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Posted

Cronk checks the posts and finds that they are firmly secured the floor. Nerwen attempts to focus the scattering to the correct gems, however she seems to be missing a few more parts, perhaps if the party found a few more reflective surfaces, they could focus the correct beams of light into their respective gems.

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Posted (edited)

Dyric determines that while such items as a shield would be helpful, they would require a little extra polish to achieve the necessary reflectiveness.

Edited by Waterbrick Down
Posted

Cronk just remembered that Cronk's armor is very shiny. Cronk polished armor recently, too! Should Cronk try standing somewhere?

Cronk will also look under bed. Maybe more shiny things under there?

Posted

Well those are interesting. Cronk does not see those kind of things every day either. :blush:

Cronk will stand trying to reflect light from green stone into green stone on wall with Cronk's armor.

Posted

While Cronk is able to direct light into the emerald, he ends up blocking light from getting into the other gems, it becomes apparent that the heroes will have to add polished reflective surfaces to their scavenger hunt list.

Posted

Nerwen smiles at the sight of Cronk gingerly handling discarded lingerie.

Sash had a shiny plate. But we should keep looking. Let us move on to the next room.

Nerwen knocks on door 305.

Posted

Nerwen steps into the room, examining the body, the cupboard and letter on top, then the bookcase.

She recalls a spell the masters knew. The would take a small rodent and wave it across a room. When it changed, they would know it they were pointing at something important. She wished she recalled the incantation.

Greely said he had not seen this tenant in a week.

Posted

Nerwen sees that the corpse's left leg and arm have been torn off and there is blood everywhere. The man wears a nice suit and a magnifying glass is still clutched in his right hand. The cupboard seems to be an ordinary piece of standard furniture, and the letter is a note entailing the transfer of money from someones account to the inn. Apparently the tenant had been in the process of paying his rent. Nerwen moves over to the bookshelf but only notices a few less known titles on the bookcase.

Posted

Nerwen takes the magnifying glass and the letter, confirming as she does so, that the 120gold owed was accounted for.

She then examines the barrel and chest.

Finally, she uses the end of her staff to poke the other members of the party.

The idea of something strong enough to tear of limbs is worrisome enough. But the fact the limbs have been taken is more disturbing.

Posted

Nerwen scoops up the magnifying glass and letter, which is indeed written for 120 Gold, and goes over to investigate the barrel and chest. Lifting the lid to the chest, Nerwen catches a brief glance of a row of very sharp teeth. The elf hastily shuts the lid and returns to her companions, whom she starts poking with the end of her staff.

Posted

OOC: I'm very sorry. I'm recovering from some medical issues. To get better, I need to rest and that may mean less EB time the next few days. If I'm holding up the quest at all, someone else in the party can act for Cronk.

Cronk does not think this could be fire drake. Body is not burned.

If thing in trunk is wolpertinger, wolpertinger is much different than was described to Cronk.

Also, how could creature enclosed in trunk kill tenant if creature is in trunk? Creature would have to be put in trunk after.

Cronk checks windows. Breeze come from somewhere, right?

Posted

I believe the trunk is sapient pearwood. Something I have only read about.

Nerwen ducks out of the room and returns with the undergarments from the faun's room. She slowly approaches the trunk, lifts the lid gently and drops the clothing in.

Posted (edited)

The trunk, not a fan of consuming someone's laundry, spits the garments back out. There is a rustling in the room as the furniture begins to come to life and the heroes begin to see how the poor gentleman met his end.

8724446021_8aa7b3e617_z.jpg

PREPARE FOR BATTLE!

The Enemy:

8724444101_d26da3cf7a_t.jpg

Mattress Mimic
*Immune to instant KO*

Type: Mechanical

Level: 38

Health: 400/400

Specials:

I:
No More Bouncing on the Bed
– The target discovers how comfortable the bed is and falls
Fast Asleep
.

II:
Tossing and Turning -
Any Heroes currently
Fast asleep
take 50 Damage and do 25 Damage to the heroes above and below them in the battle order. Used only if any hero/s is/are
Fast Asleep
.

Drops: Fluffy Pillow

8724444661_e01d9e89d2_t.jpg

Treasure Chest Trapper

Type: Mechanical

Level: 25

Health: 200/200

Special:
Hand Caught in the Cookie Jar
– The monster bites down on the targets hand hindering its movements and causing the
Slowed
effect.

Drops: 60 Gold

8725563236_8ee5862bb7_t.jpg

Toothy Box Beast

Type: Mechanical

Level: 25

Health: 200/200

Special:
Jack in the Box
– The monster frightens its opponent causing the
afraid
effect.

Drops: Nothing

8724444559_571184d69d_t.jpg

Man Eating Cabinet Creature *
Immune to instant KO*

Type: Mechanical

Level: 25

Health: 150/150

Special:
Devour
– The targets health is cut in half and added to the monsters current health.

Drops: Nostrum

8724445355_29e1d2840b_t.jpg

Armchair Abomination

Type: Mechanical

Level: 40

Health: 250/250

Special:
Pull up a Seat
and Stay Awhile
– The target get's too comfy in the chair and becomes
Bound
.

Drops: Nothing

Flying book (Brown)

Type: Flying

Level: 30

Health: 80/80

Special: Bad Education – Completely depletes the ether of the target (no effect on targets with no ether).

Drops: Tonic

Flying book (Black)

Type: Flying

Level: 30

Health: 80/80

Special: Bad Education – Completely depletes the ether of the target (no effect on targets with no ether).

Drops: Tonic

Party:

8665348867_7a3fe1b756_t.jpg

Dyric Rone
*Party Leader*

Male Human Assassin

Level 20 2/3 *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness*

Power Bonus
: 1

Health
: 32/32

Power Bonus:
+1

S
P
: 3

Gold
: 115

Equipment
: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves
(Increases amount of gold stolen by 50%; handwear)

Inventory
: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, Mead, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Grand Potion,
Winged Sandals, Pheonix Essence, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Cynthia's Contract (Quest Item), Diamond Lamp of Summoning

6882536309_34131623d7_t.jpg

Cronk

Male Orc Paladin

Level 30 1/2 *Counterstriking* *Blessed* *Immune to Blind*

Health
: 48/48

Power Bonus:
+2

SP:
16

Ether
: 30/31

Gold
: 2

Equipment
:, Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Elaborate Helmet (SP: 2), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed and immune to Blind, Requires Light Weapon)

Inventory
: Beast Skewer (Lance; WP: 12), Twin Broadswords (WP:21, dual-strike, user is unable to use a shield), Flute of the Magi (WP:3, asleep-effect), Bedroll, Shovel, Holy Bomb, 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Health Core, Phoenix Essence, 2 Ether Cores, Scroll of Sealing, Big Apple (Permenant increase of Power Bonus by 1), Potion, Ratabor's Rent Money (Quest Item)

8446391115_66a502300b_t.jpg

Nerwen Calmcacil

262 year old female Elven Shaman

Level 19
*Immune to Sealed*

Health:
36/36

Power Bonus:
0

SP:
3

Ether:
29/29

Gold:
41

Equipment:
Magical Staff (WP: 15,
Water
,
Darkness
, staff), Robe of the Archmage(SP:3, Max.Ether+5, protects from Sealed, bodywear), White Cloak(+3 Max health; backwear)

Inventory:
Mourning Star (WP:10,
Fire
,inflicts fragile-effect; mace), Crocodile Handbag (Max. ether +2, immunity to
water
; accessory), Shackles of War (prevents anyone fleeing; accessory),
Sapphire
,
Emerald
, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, 3 Grand Tonics, 2 Potions, 3 Elixirs, 2 Remedies, 3 Phoenix Essence, Phoenix Incense, Essence of Sorrow (50% assassination chance on non-immune target), Venom, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Dirt Bombs, 2 Air Bombs, Bone, Shovel, Bedroll, Milk (Restores 15 Health and Ether upon consumption), Carrot (Restores 5 Health, 10 to rabbits), Magnifying Glass, Letter of Room 205 Rent Payment (Quest Item),
Bent Crowbar
(
WP: 8, does 3x damage to Mechanic enemies, hammer), Raw Meat (permanently raises maximum health by 5)

xander_hunter.jpg

Xander Unth'or

24 year-old male Human Hunter

Level 27 2/3
*Natural Respite*
*Immune to Blindness and Fragile*
*Favors Beasts and Aquatic Monsters* *Earns Triple Experience*

Defense:
5

Health:
40/40

Power Bonus:
0

SP:
5

Gold:
1

Equipment:
Precision Bow (WP:19; all 'Aim's become 'Hit's), Hunter's Quiver of Marksmanship (WP:2 to a bow, allows the hunter to favor two types at the same time; protects from blindness-effect), Heavy Armor (SP:5, protects from fragile-effect), Medal of Glory (Wearer gains triple experience, accessory)

Inventory:
Pongcanis Club (WP:8), Enigmatic Hammer (WP:3), Electro Gear (Wearer deals and is immune to
lightning
elemental damage, accessory), Aquamarine (
Water
), Topaz (
Lightning
) 3 Potions, 2 Grand Potions, 5 Remedies, Nostrum, Smelling Salts, Venom, Deadly Venom, Skeleton Decoy, 2 Phoenix Essences, 2 Smoke Bombs, 3 Bones, 3 Dragon Scales, Mead, 1 Level-Up Mushroom, Chicken Drumstick (Permant HP increase by 1)

Party leader, post the order of action. Everyone, post your actions and targets.

Edited by Waterbrick Down
Posted

There are seven of them and four of us. We are going to take some free hits at the start.

We should leave the weakest enemies to deal free hits, which are the box, chest and cabinet.

No one is wielding a Sapphire weapon, which would do no damage, nor a topaz weapon, which would do double. Xander has the electro gear, but there is no time to put it on.

Cronk should take the armchair, it is the toughest opponent. Xander should take the bed as he is next strongest and hopefully can favour mechanical enemies at some point. That leaves books for myself and the assassin.

Does all that sound reasonable?

Nerwen attacks the black book from the front row

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