Endgame Posted April 1, 2013 Posted April 1, 2013 "Lets try this song and dance again. Pongcanis Scum, back, twice." Quote
Zepher Posted April 1, 2013 Posted April 1, 2013 Boomingham spits on the ground, wobbles back and attempts to heal himself. "Best have that essence at the ready, Sorrow." Quote
-obelix- Posted April 1, 2013 Posted April 1, 2013 Riley uses a Remedy on Thalion and attacks Haman, from the back row. Thalion attacks Wulfiet Scum with Ice spell, from the back row. Quote
Endgame Posted April 1, 2013 Posted April 1, 2013 Boomingham spits on the ground, wobbles back and attempts to heal himself. "Best have that essence at the ready, Sorrow." "Name is Syntax - whole schizophrenia and multiple personality shtick. I'm not to pleased about my own madness either, before you ask... Essence ready to go when you're about to kick the bucket. Please don't, the bucket has feelings too." Quote
Costy Posted April 2, 2013 Posted April 2, 2013 I attack Deathbringer from the Back Row. Sancho attacks Wulfeo from the front row. BO: Boomingham Sorrow Sorrow Nagure Riley Thalion Alexander Sancho Quote
Flare Posted April 2, 2013 Author Posted April 2, 2013 (edited) Round Three of the Pond Scum Boss Battle! >Boomingham heals himself - SHIELD: Guardian Angel (Party protected next round!) >Sorrow vs. Pongcanis Scum - Critical Lethal Hit / Lethal Hit ((20*2+18)*2/1=58 damage, no assassination) >Sorrow vs. Pongcanis Scum - SHIELD: Gold Reaper / Special Damage (154*1.5=231 gold reaped, 116 - Pongcanis and Wulfeo assassinated!) >Nagure vs. Deathbringer - Hit (29/2=15 damage) >Riley uses remedy on Thalion (Thalion no longer petrified!) >Riley vs. Haman - Hit (27*2/2=27 damage) >Thalion (Ice) vs. Wulfiet - Hit / Hit (22*2=44 damage) >Alexander vs. Greedy Gremlin - Critical Hit ((5*2+11)*2=42 damage) Sancho vs. Wulfeo Wulfiet - Special Damage / Critical Hit (14*2+24=52 damage) Boomingham - poisoned -1 health All enemies - badly-poisoned -10 health Bringer of Death - 4 is rolled (nothing happens) The battle fares well for the heroes as the enemies start to drop. Enemies: Haman "You'll never take ME down!" *immune to sealed-effect and instant kill* *Badly Poisoned* Type: Humanoid / Flying Level: 42 Health: 836/898 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 601/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Wulfiet Scum *howls* *Jinxed* *Badly Poisoned* Type: Beast Level: 26 Health: 103/248 Special: Wolf's Lullaby - Causes the Fast Asleep-effect to the target. Passive Special: True Love - As long as Wulfeo is alive, Wulfiet is lucky. Drops: 52 gold Greedy Gremlin Scum "Moneh moneh moneh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 12 Health: 693/888 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 25 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *poisoned* Power: 35 70 Defense: 12 Health: 2/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1095 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) "Lets get this done with!" Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 3 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x8), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Edited April 2, 2013 by Flare Quote
Costy Posted April 2, 2013 Posted April 2, 2013 "Perhaps Sorrow could use a Jinxy Juice on Haman? It would help us take him down faster. Either way, we should focus our attacks on him this round. And Riley, perhaps you could give Boomingham a potion if he fails to heal himself." I attack Haman from the front row with my axe. Sancho attacks Haman from the back row. BO: Boomingham Sorrow Riley Sorrow Nagure Alexander Thalion Sancho Riley(?) Quote
-obelix- Posted April 2, 2013 Posted April 2, 2013 (edited) Riley uses a Potion on Zepher, and attacks Haman from front row. Thalion attacks Haman from front row. Edited April 2, 2013 by -obelix- Quote
Zepher Posted April 2, 2013 Posted April 2, 2013 Boomingham raises an eyebrow at Sorrow's new voice and name. "This syntax may be worse than you," he mutters to Barty quietly before turning to Thalion. "You wonder why I stick to easy indicators in battle. That's why. Now, seeing as I'm getting a potion anyway, I'll keep up our dance. Haman, prepare for our full force. Undead, try you're hand at quieting that wolf, everyone else, frontal charge." Boomingham swipes with Scupperer at Haman from the front row. Quote
Wedge09 Posted April 2, 2013 Posted April 2, 2013 (edited) Alexander attacks Greedy Gremlin Scum from the back row. Edited April 3, 2013 by Wedge09 Quote
Flare Posted April 2, 2013 Author Posted April 2, 2013 (edited) QM Note: Sorry, normally I'd wait on everyone but I wanted to get another round in before I turn off the computer for the night. I assumed that Sorrow would attack Wulfiet twice, since thats what Boomingham suggested and what would make sense that he would do. Round Four of the Pond Scum Boss Battle! Boomingham vs. Haman - Damage (Guardian Angel) Sorrow vs. Wulfiet - Lethal Hit / Special Damage / Lethal Hit / Special Damage - (76*2=152 damage, 2 no assassanation) >Riley uses potion on Boomingham (Boomingham +10 health) Sorrow vs. Wulfiet Deathbringer - SHIELD: Gold Reaper / Aim (87*1.5=131 gold reaped) Nagure (Axe) vs. Haman - Extra Critical Hit (10*3+15=45 damage, Haman hastened on the next round) >Alexander vs. Greedy Gremlin - Critical Hit (5*2+11=21*2=42 damage) Thalion vs. Haman - Damage (Guardian Angel) >Sancho vs. Haman - Damage (Guardian Angel) Riley vs. Haman - Chrysopoeia (23 gold earned!) Boomingham - poisoned -1 health All enemies - badly-poisoned -10 health Bringer of Death - 2 is rolled (nothing happens) With Boomingham's Guardian Angel protecting them, the party manages to nick their enemies. Enemies: Haman "Bah! You are no challenge to me!" *immune to sealed-effect and instant kill* *Badly Poisoned* *Hastened, one round* Type: Humanoid / Flying Level: 42 Health: 791/898 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer "Ready to meet your maker, FOOLS?" *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 601/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Moneh moneh moneeeeeeh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 12 Health: 651/888 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 25 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *poisoned* Power: 35 70 Defense: 12 Health: 11/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1226 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) "We're done for..." Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 26 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x7), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Edited April 4, 2013 by Flare Quote
-obelix- Posted April 2, 2013 Posted April 2, 2013 Note to QM: How are we KO'ed with Guardian Angel around? Quote
Flare Posted April 2, 2013 Author Posted April 2, 2013 We had a guardian angel. Oops... Uhhhh april fools? I cant fix it til tomorrow (on my phone). pretend you are alive Quote
Zepher Posted April 2, 2013 Posted April 2, 2013 "Leave the little guy alone, let him come to me. Everyone else, heal up or attack." Boomingham heals himself from the front row. Quote
-obelix- Posted April 3, 2013 Posted April 3, 2013 If Boomingham fails to heal himself, Riley uses a potion on him and attacks Haman from the back row. Otherwise he uses a potion on Sancho and attacks Haman from the back row. Thalion attacks Deathbringer with ice spell from the back row. OOC: That should cover for one of Haman's free hits, someone else still needs to target him in order to avoid the other. And, as Costy already suggested, we could really use a jinx on him... Quote
Endgame Posted April 3, 2013 Posted April 3, 2013 Hastened enemies always deal a free hit, no matter what. "Ready to absorb some damage for us, Boomingham? Deathbringer twice, back. (Unless I take damage/special damage the first time, in which case, do nothing for my second action.) You call yourself Deathbringer, and yet... you'll be reduced to a corpse like all of the others. Enjoy your second run around the underworld." Quote
Zepher Posted April 3, 2013 Posted April 3, 2013 "Nague may have to take on the batboy. I'll handle the little green chap." Quote
Costy Posted April 3, 2013 Posted April 3, 2013 I attack Death Bringer from the Back Row with my Hammer. Sancho does nothing from the Back row, but if he is healed he will attack Deathbringer from the back row. BO: Nagure Boomingham Riley Riley Sorrow Sorrow Sancho Alexander Quote
Wedge09 Posted April 3, 2013 Posted April 3, 2013 (edited) Alxander remains for this round in the back row observing the sky. Edited April 3, 2013 by Wedge09 Quote
-obelix- Posted April 3, 2013 Posted April 3, 2013 BO:... OOC: Thalion should be around there somewhere... BO: Nagure Boomingham Riley Riley Sorrow Sorrow Sancho Thalion Alexander Quote
Flare Posted April 4, 2013 Author Posted April 4, 2013 (edited) Round Five of the Pond Scum Boss Battle! >Nagure vs. Deathbringer - SHIIELD: Frenzy - (29 damage to Deathbringer and Gremlin, 58 damage to Haman) Boomingham heals himself - No Healing >Riley uses potion on Boomingham (Boomingham +10 health) >Riley vs. Haman - Special Damage (Swip Swap - Riley is badly-poisoned, Haman no longer badly-poisoned) >Sorrow vs. Deathbringer - SHIELD: Gold Reaper / Critical Lethal Hit (87*1.5=131 gold reaped) >Sorrow vs. Deathbringer - Special Damage / Lethal Hit (76 damage) >Sancho does nothing >Thalion (Ice) vs. Deathbringer - SHIELD: Magic Burst (22 Ice-elemental damage to all opponents) >Alexander daydreams Free Hits: Haman vs. Nagure (42/2-12=9 damage) Nagure counterstrikes Haman (15/2=8 damage) Greedy Gremlin vs. Boomingham (12-12=0 damage) Boomingham counterstrikes Gremlin (21 damage) Boomingham - poisoned -1 health Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Riley - badly-poisoned -10 health Bringer of Death - 3 is rolled (nothing happens) Frog Sacrifice - Haman health +100, level -2 The party continues to chip at their enemies defenses. Haman devours one of the frogs, thankfully not the one they were trying to save, and bumps his health. Enemies: Haman "Bah! You are no challenge to me!" *immune to sealed-effect and instant kill* Type: Humanoid / Flying Level: 40 Health: 803/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer "Ready to meet your maker, FOOLS?" *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 464/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Meh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 12 Health: 569/888 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 25 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* *encouraged* *poisoned* Power: 35 70 Defense: 12 Health: 20/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 13/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1357 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) "Eeps! I need a remedy!" Level 18.5 Alchemist *weak to earth elemental* *Badly Poisoned* Power: 27 Defense: 1 Health: 12/28 Gold: 26 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x7), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Edited April 7, 2013 by Flare Quote
-obelix- Posted April 4, 2013 Posted April 4, 2013 Riley uses a Remedy on himself, from the back row. Thalion uses a Potion on Nagure from the back row. Quote
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