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Opal (Ice), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty, Fire Bomb, Scrap Metal, Smoke Bomb, 3 X1 (May be combined with a bomb to double it's damage output - CAN stack), 2 X2 (May be combined with a bomb to get it to ignore SP), Zee Standerd (Staff, WP: 13 Ice Elemental, Necromancer's Raise Enemies with 2 extra levels), Grand Zoot's Cookie

skrall_avatar.jpg

Skrall

80 year old Male Ogre Hunter

Level 24 2/3 *Favors Humanoid and Beast Enemies* *Immunity to Fragile* *Natural Respite* *KO'd*

Power
: 37 (41 vs. Beasts)

Defense
: 8

Health
: 0/38

Gold
: 178

Equipment
: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear), Tricorne (SP: 3)

Inventory
: Precision Bow (WP: 6, Aims become hits), Smoke Bomb, Grand Potion, Potion, Minimizing Dust, Lucky Doubloon (Grants "Special Guard"), Grand Zoot's Cookie

7763856174_8a7636e4b7_t_d.jpg

Atramor Gibbin

Level 24 25 1/3 *Deals Badly Poisoned* *Immune to Blind* *Burned*

Power
: 36

Health
: 13/47

Defense:
2

Ether
: 0/26

Gold
: 207

Equipment
: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Jester's Hat (Gains one immunity from targeted enemy)

Inventory
: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it), Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect), White Cloak (Suitable for clerics, +3 maximum health, backwear), Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Health Core, Pongcanis Flail (WP: 6), Grand Tonic

DSCN0044_zps5edb399a.jpg

Phil (Victor)

Level 22 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Immune to Asleep and Fast Asleep effects* *Natural Respite* *Encouraged* *Lucky* *Burned*

Power
: 37

Health
: 25/40

Defense
: 2

Gold
: 50

Equipment
: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2), Ancient Crown (Deals Cursed Effect on First Successful Hit), Sandman's Parasol (Immune to Asleep and Fast Asleep effects)

Inventory
:

ava-thothwick2.jpg

Thothwick

Level 22 1/3 Black Knight *Damage Undead* *Immune to Stunned and Hexed* *Encouraged* *Burned*

Power
: 35 (31 Ranged)
(+2 due to cookies)

Defence
: 10

Health
: 29/37

Gold
: 339

Equipment
: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead), Paper Doll (Hexed immunity)

Inventory
: Shuriken (WP 8), 1 Bedroll, 1 Telescope, 1 Potion, Grand Potion, 1 Bone, Venom, 2 Health Cores, Grand Zoot Cookie

hoke_ableword_1b.jpg

Hoke Ablesword

Level 21 2/3 Mystic Knight *Counterstriking* *Immune to Fragile*

Power
: 36

Defense
: 14

Health
: 0/39

Ether
: 15/21

Gold
: 233

Equipment
: Vintul (Great sword: WP 15), Steel Buckler (SP: 9), Warrior's Treads (SP:2, Health +1), Lieutenant's Helmet (SP:3, protects from fragile), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear)

Inventory
: Zoot er Isen (WP:14, Ice and Light Elemental, Suitable only for Haldor), Opal, Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essences, 4 Potions, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging), Fire Bomb, Scrap Metal, Ether Core, Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Grand Zoot Cookie

Arthur_Sorcerer_Ava1.jpg

Arthur Justus Regulus VII

Level 21 Sorcerer, *Immune to Sealed* *Burned*

Power
: 33

Health
: 1/33

Ether
: 28/31

Defense
: 3

Gold
: 1842

Equipment
: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory)

Inventory
: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4)

Gems
: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind)

Tools
: Bedroll, Telescope, Shovel, Magnifying Glass

Consumables
: Remedy, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Potions (x2), Zoot's Plaything

rone2.jpg

Dyric Rone

Level 20 Assassin *Immune to Blinded and Slowed* *Blessed* *Burned*

Power
: 32
(+1 due to cookie)

Health
: 2/32

Defense
: 2

Gold
: 3365

Equipment
: Briar Bow (WP: 11; wood-elemental), Ring of Sight (protects from blinded), Elaborate Helmet (SP: 2), Winged Sandals,

Inventory
: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion

DSCN0144_zpsc61596a8.jpg

Sir Earl Poletad

Level 19 Frog Paladin *KO'd*

Power
: 19

Health
: 0/19

Ether
: 19/19

DSCN0090_zps08254c59.jpg

Hans

Level 18 1/2 Chaos Regulator *Chaotic* *Sealed (Perma)* *Deals Water-elemental damage* *Immune to Water-elemental damage* *KO'd*

Power
: 28

Health
: 0/30

Defense
: 6

Gold
: 56

Equipment
: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory)

Inventory
:

DSCN0092_zpsebb35789.jpg

Felton

Level 16 1/2 Chaos Regulator *Orderly* *Burned*

Power
: 26

Health
: 20/28

Gold
: 56

Equipment
: Sabre (WP 10)

Inventory
: Zoot's Bane (Suitable only for Cronk; WP: 12, Light)

DSCN0047_zps8979e993.jpg

Mallelio
*Fragile (Perma)* *KO'd*

Level 16 1/2 Sage

Power
: 17

Health
: 0/31

Ether
: 4/23

Gold
: 0

Equipped
: Wooden Staff (WP: 1), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.)

Inventory
: Topaz (Lightning), Amethyst (Darkness), Scroll of Sealing, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether), Phoenix Essence

Gnash.jpg

Gnash

Level 16 1/2 City Watch Guard *KO'd*

Power
: 26

Health
: 0/30

Defense
: 1

Gold
: 17

Equipment
: City Watch Halberd (WP: 8), City Watch Helmet (SP: 1)

Inventory
:

McColt.jpg

McColt
(Controlled by PL)

Has a 1/2 chance of either encouraging or hastening any given hero. Alternatively, has a 1/6 chance of inspiring a hero.

DSCN0139.jpg

Vipera

Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero.

McColt.jpg

"Better trade that incense with someone on our side, Cronk. Do not toss it over there. I suggest that everyone attack Wren, and then whoever has the incense uses it at the end of the attacks. That way, everyone will be revived to full health if she hits them, and if she doesn't hit them, they'll hit her. Once everyone who is downed wakes up, they can hit her for a second round of goes."

Edited by Zepher
Posted

Hoping to strike the witch with another solid blow, Hoke sends forth a diamond infused blast through Vintul only to have it swatted away and be struck with a much stronger force. He flies backwards in a limp heap.

Posted (edited)

I'm content letting all your NPCs die now. :ugh: Felton shouldn't be KO'd, though, I healed him to full health before Special Damage was rolled.

Atramor grits his teeth in rage as Wren swaps her place with Cronk.

"Cronk, tell your dumbmegablock angel to protect US, not THEM! Ugh...no, McColt, Cronk should just try and attack Wren too, he can revive us all next round, better he get in an attack now while he's invincible...hmm. Maybe Nyx should go last and detonate the Bomb XX with all the works. 240 damage with no strings or luck attached is too good an opportunity to pass up. I know it would wipe us all out, but Cronk'll be revivin' us anyway."

Edited by CallMePie
Posted

No, I'm fine with Buzzy, but twisting around the only Shield roll that could really help us is frustrating. :wacko:

"Sure ya' are, but you're a soldier. Your idea of a good plan is when all your men walk out in one piece. My idea of a good plan is raisin' as much as hell as we can before we go out generally. Why not do both?"

Copying Wren's immunity to instant kill, Atramor lunged at her in the front row without hesitation, Ratsbane in hand.

Posted

OOC: Given the difficulty of this fight, though, I'd say the Grand Cookies are more than fair...:look:

Put Nyx last, friends. Then all friends will get chance to damage Wren before explosion.

"Good idea. Let's murder this bitch. Wren...this is for Sasha. And Triad. And Bal. And Gray. And especially Roderick: misguided as he was--as WE were--you stabbed him in the back. Like you did to me. Now, feel the wrath of the Lost Party!" Arthur physically attacks with Sir Roderick's Sword from the Front Row.

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