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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

I should be at 20 health, I was at 11 last round, gained 10 this round, then lost one.

"Batboy... our batboy, that is, remedy yourself up and use another potion on Sancho if you would. Ranger, stop sitting around, fire on that Gremlin, he can't hurt you that badly if you hang back. Haman, you're still mine." Boomingham swings Scupperer from the front row.

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Posted
"Batboy... our batboy, that is, remedy yourself up and use another potion on Sancho if you would.

OOC: Can't be done, one item + attack per turn. I wanted to have him attack gremlin, but I thought you'd wish to continue counterstriking like last turn.

Posted

I attack Deathbringer from the Back Row with my Hammer.

Sancho attacks Greedy Gremlin Scum from the Back row.

BO:

Boomingham

Nagure

Riley

Sorrow

Sorrow

Thalion

Alexander

Sancho

Posted (edited)

Round Six of the Pond Scum Boss Battle!

Boomingham vs. Haman - Damage (40-12 = 28 damage, Boomingham KO'd)

>Nagure vs. Deathbringer - Extra Critical Hit ((14*3+15)/2=29 damage)

Riley uses a remedy on himself (no longer badly-poisoned)

>Sorrow vs. Deathbringer - Lethal Hit / Special Damage (76/2=38 damage)

>Sorrow vs. Deathbringer - SHIELD: Gold Reaper / Aim (87*1.5=131 gold reaped)

Thalion uses a potion on Nagure (+10 health)

>Alexander vs. Greedy Gremlin - Critical Hit ((5*2+11)*2=22 damage)

>Sancho vs. Greedy Gremlin - Aim (14 damage)

Deathbringer - badly-poisoned -10 health

Greedy Gremlin - badly-poisoned -10 health

Bringer of Death - 1 is rolled (nothing happens)

The paladin falls, and Sorrow keeps getting rich.

Enemies:

haman.jpg

Haman
"Hah! You will not survive without your holy knight."
*spits*

*immune to
sealed
-effect and instant kill*

Type: Humanoid / Flying

Level: 40

Health: 803/998

Special I:
Swip Swap
- Haman swaps all negative effects that he has with all the positive effects of the target.

Special II:
Wrath of the Wicked
- Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is
poisoned
instead.

Special III:
Frog Sacrifice
- Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Passive Special I:
Power in Pain
- If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following:
Lucky
/
Hastened
/
Encouraged
(chosen by a roll of the die).

Passive Special II:
Infected Claws
- If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be
poisoned
.

Passive Special III:
Frog Sacrifice
- Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold

Note: Specials alternate.

deathbringer.jpg

Deathbringer
"Eheheheheheh..."

*immune to instant kill*
*Badly Poisoned*

Type: Undead

Level: 33

Health: 387/665

Special I:
Deception
- The target is
hexed
for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become
jinxed
.

Special II:
Ravenous Hunger
– Drains 10 ether and 10 health from the hero, disregarding row/SP.

Passive Special:
Bringer of Death
- Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health.

Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage)

Note: Specials alternate.

gremlin.jpg

Greedy Gremlin Scum
"Gimme moneh!"

*immune to instant kill*
*Badly Poisoned*

Type: Humanoid

Level: 12

Health: 523/888

Special:
Grubby Grab
- Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health).

Passive Special I:
Cowardice and Cash
- Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold.

Passive Special II:
Sneaky Fingers
- When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead.

Drops: 25 gold

Party:

heroica_2.jpg

Alexander Vandangant
(Wedge09)

Level 11 Ranger
*Blessed*

Power:
16

Defense:
3

Health:
18/18

Gold:
54

Equipment:
Fauxthril Crossbow (WP: 5,
Darkness
-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure)

Inventory:
Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones

BoominghamMock2.jpg

Lord Lawrence Boomingham
(Zepher)
*KO'd!*

Level 21.66 Paladin
*Immune to Fragile*
*Counterstriking*

Power
: 35

Defense
: 12

Health
: 0/43

Ether
: 21/21

Gold
: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow)

Equipment
: Scupperer (Great Sword, WP: 10,
Darkness
-
Fire
- Elemental, causes
Bleeding
Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to
Fragile
), Tome of Affluence (
Generates 10 Gold if equipped for the entirety of a battle, accessory
)

Inventory
: Frozen Saber (Great Sword, WP: 9,
Light
-
Ice
- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (
Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance
), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind)

avatar.jpg

Nagure
(Costy)
*Party Leader!*

Level 15 Barbarian
*Natural Respite*
*Immune to
Ice
*
*Counterstriking*

Power:
29

Defense:
12

Health:
22/22

Gold:
324

Equipment:
Stone Hammer (WP: 14,
Earth
-elemental, suitable for barbarians, clerics and alchemists),
Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level)

Inventory:
Ruby (
Fire
), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion

V916GDK.jpg

Sorrow
(Endgame)

Level 18.5 Assassin
*encouraged*
*hastened*
*lucky*

Power:
38
76

Defense:
1

Health:
22/29

Gold:
1488

Equipment:
Steel fan (WP:20,
Ice
-elemental), Sticky Gloves, Armor of the Croise

Inventory:
Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8

avatar.jpg

Thalion Dwinlas
(-obelix-)

Level 14 Mage
*Blessed*

Power:
22

Defense
: 2

Health:
18/18

Ether:
18/18

Gold
: 120

Equipment:
Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear)

Inventory:
Scepter of Divine Affinity (WP:5,
has a 1/6 chance to deal the "
Cursed"
effect on successful spells, and a 1/6 chance to deal the
"Blessed"
effect on successful healing), Ruby (
Fire
), Opal (
Ice
), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone

smiling_sancho.jpg

Smiling Sancho
(NPC, battle actions controlled by Nagure)

Level 24.33 Wolfgang Tracker
*immune to all elements*

Power:
40
(24+14+2)

Health:
11/31

Gold:
??

Equipment:
Bonfire Bow (WP:14, causes the
stunned
effect to target when Shield is rolled,
fire
-elemental, bow), Hunter's Quiver (WP+2)

Inventory:
Neutralizer,
??

1 - Shield: DuoFire - Deals 19
fire
elemental damage and
stunned
-effect to the targeted enemy and the enemy next in turn.

2 - Critical Hit - WP*2+Lvl

riley_no_hood.jpg

Riley
(NPC, battle actions controlled by -obelix-)

Level 18.5 Alchemist
*weak to earth elemental*

Power:
27

Defense:
1

Health:
12/28

Gold:
26

Equipment:
Quick Dagger (WP:9, user is
hastened
on the first round of battle,
darkness
-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is
lucky
on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion)

Inventory:
Potion (x7), Tonic (x10), Remedy (x2)

Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.

Edited by Flare
Posted (edited)

Thalion waves to Riley pointing at Haman.

"Someone, go help our brave sir paladin, we've got you covered!", he says to the party as he prepares to cast a spell at Deathbringer.

Riley uses a Potion on himself, and attacks Haman from the back row.

Thalion attacks Deathbringer with ice spell from the back row.

Edited by -obelix-
Posted

Alexander attacks again the Greedy Gremlin Scum from the back row.

OOC: I'm posting from mobile; in the next two days I will be away from home and I have no change to follow the Quest, therefore I ask Thalion to give my action in the meanwhile.

Posted

Boomingham staggers and falls to the ground, leaking blood from an open wound running shoulder to waist, across his chest.

"Well!? Get him up!" Barty howls, zipping around Sorrow's head, attempting to block his view.

Posted

I use a Phoenix essence on Boomingham from the back row.

Sanchoemlin attacks Greedy Gremlin Scum from the back row.

BO:

Nagure

Boomingham

Sorrow

Sorrow

Riley

Riley

Alexander

Thalion

Sancho

Posted

Boomingham gets off the ground without saying a word, giving only a polite and thankful nod to the yeti before swinging his sword at Deathbringer from the front row.

Posted (edited)

Round Seven of the Pond Scum Boss Battle!

>Nagure uses Phoenix Essence on Boomingham (Boomingham revived to full health)

Boomingham vs. Deathbringer - Meditate (already full ether)

>Sorrow vs. Deathbringer - Lethal Hit / Aim (76/2=38 damage)

>Sorrow vs. Deathbringer - Special Damage / Aim (20*2/2=20 damage)

>Riley uses potion on self (Riley +10 health)

>Riley vs. Haman - Critical Hit ((9*2+18)/2=18 damage, Haman is encouraged next round)

>Alexander vs. Greedy Gremlin - Special Damage (Grubby Grab - 11 gold stolen from Alexander, Gremlin's health -111, Gremlin's level +4)

>Thalion (Ice) vs. Deathbringer - Miss

>Sancho vs. Greedy Gremlin - Special Damage (Grubby Grab - 24 gold stolen from Sancho, Gremlin's health -111, Gremlin's level +4)

Deathbringer - badly-poisoned -10 health

Greedy Gremlin - badly-poisoned -10 health

Bringer of Death - 2 is rolled (nothing happens)

The party slowly continues to cause damage to the three standing enemies, while the insane gremlin steals gold from Alexander and Sancho while laughing maniacally.

Enemies:

haman.jpg

Haman

*immune to
sealed
-effect and instant kill*
*encouraged, 1 round*

Type: Humanoid / Flying

Level:
40
80

Health: 785/998

Special I:
Swip Swap
- Haman swaps all negative effects that he has with all the positive effects of the target.

Special II:
Wrath of the Wicked
- Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is
poisoned
instead.

Special III:
Frog Sacrifice
- Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Passive Special I:
Power in Pain
- If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following:
Lucky
/
Hastened
/
Encouraged
(chosen by a roll of the die).

Passive Special II:
Infected Claws
- If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be
poisoned
.

Passive Special III:
Frog Sacrifice
- Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold

Note: Specials alternate.

deathbringer.jpg

Deathbringer

*immune to instant kill*
*Badly Poisoned*

Type: Undead

Level: 33

Health: 319/665

Special I:
Deception
- The target is
hexed
for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become
jinxed
.

Special II:
Ravenous Hunger
– Drains 10 ether and 10 health from the hero, disregarding row/SP.

Passive Special:
Bringer of Death
- Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health.

Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage)

Note: Specials alternate.

gremlin.jpg

Greedy Gremlin Scum
"BUAHAHAHA MONEH!!!"

*immune to instant kill*
*Badly Poisoned*

Type: Humanoid

Level: 20

Health: 291/666

Special:
Grubby Grab
- Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health).

Passive Special I:
Cowardice and Cash
- Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold.

Passive Special II:
Sneaky Fingers
- When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead.

Drops: 60 gold

Party:

heroica_2.jpg

Alexander Vandangant
(Wedge09)

Level 11 Ranger
*Blessed*

Power:
16

Defense:
3

Health:
18/18

Gold:
43

Equipment:
Fauxthril Crossbow (WP: 5,
Darkness
-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure)

Inventory:
Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones

BoominghamMock2.jpg

Lord Lawrence Boomingham
(Zepher)

Level 21.66 Paladin
*Immune to Fragile*
*Counterstriking*

Power
: 35

Defense
: 12

Health
: 43/43

Ether
: 21/21

Gold
: 64
(Owe 50 to Docken, 79 to Arthur, 110 to Sorrow)

Equipment
: Scupperer (Great Sword, WP: 10,
Darkness
-
Fire
- Elemental, causes
Bleeding
Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to
Fragile
), Tome of Affluence (
Generates 10 Gold if equipped for the entirety of a battle, accessory
)

Inventory
: Frozen Saber (Great Sword, WP: 9,
Light
-
Ice
- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (
Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance
),
Garnet
, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (
Wind
)

avatar.jpg

Nagure
(Costy)
*Party Leader!*

Level 15 Barbarian
*Natural Respite*
*Immune to
Ice
*
*Counterstriking*

Power:
29

Defense:
12

Health:
22/22

Gold:
324

Equipment:
Stone Hammer (WP: 14,
Earth
-elemental, suitable for barbarians, clerics and alchemists),
Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level)

Inventory:
Ruby (
Fire
), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion

V916GDK.jpg

Sorrow
(Endgame)

Level 18.5 Assassin
*encouraged*
*hastened*
*lucky*

Power:
38
76

Defense:
1

Health:
22/29

Gold:
1488

Equipment:
Steel fan (WP:20,
Ice
-elemental), Sticky Gloves, Armor of the Croise

Inventory:
Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8

avatar.jpg

Thalion Dwinlas
(-obelix-)

Level 14 Mage
*Blessed*

Power:
22

Defense
: 2

Health:
18/18

Ether:
18/18

Gold
: 120

Equipment:
Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear)

Inventory:
Scepter of Divine Affinity (WP:5,
has a 1/6 chance to deal the "
Cursed"
effect on successful spells, and a 1/6 chance to deal the
"Blessed"
effect on successful healing), Ruby (
Fire
), Opal (
Ice
), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone

smiling_sancho.jpg

Smiling Sancho
(NPC, battle actions controlled by Nagure)

Level 24.33 Wolfgang Tracker
*immune to all elements*

Power:
40
(24+14+2)

Health:
11/31

Gold:
??

Equipment:
Bonfire Bow (WP:14, causes the
stunned
effect to target when Shield is rolled,
fire
-elemental, bow), Hunter's Quiver (WP+2)

Inventory:
Neutralizer,
??

1 - Shield: DuoFire - Deals 19
fire
elemental damage and
stunned
-effect to the targeted enemy and the enemy next in turn.

2 - Critical Hit - WP*2+Lvl

riley_no_hood.jpg

Riley
(NPC, battle actions controlled by -obelix-)

Level 18.5 Alchemist
*weak to earth elemental*

Power:
27

Defense:
1

Health:
22/28

Gold:
26

Equipment:
Quick Dagger (WP:9, user is
hastened
on the first round of battle,
darkness
-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is
lucky
on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion)

Inventory:
Potion (x6), Tonic (x10), Remedy (x2)

Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.

Edited by Flare
Posted (edited)

Riley uses a potion on Sancho, and attacks Gremlin from the back row.

Thalion attacks Deathbringer with ice spell from the back row.

Alexander attacks Gremlin from the back row.

Note to QM: Shouldn't Riley have dealt double damage to Haman last turn, as Haman is a humanoid and there is darkness element in Riley's dagger?

Edited by -obelix-
Posted

I attack Deathbringer from the Back row.

Sancho attacks Greedy Gremlin Scum from the back row.

BO:

Boomingham

Nagure

Riley

Riley

Sorrow

Sorrow

Thalion

Alexander

Sancho

Posted

"Thank you, Sir Gremlin, for stealing a measly sum of gold and mortally wounding yourself in the process.

If you fellows won't mind, Deathbringer, twice, back."

Posted (edited)

Round Eight of the Pond Scum Boss Battle!

>Boomingham vs. Haman - Critical Hit ((10*2+21+4)*2/2=45 damage, next round Haman is lucky, bleeding-effect to Haman)

>Nagure vs. Deathbringer - Hit (29/2=15 damage)

>Riley uses potion on Sancho (Sancho +10 health)

>Riley vs. Greedy Gremlin - Special Damage (18 gold stolen from Riley, Gremlin level +4 health -111)

>Sorrow vs. Deathbringer - Aim / SHIELD: Gold Reaper (99*1.5=149 gold reaped)

>Sorrow vs. Deathbringer - Aim / Lethal Hit (76/2=38 damage)

>Thalion vs. Deathbringer - Critical Hit (8*2+14=30 damage)

>Alexander vs. Greedy Gremlin - SHIELD: Triple Shot (16 (*2=32 for humanoid enemies) damage to all three opponents)

>Sancho vs. Greedy Gremlin - Critical Hit (14*2+24=52 damage)

Deathbringer - badly-poisoned -10 health

Greedy Gremlin - badly-poisoned -10 health

Haman - bleeding -5 health

Bringer of Death - 2 is rolled (nothing happens)

The party continues to cause damage to the three standing enemies, the gremlin starts to get anxious as his body begins to weak.

Enemies:

haman.jpg

Haman

*immune to
sealed
-effect and instant kill*
*Lucky, 1 round*
*Bleeding*

Type: Humanoid / Flying

Level: 40

Health: 703/998

Special I:
Swip Swap
- Haman swaps all negative effects that he has with all the positive effects of the target.

Special II:
Wrath of the Wicked
- Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is
poisoned
instead.

Special III:
Frog Sacrifice
- Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Passive Special I:
Power in Pain
- If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following:
Lucky
/
Hastened
/
Encouraged
(chosen by a roll of the die).

Passive Special II:
Infected Claws
- If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be
poisoned
.

Passive Special III:
Frog Sacrifice
- Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold

Note: Specials alternate.

deathbringer.jpg

Deathbringer

*immune to instant kill*
*Badly Poisoned*

Type: Undead

Level: 33

Health: 210/665

Special I:
Deception
- The target is
hexed
for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become
jinxed
.

Special II:
Ravenous Hunger
– Drains 10 ether and 10 health from the hero, disregarding row/SP.

Passive Special:
Bringer of Death
- Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health.

Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage)

Note: Specials alternate.

gremlin.jpg

Greedy Gremlin Scum
"Uh-uh..."

*immune to instant kill*
*Badly Poisoned*

Type: Humanoid

Level: 24

Health: 86/555

Special:
Grubby Grab
- Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health).

Passive Special I:
Cowardice and Cash
- Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold.

Passive Special II:
Sneaky Fingers
- When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead.

Drops: 78 gold

Party:

heroica_2.jpg

Alexander Vandangant
(Wedge09)

Level 11 Ranger
*Blessed*

Power:
16

Defense:
3

Health:
18/18

Gold:
43

Equipment:
Fauxthril Crossbow (WP: 5,
Darkness
-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure)

Inventory:
Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones

BoominghamMock2.jpg

Lord Lawrence Boomingham
(Zepher)

Level 21.66 Paladin
*Immune to Fragile*
*Counterstriking*

Power
: 35

Defense
: 12

Health
: 43/43

Ether
: 21/21

Gold
: 64
(Owe 50 to Docken, 79 to Arthur, 110 to Sorrow)

Equipment
: Scupperer (Great Sword, WP: 10,
Darkness
-
Fire
- Elemental, causes
Bleeding
Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to
Fragile
), Tome of Affluence (
Generates 10 Gold if equipped for the entirety of a battle, accessory
)

Inventory
: Frozen Saber (Great Sword, WP: 9,
Light
-
Ice
- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (
Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance
),
Garnet
, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (
Wind
)

avatar.jpg

Nagure
(Costy)
*Party Leader!*

Level 15 Barbarian
*Natural Respite*
*Immune to
Ice
*
*Counterstriking*

Power:
29

Defense:
12

Health:
22/22

Gold:
324

Equipment:
Stone Hammer (WP: 14,
Earth
-elemental, suitable for barbarians, clerics and alchemists),
Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level)

Inventory:
Ruby (
Fire
), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion

V916GDK.jpg

Sorrow
(Endgame)

Level 18.5 Assassin
*encouraged*
*hastened*
*lucky*

Power:
38
76

Defense:
1

Health:
22/29

Gold:
1637

Equipment:
Steel fan (WP:20,
Ice
-elemental), Sticky Gloves, Armor of the Croise

Inventory:
Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8

avatar.jpg

Thalion Dwinlas
(-obelix-)

Level 14 Mage
*Blessed*

Power:
22

Defense
: 2

Health:
18/18

Ether:
18/18

Gold
: 120

Equipment:
Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear)

Inventory:
Scepter of Divine Affinity (WP:5,
has a 1/6 chance to deal the "
Cursed"
effect on successful spells, and a 1/6 chance to deal the
"Blessed"
effect on successful healing), Ruby (
Fire
), Opal (
Ice
), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone

smiling_sancho.jpg

Smiling Sancho
(NPC, battle actions controlled by Nagure) "Thanks for the heal, my pointy-eared acquaintance"

Level 24.33 Wolfgang Tracker
*immune to all elements*

Power:
40
(24+14+2)

Health:
21/31

Gold:
??

Equipment:
Bonfire Bow (WP:14, causes the
stunned
effect to target when Shield is rolled,
fire
-elemental, bow), Hunter's Quiver (WP+2)

Inventory:
Neutralizer,
??

1 - Shield: DuoFire - Deals 19
fire
elemental damage and
stunned
-effect to the targeted enemy and the enemy next in turn.

2 - Critical Hit - WP*2+Lvl

riley_no_hood.jpg

Riley
(NPC, battle actions controlled by -obelix-) "No prob!"

Level 18.5 Alchemist
*weak to earth elemental*

Power:
27

Defense:
1

Health:
22/28

Gold:
8

Equipment:
Quick Dagger (WP:9, user is
hastened
on the first round of battle,
darkness
-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is
lucky
on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion)

Inventory:
Potion (x6), Tonic (x10), Remedy (x2)

Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.

Edited by Flare
Posted (edited)

Alexander attacks Deathbringer from the back row.

Riley uses a Potion on Sancho, and attacks Gremlin from the back row.

Thalion repeats his attack.

Edited by -obelix-
Posted

Haman should be bleeding.

"Riley, would you mind switching to attacking the Gremlin, and having Arthur attack Deathbringer instead? You've not got enough gold for him to run away with, should the worst happen." Boomingham stays in the back and raises his shield. "No one attack Haman, I'd like him to come to me."

(I do nothing).

Posted

OOC: Haman's level should have been lowered because of his 3rd Passive Special.

I attack Deathbringer from the back row.

Sancho attacks Deathbringer from the back row.

BO:

Boomingham

Nagure

Riley

Riley

Sorrow

Sorrow

Alexander

Thalion

Sancho.

Posted
"Riley, would you mind switching to attacking the Gremlin, and having Arthur attack Deathbringer instead? You've not got enough gold for him to run away with, should the worst happen."

Thalion gave Boomingham a puzzled look, "I suppose you meant Alexander, master Boomingham, as Arthur should be in the Hall if he is not on the quest..."

OOC: I edited their actions; check to see if that is what you had in mind?

Posted (edited)

Round Nine of the Pond Scum Boss Battle!

>Boomingham does nothing

>Nagure vs. Deathbringer - Miss

>Riley uses potion on Sancho (Sancho +10 health)

>Riley vs. Greedy Gremlin - Chrysopoeia (20 gold earned)

>Sorrow vs. Deathbringer - Lethal Hit / Critical Lethal Hit ((20*2+18)*2/2=58 damage)

>Sorrow vs. Deathbringer - SHIELD: Gold Reaper / Lethal Hit (99*1.5=149 gold reaped)

>Alexander vs. Deathbringer - Aim (5 damage)

>Thalion vs. Deathbringer - SHIELD: Magic Burst (22 Ice-elemental damage to all opponents)

>Sancho vs. Deathbringer - Special Damage (Deception - Sancho is hexed for 5 rounds, or until remedied. If he does not damage his allies for any of the rounds, he will become jinxed)

Free Hit: Haman vs. Boomingham (40/2-12=8 damage)

Boomingham counterstrikes (21/2=11 damage)

Deathbringer - badly-poisoned -10 health

Greedy Gremlin - badly-poisoned -10 health

Haman - bleeding -5 health

Bringer of Death - 3 is rolled (nothing happens)

Sorrow continues on his path to becoming a millionaire, but Sancho's frequent lack of luck strikes him worse then the rest of the party.

smiling_sancho.jpg

"Ugh... my mind is feeling so clouded... and confused... ugh... I don't know what to do..."

riley_no_hood.jpg

"Crikey mate, that was a nasty move he pulled on you. Don't worry, I'll patch you up right away."

I'll autoroll with Riley using a remedy on Sancho!

Enemies:

haman.jpg

Haman

*immune to
sealed
-effect and instant kill*
*Bleeding*

Type: Humanoid / Flying

Level: 40

Health: 665/998

Special I:
Swip Swap
- Haman swaps all negative effects that he has with all the positive effects of the target.

Special II:
Wrath of the Wicked
- Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is
poisoned
instead.

Special III:
Frog Sacrifice
- Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Passive Special I:
Power in Pain
- If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following:
Lucky
/
Hastened
/
Encouraged
(chosen by a roll of the die).

Passive Special II:
Infected Claws
- If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be
poisoned
.

Passive Special III:
Frog Sacrifice
- Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold

Note: Specials alternate.

deathbringer.jpg

Deathbringer
"Eheheeheheheh...."

*immune to instant kill*
*Badly Poisoned*

Type: Undead

Level: 33

Health: 115/665

Special I:
Deception
- The target is
hexed
for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become
jinxed
.

Special II:
Ravenous Hunger
– Drains 10 ether and 10 health from the hero, disregarding row/SP.

Passive Special:
Bringer of Death
- Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health.

Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage)

Note: Specials alternate.

gremlin.jpg

Greedy Gremlin Scum
"Uh-uh..."

*immune to instant kill*
*Badly Poisoned*

Type: Humanoid

Level: 24

Health: 54/555

Special:
Grubby Grab
- Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health).

Passive Special I:
Cowardice and Cash
- Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold.

Passive Special II:
Sneaky Fingers
- When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead.

Drops: 78 gold

Party:

heroica_2.jpg

Alexander Vandangant
(Wedge09)

Level 11 Ranger
*Blessed*

Power:
16

Defense:
3

Health:
18/18

Gold:
43

Equipment:
Fauxthril Crossbow (WP: 5,
Darkness
-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure)

Inventory:
Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones

BoominghamMock2.jpg

Lord Lawrence Boomingham
(Zepher)

Level 21.66 Paladin
*Immune to Fragile*
*Counterstriking*

Power
: 35

Defense
: 12

Health
: 35/43

Ether
: 21/21

Gold
: 64
(Owe 50 to Docken, 79 to Arthur, 110 to Sorrow)

Equipment
: Scupperer (Great Sword, WP: 10,
Darkness
-
Fire
- Elemental, causes
Bleeding
Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to
Fragile
), Tome of Affluence (
Generates 10 Gold if equipped for the entirety of a battle, accessory
)

Inventory
: Frozen Saber (Great Sword, WP: 9,
Light
-
Ice
- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (
Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance
),
Garnet
, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (
Wind
)

avatar.jpg

Nagure
(Costy)
*Party Leader!*

Level 15 Barbarian
*Natural Respite*
*Immune to
Ice
*
*Counterstriking*

Power:
29

Defense:
12

Health:
22/22

Gold:
324

Equipment:
Stone Hammer (WP: 14,
Earth
-elemental, suitable for barbarians, clerics and alchemists),
Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level)

Inventory:
Ruby (
Fire
), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion

V916GDK.jpg

Sorrow
(Endgame)

Level 18.5 Assassin
*encouraged*
*hastened*
*lucky*

Power:
38
76

Defense:
1

Health:
22/29

Gold:
1786

Equipment:
Steel fan (WP:20,
Ice
-elemental), Sticky Gloves, Armor of the Croise

Inventory:
Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8

avatar.jpg

Thalion Dwinlas
(-obelix-)

Level 14 Mage
*Blessed*

Power:
22

Defense
: 2

Health:
18/18

Ether:
18/18

Gold
: 120

Equipment:
Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear)

Inventory:
Scepter of Divine Affinity (WP:5,
has a 1/6 chance to deal the "
Cursed"
effect on successful spells, and a 1/6 chance to deal the
"Blessed"
effect on successful healing), Ruby (
Fire
), Opal (
Ice
), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone

smiling_sancho.jpg

Smiling Sancho
(NPC, battle actions controlled by Nagure)

Level 24.33 Wolfgang Tracker
*immune to all elements*
*Hexed, 5 rounds remaining*

Power:
40
(24+14+2)

Health:
31/31

Gold:
??

Equipment:
Bonfire Bow (WP:14, causes the
stunned
effect to target when Shield is rolled,
fire
-elemental, bow), Hunter's Quiver (WP+2)

Inventory:
Neutralizer,
??

1 - Shield: DuoFire - Deals 19
fire
elemental damage and
stunned
-effect to the targeted enemy and the enemy next in turn.

2 - Critical Hit - WP*2+Lvl

riley_no_hood.jpg

Riley
(NPC, battle actions controlled by -obelix-)

Level 18.5 Alchemist
*weak to earth elemental*

Power:
27

Defense:
1

Health:
22/28

Gold:
28

Equipment:
Quick Dagger (WP:9, user is
hastened
on the first round of battle,
darkness
-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is
lucky
on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion)

Inventory:
Potion (x5), Tonic (x10), Remedy (x2)

Round Ten of the Pond Scum Boss Battle!

>Boomingham vs. Haman - Hit (35*2/2=35 damage)

>Nagure vs. Deathbringer - Hit (29/2=15 damage)

>Riley uses remedy on Sancho (Sancho no longer hexed)

>Riley vs. Greedy Gremlin - Special Guard (18 gold stolen from Riley, Gremlin level +4)

>Sorrow vs. Deathbringer - Critical Lethal Hit / Critical Lethal Hit ((20*2+18)*2/2=58 damage)

>Sorrow vs. Deathbringer - Special Damage / Aim (20*2/2=20 damage)

>Alexander vs. Deathbringer - Critical Hit (5*2+11=21 damage)

>Thalion vs. Deathbringer - Special Damage (Ravenous Hunger - Thalion -10 ether and -10 health)

>Sancho vs. Deathbringer - SHIELD: DuoFire (19 fire-elemental damage and stunned-effect to the Deathbringer and Greedy Gremlin, Deathbringer KO'd)

Thalion - blessed +3 health

Greedy Gremlin - badly-poisoned -10 health

Haman - bleeding -5 health

Frog Sacrifice - Haman +100 health, -2 level

The party continues attacking the villanious enemies. Sancho finishes bringing death to the undead, while the greedy gremlin is doomed to meet a quick end.

Enemies:

haman.jpg

Haman

*immune to
sealed
-effect and instant kill*
*Bleeding*

Type: Humanoid / Flying

Level: 38

Health: 725/1098

Special I:
Swip Swap
- Haman swaps all negative effects that he has with all the positive effects of the target.

Special II:
Wrath of the Wicked
- Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is
poisoned
instead.

Special III:
Frog Sacrifice
- Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Passive Special I:
Power in Pain
- If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following:
Lucky
/
Hastened
/
Encouraged
(chosen by a roll of the die).

Passive Special II:
Infected Claws
- If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be
poisoned
.

Passive Special III:
Frog Sacrifice
- Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2.

Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold

Note: Specials alternate.

gremlin.jpg

Greedy Gremlin Scum
"Uh-uh..."

*immune to instant kill*
*Badly Poisoned*
*Stunned*

Type: Humanoid

Level: 28

Health: 25/555

Special:
Grubby Grab
- Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health).

Passive Special I:
Cowardice and Cash
- Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold.

Passive Special II:
Sneaky Fingers
- When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead.

Drops: 96 gold

Party:

heroica_2.jpg

Alexander Vandangant
(Wedge09)

Level 11 Ranger
*Blessed*

Power:
16

Defense:
3

Health:
18/18

Gold:
43

Equipment:
Fauxthril Crossbow (WP: 5,
Darkness
-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure)

Inventory:
Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones

BoominghamMock2.jpg

Lord Lawrence Boomingham
(Zepher)

Level 21.66 Paladin
*Immune to Fragile*
*Counterstriking*

Power
: 35

Defense
: 12

Health
: 35/43

Ether
: 21/21

Gold
: 64
(Owe 50 to Docken, 79 to Arthur, 110 to Sorrow)

Equipment
: Scupperer (Great Sword, WP: 10,
Darkness
-
Fire
- Elemental, causes
Bleeding
Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to
Fragile
), Tome of Affluence (
Generates 10 Gold if equipped for the entirety of a battle, accessory
)

Inventory
: Frozen Saber (Great Sword, WP: 9,
Light
-
Ice
- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (
Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance
),
Garnet
, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (
Wind
)

avatar.jpg

Nagure
(Costy)
*Party Leader!*

Level 15 Barbarian
*Natural Respite*
*Immune to
Ice
*
*Counterstriking*

Power:
29

Defense:
12

Health:
22/22

Gold:
324

Equipment:
Stone Hammer (WP: 14,
Earth
-elemental, suitable for barbarians, clerics and alchemists),
Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level)

Inventory:
Ruby (
Fire
), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion

V916GDK.jpg

Sorrow
(Endgame)

Level 18.5 Assassin
*encouraged*
*hastened*
*lucky*

Power:
38
76

Defense:
1

Health:
22/29

Gold:
1786

Equipment:
Steel fan (WP:20,
Ice
-elemental), Sticky Gloves, Armor of the Croise

Inventory:
Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8

avatar.jpg

Thalion Dwinlas
(-obelix-)

Level 14 Mage
*Blessed*

Power:
22

Defense
: 2

Health:
11/18

Ether:
8/18

Gold
: 120

Equipment:
Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear)

Inventory:
Scepter of Divine Affinity (WP:5,
has a 1/6 chance to deal the "
Cursed"
effect on successful spells, and a 1/6 chance to deal the
"Blessed"
effect on successful healing), Ruby (
Fire
), Opal (
Ice
), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone

smiling_sancho.jpg

Smiling Sancho
(NPC, battle actions controlled by Nagure)

Level 24.33 Wolfgang Tracker
*immune to all elements*

Power:
40
(24+14+2)

Health:
31/31

Gold:
??

Equipment:
Bonfire Bow (WP:14, causes the
stunned
effect to target when Shield is rolled,
fire
-elemental, bow), Hunter's Quiver (WP+2)

Inventory:
Neutralizer,
??

1 - Shield: DuoFire - Deals 19
fire
elemental damage and
stunned
-effect to the targeted enemy and the enemy next in turn.

2 - Critical Hit - WP*2+Lvl

riley_no_hood.jpg

Riley
(NPC, battle actions controlled by -obelix-)

Level 18.5 Alchemist
*weak to earth elemental*

Power:
27

Defense:
1

Health:
22/28

Gold:
10

Equipment:
Quick Dagger (WP:9, user is
hastened
on the first round of battle,
darkness
-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is
lucky
on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion)

Inventory:
Potion (x5), Tonic (x10), Remedy (x1)

Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.

Edited by Flare
Posted (edited)

Riley uses a Tonic on Thalion and attacks Gremlin from the back row.

If Gremlin is still alive Alexander attacks it from the back row, otherwise he does nothing in the back row.

If Gremlin is still alive Thalion attacks Gremlin with ice spell from the back row, otherwise he does nothing in the back row.

Edited by -obelix-

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