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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted (edited)

Battle Order

>Dreyrugr- Heal (+10 HP)

>Amorith- Give Drake Impervious Shield

>Amorith- Dock Guard B 5 3 (Hit: 8+15+1=24*2=48*2= 96-7=89 Damage to Harbour Guard B (Dead))

Dreyrugr- Aquamancer 2 (Critical Hit: 6*2=12+15=27 Damage. Stunned.)

>Nessa- Dock Guard C 5 (Damage 7/2=4-2=2 Damage)

>Nessa- Dock Guard C 4 (Aim: 8*2=16-7=9 Damage Poisoned)

Karie- Dock Guard C 4 (Miss)

>Drake- Twiddle Your Thumbs Take Shield from Amorith

HGB -89 (Dead)

AQ: -27 Stunned

HGC: -9, -1 P

Fleur Leaves in 5 Rounds.

The party pushed on against the deluge, preparing for their boarding of the ship. A long ship-mounted crane was now tugging the crates of cloth aboard.

r0zd08.jpg

Dreyrugr healed himself from the back row, while Amorith tossed the shield over to Drake, Drake in-turn caught it. Amorith then bombarded the Harbour Guard B with a black blast of power which killed the man. Dreyrugr, healed, but thirsty for revenge, stabbed into the agile water-wizard, stunning him with pain. Nessa then fired off two shots at the remaining Guard, missing the first time, but hitting the second. The Guard swung at Nessa, but she ducked away, only suffering a scratch. Karie tried to find the Guard's weak-spot again, but she failed to land a blow.

33ueq01.jpg Fleur glared down at the party. she saw how much progress they had made. She turned around and grabbed something, bringing the stein back to the railing. She tipped back the beverage within, downing the thick honey-coloured liquid in one gulp. She glared at the party, a feral grin on her dripping cheeks. "If you try to come up here, I will defend myself!" She called. "You'll have my cloth when you wrest it from my cold dead hands!" She threw the stein down bellow her, into the broiling depths.

Fight or Flight?! Round 6

s5zddi.jpg Advanced Guard A "These murderers shall be brought to justice sir... I mean, m'lady."

Type: humanoid

Level: 12

HP: 72/120

SP: 4

Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. )

Pin-Down: Both Guards Stab the Target, Dealing 24 Damage, and Binding target.

Coup de Grace: Target is brought down to 1 HP.

Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next.

Drops: Helmet (+1 HP), Halberd (WP: 5)

Note: Both Advanced Guards must be killed in order to gain access to the Ship.

s5zddi.jpg Advanced Guard B *Poisoned* "You won't get by me. I will protect those aboard that ship! You. Shall. Not. Pass."

Type: humanoid

Level: 14

HP: 18/120

SP: 4 10

Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. )

Pin-Down: Both Guards Stab the Target, Dealing 28 Damage, and Binding target.

Coup de Grace: Target is brought down to 1 HP.

Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next.

Drops: Helmet (+1 HP), Halberd (WP: 5)

Note: Both Advanced Guards must be killed in order to gain access to the Ship.

64ndp1.jpg Harbour Guard A "Now you shall pay for your crimes." *Poisoned*

Type: Humanoid *Immune to Fire*

Level: 7

HP: 0/100

SP: 7

Specials: (Decided by Dice)

Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks)

Call for Backup: Another Guard joins battle.

Drops: Sword (WP 3), Impervious Shield (SP: 5) (Grants immunity to Fire)

Note: While the Harbour Guard is living, all Dock Workers gain 5 SP.

64ndp1.jpg Harbour Guard B "Stop these monsters!"

Type: Humanoid *Immune to Fire*

Level: 7

HP: 0/100

SP: 7

Specials: (Decided by Dice)

Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks)

Call for Backup: Another Guard joins battle.

Drops: Sword (WP 3), Impervious Shield (SP: 5) (Grants immunity to Fire)

64ndp1.jpg Harbour Guard C "I shall avenge my fallen brother in arms!" *Poisoned*

Type: Humanoid

Level: 7

HP: 90/100

SP: 7

Specials: (Decided by Dice)

Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks)

Call for Backup: Another Guard joins battle.

Drops: Sword (WP 3), mockthril Shield (SP: 5)

34flapx.jpg Dock Worker A "This ain't fair man! It's not fair! Oh Ennoc!" *Poisoned*

Type: Humanoid

Level: 4

HP: 4/56

SP: 0 5

Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4

Drops: 5 Gold, Mead

Notes:

A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer.

B. Does not provoke free attacks. Do not need to be defeated in order to win combat

34ys7lj.jpg Dock Worker B "I just want to load these crates! Why are you trying to kill me?" *Poisoned*

Type: Humanoid

Level: 4

HP: 5/56

SP: 0 5

Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4

Drops: 5 Gold, Nostrum

Notes:

A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer.

B. Does not provoke free attacks. Do not need to be defeated in order to win combat

51u6c.jpg Dock Worker C REALLY DEAD

Type: Humanoid

Level: 4

HP: -120/56

SP: 0 5

Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4

Drops: 5 Gold, Mead

Notes:

A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer.

B. Does not provoke free attacks. Do not need to be defeated in order to win combat

2yxg4sk.jpg Dock Worker D "Dock Worker D afraid to die! Please don't kill Dock Worker D."

Type: Humanoid

Level: 4

HP: 17/56

SP: 0 5

Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4

Drops: 5 Gold, Smelling salts

Notes:

A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer.

B. Does not provoke free attacks. Do not need to be defeated in order to win combat

30jk7co.jpg Aquamancer "'Apres moi, le deluge!'" *Stunned*

Type: Flying, Beast, Watery *immune to ice*

Level: 21

HP: 15/150

Ether 8/25

Specials: (Alternate)

Calm before the Storm: Target is Stunned.

Typhoon: Deals 20 water/wind damage to the entire party (Costs 1 ether)

Drops: Spellbound Gloves, Aquamarine, Saphire, Scroll of Ice Armour

Note: When The Aquamancer dies, he can no longer control the storm, adding 2 Rounds Fleur’s Getaway Timer, but releasing the hurricane winds.

33ueq01.jpg Fleur (on Ship) "Load the cloth! Ignore the murderers!"

Type: Humanoid

Level: 0

HP: 562/600

SP: 25

Special: Spectate: Fleur points out a flaw in the Target’s battle position. Target is Weakened and Fragile for a turn (uncurable).

Drops: ???

Notes:

Can only be damaged by non-thrown ranged weapons and magic. She’s on a ship. You’re not.

When Fleur's Getaway Timer runs out or the Battle aboard the Ship commences, she exits this combat, but is still able to communicate with the party.

Battle Notes:

A. Once the two advanced Guards are defeated, a Hero may get onto the ship. That Hero leaves this combat and enters another. He or She gains experience as if he or she won the combat he or she left before engaging in the second battle. It takes a turn to get on the ship, and it must be done from the front row. Once the Battle aboard the Ship has started, Fleur (on Ship) Leaves the ground combat. Once Fleur's Getaway timer runs out, it is impossible to get on the Ship. You can Enter the Ship.

B. In terms of loot, this combat follows the rules of "He who stabbed it grabbed it."

C. Also, effects last both battles.

D. Hurricane Winds: Every combatant, hero or monster, has a 1/6 chance to be hit by 10 wind/water damage every round after the Aquamancer dies.

E. Fleur's Getaway Timer: She leaves in 5 rounds.

The Party:

8672604542_48dcc06062_t.jpgKarie Alderflask (Played by Kintober) *Party Leader* *Encouraged*

22 year old Human Rogue, lvl 10

Power: 16 (lvl 10 + WP: 6)

Health: 16/16

Gold: 84

Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) *Poisoned*

Inventory: Potion (5), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Favour from Che Qi

8574005437_7a2a7f52d2_o.jpg

Nessa Anárion (herrJJ) *Hastened* *Encouraged*

59 years old female elven Ranger

Level 12

Power: 20 (Lvl. 12 + WP: 7+1=8) (23 vs. Werefolk) (24 vs. Aquatic Vermin) (27 vs. Aquatic Vermin Werefolk)

Defense: 2

Health: 11/18

Gold: 5

Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)) *Poisoned*, Ranger's Quiver (+1 WP),Ranger's Cowl (SP: 2)

Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x3, Mead, Potion x2, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Favour from Che Qi, Nostrum

photo-20659.jpg?_r=1362510149Drake Flamerobe

25 year old male human

Level 10 1/2 Knight

Power: 17

Defense: 2

Health: 12/20

Ether: 0/0

Gold: 310

Equipment: Mace (WP: 7), Shield (SP:2) Helmet

Inventory: Torch(WP:3), Potion x2, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable), Greatsword (WP:5), Favour from Che Qi, Impervious Shield (SP: 5) (Grants immunity to Fire)

photo-thumb-28776.jpg?_r=1353304201 Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Rogue *Hastened*

Level 15

Power: 21 (Level 15+Weapon 6)

Defense: 1

Health: 21/21 (Rogue Base 7+ Level Bonus 14)

Gold: 235

Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1)

Inventory: Venom x4, Bedroll, Remedy, Potion, Smelling Salts x2, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Nostrum, Bow (WP: 4), Favour from Che Qi, Helmet (+1 HP), Halberd (WP: 5)

6540971895_387684ee2a_t.jpg

Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged*

Level 15 Mage

Power: 22 (15+8+1)

Health: 16/19

Ether: 4/19

SP: 6

Gold: 35

Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues)

Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 5 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi, Smelling Salts, Helmet (+1 HP), Halberd (WP: 5), Sword (WP 3) x2, Impervious Shield (SP: 5) (Grants immunity to Fire)

Party Leader: Order-up! Everyone else: You know what to do.

Edited by Dannylonglegs
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Posted (edited)

"Now's our chance! Someone keep that guard occupied than meet us up on the boat!"

Karie rushes for the boat, ensuring her party gets on before she does.

Battle Order

>Dreyrugr- Harbor Guard C

Dreyrugr- Board Ship

>Amorith- Heal Self

Amorith- Board Ship

Drake- Board Ship

>Nessa- Heal Self

Nessa- Board Ship

Karie- Board Ship

OOC: If you guys wish to kill off the aquamancer, fine by me. It'll cause more problems during Live and Let Die, but the loot he drops is pretty nice. It's up to you guys, really, but my input is to not kill him.

Also, Dreyrugr should be at full health, he used a Grand Potion which heals 25 health, not 10. Also, make sure to check that off his inventory.

Edited by Kintobor
Posted

OOC: If you guys wish to kill off the aquamancer, fine by me. It'll cause more problems during Live and Let Die, but the loot he drops is pretty nice. It's up to you guys, really, but my input is to not kill him.

Also, Dreyrugr should be at full health, he used a Grand Potion which heals 25 health, not 10. Also, make sure to check that off his inventory.

Whoops, I gave him a potion instead. I'll fix that. Also, Hurricane Winds only affects Fight or Flight.

Posted (edited)

Nessa downed a potion and headed to the ship. She tried to stay as much in the back as possible.

OOC: it doesn't really matter, but Nessa should only be at 11 HP - but she'll heal up, so who cares :laugh:

Edited by herrJJ
Posted

Amorith will use fire magic on the aquamancer from the back row on both his turns.

OOC: We have 5 rounds until Fleur leaves, can we see if we can kill the aquamancer this round (my fire magic will do quadruple damage) and all move onto the ship next round?

Posted (edited)

Considering many people prefer fight over flight ( :tongue: ), I will run the round when I get a new battle order. Also, Karie, if you could provide optional actions in-case the baddies get offed early, that'd be helpful. :wink: I imagine we'll be starting Live or Let Die tonight or tomorrow morning. I already have the pics! (for once :blush: )

It's worth mentioning (Thank you, Flipz) that Fleur's Getaway Timer does carry over to the next battle, and continues to affect the battle.

Edited by Dannylonglegs
Posted

Battle Order

>Dreyrugr- Nostrum

Dreyrugr- Aquamancer

>Amorith- Aquamancer: Ruby

>Amorith- Aquamancer: Ruby

>Drake- Harbour Guard C

>Nessa- Heal Self

Nessa- Board Ship

Karie- Board Ship

In the instance that the Aquamancer is killed off early:

>Dreyrugr- Nostrum

Dreyrugr- Aquamancer

>Amorith- Heal Drake

>Amorith- Harbour Guard C: Amethyst

>Drake- Harbour Guard C

>Nessa- Heal Self

Nessa- Board Ship

Karie- Board Ship

Start this one once the Aquamancer is knocked off, starting with the next round in combat.

Posted (edited)

>Dreyrugr- Nostrum

Dreyrugr- Aquamancer 6 3 Hit: (6+15=21 Damage (DEAD)

>Amorith- Harbour Guard C: Ruby 6 6 (Special Damage: Slow the Advance: All enemies gain 2 SP)

>Amorith- Harbour Guard C: Ruby 4 4 (Miss)

Drake- Harbour Guard C 3 Hit (17-9= 8 Damage)

>Nessa- Heal Self (+10 Health)

Nessa- Board Ship (Leaves Combat)

Karie- Board Ship (Leaves Combat)

(Fleur (On Boat) Leaves combat)

Hurricane Winds

6=Damage

Dreyrugr: 3

>Amorith: 4

Drake: 5

HG: 2

Aq -21 (Dead)

HG -8 -1P +2 SP

Fleur +2 SP (Left Combat)

+2 rounds to Fleur's Getaway Timer (6 Rounds)

The Party decided it was time to end this once and for all. Dreyrugr drank a nostrum, and stabbed the impertinent Aquamancer in the throat, stopping him from casting a typhoon powered spell. The mage stumbled back, smiled woozily, and died. The wind picked up then! The rain, which had been heavy, now whipped painfully at the party, pushing them from side to side. The waves crashed more heavily on the rocking boat.

"We have to Leave Abe!" Called the captain of the ship.

"Not until I have my hard earned prize, Captain Quinton. Not until I have my gold."

Distracted by the blasting wind, Amorith failed to cast a spell. His luck seemed even worse than Dreyrugr's (Seriously. :look: ) And the Guard he targeted managed to take on a defensive position. Drake managed to club the Guard, but couldn't hit him hard enough to kill him. Meanwhile, Karie and Nessa climbed aboard the Fortune's Mistress...

Fight or Flight?! Round 7

s5zddi.jpg Advanced Guard A "These murderers shall be brought to justice sir... I mean, m'lady."

Type: humanoid

Level: 12

HP: 72/120

SP: 4

Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. )

Pin-Down: Both Guards Stab the Target, Dealing 24 Damage, and Binding target.

Coup de Grace: Target is brought down to 1 HP.

Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next.

Drops: Helmet (+1 HP), Halberd (WP: 5)

Note: Both Advanced Guards must be killed in order to gain access to the Ship.

s5zddi.jpg Advanced Guard B *Poisoned* "You won't get by me. I will protect those aboard that ship! You. Shall. Not. Pass."

Type: humanoid

Level: 14

HP: 18/120

SP: 4 10

Special: (If Both Advanced Guards remain capable of combat, Pin Down is used. If one Advanced Guard Stands, Defensive Stance. If Target is bound, Coup de Grace is used. )

Pin-Down: Both Guards Stab the Target, Dealing 28 Damage, and Binding target.

Coup de Grace: Target is brought down to 1 HP.

Defensive Stance: The Advanced Guard gains 6 SP for rest of this round and the next.

Drops: Helmet (+1 HP), Halberd (WP: 5)

Note: Both Advanced Guards must be killed in order to gain access to the Ship.

64ndp1.jpg Harbour Guard A "Now you shall pay for your crimes." *Poisoned*

Type: Humanoid *Immune to Fire*

Level: 7

HP: 0/100

SP: 7

Specials: (Decided by Dice)

Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks)

Call for Backup: Another Guard joins battle.

Drops: Sword (WP 3), Impervious Shield (SP: 5) (Grants immunity to Fire)

Note: While the Harbour Guard is living, all Dock Workers gain 5 SP.

64ndp1.jpg Harbour Guard B "Stop these monsters!"

Type: Humanoid *Immune to Fire*

Level: 7

HP: 0/100

SP: 7

Specials: (Decided by Dice)

Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks)

Call for Backup: Another Guard joins battle.

Drops: Sword (WP 3), Impervious Shield (SP: 5) (Grants immunity to Fire)

64ndp1.jpg Harbour Guard C "I'm the juggernaut, bitch!" *Poisoned*

Type: Humanoid

Level: 7

HP: 80/100

SP: 7 9

Specials: (Decided by Dice)

Slow the Advance: All enemies gain 2 SP until the Harbour Guard is defeated (stacks)

Call for Backup: Another Guard joins battle.

Drops: Sword (WP 3), mockthril Shield (SP: 5)

34flapx.jpg Dock Worker A "This ain't fair man! It's not fair! Oh Ennoc!" *Poisoned*

Type: Humanoid

Level: 4

HP: 4/56

SP: 0 5

Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4

Drops: 5 Gold, Mead

Notes:

A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer.

B. Does not provoke free attacks. Do not need to be defeated in order to win combat

34ys7lj.jpg Dock Worker B "I just want to load these crates! Why are you trying to kill me?" *Poisoned*

Type: Humanoid

Level: 4

HP: 5/56

SP: 0 5

Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4

Drops: 5 Gold, Nostrum

Notes:

A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer.

B. Does not provoke free attacks. Do not need to be defeated in order to win combat

51u6c.jpg Dock Worker C REALLY DEAD

Type: Humanoid

Level: 4

HP: -120/56

SP: 0 5

Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4

Drops: 5 Gold, Mead

Notes:

A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer.

B. Does not provoke free attacks. Do not need to be defeated in order to win combat

2yxg4sk.jpg Dock Worker D "Dock Worker D afraid to die! Please don't kill Dock Worker D."

Type: Humanoid

Level: 4

HP: 17/56

SP: 0 5

Special: Pile-On: Deals Damage equal to the number of living Dock Workers times 4

Drops: 5 Gold, Smelling salts

Notes:

A. Defeating a Dock Worker adds 2 rounds to Fleur’s Getaway Timer.

B. Does not provoke free attacks. Do not need to be defeated in order to win combat

30jk7co.jpg Aquamancer "Have fun with the storm"

Type: Flying, Beast, Watery *immune to ice*

Level: 21

HP: 15/150

Ether 8/25

Specials: (Alternate)

Calm before the Storm: Target is Stunned.

Typhoon: Deals 20 water/wind damage to the entire party (Costs 1 ether)

Drops:Spellbound Gloves, Aquamarine, Saphire, Scroll of Ice Armour

Note: When The Aquamancer dies, he can no longer control the storm, adding 2 Rounds Fleur’s Getaway Timer, but releasing the hurricane winds.

33ueq01.jpg Fleur (on Ship) "Load the cloth! Ignore the murderers!"

Type: Humanoid

Level: 0

HP: 562/600

SP: 25 27

Special: Spectate: Fleur points out a flaw in the Target’s battle position. Target is Weakened and Fragile for a turn (uncurable).

Drops: ???

Notes:

Can only be damaged by non-thrown ranged weapons and magic. She’s on a ship. You’re not.

When Fleur's Getaway Timer runs out or the Battle aboard the Ship commences, she exits this combat, but is still able to communicate with the party.

Battle Notes:

A. Once the two advanced Guards are defeated, a Hero may get onto the ship. That Hero leaves this combat and enters another. He or She gains experience as if he or she won the combat he or she left before engaging in the second battle. It takes a turn to get on the ship, and it must be done from the front row. Once the Battle aboard the Ship has started, Fleur (on Ship) Leaves the ground combat. Once Fleur's Getaway timer runs out, it is impossible to get on the Ship. You can Enter the Ship.

B. In terms of loot, this combat follows the rules of "He who stabbed it grabbed it."

C. Also, effects last both battles.

D. Hurricane Winds: Every combatant, hero or monster, has a 1/6 chance to be hit by 10 wind/water damage every round after the Aquamancer dies.

E. Fleur's Getaway Timer: She leaves in 6 rounds.

The Party:

photo-20659.jpg?_r=1362510149Drake Flamerobe

25 year old male human

Level 10 1/2 Knight

Power: 17

Defense: 2

Health: 12/20

Ether: 0/0

Gold: 310

Equipment: Mace (WP: 7), Shield (SP:2) Helmet

Inventory: Torch(WP:3), Potion x2, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable),Greatsword (WP:5), Favour from Che Qi, Impervious Shield (SP: 5) (Grants immunity to Fire)

photo-thumb-28776.jpg?_r=1353304201 Dreyrugr (Vash the Stampede) *De Facto Party-Leader for Fight or Flight*

1000 year old Male Vampire Rogue *Hastened* *Lucky*

Level 15

Power: 21 (Level 15+Weapon 6)

Defense: 1

Health: 21/21 (Rogue Base 7+ Level Bonus 14)

Gold: 235

Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1)

Inventory: Venom x4, Bedroll, Remedy, Potion, Smelling Salts x2, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Bow (WP: 4), Favour from Che Qi, Helmet (+1 HP), Halberd (WP: 5), Spellbound Gloves, Aquamarine, Saphire, Scroll of Ice Armour

6540971895_387684ee2a_t.jpg

Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged*

Level 15 Mage

Power: 22 (15+8+1)

Health: 16/19

Ether: 4/19

SP: 6

Gold: 35

Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues)

Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 5 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi, Smelling Salts, Helmet (+1 HP), Halberd (WP: 5), Sword (WP 3) x2, Impervious Shield (SP: 5) (Grants immunity to Fire)

Party Leader: Order-up! Everyone else: You know what to do.

For Reference:

Karie and Nessa go up half a level of experience.

8672604542_48dcc06062_t.jpgKarie Alderflask (Played by Kintober) *Party Leader* *Encouraged*

22 year old Human Rogue, lvl 10 1/2

Power: 16 (lvl 10 + WP: 6)

Health: 16/16

Gold: 84

Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) *Poisoned*

Inventory: Potion (5), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Favour from Che Qi

8574005437_7a2a7f52d2_o.jpg

Nessa Anárion (herrJJ) *Hastened* *Encouraged*

59 years old female elven Ranger

Level 12 1/2

Power: 20 (Lvl. 12 + WP: 7+1=8) (23 vs. Werefolk) (24 vs. Aquatic Vermin) (27 vs. Aquatic Vermin Werefolk)

Defense: 2

Health: 18/18

Gold: 5

Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)) *Poisoned*, Ranger's Quiver (+1 WP),Ranger's Cowl (SP: 2)

Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x3, Mead, Potion, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Favour from Che Qi, Nostrum

I'll start Live or Let Die? in half an hour.

Edited by Dannylonglegs
Posted (edited)

As the Dreyrugr, Amorith, and Drake battled below, Nessa and Karie climbed aboard the Fortune's Mistress. They pulled themselves up the ropes and made it atop the helm. They surveyed the scene. On the Deck there were several Crewmen manning a crane and ordering crates. The ship seemed rather small for a cargo ship... In fact, it seemed more like a large war vessel than anything else. At the wheel stood a worn looking sharkling with black markings on the side of his head. Between two of his teeth was a pipe. He presently reached for a harpoon. Then, there was Fleur. She crouched, ready for the party. She backed-up against the rail, grinning the feral grin of a wounded, trapped fox... For that's what she was... a cornered animal... And she was dangerous.

8z3fxd.jpg "No one invades my ship! Crew! We've got company! You should have thought twice before assaulting a Bonapartes Monster-Hunting vessel!"

rhpl35.jpg "There's no way in the Nine Hells I'm letting you take what's rightfully mine! I've come too far to be stopped right now!"

Live or Let Die?! Round 1

photo-5222.jpg?_r=1367968721?t=89759576 Fleur Beyland, Abraham the Accountant, or Ave Hinckwell *Encouraged* *Lucky* *Counterstriking* "I've come too far to be stopped right now!"

Type: Humanoid

Level: 9 18

HP: 562/600

SP: 4

Special: Swim with the Fishes (The Target has a 1/3 chance to be knocked Overboard!. becomes 2/3 chance after Fleur's timer runs out, and Guaranteed during Hell's Heart. Refer to Battle Effects.)

Passive Special: Counterstriking.

Drops: Dual Daggers (WP: 7 Dual-Striking), 50 Gold, Locket of Lost Love, Ship's Contract (Makes Captain Quinton Friendly)

33cxd8w.jpg Captain Quinton Brody, Professional Sea-Monster Hunter "Ye landlubbers're all the same!"

Type: Humanoid, Aquatic

Level: 19

HP: 450/450

SP: 2

Specials (Alternate):

Chop: Halves the Target’s current HP

Stab at Thee: Target takes 12 lightning damage, disregarding row.

Drops: The Leviathan’s Harpoon (WP: 12, lightning, Suitable to Barbarians (Spear)), 50 gold

Note: Level increases by 3 for every dead Crewman

34zawyv.jpg Crewman A (Stalwart Seaman) "Man the Crane!"

Type: Humanoid

Level: 8

HP: 350/350

Special: Sea Legs: the Crewman takes advantage of the Target’s unfamiliarity with the nautical terrain and trips him/her, dealing 8 damage and weakening him/her.

Drops: Mead

Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits.

14xle8.jpg?t=1368054143 Crewman B (Shipstress)"Oooh! Those two look so cute together! They definitely have the hots for eachother!"

Type: Humanoid

Level: 8

HP: 350/350

Special: Ship Tease: the Crewman Ships two Heroes together with rather awkward results. All Heroes have a 1/3 chance of being confused.

Drops: Nostrum

Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits.

30a7us7.jpg?t=1368054151 Crewman C (Old Man and the Sea) “Man is not made for defeat. A man can be destroyed but not defeated. ”

Type: Humanoid

Level: 8

HP: 350/350

Special: Hem and Haw: the Crewman tells a terse, chauvinistic tale about "The War" that he completely made-up: The Target loses his next turn (or next two for a hastened Hero).

Drops: Smelling Salts

Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits.

Battle Effects and Notes:

A. Hell's Heart: As the Ship sails into the storm, it will reach a point where the storm is so severe that the Aquamancers (there are more than the two you can fight) can no longer control the ship's course. 10 rounds after Fleur's Getaway Timer expires, the party will enter Hell's Heart. Hell's Heart lasts 3 rounds, during which there is a 1/6 chance that anyone except Cap'n Quint'n and his Crew will be thrown overboard.

B. Overboard!: A Hero (or villain) thrown Overboard! takes water damage equal to 5+total number of rounds after Fleur’s Getaway Timer has expired disregarding SP, but not row, and is removed from the combat. If Fleur’s Getaway Timer has not expired, the character returns to the dock and can return to Live or Let Die in 2 rounds provided Fleur’s Getaway Timer does not expire during that time. If the Timer has expired, the Target is swimming. Quest for a swimming character will take place in PM until the combat is over. This does not count as Instant Death, nor does it result in the loss of the quest. Fleeing counts as Overboard! but all damage is halved due to the intentional nature of the escape.

C. Calling all Crew!: At the end of every round another combatant joins the battle in this order, stopping when all listed combatants have joined;

*Bonaparte Bombardier

*Aquamancer A

*Sea Shaman

*Aquamancer B

D. Loot: In terms of loot, this combat follows the rules of "He who stabbed it grabbed it."

E. Effects: Effects last both battles.

F. Fleur's Getaway Timer: The Ship leaves the Dock in 6 rounds.

The Party!

8672604542_48dcc06062_t.jpgKarie Alderflask (Played by Kintober) *Party Leader* *Encouraged*

22 year old Human Rogue, lvl 10 1/2

Power: 16 (lvl 10 + WP: 6)

Health: 16/16

Gold: 84

Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) *Poisoned*

Inventory: Potion (5), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Favour from Che Qi

8574005437_7a2a7f52d2_o.jpg

Nessa Anárion (herrJJ) *Hastened* *Encouraged*

59 years old female elven Ranger

Level 12 1/2

Power: 20 (Lvl. 12 + WP: 7+1=8) (23 vs. Werefolk) (24 vs. Aquatic Vermin) (27 vs. Aquatic Vermin Werefolk)

Defense: 2

Health: 18/18

Gold: 5

Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)) *Poisoned*, Ranger's Quiver (+1 WP),Ranger's Cowl (SP: 2)

Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x3, Mead, Potion, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Favour from Che Qi, Nostrum

Party Leader, please make an Order. Everyone else, hold on tight!

Edit: I Nerfed Fleur's Special.

Edited by Dannylonglegs
Posted

Nessa shouted against the screaming storm: "Until our party is not completely onboard I'd suggest to focus on Fleur and the Capt'n. I go after Fleur as her armour seems to be thicker than the captain's. We all should stick to the back row." Nessa aimed for Fleur from the back row.

Posted (edited)

Dreyrugr notices the Karie had gotten on the ship leaving them without a leader and so he decides to take charge. I'm assuming that's what you mean by de facto party leader.

"Here Amorith, take these gloves. I'm not sure whether you guys want to get on the ship or finish this guard off so he doesn't bother us later but let's get ready for the big fight to start."

If land party wants to kill the harbour guard Dreyrugr will attack the habour guard c from the front row. Dreyrugr will hop on the ship if party members on land do not want to fight.

Battle Order for Fight or Flight

Suggested actions.

If party wants to fight:

>Dreyrugr: Gives Amorith gloves.

>Amorith: Takes Gloves and puts them on.

>Amorith: Murders harbour guard C with an amythest.

Dreyrugr: Attacks harbour guard C

Drake: Attack harbour guard C

Possible auto rolling actions should the party want to fight:

Dreyrugr: attacks harbour guard c

Dreyrugr: attacks harbour guard c

>Amorith: Amethyst harbour guard c

>Amorith: Amethyst harbour guard c

Drake: Harbour guard c.

Stop autorolling if another guard joins or if a character rolls damage and gets hurt. Amorith the slightly invincible. If at any point the guard dies all characters get onto the ship.

If party does not want to fight:

>Dreyrugr: Gives Amorith gloves.

>Amorith: Takes Gloves and puts them on.

>Amorith: Cimbs on ship.

Drake: Climbs on ship

Dreyrugr: Climbs on ship

Edit due to wording in R&D.

Edited by Vash the Stampede
Posted

OOC: Does it take a turn to put on the gloves once I have them? I was under the impression that it only took a turn if you were swapping out one artefact for another.

Posted

Reread R&D and it does only mention a turn for swapping not equipping. Time to exploit the wording and get on the ship sooner. :devil: By the way do you want to kill the guard or just get on the ship? It would be nice to know for planning purposes even though I have a bunch of conditions in my actions. :look:

Posted

OOC: Does it take a turn to put on the gloves once I have them? I was under the impression that it only took a turn if you were swapping out one artefact for another.

It does not take a turn to put them on: only to receive them from Dreyrugr. :wink:

Posted (edited)

Karie readied herself in preparation of the oncoming fight with Fleur. The rain pelted against her, making it hard to see.

"Nessa, my recommendation is to stay back and keep close to the boats centre! Give me a howler if you need something!"

Just as she says this she hears the shipstress's remark.

"You really wanna get me started? I've had a miserable day, and the last thing I need is people commenting on what my sexual orientation is! So bugger off!"

Karie attacked the captain from the back row.

Battle Order

>Karie- Captain Quinton

>Nessa- Fleur/Abe/Ave

My recommendation for the ground party is for one person with the hastened effect to focus on the Harbour Guard and then get everyone on the boat.

Edited by Kintobor
Posted

My recommendation for the ground party is for one person with the hastened effect to focus on the Harbour Guard and then get everyone on the boat.

The answer is probably staring me in the face but I'll ask anyway. Why? We can either kill him in a round or two max if Amorith's unlucky streak continues or we all pile on the boat in one turn. I don't see the point of leaving one person to face a harbour guard when they would probably be more useful on the ship. Especially if Fleur is counter striking It would be good to have Drake's sentenial or Amorith killing everyone. Admittedly Dreyrugr is not that much of a use but he can probably somewhat keep the captain at bay while everyone piles on Fleur.

Posted (edited)

I'll run the ground round first as the results of the ship round do depend on the ground battle, so I'll likely update sometime before 11 or later this evening.

Edited by Dannylonglegs
Posted

I'll run the ground round first as the results of the ship round do depend on the ground battle, so I'll likely update sometime before 11 or later this evening.

Are we climbing on the ship or fighting? Other than me who has conditionals on both actions to do what the rest of the ground party wants no one else has an action. So basically Dreyrugr doesn't even have a clear action.

Actually I'd rather not be around for hell's heart.

Dreyrugr turns to his party members to see them rather unresponsive. Guess it's all part of being a vampire. I guess I'll get them back to their 'real' leader.

If no one on the ground speaks up with a different opinion Dreyrugr sends them up onto the ship while reluctantly following behind glancing at the water below the ship.

Posted (edited)

"You really wanna get me started? I've had a miserable day, and the last thing I need is people commenting on what my sexual orientation is! So bugger off!"

14xle8.jpg?t=1368054143 "Methinks the lady doth protest too much!" giggled the female crew member.

30a7us7.jpg?t=1368054151 "Back in my day, they didn't let women-folk on ships in the first place. Now we've got 3 more!" moaned the older crew member.

photo-thumb-5222.jpg?_r=1367969013 "Keep loading my Cargo!" shouted Fleur with an aggressive grin.

Edit: I Nerfed Fleur's Special.

Edited by Dannylonglegs
Posted

>Dreyrugr: Gives Amorith gloves.

> Amorith: Takes Gloves.

> Amorith: Cimbs on ship.

Drake: Climbs on ship

Dreyrugr: Climbs on ship

The ground party members grew tiredof their pointless battle with the guard and rushed to join their companions on the ship. Dreyrugr tossed Amorith the spellbound gloves while they climbed up the ropes. The heared the guard futily calling, "Come back here you yellow-bellies! I'll bite your arms off!" but in all his heavy armour, he could not pursue the team...

The Party will be joined at the end of Live or Let Die Round 2 (coming-up)

All Party Members gain 1/2 a level (Already added for Nessa and Karie):

photo-20659.jpg?_r=1362510149Drake Flamerobe

25 year old male human *immune to fire*

Level 11 Knight

Power: 18

Defense: 5

Health: 13/21

Ether: 0/0

Gold: 310

Equipment: Mace (WP: 7), Impervious Shield (SP: 5) (Grants immunity to Fire), Helmet

Inventory: Torch(WP:3), Potion x2, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable),Greatsword (WP:5), Favour from Che Qi, Shield (SP:2)

photo-thumb-28776.jpg?_r=1353304201 Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Rogue *Hastened* *Lucky*

Level 15 1/2

Power: 21 (Level 15+Weapon 6)

Defense: 1

Health: 21/21 (Rogue Base 7+ Level Bonus 14)

Gold: 235

Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1)

Inventory: Venom x4, Bedroll, Remedy, Potion, Smelling Salts x2, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Bow (WP: 4), Favour from Che Qi, Helmet (+1 HP), Halberd (WP: 5), Aquamarine, Saphire, Scroll of Ice Armour

6540971895_387684ee2a_t.jpg

Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged*

Level 15 Mage

Power: 22 (15+8+1)

Health: 16/19

Ether: 4/19

SP: 6

Gold: 35

Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues)

Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 5 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi, Smelling Salts, Helmet (+1 HP), Halberd (WP: 5), Sword (WP 3) x2, Impervious Shield (SP: 5) (Grants immunity to Fire), Spellbound Gloves

Posted (edited)

Amorith will equip the spellbound gloves and then read out the scroll of blindness on Fleur from the back row.

OOC: My power should be 24 and I should have gained half a level.

Edited by legobodgers
Posted (edited)

> Karie- Captain Quinton 1 Shield (Mug: 6*3=18+10=28*2/2= 28 Damage, 28 Gold, Poisoned)

> Nessa- Fleur/Abe/Ave 5 5 Damage (18/2=9-2=7 Damage)

> Nessa- Fleur/Abe/Ave 3 1 Hit (8+12=20*2=40-4=36 Damage, 7 Damage. Poisoned.)

CQ: -28, -1 P

FAB (Fleur/Abe Beyland :tongue: ): -36, -1 P

The Tag-Team, Karie and Nessa set to work eliminating their foe. Karie singled out the Captain to deal with, stabbing her rapier right into his money bag, coins pouring freely like blood from his side.

33cxd8w.jpg "Now that's not fair." stated the distracted Sharkling, allowing Karie to strike again, this time through his tough sharkskin.

"Oh, I see what ye did there! Not bad for a landlubber!"

Meahnwhile, Nessa battled back Beyland. The enraged business woman lunged at Nessa, who couldn't move back far enough to avoid her blow without faling off the side of the ship. She managed to get a shot off finally, the bolt stabbing through Fleur's many layers of cloaks and clothes, poisoning her. She hissed.

photo-thumb-5222.jpg?_r=1367969013 "I've waited too long to be stopped now! This is as far as you sellswords go!" She grunted, barreling into Nessa with her twin daggers, puncturing the elf in her gut. Nessa stumbled back on the rail, and Beyland pushed further, bringing her knife up to the elf's throat, and then....

Against the wind and the rain, climbed Dreyrugr, Amorith and Drake, distracting Fleur long enough for Nessa to kick her off. The cloaked merchant stood up and cracked her neck. A too-well-dressed Bonaparte Cannoneer stepped onto the helm, he looked young and didn't fit his uniform well, but one could tell that he tried too hard to look the part of a regular soldier.

m8it6t.jpg "What is all the fuss?" He demanded in a fussy voice.

This was going to be a long fight.

Live or Let Die?! Round 1

photo-5222.jpg?_r=1367968721?t=89759576 Fleur Beyland, Abraham the Accountant, or Ave Hinckwell *Encouraged* *Lucky* *Counterstriking* *Poisoned* "..."

Type: Humanoid

Level: 9 18

HP: 528/600

SP: 4

Special: Swim with the Fishes (The Target has a 1/3 chance to be knocked Overboard!. Becomes 2/3 chance after Fleur's timer runs out, and Guaranteed during Hell's Heart. Refer to Battle Effects.)

Passive Special: Counterstriking.

Drops: Dual Daggers (WP: 7 Dual-Striking), 50 Gold, Locket of Lost Love, Ship's Contract (Makes Captain Quinton Friendly)

33cxd8w.jpg Captain Quinton Brody, Professional Sea-Monster Hunter *Poisoned* "Ye shiprats cannae' kill the likes of me! Even the Great White Sharktopus hasn't got me in her clutches yet!"

Type: Humanoid, Aquatic

Level: 19

HP: 421/450

SP: 2

Specials (Alternate):

Chop: Halves the Target’s current HP

Stab at Thee: Target takes 12 lightning damage, disregarding row.

Drops: The Leviathan’s Harpoon (WP: 12, lightning, Suitable to Barbarians (Spear)), 50 gold

Note: Level increases by 3 for every dead Crewman

m8it6t.jpgBonaparte Bombardier "We Bonapartes protect the seas from crooks like you! Prepare to taste bombs!"

Type: Humanoid

Level: 13

HP: 200/200

Special: Bomb Bombardment: Consumes a bomb to deal 13 elemental damage to all opponents. If all bombs are consumed, performs a normal attack to the target instead.

Drops: Fire Bomb, Water Bomb, Dirt Bomb

34zawyv.jpg Crewman A (Stalwart Seaman) "Put these crates over there!"

Type: Humanoid

Level: 8

HP: 350/350

Special: Sea Legs: the Crewman takes advantage of the Target’s unfamiliarity with the nautical terrain and trips him/her, dealing 8 damage and weakening him/her.

Drops: Mead

Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits.

14xle8.jpg?t=1368054143 Crewman B (Shipstress) "Oooh! That pale one's cute! He sorta reminds me of a stalker I once met in the small village of Spoons"

Type: Humanoid

Level: 8

HP: 350/350

Special: Ship Tease: the Crewman Ships two Heroes together with rather awkward results. All Heroes have a 1/3 chance of being confused.

Drops: Nostrum

Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits.

30a7us7.jpg?t=1368054151 Crewman C (Old Man and the Sea) “A man is never lost at sea.”

Type: Humanoid

Level: 8

HP: 350/350

Special: Hem and Haw: the Crewman tells a terse, chauvinistic tale about "The War" that he completely made-up: The Target loses his next turn (or next two for a hastened Hero).

Drops: Smelling Salts

Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits.

Battle Effects and Notes:

A. Hell's Heart: As the Ship sails into the storm, it will reach a point where the storm is so severe that the Aquamancers (there are more than the two you can fight) can no longer control the ship's course. 10 rounds after Fleur's Getaway Timer expires, the party will enter Hell's Heart. Hell's Heart lasts 3 rounds, during which there is a 1/6 chance that anyone except Cap'n Quint'n and his Crew will be thrown overboard.

B. Overboard!: A Hero (or villain) thrown Overboard! takes water damage equal to 5+total number of rounds after Fleur’s Getaway Timer has expired disregarding SP, but not row, and is removed from the combat. If Fleur’s Getaway Timer has not expired, the character returns to the dock and can return to Live or Let Die in 2 rounds provided Fleur’s Getaway Timer does not expire during that time. If the Timer has expired, the Target is swimming. Quest for a swimming character will take place in PM until the combat is over. This does not count as Instant Death, nor does it result in the loss of the quest. Fleeing counts as Overboard! but all damage is halved due to the intentional nature of the escape.

C. Calling all Crew!: At the end of every round another combatant joins the battle in this order, stopping when all listed combatants have joined;

*Bonaparte Bombardier

*Aquamancer A

*Sea Shaman

*Aquamancer B

D. Loot: In terms of loot, this combat follows the rules of "He who stabbed it grabbed it."

E. Effects: Effects last both battles.

F. Fleur's Getaway Timer: The Ship leaves the Dock in 5 rounds.

The Party!

8672604542_48dcc06062_t.jpgKarie Alderflask (Played by Kintober) *Party Leader* *Encouraged*

22 year old Human Rogue, lvl 10 1/2

Power: 16 (lvl 10 + WP: 6)

Health: 16/16

Gold: 104

Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) *Poisoned*

Inventory: Potion (5), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Favour from Che Qi

8574005437_7a2a7f52d2_o.jpg

Nessa Anárion (herrJJ) *Hastened* *Encouraged*

59 years old female elven Ranger

Level 12 1/2

Power: 20 (Lvl. 12 + WP: 7+1=8) (23 vs. Werefolk) (24 vs. Aquatic Vermin) (27 vs. Aquatic Vermin Werefolk)

Defense: 2

Health: 4/18

Gold: 5

Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)) *Poisoned*, Ranger's Quiver (+1 WP),Ranger's Cowl (SP: 2)

Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x3, Mead, Potion, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Favour from Che Qi, Nostrum

photo-20659.jpg?_r=1362510149Drake Flamerobe

25 year old male human *immune to fire*

Level 11 Knight

Power: 18

Defense: 5

Health: 13/21

Ether: 0/0

Gold: 310

Equipment: Mace (WP: 7), Impervious Shield (SP: 5) (Grants immunity to Fire), Helmet

Inventory: Torch(WP:3), Potion x2, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable),Greatsword (WP:5), Favour from Che Qi, Shield (SP:2)

photo-thumb-28776.jpg?_r=1353304201 Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Rogue *Hastened* *Lucky* *Weak*

Level 15 1/2

Power: 21 (Level 15+Weapon 6)

Defense: 1

Health: 21/21 (Rogue Base 7+ Level Bonus 14)

Gold: 235

Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1)

Inventory: Venom x4, Bedroll, Remedy, Potion, Smelling Salts x2, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Bow (WP: 4), Favour from Che Qi, Helmet (+1 HP), Halberd (WP: 5), Aquamarine, Saphire, Scroll of Ice Armour

6540971895_387684ee2a_t.jpg

Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged*

Level 15 1/2 Mage

Power: 24 (15+8+1)

Health: 16/19

Ether: 4/19

SP: 6

Gold: 35

Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues)

Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 5 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi, Smelling Salts, Helmet (+1 HP), Halberd (WP: 5), Sword (WP 3) x2, Impervious Shield (SP: 5) (Grants immunity to Fire), Spellbound Gloves

Party Leader, please make an Order. Everyone else, hold on tight!

Edited by Dannylonglegs
Posted

Dreyrugr feels sick as he gets up onto the ship. A reminder that will most likely kill me.

Dreyrugr notices the bonaparte bombardier recalling the time he helped out some bonapartes. Getting out of his memories Dreyrugr attacks the bonaparte twice from the front row twice. If Dreyrugr takes damage he will take a potion.

I don't believe I should have a mead as I only remember getting one and I already drank it but I'll take it if it is a free gift. :grin:

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