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Posted (edited)

Illegal combination

Do you mean "it is possible, but there is no such combination in no LEGO set" - do I understand it right, please? Because in real LEGO I realy use this combination from time to time...and to show you that it realy works with many possibilities, look at this - my presentation "of the problem":

3062-6562_connection.jpg

NEW PROBLEM:

Bricks 1x1 with round bottom (like #3062, #3957 or even #64230) should connect "inbetween 4 pins matrix" of other bricks, like in real LEGO, like this one here:

1x1__round_bottom__inbetween_4_pins.jpg

Edited by bublible
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Posted (edited)

Do you mean "it is possible, but there is no such combination in no LEGO set" - do I understand it right, please? Because in real LEGO I realy use this combination from time to time...and to show you that it realy works with many possibilities, look at this - my presentation "of the problem":

Image

NEW PROBLEM:

Bricks 1x1 with round bottom (like #3062, #3957 or even #64230) should connect "inbetween 4 pins matrix" of other bricks, like in real LEGO, like this one here:

Image

The Technic pin in the 1x1 round is illegal because it stresses the pin; the pin can't "snap" into place. There are lots of part connections that are physically possible, but are classified as illegal by LEGO Design Lab.

As for the 1x1 round elements in between studs, you should be able to do that in LDD just fine. Sometimes it takes some patience to get it, but it works.

post-2943-0-46767500-1370054325_thumb.png

Edited by Calabar
: Avoid to quote big images from a near post
Posted

The Technic pin in the 1x1 round is illegal because it stresses the pin; the pin can't "snap" into place. There are lots of part connections that are physically possible, but are classified as illegal by LEGO Design Lab.

As for the 1x1 round elements in between studs, you should be able to do that in LDD just fine. Sometimes it takes some patience to get it, but it works.

post-2943-0-46767500-1370054325_thumb.png

OK, thanx for explanation...I will be more patient next time and maybe will have luck with "elements in between studs" :blush:

Posted

As for the 1x1 round elements in between studs, you should be able to do that in LDD just fine. Sometimes it takes some patience to get it, but it works.

post-2943-0-46767500-1370054325_thumb.png

Agreed: it realy works (after some time I was able to do it, had to zoom in quite enough tho :thumbup: )

Posted (edited)

BTW: is here in this forum any section for reporting missing bricks in LDD or something, cos this is only for bugs, right?

NEW PROBLEM:

When trying to rotate a brick it sometimes rotates everything around connected to it instead of the brick itself (try to rotate the BLUE part) - if you click the GREEN brick then it rotates as expected but only to some point and then it stops: this combination definitely works/rotates in real LEGO (see my file example for the problem)

file: EXAMPLE

EDIT: also sometimes it won't rotate at all as long as there are two bricks #3673 in rotated block, if there is only one it acts as expected - another bug

EDIT 2: it looks like the second #3673 works as some obstacle for rotation - if I disconnect one brick connecting it with baseplate it rotates OK but also with the part behind the second #3673: it should not, in real LEGO it is not affected like this and the second #3673 works the same as the first one if they both are connected to the same rotating part with the same facing

Edited by bublible
Posted

NEW PROBLEM:

When trying to rotate a brick it sometimes rotates everything around connected to it instead of the brick itself (try to rotate the BLUE part) - if you click the GREEN brick then it rotates as expected but only to some point and then it stops: this combination definitely works/rotates in real LEGO (see my file example for the problem)

file: EXAMPLE

In situations like the one you have presented, I find it is easier to remove one of the two pins until the assembly is rotated to where I want it to be, then replace the missing pin.

Posted

If you use the Connected Selection tool on part 92712 (Conveyer Belt) it won't select the whole part. The two axle holes at the end will not be included when the rest is selected and vice versa.

Posted (edited)

In situations like the one you have presented, I find it is easier to remove one of the two pins until the assembly is rotated to where I want it to be, then replace the missing pin.

yes, I know but it is still a bug: it should rotate as it is with them both connected

If you use the Connected Selection tool on part 92712 (Conveyer Belt) it won't select the whole part. The two axle holes at the end will not be included when the rest is selected and vice versa.

sorry, but that is not the problem I reported, reported problem is something else (see my original post #130)

Edited by bublible
Posted

once again for clarification: when part I want to rotate is connected with two bricks #3673, then it won't rotate the part in between, instead it rotates everything around the part, or even won't rotate at all - if one of #3673 is removed, it rotates as expected, as long as them both are in place the second one works as obstacle for rotation but it shouldn't, the part between the two #3673 should easily rotate with them both in place (soprry, english is not my native language so I try to explain what I mean, therefore I included example file)

Posted

sorry, but that is not the problem I reported, reported problem is something else (see my original post #130)

I know that, this is another bug.

Posted

BTW: is here in this forum any section for reporting missing bricks in LDD or something, cos this is only for bugs, right?

This is only for bugs. There is anther topic for whishing for new bricks to be added to LDD.

NEW PROBLEM:

When trying to rotate a brick it sometimes rotates everything around connected to it instead of the brick itself (try to rotate the BLUE part) - if you click the GREEN brick then it rotates as expected but only to some point and then it stops: this combination definitely works/rotates in real LEGO (see my file example for the problem)

file: EXAMPLE

This was an interesting case, but I don't know what is causing it. Good find anyway!

If you use the Connected Selection tool on part 92712 (Conveyer Belt) it won't select the whole part. The two axle holes at the end will not be included when the rest is selected and vice versa.

Good find. Seems to be some kind of miss in the assembly of these parts.

Posted (edited)

LDD does not recognise the connection between the MINI BICYCLE 73537. The stand is supposed to connect between studs (i.e. a 2x2 plate).

Edited by Stephan
Posted (edited)

I know that, this is another bug.

OK, no problem :wink:

This was an interesting case, but I don't know what is causing it. Good find anyway!

being happy to help finding these bugs (oh, those Beatles! :tongue: ), cos as a LEGO Space Classic fanatic :devil: I tend to use LDD as a "construction kit for real LEGO assembly" so I find very useful when LDD simulates almost everything that is in real LEGO (right now I'm "developing" my own Space sets so when I do it in LDD it has all the multifunctionalities applied and functional as in real LEGO would, so if something doesn't work or work differently then later when I will building it for real it could lead to problems, so I hope you will resolve these - thaks in advance :thumbup: )

...therefore it is no real solution for me to simply pull out one of those bricks #3673 :)

Edited by bublible
Posted

This is only for bugs. There is anther topic for whishing for new bricks to be added to LDD.

Please, can you give me a link, I didn't find it in topics :-(

Posted

NEW BUG:

Any brcik that should fits by its size (number of studs, for example #3004) can not connect to side part of bricks with holes on their side (like #3701): in real LEGO it is absolutely no problem and I guess it is not "ilegal connection" - hope its not me being too restless :laugh: ...see my example file (try to connect BLUE brick into WHITE brick's side):

file: EXAMPLE (LDD 4.3.6)

Posted

Yes, that one's illegal too. You can read this document if you want to learn more

thank you for the file, I did read it while ago and it realy helps me a lot - appriaciated (although I do not agree with all of them, I respect them, of course) :wink::sceptic:

BTW: (sorry I do not know where else to post it in the forum) it would be great (at least for me :cry_happy: ) if LEGO Company would prepare some sub website with short story from original designer/author of respective LEGO sets, where those who cares could read how they developed it, what thoughts they had when they were designing it + their pictures, maybe some proto sketches (in case they did it like that first before production) etc. - put credit where it needs to be, it'd be really nice - what do you think, hm? :wink:

...I always wanted to know person(s) who made up my lovely sets (LEGO Space Classic form 80's) but have never no luck in that :wub:

Posted

BTW: (sorry I do not know where else to post it in the forum) it would be great (at least for me :cry_happy: ) if LEGO Company would prepare some sub website with short story from original designer/author of respective LEGO sets, where those who cares could read how they developed it, what thoughts they had when they were designing it + their pictures, maybe some proto sketches (in case they did it like that first before production) etc. - put credit where it needs to be, it'd be really nice - what do you think, hm? :wink:

I would recommend you start a topic in General LEGO if you want to talk about these kind of things.

Posted

This is not a bug in LDD but a question regarding it: anybody upgraded to Mac OS X 10.8.4? everything is still there? thanks

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