Zepher Posted April 4, 2013 Posted April 4, 2013 I should be at 20 health, I was at 11 last round, gained 10 this round, then lost one. "Batboy... our batboy, that is, remedy yourself up and use another potion on Sancho if you would. Ranger, stop sitting around, fire on that Gremlin, he can't hurt you that badly if you hang back. Haman, you're still mine." Boomingham swings Scupperer from the front row. Quote
-obelix- Posted April 4, 2013 Posted April 4, 2013 "Batboy... our batboy, that is, remedy yourself up and use another potion on Sancho if you would. OOC: Can't be done, one item + attack per turn. I wanted to have him attack gremlin, but I thought you'd wish to continue counterstriking like last turn. Quote
Costy Posted April 5, 2013 Posted April 5, 2013 I attack Deathbringer from the Back Row with my Hammer. Sancho attacks Greedy Gremlin Scum from the Back row. BO: Boomingham Nagure Riley Sorrow Sorrow Thalion Alexander Sancho Quote
Zepher Posted April 5, 2013 Posted April 5, 2013 It's alright by me. Have Alex target the Gremlin and Sorrow keep up his attack. Quote
Flare Posted April 5, 2013 Author Posted April 5, 2013 (edited) Round Six of the Pond Scum Boss Battle! Boomingham vs. Haman - Damage (40-12 = 28 damage, Boomingham KO'd) >Nagure vs. Deathbringer - Extra Critical Hit ((14*3+15)/2=29 damage) Riley uses a remedy on himself (no longer badly-poisoned) >Sorrow vs. Deathbringer - Lethal Hit / Special Damage (76/2=38 damage) >Sorrow vs. Deathbringer - SHIELD: Gold Reaper / Aim (87*1.5=131 gold reaped) Thalion uses a potion on Nagure (+10 health) >Alexander vs. Greedy Gremlin - Critical Hit ((5*2+11)*2=22 damage) >Sancho vs. Greedy Gremlin - Aim (14 damage) Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Bringer of Death - 1 is rolled (nothing happens) The paladin falls, and Sorrow keeps getting rich. Enemies: Haman "Hah! You will not survive without your holy knight." *spits* *immune to sealed-effect and instant kill* Type: Humanoid / Flying Level: 40 Health: 803/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer "Eheheheheheh..." *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 387/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Gimme moneh!" *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 12 Health: 523/888 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 25 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 54 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) *KO'd!* Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 0/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1488 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 12/28 Gold: 26 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x7), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Edited April 7, 2013 by Flare Quote
-obelix- Posted April 5, 2013 Posted April 5, 2013 (edited) Thalion waves to Riley pointing at Haman. "Someone, go help our brave sir paladin, we've got you covered!", he says to the party as he prepares to cast a spell at Deathbringer. Riley uses a Potion on himself, and attacks Haman from the back row. Thalion attacks Deathbringer with ice spell from the back row. Edited April 5, 2013 by -obelix- Quote
Wedge09 Posted April 5, 2013 Posted April 5, 2013 Alexander attacks again the Greedy Gremlin Scum from the back row. OOC: I'm posting from mobile; in the next two days I will be away from home and I have no change to follow the Quest, therefore I ask Thalion to give my action in the meanwhile. Quote
Zepher Posted April 5, 2013 Posted April 5, 2013 Boomingham staggers and falls to the ground, leaking blood from an open wound running shoulder to waist, across his chest. "Well!? Get him up!" Barty howls, zipping around Sorrow's head, attempting to block his view. Quote
Costy Posted April 6, 2013 Posted April 6, 2013 I use a Phoenix essence on Boomingham from the back row. Sanchoemlin attacks Greedy Gremlin Scum from the back row. BO: Nagure Boomingham Sorrow Sorrow Riley Riley Alexander Thalion Sancho Quote
Zepher Posted April 6, 2013 Posted April 6, 2013 Boomingham gets off the ground without saying a word, giving only a polite and thankful nod to the yeti before swinging his sword at Deathbringer from the front row. Quote
Flare Posted April 6, 2013 Author Posted April 6, 2013 (edited) Round Seven of the Pond Scum Boss Battle! >Nagure uses Phoenix Essence on Boomingham (Boomingham revived to full health) Boomingham vs. Deathbringer - Meditate (already full ether) >Sorrow vs. Deathbringer - Lethal Hit / Aim (76/2=38 damage) >Sorrow vs. Deathbringer - Special Damage / Aim (20*2/2=20 damage) >Riley uses potion on self (Riley +10 health) >Riley vs. Haman - Critical Hit ((9*2+18)/2=18 damage, Haman is encouraged next round) >Alexander vs. Greedy Gremlin - Special Damage (Grubby Grab - 11 gold stolen from Alexander, Gremlin's health -111, Gremlin's level +4) >Thalion (Ice) vs. Deathbringer - Miss >Sancho vs. Greedy Gremlin - Special Damage (Grubby Grab - 24 gold stolen from Sancho, Gremlin's health -111, Gremlin's level +4) Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Bringer of Death - 2 is rolled (nothing happens) The party slowly continues to cause damage to the three standing enemies, while the insane gremlin steals gold from Alexander and Sancho while laughing maniacally. Enemies: Haman *immune to sealed-effect and instant kill* *encouraged, 1 round* Type: Humanoid / Flying Level: 40 80 Health: 785/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 319/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "BUAHAHAHA MONEH!!!" *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 20 Health: 291/666 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 60 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1488 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 11/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 26 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x6), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Edited April 7, 2013 by Flare Quote
-obelix- Posted April 6, 2013 Posted April 6, 2013 (edited) Riley uses a potion on Sancho, and attacks Gremlin from the back row. Thalion attacks Deathbringer with ice spell from the back row. Alexander attacks Gremlin from the back row. Note to QM: Shouldn't Riley have dealt double damage to Haman last turn, as Haman is a humanoid and there is darkness element in Riley's dagger? Edited April 6, 2013 by -obelix- Quote
Zepher Posted April 6, 2013 Posted April 6, 2013 "Riley, no need to risk your health, let me take on the big baddie." Boomingham grins and attacks Haman from the back row. Quote
Costy Posted April 6, 2013 Posted April 6, 2013 I attack Deathbringer from the Back row. Sancho attacks Greedy Gremlin Scum from the back row. BO: Boomingham Nagure Riley Riley Sorrow Sorrow Thalion Alexander Sancho Quote
Endgame Posted April 6, 2013 Posted April 6, 2013 "Thank you, Sir Gremlin, for stealing a measly sum of gold and mortally wounding yourself in the process. If you fellows won't mind, Deathbringer, twice, back." Quote
Flare Posted April 6, 2013 Author Posted April 6, 2013 (edited) Round Eight of the Pond Scum Boss Battle! >Boomingham vs. Haman - Critical Hit ((10*2+21+4)*2/2=45 damage, next round Haman is lucky, bleeding-effect to Haman) >Nagure vs. Deathbringer - Hit (29/2=15 damage) >Riley uses potion on Sancho (Sancho +10 health) >Riley vs. Greedy Gremlin - Special Damage (18 gold stolen from Riley, Gremlin level +4 health -111) >Sorrow vs. Deathbringer - Aim / SHIELD: Gold Reaper (99*1.5=149 gold reaped) >Sorrow vs. Deathbringer - Aim / Lethal Hit (76/2=38 damage) >Thalion vs. Deathbringer - Critical Hit (8*2+14=30 damage) >Alexander vs. Greedy Gremlin - SHIELD: Triple Shot (16 (*2=32 for humanoid enemies) damage to all three opponents) >Sancho vs. Greedy Gremlin - Critical Hit (14*2+24=52 damage) Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Haman - bleeding -5 health Bringer of Death - 2 is rolled (nothing happens) The party continues to cause damage to the three standing enemies, the gremlin starts to get anxious as his body begins to weak. Enemies: Haman *immune to sealed-effect and instant kill* *Lucky, 1 round* *Bleeding* Type: Humanoid / Flying Level: 40 Health: 703/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 210/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Uh-uh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 24 Health: 86/555 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 78 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1637 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) "Thanks for the heal, my pointy-eared acquaintance" Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 21/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) "No prob!" Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 8 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x6), Tonic (x10), Remedy (x2) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Edited April 8, 2013 by Flare Quote
-obelix- Posted April 6, 2013 Posted April 6, 2013 (edited) Alexander attacks Deathbringer from the back row. Riley uses a Potion on Sancho, and attacks Gremlin from the back row. Thalion repeats his attack. Edited April 6, 2013 by -obelix- Quote
Zepher Posted April 6, 2013 Posted April 6, 2013 Haman should be bleeding. "Riley, would you mind switching to attacking the Gremlin, and having Arthur attack Deathbringer instead? You've not got enough gold for him to run away with, should the worst happen." Boomingham stays in the back and raises his shield. "No one attack Haman, I'd like him to come to me." (I do nothing). Quote
Costy Posted April 6, 2013 Posted April 6, 2013 OOC: Haman's level should have been lowered because of his 3rd Passive Special. I attack Deathbringer from the back row. Sancho attacks Deathbringer from the back row. BO: Boomingham Nagure Riley Riley Sorrow Sorrow Alexander Thalion Sancho. Quote
-obelix- Posted April 6, 2013 Posted April 6, 2013 "Riley, would you mind switching to attacking the Gremlin, and having Arthur attack Deathbringer instead? You've not got enough gold for him to run away with, should the worst happen." Thalion gave Boomingham a puzzled look, "I suppose you meant Alexander, master Boomingham, as Arthur should be in the Hall if he is not on the quest..." OOC: I edited their actions; check to see if that is what you had in mind? Quote
Endgame Posted April 7, 2013 Posted April 7, 2013 (edited) "Same song and dance, as per usual. Death Bringer, twice, back." Edited April 7, 2013 by Endgame Quote
Flare Posted April 7, 2013 Author Posted April 7, 2013 (edited) Round Nine of the Pond Scum Boss Battle! >Boomingham does nothing >Nagure vs. Deathbringer - Miss >Riley uses potion on Sancho (Sancho +10 health) >Riley vs. Greedy Gremlin - Chrysopoeia (20 gold earned) >Sorrow vs. Deathbringer - Lethal Hit / Critical Lethal Hit ((20*2+18)*2/2=58 damage) >Sorrow vs. Deathbringer - SHIELD: Gold Reaper / Lethal Hit (99*1.5=149 gold reaped) >Alexander vs. Deathbringer - Aim (5 damage) >Thalion vs. Deathbringer - SHIELD: Magic Burst (22 Ice-elemental damage to all opponents) >Sancho vs. Deathbringer - Special Damage (Deception - Sancho is hexed for 5 rounds, or until remedied. If he does not damage his allies for any of the rounds, he will become jinxed) Free Hit: Haman vs. Boomingham (40/2-12=8 damage) Boomingham counterstrikes (21/2=11 damage) Deathbringer - badly-poisoned -10 health Greedy Gremlin - badly-poisoned -10 health Haman - bleeding -5 health Bringer of Death - 3 is rolled (nothing happens) Sorrow continues on his path to becoming a millionaire, but Sancho's frequent lack of luck strikes him worse then the rest of the party. "Ugh... my mind is feeling so clouded... and confused... ugh... I don't know what to do..." "Crikey mate, that was a nasty move he pulled on you. Don't worry, I'll patch you up right away." I'll autoroll with Riley using a remedy on Sancho! Enemies: Haman *immune to sealed-effect and instant kill* *Bleeding* Type: Humanoid / Flying Level: 40 Health: 665/998 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Deathbringer "Eheheeheheheh...." *immune to instant kill* *Badly Poisoned* Type: Undead Level: 33 Health: 115/665 Special I: Deception - The target is hexed for 5 rounds, or until remedied. If the target does not damage his allies for any of the rounds, the target will become jinxed. Special II: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: Bringer of Death - Each round, there is a 1/6 chance that the hero with the most health will be reduced to 1 health. Drops: Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage) Note: Specials alternate. Greedy Gremlin Scum "Uh-uh..." *immune to instant kill* *Badly Poisoned* Type: Humanoid Level: 24 Health: 54/555 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 78 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 35/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1786 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 18/18 Ether: 18/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* *Hexed, 5 rounds remaining* Power: 40 (24+14+2) Health: 31/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 28 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x5), Tonic (x10), Remedy (x2) Round Ten of the Pond Scum Boss Battle! >Boomingham vs. Haman - Hit (35*2/2=35 damage) >Nagure vs. Deathbringer - Hit (29/2=15 damage) >Riley uses remedy on Sancho (Sancho no longer hexed) >Riley vs. Greedy Gremlin - Special Guard (18 gold stolen from Riley, Gremlin level +4) >Sorrow vs. Deathbringer - Critical Lethal Hit / Critical Lethal Hit ((20*2+18)*2/2=58 damage) >Sorrow vs. Deathbringer - Special Damage / Aim (20*2/2=20 damage) >Alexander vs. Deathbringer - Critical Hit (5*2+11=21 damage) >Thalion vs. Deathbringer - Special Damage (Ravenous Hunger - Thalion -10 ether and -10 health) >Sancho vs. Deathbringer - SHIELD: DuoFire (19 fire-elemental damage and stunned-effect to the Deathbringer and Greedy Gremlin, Deathbringer KO'd) Thalion - blessed +3 health Greedy Gremlin - badly-poisoned -10 health Haman - bleeding -5 health Frog Sacrifice - Haman +100 health, -2 level The party continues attacking the villanious enemies. Sancho finishes bringing death to the undead, while the greedy gremlin is doomed to meet a quick end. Enemies: Haman *immune to sealed-effect and instant kill* *Bleeding* Type: Humanoid / Flying Level: 38 Health: 725/1098 Special I: Swip Swap - Haman swaps all negative effects that he has with all the positive effects of the target. Special II: Wrath of the Wicked - Damages all opponents with 21 damage. If the hero could be KO'd by the hit, then he is reduced to 2 health and is poisoned instead. Special III: Frog Sacrifice - Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Passive Special I: Power in Pain - If a Shield (1) or Critical Hit (2) is rolled against Haman, for his next turn he is one of the following: Lucky / Hastened / Encouraged (chosen by a roll of the die). Passive Special II: Infected Claws - If Damage (5) is rolled against Haman, the target who rolled Damage, besides from being damaged, will be poisoned. Passive Special III: Frog Sacrifice - Every 5th round, Haman devours a frog to raise his health and max health by 100, but also lowers his level by 2. Drops: Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Sterile Gloves (Handwear, protects from poisoned and badly poisoned effects), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), 66 gold Note: Specials alternate. Greedy Gremlin Scum "Uh-uh..." *immune to instant kill* *Badly Poisoned* *Stunned* Type: Humanoid Level: 28 Health: 25/555 Special: Grubby Grab - Steals gold from target equal to target's level. At the same time, the Greedy Gremlin's level goes up by 4 and his health & max health is reduced by 111 (unless he has less than 111 health, in that case he loses no health). Passive Special I: Cowardice and Cash - Once the Greedy Gremlin has stolen 100 gold, he flees the battle with all the gold. Passive Special II: Sneaky Fingers - When Damage (5) is rolled, there is a 50/50 chance for the Special Damage to occur instead. Drops: 96 gold Party: Alexander Vandangant (Wedge09) Level 11 Ranger *Blessed* Power: 16 Defense: 3 Health: 18/18 Gold: 43 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 5 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable), Shackles of War, 4 Bones Lord Lawrence Boomingham (Zepher) Level 21.66 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 35/43 Ether: 21/21 Gold: 64 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), 2 Deadly Venoms, Sapphire (Wind) Nagure (Costy) *Party Leader!* Level 15 Barbarian *Natural Respite* *Immune to Ice* *Counterstriking* Power: 29 Defense: 12 Health: 22/22 Gold: 324 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to ice; suitable for yetis only), Counterstrike Gloves (Artefact, handwear, After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Ruby (Fire), Pickaxe, Axe of the Croise (WP: 10), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom, Tiger Balm, Grand Potion Sorrow (Endgame) Level 18.5 Assassin *encouraged* *hastened* *lucky* Power: 38 76 Defense: 1 Health: 22/29 Gold: 1786 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x2, Mead x7, Smelling Salts x7, Nostrum x7, Health Core x2, Deadly Venom, Golden Scorpion Venom (??), Jinxy Juice x8 Thalion Dwinlas (-obelix-) Level 14 Mage *Blessed* Power: 22 Defense: 2 Health: 11/18 Ether: 8/18 Gold: 120 Equipment: Cheesy Dagger (WP:8, double-damage to vermin), Cloak of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Orcish Helmet (SP:2, suitable for non-humans, headwear) Inventory: Scepter of Divine Affinity (WP:5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 2 Potions, 2 Venoms, Bone Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24.33 Wolfgang Tracker *immune to all elements* Power: 40 (24+14+2) Health: 31/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? 1 - Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. 2 - Critical Hit - WP*2+Lvl Riley (NPC, battle actions controlled by -obelix-) Level 18.5 Alchemist *weak to earth elemental* Power: 27 Defense: 1 Health: 22/28 Gold: 10 Equipment: Quick Dagger (WP:9, user is hastened on the first round of battle, darkness-elemental, dagger), Alchemist's Cape (Max Health -10, wearer is lucky on Shield rolls, suitable only for Alchemists), Leather Cap (SP:1, borrowed from Thalion) Inventory: Potion (x5), Tonic (x10), Remedy (x1) Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. Edited April 8, 2013 by Flare Quote
-obelix- Posted April 7, 2013 Posted April 7, 2013 (edited) Riley uses a Tonic on Thalion and attacks Gremlin from the back row. If Gremlin is still alive Alexander attacks it from the back row, otherwise he does nothing in the back row. If Gremlin is still alive Thalion attacks Gremlin with ice spell from the back row, otherwise he does nothing in the back row. Edited April 7, 2013 by -obelix- Quote
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