Garmadon Posted May 2, 2013 Posted May 2, 2013 Nice builds, Gideon! I love the SNOT table and the chairs. The stairs in the last build are also stunningly good. Quote
Ecclesiastes Posted May 3, 2013 Posted May 3, 2013 Great stuff! Just too much nice ideas and details! The pulled boat is really neat, they did that a lot here in The Netherlands before steam ships came! Also the FP is one of the best I have seen and that interior is just outstanding. Furniture, ornamentation and the windows are eye candy! Good thing dG persuaded you to join the guilds! Quote
Gideon Posted May 7, 2013 Author Posted May 7, 2013 First, thank you all for your kind words! One of the reasons I was reluctant at first to make a GoH challenge entry was because I didn't know if I could produce anything which I dared to show in such an illustrios company But hanging around here has already really inspired me and had me push my limits as a MOCer in many ways! An excellent entry, the boat in the first build is a perfect detail for the scene Nice burnt effect on the tree, and the colors in the FP scene work very well The tree was a reused part of my pillage scene freebuild (backstory to Sir Derrik, who fell at Queenscross). After seeing Ska's battlefield I thought it would fit in Queenscross as well Wow, that last build is just stunning!!! And congratz about the story! It really fits with really all the other stories! I deliberately made a story which would fit in with most of the others so I could assume that I can continue it without having it risked of being one of the stories not making the canon That last build is awesome! I especially love the flame windows, those are spectacular and the fact that you did an irregular base for an interior is great! Fantastic pillars as well! Actually, the whole build and indeed a major part of the story evolved from those windows. I first happened to order some transparent cheese slopes, and then tried some mosaic techniques which ended up being flames, and then made the window frames intended for a small interior which eventually grew to almost the size limit The pillars were a pain in the neck to build, I wasn't happy with the offset if I made the SNOT with 1x1 bricks with studs on one side (either too deep with no plate in between tile and snot brick, or to shallow without plate in between) so I ended up using headlight bricks-plate-tile which grew very unstable (especially the one in the corner where I used less headlight bricks) and ended up depleting most of my spare supply of headlight bricks. I agree with kabel, you are really a talented builder! The circular staircases, brick effect around the windows, and use of microfigs are the things that stood out to me in your last build. The table and chairs are excellent as well The staircases were fun to build, I got those semi-tile pieces a while ago to try this technique but havn't gotten around to making any build with them in. An interior was just what I needed. The microfigs were an attempt to remedy an emerging "big grey wall syndrome" in between the larger details I had already built. I avoided my usual texturing and/or mottling of the walls and floor to achieve a more well-polished look of an important hall. I don't know if it was the right call, it grew a bit sterile but at the same time the clean grey areas don't interrupt the visual impression of the more important elements. I´m so glad you joined GoH Gideon! After seeing your mocs at Swebrick I knew you could do wonder in here! The fallen temple in the first build. The outstanding FP with some really nice framing and the last top class interior scene! Well done!! Thank you for introducing me to GoH! Without seeing your great builds over the last year or so over at Swebrick, I would never have found my way over here! The interior is indeed fabulous. Great work on it. I like the micro as well. Your photo skills were quite excellent. The photography was almost the hardest part, especially the fp shot took a long time to be satisfied with. I also had a race against time when shooting the interior fighting scenes because the natural light was fading and using a flash didn't work too well with the additional lighting I had directed at the windows. I wanted the natural light especially on the final fighting scene where the UV from outside is better at making the flame pieces glow (only worked with old trans-neon pieces apparently...the newer ones without the side pins were useless in that sense). But in retrospect I am quite satisfied also with the last pictures I took of the interior using indirect flash, since with longer exposure time and less flash at least the flames illuminated with light bricks came out with some glowing as well. Nice builds, Gideon! I love the SNOT table and the chairs. The stairs in the last build are also stunningly good. The table was my first ever 4-way SNOT build (or 5 if you count the studs ON top) and an interesting exercise. However, I learned a lesson there that even though the tolerances of Lego are slim, SNOT can still create some tensions in the build. In this case it was almost impossible to not have the long side parts separate slightly from the central part. Fortunately it didn't separate more than that you have to look really careful at high-res pictures to see it The pulled boat is really neat, they did that a lot here in The Netherlands before steam ships came! Also the FP is one of the best I have seen and that interior is just outstanding. Furniture, ornamentation and the windows are eye candy! Good thing dG persuaded you to join the guilds! My inspiration for the pulled boat is exactly from pre-industrial river and canal traffic in Europe, even though I think the mast grew a bit too high because I got a bit overenthusiastic when building the SNOT dirt river bank and had the tow cable from the original boat design get stuck in the vegetation between the boat and the pulling animals... Quote
Captain BeerBeard Posted May 9, 2013 Posted May 9, 2013 Some great builds here. I love the interior. The micro is great. The focus really helps sell the scene. Your other scenes have their strong points as well but some weak point too. Overall an awesome entry and I look forward to many more builds from you. Awesome stuff! Quote
Gideon Posted May 9, 2013 Author Posted May 9, 2013 Some great builds here. I love the interior. The micro is great. The focus really helps sell the scene. Your other scenes have their strong points as well but some weak point too. Overall an awesome entry and I look forward to many more builds from you. Awesome stuff! Thanks! Please advice me to the weak points, I joined GoH to improve my building after all ;) Quote
Captain BeerBeard Posted May 11, 2013 Posted May 11, 2013 Ok. I will throgh private message. Send me a private message it makes things very easy for me since this new version of EB still doesn't work good on my cell phone. Quote
Wedge09 Posted May 24, 2013 Posted May 24, 2013 Really nice work :thumbup: In particularly the Chapter I. Along the Arkbri River and the rendering of the Fire pits Quote
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