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Posted (edited)

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Oh well it’s very simple. See, say I touch you. While doing so, I must say the word ‘Tig’. Now you must do the same to another person, in this case most likely me. When you do so, you must say the word ‘Tic’- unless the person you are tagging is over six feet tall, then you must say ‘Tic Tig’. If there person is under 4 feet three inches, you must walk like an elephant for exactly three seconds. If you walk like an elephant any more or less than three seconds, I can ‘Tic’ you again. After someone’s been ‘Tigged’ they must touch someone saying ‘Tog’. If the third person hits the first person in the order he must say ‘Tog Tic’. If he hits the second one, he must say ‘Tig Tog’. If he hits an entirely new person, he must say ‘Toc’. One is not allowed to ‘Tic’ when they ‘Toc’ nor say a ‘Tig’ after a ‘Toc’. If the ‘Tocced’ person hits the second person in the order, he must say ‘Toc Tog’ and then the person he’s ‘Toc Togged’ must go from ‘Tig’. If he hits the third person, he must say ‘Tic Tag’ and that person goes from Tic. If he hits the first or a new person, he must say ‘Tac’. If one ‘Tacs’ right after a ‘Tic’ the next person must ‘Toe’, and that person then ‘Tags’. Furthermore, if the ‘Tacced’ person is ‘Togged’ by someone with a name started with the letter ‘A’, he is ‘Atacced’ and removed from the game. ‘Tacced’ people are only allowed to hit someone while saying ‘Toc Tog’. ‘Tog Togged’ people must then hit someone while saying ‘Tic Tag’, or choose to switch it up by saying ‘Tac Tig’. ‘Tac Tigged’ people must then go back to the beginning of the order. ‘Tig Tagged’ people can only hit people who have been ‘Tic Tigged’. ‘Tic Tigged’ people can hit ‘Tig Toc’ or ‘Toc Tigged’ people. These people can only hit ‘Tocced’ people, who then go back to the beginning of the order. So, shall we play this game, or would you rather do me a favour?

Edited by The Legonater
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Posted

Thalion turns to the party, "Let us vote, majority rules. I am against playing any games, this is a serious matter so I say we do him the favor. Brickington, Sarge, Alexander, what do you think?"

Posted

OOC: Sorry guys, but I am having a hell of a time with finals. Can you just make the decisions for me until Sunday/Saturday, -obelix-? I will try to post as often as possible though.

Posted (edited)
OOC: Sorry guys, but I am having a hell of a time with finals. Can you just make the decisions for me until Sunday/Saturday, -obelix-? I will try to post as often as possible though.

OOC: You've got it mate. Good luck with your finals! :wink::thumbup:

Note to QM: We'll go for the "favor" with Brickington, so unanimously, you can continue with that line of story when you are able... :classic:

Edited by -obelix-
Posted

After heared the so called "game" Alexander says: "About this game I forgot all after the first 5 step, therefore I'm for doing him this favor."

*huh* Legonater; I do not know how you managed to invent such a thing as this so called game but it's impossible to play :grin: however, good work :wink:

Posted

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Things have been really heating up lately with the negotiations. Would you mind heading across the marketplace and getting me a poisoned dagger from the smithy?

Posted

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'Ay, folks. What would you be wanting? 'Ere's my regular list, but if you want some specialized items, well you'll have to talk to me 'bout those.

- Duplovian Helmet of the Guard - SP:5, During a war against magic-users this helmet was developed, which grants Immunity to Magic. 60 Gold

- Duplovian Swift Halberd – WP:5, Duplovians have mastered the art of the halberd, and thus developed one which stuns the target for three rounds on impact. Suitable for Knights, Barbarians, Dragoons and Skirmishers 60 Gold

- Duplovian Boomerang Blade – WP:5, This throwable weapon returns to the hero at the end of the next round after it’s thrown. Ranged. Suitable for Rogues, Rangers, Infiltrators, Beast Warriors and Winged Warriors 60 Gold

- Poisoned Duplovian Staff – WP:5, This staff has been permanently poisoned. Suitable for Mages, Clerics, Necromancers and Regulators. 60 Gold.

- Hollow Blade - A glass tube is inserted within a weapon allowing an item such as a potion/grand potion, mead, nostrum, smelling salts, tonic/grand tonic, remedy, elixir, phoenix essence to be stored in the hilt, allowing for use at anytime during a battle without costing a turn, i.e. the player may use a potion if it has been stored in the weapon without sacrificing his turn. Only one item may be stored at a time. Applicable to any weapon. Costs 50 Gold

Posted (edited)

"The Duplovian Helmet of the Guard is interestig, the Hollow Blade too." broods Alexander meditating.

OOC: Legonater, the Hollow Blade must be coupled to a weapon or it runs alone?? Could you explain better how it function?

Edited by Wedge09
Posted (edited)

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'Ay, folks. What would you be wanting? 'Ere's my regular list, but if you want some specialized items, well you'll have to talk to me 'bout those.

"Greetings! We are actually here to pick up a poisoned dagger for Krinkins. Do you have it?"

Edited by -obelix-
Posted

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I seem to have mislabeled my items. Sorry 'bout that, folks.

- Duplovian Helmet of the Guard - SP:2, During a war against magic-users this helmet was developed, which grants Immunity to Magic. 160 Gold

- Duplovian Swift Halberd – WP:3, Duplovians have mastered the art of the halberd, and thus developed one which stuns the target for three rounds on impact. Suitable for Knights, Barbarians, Dragoons and Skirmishers 80 Gold

- Duplovian Boomerang Blade – WP:3, This throwable weapon returns to the hero at the end of the next round after it’s thrown. Ranged. Suitable for Rogues, Rangers, Infiltrators, Beast Warriors and Winged Warriors 80 Gold

- Poisoned Duplovian Staff – WP:3, This staff has been permanently poisoned. Suitable for Mages, Clerics, Necromancers and Regulators. 80 Gold.

- Hollow Blade - A glass tube is inserted within a weapon allowing an item such as a potion/grand potion, mead, nostrum, smelling salts, tonic/grand tonic, remedy, elixir, phoenix essence to be stored in the hilt, allowing for use at anytime during a battle without costing a turn, i.e. the player may use a potion if it has been stored in the weapon without sacrificing his turn. Only one item may be stored at a time. Applicable to any weapon. Costs 50 Gold

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As for Krinkins, I'd love to help out the lad, but I'm far too low on poison after the king stopped trade of it to slow down the assassins. If you could get some from the shopkeep with the potions over there, then we could work something out.

QM Note: Wedge, the Hollow Blade isn't my original weapon, but the basics of it is that the Blade is inserted into a weapon in your inventory, and you can then apply affects to this weapon by inserting potions into the Blade.

Posted

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Glances down at the vial. Ho, ho! Good try, but we in the market have heard of the Eubric supplies. Its good stuff, but not nearly as refined as up here. Krinkins wouldn't settle for this, sadly, but I reckon the shopkeep won't mind giving you a vial.

Posted

"Hello. We are here to pick up a vial of poison for the smith, he said you might have some. Also, if you have any wares we might look at, that couldn't hurt...", Thalion said with a smile.

Posted

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For sure, for sure.

heroica-potion.jpgPotion – Restores 10 health to the target. Costs 10 gold.

heroica-tonic.jpgTonic – Restores 5 ether to the target. Costs 25 gold.

heroica-grandpotion.jpgGrand Potion – Restores 25 health to the target. Costs 20 gold.

heroica-grandtonic.jpgGrand Tonic – Restores 15 ether to the target. Costs 35 gold.

heroica-elixir.jpgElixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target. Costs 45 gold.

heroica-remedy.jpgRemedy – Removes all negative effects from the target. Costs 20 gold.

heroica-phoenixessence.jpgPhoenix Essence – Revives a fallen ally with full health during a battle. Costs 60 gold.

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About Bucky, I ain't letting a single venom in his hands if I can help it. Every night he's in the bar, and with venom he's liable to get someone killed.

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