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Posted

I'm no longer Inspired, so I'm back at 94 health.

Atramor didn't bother responding to the demon, taking a moment to heal himself to full health. He then took a moment to pass out the loot from last battle. The Royal Dagger and 50 gold went to Althior, the Rebel's Dagger and 75 gold (as well as the Magic Mirror) was handed to Tesni, 100 gold went to Ellaria, and Atramor kept the remaining 45 gold for himself. He then slid the Amulet of the Court back around his neck.

"'Ya can hang onto that longsword for the time being, Russel, I'll have it back once we mop up the theater, though. And if ya' don't mind, Ellaria, I like the look of that shield."

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Posted (edited)

The Party

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Althior Emorith
(And Finnegan)

Level 32 Necromancer *Earns triple XP* *Afflicted*

Power: 40 (45 for spells)

Power Bonus: +5 Spells

Defense: 4

Health: 41/41

Ether: 38/42

Gold: 440

Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4)

Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2, Royal Dagger (WP: 5, can be sold for double its value),

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Rebel Soldier B

Level 24

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Rebel Captain 
A

Level 5

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Rebel Captain
 B

Level 5

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Rebel Footsoldier A

Level 2

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Rebel Footsoldier B

Level 2

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Tesni Hightribe

Level 30 1/4 Beserker *Natural Respite* *Immune to Afraid*

Power: 39

Power Bonus: +3 WP

Defense: 14

Health: 49/49

Gold: 1158

Equipped: Cryfder (WP:6), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear)

Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle), Rebel's Dagger (WP: 5), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory)

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Atramor Gibbin
(CallMePie)

Level 27 1/3 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Aura* *Negative Effects Last One Round*

Power: 47

Defense: 4

Health: 94/94

Ether: 22/25

Gold: 392

Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory)

Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts

ava-ellaria3.jpg

Ellaria Arbour (Party Leader)

Level 22 Druid *Immune to Sealing*

Power: 35

Power Bonus: +3

Health: 37/37

Ether: 28/28

Gold: 105

Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear)

Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, Ether Core, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone

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Russel Ruffers

Level 6 Rogue

Power: 21

Health: 16/16

Gold: 159

Equipment: Rebel's Sword (Longsword, WP: 11), Crab Shell Armor (+4 Max Health)

Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword)

OoC: For the record, I did not choose to heal the Head Guard, but attack him with my elemental weapon. But the result is the same (except the loss of ether).

Also, you should count healing even if it takes place after all enemies are defeated. The target of the healing hasn't gone anywhere, after all. :wink:

Ellaria rushes to Johnny Everyman and tries to wake him up. She also consumes an Ether Core while she's at it.

"Any dips on the loot? I will take the Wizard's Staff, if nobody minds. Although it seems I'm in dire need of a non-elemental weapon..."

OoC: Never seen the battle continue after the enemies were downed, but I'm okay with it! It's not really a different result if he heals himself inside or out of battle. :grin: Same with the ether count, because you took the core, but noted. :thumbup: And CMP's right, as the PL for the battle, you get to divide the loot.

Johnny Everyman rolls over and groans. He wobbles to his feet.

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"Well, hello there! How are you all. Where in Hel are we, anyway? I thought that was a pretty good run through, almost got all my lines that time around, if you know what I'm saying. Did y'all destroy our stage? It looks a little worse for ware... oh, hello there Atramor, erm, how have you been?"

Edited by Zepher
Posted (edited)

"You're still alive, so I'm sure ya' can figure out Wren's dead," stated Atramor bluntly. "We're under the theater now, somethin' to do with the curse, I dunno. How'd ya' end up in Bric'lin? Another opportunity to save hundreds crop up overseas and scare ya' 'back to Uland?"

Edited by CallMePie
Posted

53fea15b-24b2-474e-813b-2effa139306e_zps635f7697.jpg

"Hehe, still a little sore over our last meeting, Atramor? I'd dish on Zane and XX if I could, but I still owe Zane one, which he constantly reminds me of, and I don't know where they went. Our ship made it all the way past the outskirts of Eubric before Zane doubled over in severe pain. Apparently some bloke he liked died? Anyway, we ended up landing a little closer to home than we would have liked. Zane went all wonky and we were kicked off the ship. He got it back together later, said we had to go to Bric'Lin, and since XX and I were with him already, we went along for the ride. Zane met with some Lord here, got me a job, and was on his merry way before you could blink twice. And yeah, I heard of the curse. Bunch of mumbo jumbo if you ask me. Anyway, if we're below the Theatre, I guess I'll just head up the stairs again, unless you guys need me for anything."

DSCN0154_zpsaa21d5c3.jpg

[Ellaria, could he perhaps carry Phillip out of the Theatre? I believe we left him alone and unconscious on the floor above, what with all the excitement! And Russel Ruffers never leaves a man, er, or woman, behind!]

Posted

Tesni took the proffered loot. "Oh, one moment." she pulled on her Barbarian's Boots. "I think I should be wearing these no?"

~OOC: I am off to the event until the 9th, while I should be able to check in I might take a while. Just point Tesni at something you want smooshed as and when!

Posted

The information Johnny had was....about what Atramor expected. XX and Zane didn't seem the type of people to make their plans obvious to anyone.

"Aye, go upstairs, grab Phillip, and take him up into the main theater, we've gotta get everyone else outta here, no good tryin' to get him to fight anyway, he'll just use it as a chance to run off," the witch grumbled.

Posted

Since nobody wanted the Guard's Dagger (OoC: can we have some other weapon drops than daggers, please? :tongue ), Ellaria gave it to Atramor, along with the Guard's Shield. She kept the Wizard's Staff to herself.

"Yes, Mr. Everyman. Please take care of your colleague upstairs. And watch your back, since this curse is a very real thing. Everyone, shall we move on now?"

Posted (edited)

Atramor nodded in thanks, sheathing the dagger in his belt and slinging the shield across his back. He'd figure out how to use the thing eventually.

"Aye, I'm ready for...what was it, Act IV?"

Edited by CallMePie
Posted

This time, the heroes don't have to move. Before they are able to go anywhere, a huge gate and bits of castle walling burst through the floor and surround them.

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[This is powerful stuff! Luckily, Russel Ruffers fears nothing! Haha!]

A rat scampers by the heroes and sneaks through the crack in the gate.

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What would the heroes like to do?

Posted (edited)

The heroes take a step towards the gate, but, as they may have suspected... are stopped in their tracks by a crackle and a sudden appearance. The story, it seems, is continuing.

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"You will not pass through the gate. The master is behind." Says the first figure. Another very close quote from the script. It seems the heroes have entered yet another act of the play. Another figure fades into existence...

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"You shall not pass through the gate. Master would be quite displeased." This quote seemed a little more paraphrased than most of the others they had heard. Either Stirlance had adapted it wrong, or... another figure begins to fade into existence...

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"Heroes, you do not understand history, or story, or life. Master is more powerful than you can possibly imagine. You cannot break down this door. We will defend our master. The sands of time have not been kind. The master must defend against falsities. The master has been portrayed incorrectly for such a long time."

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"Hark, the General's army approaches!" Suddenly, the lines are similar once more to what the heroes' remember of the show.

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"Traitor to the new King!!" they all screech, pointing at Atramor.

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"Defend the gates!"

Three more members of the acting troupe, including Pigley, step forward out of nowhere.

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The Enemies

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Door Keeper

Level 30 Rock Water *Immune to Negative Effects and Instant Death*

SP: 52

Health: 350/350

Special: Protect the Bridge – Deals 30 damage rock/water elemental damage, ignoring row. Also strips hero of all effects.

Passive Special II: All SP of other guards are added to the Gate Keeper’s SP.

Drops: Garnet Summoning Lamp, Aquamarine Summoning Lamp

d8aa0eb3-94af-4f36-8bd7-c8c0b4bc8036_zps5959080a.jpg

Guard Master

Level 50 Humanoid *Immune to Instant Death*

SP: 10

Health: 400/400

Special: Precision Strike – Halves the target’s health.

Passive Special I: On even rounds, pierces SP.

Passive Special II: On odd rounds, gains the SP of hero attacking him.

Passive Special III: Miracle of the Court – All negative effects last only one round on the Guard Master.

Drops: Grating Stone

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Magical Guard

Level 47 Humanoid

Health: 300/300

Special: Soul Sap - Drains half of player’s remaining ether.

Passive Special: Ether Drain - Drains ether from each party member at the end of each round in an amount related to the round number.

Drops: Tonic x2

DSCN0157.jpg

Guard A

Level 44 Beast *Immune to Asleep*

SP: 4

Health: 586/586

Special: Human Bowling – The Guard weakens and makes fragile all enemies.

Drops: Minimizing Dust

Note: When Pigley is defeated, he will join the party.

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Guard B

Level 31 Humanoid *Immune to Asleep, Sealed, Bound*

Defense: 8

Health: 473/473

Special: Ugly Truth – De-equips all SP-giving equipment from the target.

Drops: Robust Shield (SP:8)

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Guard C

Level 50 Rock *Immune to all effects but slowed, immune to sudden death* *Slowed*

Defense: 10

Health: 500/500

Special: Wisdom of Stone – Causes the slowed-effect to all enemies.

Drops: Gaia Bomb (100 earth-elemental damage to all enemies)

The Party

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Althior Emorith
(And Finnegan)

Level 32 Necromancer *Earns triple XP* *Afflicted*

Power: 40 (45 for spells)

Power Bonus: +5 Spells

Defense: 4

Health: 41/41

Ether: 38/42

Gold: 440

Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4)

Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2, Royal Dagger (WP: 5, can be sold for double its value),

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Soldier B

Level 24

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Captain 
A

Level 5

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Rebel Captain
 B

Level 5

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Rebel Footsoldier A

Level 2

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Rebel Footsoldier B

Level 2

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Tesni Hightribe

Level 30 1/4 Beserker *Natural Respite* *Immune to Afraid*

Power: 39

Power Bonus: +3 WP

Defense: 14

Health: 49/49

Gold: 1158

Equipped: Cryfder (WP:6), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear)

Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle), Rebel's Dagger (WP: 5), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory)

8643866651_ba6babd399_t.jpg

Atramor Gibbin (Party Leader)

Level 27 1/3 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Aura* *Negative Effects Last One Round*

Power: 47

Defense: 4

Health: 94/94

Ether: 22/25

Gold: 392

Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory)

Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts, Guard's Dagger (WP: 4), Guard's Shield (SP: 6)

ava-ellaria3.jpg

Ellaria Arbour

Level 22 Druid *Immune to Sealing*

Power: 35

Power Bonus: +3

Health: 37/37

Ether: 28/28

Gold: 105

Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear)

Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, Ether Core, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone, Wizard's Staff (WP:1, Fire, Wind, Water and Earth elemental)

DSCN0154_zpsaa21d5c3.jpg

Russel Ruffers

Level 6 Rogue

Power: 21

Health: 16/16

Gold: 159

Equipment: Rebel's Sword (Longsword, WP: 11), Crab Shell Armor (+4 Max Health)

Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword)

DSCN0154_zpsaa21d5c3.jpg

[Pigley!]

DSCN0157.jpg

[i am just playing a part. As are we all.] Pigley drones in his normal morbid voice.

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[Oh, Pigley.] The crab sounds pretty sad.

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[but I'd much rather play a different part.]

Edited by Zepher
Posted

You forgot to add last battle's loot. Also, your idea of a Rock/Aquatic type monster is really weird, I gotta say. :laugh: But we can work with that. :grin:

"This ain't exactly how I remember the play....Tesni, serve up some-" Atramor stopped dead. "-...er.... just hit Pigley (Guard A), front row, with that sawblade of yours. Russel, go for Guard B, right up front with Conspirator. Althior, get your undead movin' to make sure the Door Keep's not dealin' any free hits, but don't bother with Guard C, he's too slow to do anything anyway. Ellaria, I could use some more Inspiration, if ya' don't mind."

When he'd finished unconsciously ordering his party around, Atramor whirled the Pheles Rod at the Guard Master from the back row.

Battle Order

Ellaria

Atramor v. Guard Master

Russel v. Guard B

Althior

Althior's undead

Tesni v. Guard A

Posted

Althior sends his Soldier against the Magical Guard and sends a darkness spell at the magical guard from the back row.

Posted

"As you wish, Atters!" Ellaria says as she unfolds the scroll of inspiration and aims the spell at Atramor from the back row.

Posted

Round 1 Act IV

>Ellaria uses Scroll of Inspiration on Atramor - Success! (-10 ether, Atramor Inspired)

>Atramor v. Guard Master - Poison (Guard Master Poisoned)

Russel v. Guard B - Critical Hit ([15*2]+6-8=28, Guard B Blinded)

Althior v. Magical Guard - Special Damage (Ether Sap, Atramor loses half his remaining ether)

Soldier B v. Magical Guard - 24 Damage (-1 ether Althior)

Tesni v. Guard A - Counter ([44/2]-4=18 Damage Atramor) (Counter: [53*8]-4=420)

Free Hits

Door Keeper v. Atramor ([30/2]-4=11) (Counterstrike: 27-52=0)

Ether Drain: -1 ether all

Poison: -1 Health Head Guard

The battle begins. Tesni gets off an amazingly spark inducing hit with her sawblade, though Atramor gets whacked around a little.

The Enemies

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Door Keeper

Level 30 Rock Water *Immune to Negative Effects and Instant Death*

SP: 52

Health: 350/350

Special: Protect the Bridge – Deals 30 damage rock/water elemental damage, ignoring row. Also strips hero of all effects.

Passive Special: All SP of other guards are added to the Gate Keeper’s SP.

Drops: Garnet Summoning Lamp, Aquamarine Summoning Lamp

d8aa0eb3-94af-4f36-8bd7-c8c0b4bc8036_zps5959080a.jpg

Guard Master

Level 50 Humanoid *Immune to Instant Death* *Poisoned (One More Round)*

SP: 10

Health: 399/400

Special: Precision Strike – Halves the target’s health.

Passive Special I: On even rounds, pierces SP.

Passive Special II: On odd rounds, gains the SP of hero attacking him.

Passive Special III: Miracle of the Court – All negative effects last only one round on the Guard Master.

Drops: Grating Stone

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Magical Guard

Level 47 Humanoid

Health: 276/300

Special: Soul Sap - Drains half of player’s remaining ether.

Passive Special: Ether Drain - Drains ether from each party member at the end of each round in an amount related to the round number.

Drops: Tonic x2

DSCN0157.jpg

Guard A

Level 44 Beast *Immune to Asleep*

SP: 4

Health: 166/586

Special: Human Bowling – The Guard weakens and makes fragile all enemies.

Drops: Minimizing Dust

Note: When Pigley is defeated, he will join the party.

99ac9ba5-514e-4b92-8ae2-7dcb62f2359c_zpsfa9e9e03.jpg

Guard B

Level 31 Humanoid *Immune to Asleep, Sealed, Bound* *Blinded (3 Rounds)*

Defense: 8

Health: 445/473

Special: Ugly Truth – De-equips all SP-giving equipment from the target.

Drops: Robust Shield (SP:8)

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Guard C

Level 50 Rock *Immune to all effects but slowed, immune to sudden death* *Slowed*

Defense: 10

Health: 500/500

Special: Wisdom of Stone – Causes the slowed-effect to all enemies.

Drops: Gaia Bomb (100 earth-elemental damage to all enemies)

The Party

8664722617_bb6be3521f_t.jpg

Althior Emorith
(And Finnegan)

Level 32 Necromancer *Earns triple XP* *Afflicted*

Power: 40 (45 for spells)

Power Bonus: +5 Spells

Defense: 4

Health: 41/41

Ether: 36/42

Gold: 440

Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4)

Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2, Royal Dagger (WP: 5, can be sold for double its value),

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Soldier B

Level 24

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Captain 
A

Level 5

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Captain
 B

Level 5

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Footsoldier A

Level 2

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Footsoldier B

Level 2

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Tesni Hightribe

Level 30 1/4 Beserker *Natural Respite* *Immune to Afraid*

Power: 53

Power Bonus: +3 WP

Defense: 14

Health: 49/49

Gold: 1158

Equipped: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear)

Inventory: Cryfder (WP:6), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle), Rebel's Dagger (WP: 5), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory)

8643866651_ba6babd399_t.jpg

Atramor Gibbin (Party Leader)

Level 27 1/3 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Aura* *Negative Effects Last One Round* *Inspired*

Power: 47

Defense: 4

Health: 159/188

Ether: 10/25

Gold: 392

Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory)

Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts, Guard's Dagger (WP: 4), Guard's Shield (SP: 6)

ava-ellaria3.jpg

Ellaria Arbour

Level 22 Druid *Immune to Sealing*

Power: 35

Power Bonus: +3

Health: 37/37

Ether: 17/28

Gold: 105

Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear)

Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, Ether Core, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone, Wizard's Staff (WP:1, Fire, Wind, Water and Earth elemental)

DSCN0154_zpsaa21d5c3.jpg

Russel Ruffers

Level 6 Rogue

Power: 21

Health: 16/16

Gold: 159

Equipment: Rebel's Sword (Longsword, WP: 11), Crab Shell Armor (+4 Max Health)

Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword)
Posted

"Good work, mates - although I swear I said for someone to pin down the Door Keeper," grumbled Atramor. "Whatever. Russel, join Ellaria in attacking the Magical Guard, front row. Tesni, repeat your action."

The witch once again swung the Pheles Rod at the Guard Master from the back row.

Battle Order

Tesni v. Guard A -

Russel v. Magical Guard -

Althior

Althior's undead

Atramor v. Guard Master -

Ellaria v. Magical Guard -

Posted (edited)

Round 2 Act IV

Tesni v. Guard A - Counter ([44/2]-4=18 Damage Atramor) (Counter: [53*8]-4=420, KO)

Russel v. Magical Guard - Miss

Althior v. Magical Guard - Special Damage (Atramor loses half his ether)

Soldier v. Magical Guard - (48 Damage, -1 ether Althior)

>Atramor v. Guard Master - Hit ([47/2]-10+=14)

Ellaria v. Magical Guard - Shield (+35 health Atramor)

Free Hits

Door Keeper v. Atramor ([30/2]-4=11) (Counterstrike: [27/2]-48=0)

Ether Drain: -2 ether all

Poison: -1 Health Head Guard (Cured)

The battle begins. Tesni gets off an amazingly spark inducing hit with her sawblade, though Atramor gets whacked around a little.

The Enemies

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Door Keeper

Level 30 Rock Water *Immune to Negative Effects and Instant Death*

SP: 48

Health: 350/350

Special: Protect the Bridge – Deals 30 damage rock/water elemental damage, ignoring row. Also strips hero of all effects.

Passive Special: All SP of other guards are added to the Gate Keeper’s SP.

Drops: Garnet Summoning Lamp, Aquamarine Summoning Lamp

d8aa0eb3-94af-4f36-8bd7-c8c0b4bc8036_zps5959080a.jpg

Guard Master

Level 50 Humanoid *Immune to Instant Death*

SP: 10

Health: 384/400

Special: Precision Strike – Halves the target’s health.

Passive Special I: On even rounds, pierces SP.

Passive Special II: On odd rounds, gains the SP of hero attacking him.

Passive Special III: Miracle of the Court – All negative effects last only one round on the Guard Master.

Drops: Grating Stone

2cbbaf2c-7c8a-4027-82da-e1b2a3bf573c_zps5ec2e24c.jpg

Magical Guard

Level 47 Humanoid

Health: 204/300

Special: Soul Sap - Drains half of player’s remaining ether.

Passive Special: Ether Drain - Drains ether from each party member at the end of each round in an amount related to the round number.

Drops: Tonic x2

99ac9ba5-514e-4b92-8ae2-7dcb62f2359c_zpsfa9e9e03.jpg

Guard B

Level 31 Humanoid *Immune to Asleep, Sealed, Bound* *Blinded (2 Rounds)*

Defense: 8

Health: 445/473

Special: Ugly Truth – De-equips all SP-giving equipment from the target.

Drops: Robust Shield (SP:8)

7af27180-05bb-4fae-851a-20beffc4c546_zps9a7a91cc.jpg

Guard C

Level 50 Rock *Immune to all effects but slowed, immune to sudden death* *Slowed*

Defense: 10

Health: 500/500

Special: Wisdom of Stone – Causes the slowed-effect to all enemies.

Drops: Gaia Bomb (100 earth-elemental damage to all enemies)

The Party

8664722617_bb6be3521f_t.jpg

Althior Emorith
(And Finnegan)

Level 32 Necromancer *Earns triple XP* *Afflicted*

Power: 40 (45 for spells)

Power Bonus: +5 Spells

Defense: 4

Health: 41/41

Ether: 34/42

Gold: 440

Equipment: Dragoro (WP:8), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element), Pointy Hat (+2 maximum ether), Medal of Glory (Wearer earns triple experience), Robe of the Elven Necromancer (SP: 4)

Inventory: Twin Sai Blades (WP:10, Dual Strike), Skeleton Decoy, Potion x6, Tonic x9, Grand Potion x4, Grand Tonic, Ether Core x4, Venom x4, Shovel, Bedroll, Remedy x7, Mead, Smelling Salts, Amulet of Elven Horse Rider (Accessory), Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Fire Bomb, Water Bomb x5, Lightning Bomb x3, Bone x3, Smoke Bomb, Elixirs x3, Phoenix Essence x2, Phoenix Incense x2, Dragon Scales x2, Royal Dagger (WP: 5, can be sold for double its value),

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Soldier B

Level 24

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Captain 
A

Level 5

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Captain
 B

Level 5

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Footsoldier A

Level 2

ee3bb163-44cf-4f5e-80b6-cfb68716bd1d_zps7e52cbd1.jpg

Rebel Footsoldier B

Level 2

gallery_4757_182_2350.jpg

Tesni Hightribe

Level 30 1/4 Beserker *Natural Respite* *Immune to Afraid*

Power: 53

Power Bonus: +3 WP

Defense: 14

Health: 49/49

Gold: 1158

Equipped: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle)

Inventory: Cryfder (WP:6), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:11, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Party Maracas (WP:4, user is hastened, instrument), Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, Deadly Venom, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Gaia Bomb (100 Earth-elemental damage to all enemies), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Rebel's Dagger (WP: 5), Magic Mirror (user reflects all ether-based attacks to the caster without getting damaged, accessory)

8643866651_ba6babd399_t.jpg

Atramor Gibbin (Party Leader)

Level 27 1/3 Witch *Counterstriking* *Immune to Water, Lightning, and Wood* *Aura* *Negative Effects Last One Round* *Inspired*

Power: 47

Defense: 4

Health: 165/188

Ether: 3/25

Gold: 392

Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, staff), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP: 4, backwear), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory)

Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental, dagger), , Shovel, Pickaxe, Amethyst, Diamond, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Ether Core, 2 Grand Potions, 2 Grand Tonics, 4 Health Cores, Phoenix Essence, 3 Smelling Salts, Guard's Dagger (WP: 4), Guard's Shield (SP: 6)

ava-ellaria3.jpg

Ellaria Arbour

Level 22 Druid *Immune to Sealing*

Power: 35

Power Bonus: +3

Health: 37/37

Ether: 15/28

Gold: 105

Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Black Bandana (Power +3, pirate lingo), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits. Backwear)

Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Topaz (Lightning), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Potion, 2 Grand Potions, 4 Health Cores, 6 Grand Tonics, Ether Core, 2 Elixirs, Remedy, Neutralizer, Phoenix Essence, Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass, Bone, Magnifying Glass, Bone, Wizard's Staff (WP:1, Fire, Wind, Water and Earth elemental)

DSCN0154_zpsaa21d5c3.jpgDSCN0157.jpg

Russel Ruffers & Pigley

Level 6 Rogue *Hastened*

Power: 21

Health: 20/20

Gold: 159

Equipment: Rebel's Sword (Longsword, WP: 11), Crab Shell Armor (+4 Max Health), Pigley (+4 Max Health, Hastened)

Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword)
Edited by Zepher
Posted

Guard C doesn't deal free hits, he's Slowed.

"Keep it up, everyone. Tesni, I suggest ya' help out with that Magical Guard and give Cysgodion a turn. Pigley, see if ya' can't take Russel for a second pass at that guard." Atramor continued his assault.

Battle Order

Tesni v. Magical Guard -

Russel v. Magical Guard -

Russel v. Magical Guard -

Althior

Althior's undead

>Atramor v. Guard Master -

Ellaria v.

Posted

Shouldn't my soldier be dealing 48 damage? It's darkness elemental.

Fault is mine, for forgetting which of my monsters I made humanoid.

Guard C doesn't deal free hits, he's Slowed.

I'm dumb. Slowed was used differently when I quested against it, but I see it has since been changed, fixed!

Next round incoming!

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