Dannylonglegs Posted May 4, 2013 Author Posted May 4, 2013 OOC: Fixed the battle order. Sorry Danny! No problemo! Rerolling. You guys had mediocre rolls anyways. Quote
Dannylonglegs Posted May 4, 2013 Author Posted May 4, 2013 (edited) >Nessa- Down Smelling Salts >Amorith- Dock Worker B 3 1 (Magic Burst: Garnet chosen: 22*2=44 Earth Damage to all enemies: 44-25=19 Damage to Fleur, 44-7=37 Damage to HG, 44-5=39 Damage to DW A,B,C, and D, 44-4= 40 Damage to AG A and B, No Damage to Aquamancer: flying) >Amorith- Dock Worker A 5 5 (Damage: 4-6=-2. Amorith Gains 2 health.) >Karie- Harbour Guard 4 (Miss) Dreyrugr- Aquamancer 6 3 (Hit: 21*2=42 Damage, Stunned) Dreyrugr- Aquamancer 1 1 (Mug: 3*6=18+15=33*2=66 Damage, 66 Gold. Stunned) >Drake- Advanced Guard B 3 (Hit: 15/2=12-4=8 Damage) >Nessa- Advanced Guard A 2 (Critical Hit: 8*2=16+12=28*2=36-4=32 Damage, Poisoned) F= -19 HG= -37 DW ABCD= -39 AG A= -40, -8 AG B= -40, -32, -1 P AQ= -42, -66, Stunned D=+66 Gold Fleur leaves at the end of this round. The wind howled as the party prepared to catch Fleur. Amorith wisely pulled a gemstone from his sack, but couldn't see clearly which one he chose in the pouring rain. He spoke the magic words, encouraged by his mead, and blasted the battlefield with rubble. The ground overturned in his earthquake-like blast knocking the innocent dock workers and Guards around like rag dolls. Even Fleur, leaning too far on the rail, was hit by a particularly fast moving rock. The Aquamancer, though, was able to flap away from the chaos, just barely. The wind however pushed him back down to earth as soon as the spell's effects had subsided. Amorith tried again, but was stopped by a terrified dock worker, who grabbed the mage's wrist with his arm, and futilely tried to punch the mage. Karie took a swing at the Harbour Guard, attempting to stab through his armour, but accidentally hit it where it was strongest, deflecting her poisoned blade aside. Dreyrugr deftly sliced at the agile Aquamancer, the vampire though, too fast for the concentrating mage, managed to dive his dagger into the were-raven weather wizard's shoulder blade. he stabbed again in the mage's stomach. Blood oozed from the were-raven's fresh wound, and Dreyrugr managed to wrest a pocket of gold from the were-raven's belt. The Were-raven was stunned by the pain. Drake cautiously swung at one of the Advanced Guards from the back row, managing to get a good swing in. Perhaps it would have been more efficient if he had use his new mace? Nessa, now hastened by the Smelling Salts she consumed, saw the chaotic battlefield with perfect clarity. rapidly (though to her it seemed slow and steady) she drew her crossbow's string back and released a single poisoned bolt, sticking it into the neck of her target. Fleur regarded the battle, frustrated. Her eyes flared intensely. "Damnit! Don't let those murderers board this ship! Whomever kills the last one I shall reward with 200 gold!" Fight or Flight?! Round 2 Advanced Guard A "These murderers shall be brought to justice sir... I mean, m'lady." Type: humanoid Level: 12 HP: 72/120 SP: 4 Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. ) Pin-Down: Both Guards Stab the Target, Dealing 24 Damage, and Binding target. Coup de Grace: Target is brought down to 1 HP. Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next. Drops: Helmet (+1 HP), Halberd (WP: 5) Note: Both Advanced Guards must be killed in order to gain access to the Ship. Advanced Guard B *Poisoned* "No need for reward! The only reward I need is Justice!" Type: humanoid Level: 14 HP: 47/120 SP: 4 Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. ) Pin-Down: Both Guards Stab the Target, Dealing 28 Damage, and Binding target. Coup de Grace: Target is brought down to 1 HP. Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next. Drops: Helmet (+1 HP), Halberd (WP: 5) Note: Both Advanced Guards must be killed in order to gain access to the Ship. Harbour Guard "I shall not let you fiends kill these innocent Dock workers!" Type: Humanoid *Immune to Fire* Level: 7 HP: 63/100 SP: 7 Specials: (Decided by Dice) Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks) Call for Backup: Another Guard joins battle. Drops: Sword (WP 3), Impervious Shield (SP: 5) (Grants immunity to Fire) Note: While the Harbour Guard is living, all Dock Workers gain 5 SP. Dock Worker A "Help!" Type: Humanoid Level: 4 HP: 17/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Mead Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Dock Worker B "I didn't sign up for this!" Type: Humanoid Level: 4 HP: 17/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Nostrum Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Dock Worker C "Why me?" Type: Humanoid Level: 4 HP: 17/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Mead Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Dock Worker D "Dock Worker D have Family to feed! Dock Worker D not appreciate being murdered." Type: Humanoid Level: 4 HP: 17/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Smelling salts Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Aquamancer *Stunned* "No enemy of Captain Quinton's boards his ship." Type: Flying, Beast, Watery *immune to ice* Level: 21 HP: 42/150 Ether 11/25 Specials: (Alternate) Calm before the Storm: Target is Stunned. Typhoon: Deals 20 water/wind damage to the entire party (Costs 1 ether) Drops: Spellbound Gloves, Aquamarine, Saphire, Scroll of Ice Armour Note: When The Aquamancer dies, he can no longer control the storm, adding 2 Rounds Fleur’s Getaway Timer, but releasing the hurricane winds. Fleur (on Ship) "Don't even try to stop me." Type: Humanoid Level: 0 HP: 581/600 SP: 25 Special: Spectate: Fleur points out a flaw in the Target’s battle position. Target is Weakened and Fragile for a turn (uncurable). Drops: ??? Notes: Can only be damaged by non-thrown ranged weapons and magic. She’s on a ship. You’re not. When Fleur's Getaway Timer runs out or the Battle aboard the Ship commences, she exits this combat, but is still able to communicate with the party. Battle Notes: A. Once the two advanced Guards are defeated, a Hero may get onto the ship. That Hero leaves this combat and enters another. He or She gains experience as if he or she won the combat he or she left before engaging in the second battle. It takes a turn to get on the ship, and it must be done from the front row. Once the Battle aboard the Ship has started, Fleur (on Ship) Leaves the ground combat. Once Fleur's Getaway timer runs out, it is impossible to get on the Ship. B. In terms of loot, this combat follows the rules of "He who stabbed it grabbed it." C. Also, effects last both battles. D. Hurricane Winds: Every combatant, hero or monster, has a 1/6 chance to be hit by 10 wind/water damage every round after the Aquamancer dies. E. Fleur's Getaway Timer: She leaves in 1 round. The Party: Karie Alderflask (Played by Kintober) *Party Leader* *Encouraged* 22 year old Human Rogue, lvl 10 Power: 16 (lvl 10 + WP: 6) Health: 16/16 Gold: 51 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) *Poisoned* Inventory: Potion (5), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Favour from Che Qi Nessa Anárion (herrJJ) *Hastened* *Encouraged* 59 years old female elven Ranger Level 12 Power: 20 (Lvl. 12 + WP: 7+1=8) (23 vs. Werefolk) (24 vs. Aquatic Vermin) (27 vs. Aquatic Vermin Werefolk) Defense: 2 Health: 13/18 Gold: 0 Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)) *Poisoned*, Ranger's Quiver (+1 WP),Ranger's Cowl (SP: 2) Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x3, Mead, Potion x2, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Favour from Che Qi Drake Flamerobe 25 year old male human Level 10 1/2 Knight Power: 15 Defense: 2 Health: 12/20 Ether: 0/0 Gold: 310 Equipment: Greatsword (WP:5), Shield (SP:2) Helmet Inventory: Torch(WP:3), Potion x2, Phoenix Essence, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable), Mace (WP: 7), Favour from Che Qi Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Rogue *Hastened* *Lucky* *Encouraged* Level 15 Power: 21 (Level 15+Weapon 6) Defense: 1 Health: 18/21 (Rogue Base 7+ Level Bonus 14) Gold: 173 Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1) Inventory: Venom x4, Bedroll, Remedy, Grand Potionx1, Smelling Salts x3, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Potion, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Nostrum, Bow (WP: 4), Favour from Che Qi Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged* Level 15 Mage Power: 22 (15+8+1) Health: 16/19 Ether: 8/19 SP: 6 Gold: 25 Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues) Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 4 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi Party Leader: Order-up! Everyone else: You know what to do. Edited May 8, 2013 by Dannylonglegs Quote
herrJJ Posted May 4, 2013 Posted May 4, 2013 "Amorith, keep it up. Great shot. Let us concentrate on the dock workers now. If we take them out this time we will have enough time to finish the rest of that guys before Fleur leaves." Nessa took out some bolts and readied her crossbow to attack Dock Worker A and B from the back row. Quote
Kintobor Posted May 4, 2013 Posted May 4, 2013 "Keep up the pace guys, we're doing fantastic! Amorith, keep your aim on those dock workers! Dreyrugr, switch your targets to the Advance Guards! Drake, help Dreyrugr with the Advanced Guards! I'll keep the tin can occupied!" Fleur was not getting away. Not now, not ever. She'd been dragged about this stupid city to let her get away when her crew was this close. The weather whipped her ponytail about violently, as she continued to avoid the heavily armored Dock Guard. Karie strikes the Dock Guard from the back row. Battle Order >Karie- Dock Guard >Amorith- Dock Worker C >Amorith- Dock Worker D >Nessa- Dock Worker A >Nessa- Dock Worker B >Dreyrugr- Advanced Guard A >Dreyrugr- Advanced Guard A >Drake- Advanced Guard B Quote
herrJJ Posted May 4, 2013 Posted May 4, 2013 "Somebody should also take care of the Aquamancer. Now you would surely get a hard knock, Karie." Nessa said with a caring voice. Quote
Kintobor Posted May 4, 2013 Posted May 4, 2013 (edited) "The Aquamancer is stunned, so he won't be dishing out any damage for a little bit. Let's use this to our advantage and worry about the dock workers for the time being! Also, Drake, swap out your sword for that mace of yours and bludgeon that Advanced Guard with it!" Edited May 4, 2013 by Kintobor Quote
Vash the Stampede Posted May 5, 2013 Posted May 5, 2013 "The Aquamancer is stunned, so he won't be dishing out any damage for a little bit. Let's use this to our advantage and worry about the dock workers for the time being! Also, Drake, swap out your sword for that mace of yours and bludgeon that Advanced Guard with it!" Aquamancer is the most powerful enemy in battle and a roll of 3 or lower would kill him instantly. This would be a good opportunity to kill him and add rounds to Fleur's getaway. Dreyrugr attacks the aquamancer from the front row twice. If the aquamancer dies Dreyrugr will attack advance guard A. Quote
Kintobor Posted May 5, 2013 Posted May 5, 2013 Aquamancer is the most powerful enemy in battle and a roll of 3 or lower would kill him instantly. This would be a good opportunity to kill him and add rounds to Fleur's getaway. However, with him out of combat, there's a 1/6 chance that a combatant will take 10/wind and water damage. If you guys want to, we can, but that's just my two cents. Quote
legobodgers Posted May 5, 2013 Posted May 5, 2013 Amorith will again attack dock worker A and B with darkness magic from the back row. Quote
xxlrocka Posted May 5, 2013 Posted May 5, 2013 Drake looked in his homemade leather backpack. Did he have a mace? Could he get the hang of it in time? What if he failed and let the whole party down? Those questions swirled around in Drake's head like ingredients in a cauldron. But that second a brick smacked him on the back of the head for some reason and he bent down to pick it up. It had a note tied to it that said: Dear Drake, Yeah, I know you're kind of unsure about the mace thing but trust me. Your father used a mace before. It's in your nature to bludgeon guys to death and then sell the bodies to barbarians and Copper Fox. Hope you understand what I mean. Just believe you can do it and you will! -Traxion the Terror and Aqua Sorrow (Not that idiot zombie guy you nearly killed. Seriously, what were you thinking?) With those bold words flooding his brain and clearing out the questions that were previously there, Drake stood up, crumpled the letter, through it on the ground and charged at Advanced Guard B from the front row! Quote
Dannylonglegs Posted May 5, 2013 Author Posted May 5, 2013 OoC: I'll run the round now with Karie's battle order. Quote
Dannylonglegs Posted May 5, 2013 Author Posted May 5, 2013 (edited) Note to self: Never have any monsters in a boss fight have health lower than 100. Even Mooks. Battle Order >Karie- Harbour Guard 6 Special Damage (Call for backup: Harbour Guard B joins combat) >Amorith- Dock Worker C 5 2 Critical Hit (8*2=16+15=31*2=62*2=124-5=119 Damage (He Dead.)) (Amorith picks up: 5 Gold, Mead) >Amorith- Dock Worker D 6 6 Special Damage (Pile-on: 3*4=12/2=6-6=0 Damage) >Nessa- Dock Worker A 4 (Aim 7+1=8*2=16-5=11 Damage, Poisoned) >Nessa- Dock Worker B 4 (Aim 7+1=8*2=16-5=11 Damage, Poisoned) Dreyrugr- Advanced Guard A 2 1 Mug: (6*3=18+15=33*2=66-4=62 Damage, 62 Gold) Dreyrugr- Advanced Guard A 3 1 Mug: (6*3=18+15=33*2=66-4=62 Damage, 10 Gold) (Dreyrugr picks up: Helmet (+1 HP), Halberd (WP: 5))(Also, full health regained) Drake- Advanced Guard B Critical Hit (7*2=14+10=24-4= 20 Damage) Fleur v. Karie 0-0=0 Damage Aquamancer v. Amorith STUNNED HG 0 DWA -11, -1 P DWB -11, -1 P DWC -119 (DEAD) DWD 0 AGA -62, -62 (DEAD) AGB -20, -1 P AQ 0 2 Rounds added to Fleur's Getaway Timer. Fleur leaves in 2 rounds. Thunder boomed. The rain poured on the drenched party as they fought to get at Fleur. Karie, her make-up miraculously holding-up against the deluge, jabbed at the armoured Harbour Guard with her stylish sword, but the guard was too well guarded. Her sword struck his chest and bounced off harmlessly. In return, the guard made a few quick lunges at her, but, being fairly acrobatic, she managed to slide away from each of the guard's slow-but-powerful strikes. Exhausted and in a bad position, the guard hollered something nearly indistinguishable in the storm. something about "murderers" and "Back-Up." Meanwhile, Amorith reached carefully into his bag. He held it in his hands then, the smooth dark amethyst gem. He stared intently into it, his clear mind reaching its connection to the darkness within. He spoke the words. Suddenly, a swirling amorphous cloud of darkness erupted from his form, snaking its way to one of the Dock workers. "What the Hells is that!?" The worker cried in shock... They were his last words, as the snake-like cloud rammed into his chest, pulling his life-force out in a disturbingly beautiful display of purple light. The husk of a dock-worker collapsed. Amorith could almost hear Ed Po's words in his ear. "There we go. Type-advantages." However, Amorith could not generate enough energy for another blast, and was instead, mobbed by the angered co-workers. None of them could harm him though. Next, Nessa tried to kill the remaining ones, but, as they were all huddled about Amorith, she had to remain extra cautious, only able to deal a small amount of damage to each... But she succeeded in poisoning them. While Nessa did that, Dreyrugr took on the first Advanced Guard. The powerful protector lowered his halberd, preparing for the assault. He grinned slightly. "You criminals shall be brought to justice. Evil never prevails over good!" Dreyrugr slid passed the guard's defenses, slicing his side, and then his jugular. The Guard choked and gurgled from his surprised face. He couldn't muster any more words, instead, falling over, dead. Dreyrugr picked up his belongings for facility's sake. "How am I going to carry a halberd?" He wondered. Meanwhile, Drake, who had been slightly confused by a brick that flew from a nearby building in the huricane's wind, grabbed his mace and assaulted the remaining guard. He got a good shot in, but was surprised to see another guard charging into combat. "Dear Ennoc!" He cried in shock at the scene. Fight or Flight?! Round 3 Advanced Guard A "These murderers shall be brought to justice sir... I mean, m'lady." Type: humanoid Level: 12 HP: 72/120 SP: 4 Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. ) Pin-Down: Both Guards Stab the Target, Dealing 24 Damage, and Binding target. Coup de Grace: Target is brought down to 1 HP. Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next. Drops: Helmet (+1 HP), Halberd (WP: 5) Note: Both Advanced Guards must be killed in order to gain access to the Ship. Advanced Guard B *Poisoned* "Onward, men! We are sworn to protect this city and its inhabitants, and that's what we shall do!" Type: humanoid Level: 14 HP: 26/120 SP: 4 Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. ) Pin-Down: Both Guards Stab the Target, Dealing 28 Damage, and Binding target. Coup de Grace: Target is brought down to 1 HP. Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next. Drops: Helmet (+1 HP), Halberd (WP: 5) Note: Both Advanced Guards must be killed in order to gain access to the Ship. Harbour Guard "Killing a guard is punishable by hanging!" Type: Humanoid *Immune to Fire* Level: 7 HP: 63/100 SP: 7 Specials: (Decided by Dice) Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks) Call for Backup: Another Guard joins battle. Drops: Sword (WP 3), Impervious Shield (SP: 5) (Grants immunity to Fire) Note: While the Harbour Guard is living, all Dock Workers gain 5 SP. Harbour Guard B "For Ennoc and Sundestia!" Type: Humanoid *Immune to Fire* Level: 7 HP: 100/100 SP: 7 Specials: (Decided by Dice) Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks) Call for Backup: Another Guard joins battle. Drops: Sword (WP 3), Impervious Shield (SP: 5) (Grants immunity to Fire) Note: While the Harbour Guard is living, all Dock Workers gain 5 SP. Dock Worker A "Augh, I've been poisoned!" *Poisoned* Type: Humanoid Level: 4 HP: 5/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Mead Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Dock Worker B "I just want to load these crates! Why are you trying to kill me?" *Poisoned* Type: Humanoid Level: 4 HP: 5/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Nostrum Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Dock Worker C REALLY DEAD Type: Humanoid Level: 4 HP: -120/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Mead Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Dock Worker D "Dock Worker D afraid to die! Please don't kill Dock Worker D." Type: Humanoid Level: 4 HP: 17/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Smelling salts Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Aquamancer "Now you're mine!" Type: Flying, Beast, Watery *immune to ice* Level: 21 HP: 42/150 Ether 10/25 Specials: (Alternate) Calm before the Storm: Target is Stunned. Typhoon: Deals 20 water/wind damage to the entire party (Costs 1 ether) Drops: Spellbound Gloves, Aquamarine, Saphire, Scroll of Ice Armour Note: When The Aquamancer dies, he can no longer control the storm, adding 2 Rounds Fleur’s Getaway Timer, but releasing the hurricane winds. Fleur (on Ship) "..." Type: Humanoid Level: 0 HP: 581/600 SP: 25 Special: Spectate: Fleur points out a flaw in the Target’s battle position. Target is Weakened and Fragile for a turn (uncurable). Drops: ??? Notes: Can only be damaged by non-thrown ranged weapons and magic. She’s on a ship. You’re not. When Fleur's Getaway Timer runs out or the Battle aboard the Ship commences, she exits this combat, but is still able to communicate with the party. Battle Notes: A. Once the two advanced Guards are defeated, a Hero may get onto the ship. That Hero leaves this combat and enters another. He or She gains experience as if he or she won the combat he or she left before engaging in the second battle. It takes a turn to get on the ship, and it must be done from the front row. Once the Battle aboard the Ship has started, Fleur (on Ship) Leaves the ground combat. Once Fleur's Getaway timer runs out, it is impossible to get on the Ship. B. In terms of loot, this combat follows the rules of "He who stabbed it grabbed it." C. Also, effects last both battles. D. Hurricane Winds: Every combatant, hero or monster, has a 1/6 chance to be hit by 10 wind/water damage every round after the Aquamancer dies. E. Fleur's Getaway Timer: She leaves in 2 rounds. The Party: Karie Alderflask (Played by Kintober) *Party Leader* *Encouraged* 22 year old Human Rogue, lvl 10 Power: 16 (lvl 10 + WP: 6) Health: 16/16 Gold: 51 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) *Poisoned* Inventory: Potion (5), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Favour from Che Qi Nessa Anárion (herrJJ) *Hastened* *Encouraged* 59 years old female elven Ranger Level 12 Power: 20 (Lvl. 12 + WP: 7+1=8) (23 vs. Werefolk) (24 vs. Aquatic Vermin) (27 vs. Aquatic Vermin Werefolk) Defense: 2 Health: 13/18 Gold: 0 Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)) *Poisoned*, Ranger's Quiver (+1 WP),Ranger's Cowl (SP: 2) Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x3, Mead, Potion x2, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Favour from Che Qi Drake Flamerobe 25 year old male human Level 10 1/2 Knight Power: 15 Defense: 2 Health: 12/20 Ether: 0/0 Gold: 310 Equipment: Mace (WP: 7), Shield (SP:2) Helmet Inventory: Torch(WP:3), Potion x2, Phoenix Essence, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable), Greatsword (WP:5), Favour from Che Qi Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Rogue *Hastened* *Lucky* *Encouraged* Level 15 Power: 21 (Level 15+Weapon 6) Defense: 1 Health: 21/21 (Rogue Base 7+ Level Bonus 14) Gold: 235 Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1) Inventory: Venom x4, Bedroll, Remedy, Grand Potionx1, Smelling Salts x3, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Potion, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Nostrum, Bow (WP: 4), Favour from Che Qi, Helmet (+1 HP), Halberd (WP: 5) Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged* Level 15 Mage Power: 22 (15+8+1) Health: 16/19 Ether: 7/19 SP: 6 Gold: 30 Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues) Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 5 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi Party Leader: Order-up! Everyone else: You know what to do. Edit: I screwed up and added an Advanced Guard instead of a Harbour Guard. Edited May 8, 2013 by Dannylonglegs Quote
Kintobor Posted May 5, 2013 Posted May 5, 2013 (edited) You brought in an Advanced Guard, not a Harbour Guard. Karie noticed the second guard approach out of the corner of her eye. He hustled over to his comrade, his huge bulky shield in one hand, his massive sword in the other. "Umm... guys? Help? Please?" Karie began to put space between her and the approaching guard as she continued to battle Harbour Guard A from the back row. Battle Order >Karie- Harbour Guard A >Amorith- Dock Worker D >Amorith- Dock Worker A >Nessa- Advanced Guard B >Nessa- Dock Worker C >Dreyrugr- Aquamancer >Dreyrugr- Harbour Guard B >Drake- Advanced Guard B In the case that all dock workers are killed by Amorith rolling a shield, direct all Dock Worker targets to Advanced Guard B. Edited May 5, 2013 by Kintobor Quote
Dannylonglegs Posted May 5, 2013 Author Posted May 5, 2013 (edited) You brought in an Advanced Guard, not a Harbour Guard. Karie noticed the second guard approach out of the corner of her eye. He hustled over to his comrade, his huge bulky shield in one hand, his massive sword in the other. "Umm... guys? Help? Please?" In the case that all dock workers are killed by Amorith rolling a shield, direct all Dock Worker targets to Advanced Guard B. Poop, you're right. my bad. :blush: Edited May 5, 2013 by Dannylonglegs Quote
Vash the Stampede Posted May 5, 2013 Posted May 5, 2013 Dreyrugr on a roll pun intended goes back to finish what he started attacking the aquamancer from the front row and the newly entered habour guard b from the front row. Quote
Dannylonglegs Posted May 5, 2013 Author Posted May 5, 2013 (edited) Battle Order >Karie- Harbour Guard A >Amorith- Potion >Amorith- Dock Worker A >Nessa- Advanced Guard B >Nessa- Dock Worker C >Dreyrugr- Aquamancer >Dreyrugr- Harbour Guard B >Drake- Dock Worker D OoC: You are aware that Amorith has 16/19 health, right? Do you mean Tonic? Edited May 5, 2013 by Dannylonglegs Quote
Kintobor Posted May 5, 2013 Posted May 5, 2013 (edited) I mistook his ether for his health! Sorry! Fixed a few things with the order. Edited May 5, 2013 by Kintobor Quote
herrJJ Posted May 5, 2013 Posted May 5, 2013 (edited) She nearly missed her last shots. But as for a wonder Nessa managed to do at least some harm to their enemies. Her anger grew over her failure. "Now you all will die!" Nessa prepared to go after Advanced Guard B and Dock Worker C from the back row. Nessa saw the fear in the eyes of the dock workers. "You don't have to die. Just let everything here and run for your lifes. We will spare you and promise not to hunt you down. There has been too much blood spoiling in this city during these stupid riots. Go home to your wifes and children and live your lifes in the knowledge you got a second chance... to be reborn." Edited May 5, 2013 by herrJJ Quote
Dannylonglegs Posted May 5, 2013 Author Posted May 5, 2013 (edited) She nearly missed her last shots. But as for a wonder Nessa managed to do at least some harm to their enemies. Her anger grew over her failure. "Now you all will die!" Nessa prepared to go after Advanced Guard B and Dock Worker C from the back row. Nessa saw the fear in the eyes of the dock workers. "You don't have to die. Just let everything here and run for your lifes. We will spare you and promise not to hunt you down. There has been too much blood spoiling in this city during these stupid riots. Go home to your wifes and children and live your lifes in the knowledge you got a second chance... to be reborn." "If anyone leaves, they'll regret it." Barked the frustrated Fleur. "Load the crates and don't listen to their lies! They'll hunt you down and kill your families too if you lead them to them. They were hired by my husband to kill me and anyone connected to me, and unfortunately, now, that includes you." She finished in a less forceful tone, but still, her intimidation kept the terrified Dock Workers in line. "Guards! Kill these public menaces already!" OoC: I'll run the round once Amorith OKs the Order. Edited May 8, 2013 by Dannylonglegs Quote
legobodgers Posted May 6, 2013 Posted May 6, 2013 Amorith, agreeing with Karie, attacks dock workers A and D from the back row with darkness magic. Quote
Dannylonglegs Posted May 6, 2013 Author Posted May 6, 2013 Ok, I'll run the round in a short while. Quote
Dannylonglegs Posted May 6, 2013 Author Posted May 6, 2013 (edited) The Dice Giveth, and the Dice Taketh Away. >Karie- Harbour Guard A 1 Mug: 6*3=18+10=28*2/2=28 Damage, 28 Gold, Poisoned) >Amorith- Dock Worker D 4 3 (Hit: 22*2*2=88-5=83 Damage (Dead)) (5 Gold, Smelling salts) >Amorith- Dock Worker A 6 6 Special Damage (His SP is too high for calculating this to matter at all ) >Nessa- Advanced Guard B 6 (Defensive stance: AG B gains 6 SP for this round and next) >Nessa- Dock Worker B 2 (Critical Hit (Dead Also)) (5 Gold, Nostrum) Dreyrugr- Aquamancer 5 5 Damage (21-1=20 Damage) Dreyrugr- Harbour Guard B 65 (7-1=6 Damage (KO)) ( and ) Drake- Advanced Guard B 3 Hit (17-10=7 Damage) HGA -28, -1 P HGB 0 DWA -1 P DWB -more than 5 (DEAD) DWD -83 (DEAD) AGB -7 -1 P +6 SP AQ 0 4 rounds added to Fleur's Getaway Timer (5 Total) The Party fought against the wind, the rain, and the guards as they moved ever closer to the ship. Karie, facing her apparent foe, the Harbour Guard, finally managed to hit him, stabbing him in-between two sheets of armour. In-fact, her stab loosened a pocket of money that she grabbed as-well. Meanwhile, Amorith removed his amethyst once more and cast his dark magic. The blast shot into the nearest Dock Worker, killing him by draining his life-force from his body. "Dock Worker D... Only wish.... Dock Worker D.... Could see Family one last time... auuggghh...." Amorith grabbed the Dock Worker's items, and was mobbed (again!!!) by the angered workers. Their punches were too weak to harm him. The rest of the party was not so lucky. Nessa first tried to get-rid of the last Guard standing in their way, but the guard instead stood firm, extending his halberd and interfering with her attempt to use her crossbow. The guard grimaced with new-found resolve. Frustrated, Nessa fired at another Dock Worker. They sealed their fate when they refused to run, and Nessa's shot was true, puncturing the poor man through the chest. he fell into the churning sea bellow.... and Nessa could swear she saw a tentacle latch onto the corpse. But Dreyrugr suffered the worst luck. He dove at the rested Aquamancer, but the mage was fast. He dodged the vampire's assault and punched him with a typhoon-powered blow, pushing him into the new Guard. the Guard in-turn stabbed the vampire through the back. And Dreyrugr fell. He was out cold. Drake took a swing at the defensively-standing guard, but most of it was deflected. Fleur, from above the fight, grimaced. She turned to address the ship's captain behind her. "We're not leaving until all of the cloth is aboard this ship!" Fight or Flight?! Round 4 Advanced Guard A "These murderers shall be brought to justice sir... I mean, m'lady." Type: humanoid Level: 12 HP: 72/120 SP: 4 Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. ) Pin-Down: Both Guards Stab the Target, Dealing 24 Damage, and Binding target. Coup de Grace: Target is brought down to 1 HP. Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next. Drops: Helmet (+1 HP), Halberd (WP: 5) Note: Both Advanced Guards must be killed in order to gain access to the Ship. Advanced Guard B *Poisoned* "You won't get by me. I will protect those aboard that ship! You. Shall. Not. Pass." Type: humanoid Level: 14 HP: 18/120 SP: 4 10 Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. ) Pin-Down: Both Guards Stab the Target, Dealing 28 Damage, and Binding target. Coup de Grace: Target is brought down to 1 HP. Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next. Drops: Helmet (+1 HP), Halberd (WP: 5) Note: Both Advanced Guards must be killed in order to gain access to the Ship. Harbour Guard A "Now you shall pay for your crimes." *Poisoned* Type: Humanoid *Immune to Fire* Level: 7 HP: 35/100 SP: 7 Specials: (Decided by Dice) Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks) Call for Backup: Another Guard joins battle. Drops: Sword (WP 3), Impervious Shield (SP: 5) (Grants immunity to Fire) Note: While the Harbour Guard is living, all Dock Workers gain 5 SP. Harbour Guard B "Crime don't pay!" Type: Humanoid *Immune to Fire* Level: 7 HP: 100/100 SP: 7 Specials: (Decided by Dice) Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks) Call for Backup: Another Guard joins battle. Drops: Sword (WP 3), Impervious Shield (SP: 5) (Grants immunity to Fire) Note: While the Harbour Guard is living, all Dock Workers gain 5 SP. Dock Worker A "This ain't fair man! It's not fair! Oh Ennoc!" *Poisoned* Type: Humanoid Level: 4 HP: 4/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Mead Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Dock Worker B "I just want to load these crates! Why are you trying to kill me?" *Poisoned* Type: Humanoid Level: 4 HP: 5/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Nostrum Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Dock Worker C REALLY DEAD Type: Humanoid Level: 4 HP: -120/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Mead Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Dock Worker D "Dock Worker D afraid to die! Please don't kill Dock Worker D." Type: Humanoid Level: 4 HP: 17/56 SP: 0 5 Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4 Drops: 5 Gold, Smelling salts Notes: A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer. B. Does not provoke free attacks. Do not need to be defeated in order to win combat Aquamancer "Now, who's next?!" Type: Flying, Beast, Watery *immune to ice* Level: 21 HP: 42/150 Ether 9/25 Specials: (Alternate) Calm before the Storm: Target is Stunned. Typhoon: Deals 20 water/wind damage to the entire party (Costs 1 ether) Drops: Spellbound Gloves, Aquamarine, Saphire, Scroll of Ice Armour Note: When The Aquamancer dies, he can no longer control the storm, adding 2 Rounds Fleur’s Getaway Timer, but releasing the hurricane winds. Fleur (on Ship) "Faster!" Type: Humanoid Level: 0 HP: 581/600 SP: 25 Special: Spectate: Fleur points out a flaw in the Target’s battle position. Target is Weakened and Fragile for a turn (uncurable). Drops: ??? Notes: Can only be damaged by non-thrown ranged weapons and magic. She’s on a ship. You’re not. When Fleur's Getaway Timer runs out or the Battle aboard the Ship commences, she exits this combat, but is still able to communicate with the party. Battle Notes: A. Once the two advanced Guards are defeated, a Hero may get onto the ship. That Hero leaves this combat and enters another. He or She gains experience as if he or she won the combat he or she left before engaging in the second battle. It takes a turn to get on the ship, and it must be done from the front row. Once the Battle aboard the Ship has started, Fleur (on Ship) Leaves the ground combat. Once Fleur's Getaway timer runs out, it is impossible to get on the Ship. B. In terms of loot, this combat follows the rules of "He who stabbed it grabbed it." C. Also, effects last both battles. D. Hurricane Winds: Every combatant, hero or monster, has a 1/6 chance to be hit by 10 wind/water damage every round after the Aquamancer dies. E. Fleur's Getaway Timer: She leaves in 5 rounds. The Party: Karie Alderflask (Played by Kintober) *Party Leader* *Encouraged* 22 year old Human Rogue, lvl 10 Power: 16 (lvl 10 + WP: 6) Health: 16/16 Gold: 79 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) *Poisoned* Inventory: Potion (5), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Favour from Che Qi Nessa Anárion (herrJJ) *Hastened* *Encouraged* 59 years old female elven Ranger Level 12 Power: 20 (Lvl. 12 + WP: 7+1=8) (23 vs. Werefolk) (24 vs. Aquatic Vermin) (27 vs. Aquatic Vermin Werefolk) Defense: 2 Health: 13/18 Gold: 5 Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)) *Poisoned*, Ranger's Quiver (+1 WP),Ranger's Cowl (SP: 2) Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x3, Mead, Potion x2, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Favour from Che Qi, Nostrum Drake Flamerobe 25 year old male human Level 10 1/2 Knight Power: 17 Defense: 2 Health: 12/20 Ether: 0/0 Gold: 310 Equipment: Mace (WP: 7), Shield (SP:2) Helmet Inventory: Torch(WP:3), Potion x2, Phoenix Essence, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable), Greatsword (WP:5), Favour from Che Qi Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Rogue *KO* Level 15 Power: 21 (Level 15+Weapon 6) Defense: 1 Health: 0/21 (Rogue Base 7+ Level Bonus 14) Gold: 235 Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1) Inventory: Venom x4, Bedroll, Remedy, Grand Potionx1, Smelling Salts x3, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Potion, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Nostrum, Bow (WP: 4), Favour from Che Qi, Helmet (+1 HP), Halberd (WP: 5) Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged* Level 15 Mage Power: 22 (15+8+1) Health: 16/19 Ether: 6/19 SP: 6 Gold: 35 Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues) Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 5 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi, Smelling Salts Party Leader: Order-up! Everyone else: You know what to do. Edited May 8, 2013 by Dannylonglegs Quote
Kintobor Posted May 6, 2013 Posted May 6, 2013 (edited) "Amorith, get Dreyrugr up! We need as many able bodies as we can! Nessa, focus on that blasted Advanced Guard! Amorith, get Dreyrugr up, and then aim towards the remaining dock worker! Drake, I need back up! Help me with these dock guards!" Despite the dreadful turn of events, Karie continued to do battle with Dock Guard A from the back row. She had to keep the party together! They were so close to victory that she simply couldn't give up here! Battle Order >Amorith- Revive Dreyrugr >Amorith- Dock Worker C >Nessa- Advanced Guard B >Nessa- Advanced Guard B >Karie (that's me!)- Dock Guard A >Drake- Dock Guard B >Dreyrugr- Aquamancer Frustrated, Nessa fired at another Dock Worker. They sealed their fate when they refused to run, and Nessa's shot was true, puncturing the poor man through the chest. he fell into the churning sea bellow.... and Nessa could swear she saw a tentacle latch onto the corpse. I've been around the internet long enough to know what joke to use here. Edited May 6, 2013 by Kintobor Quote
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