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Posted

Nessa stumbled as the monk pushed her out of his was. After he stopped talking she turned to the woman: "I don't know who you are." She looked to the male mage. "Jules, ey? Quite an irregular name for a male captain. So please tell me, where do we find the Blue Assassins?"

"Nessa," I seeth, "be polite!"

I turn to Dreyrugr, "If you weren't a vampire, I'd ask you to use that net on Nessa, but since you are, I'll ask you to use it on yourself...and then toss yourself overboard." :devil:

"You seem to have the situation under control, but would you like me to take Nessa outside?"

"That's a good lad." :wub:

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Posted (edited)

"Zasies bought us here so no we are not breaking into your ship. We're here to ask whether you know anything about a man named Rorik and anything about the Blue Assassins."

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"Hmph. Could've sworn I hired her as our muscle, not our greeter...I don't know any Rorik, and not much about the Blue Assassins, beyond that they're supposedly a pain in the megablocks to anyone they're hunting."

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"The Blue Assassins...?" repeats Jules. "Hm."

Nessa stumbled as the monk pushed her out of his was. After he stopped talking she turned to the woman: "I don't know who you are." She looked to the male mage. "Jules, ey? Quite an irregular name for a male captain. So please tell me, where do we find the Blue Assassins?"

Captain Illdria strides around the desk, wine glass still in hand.

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"Watch it, girl. Helping Heroica - don't try and hide it, it's damn obvious enough by your determination (and dysfunction, I might add) - find a killer is all well and good, but if you're going to insult me on my ship, you'd best pray to your elven gods to grant you sanity in the afterlife. Got it?" she narrows her eyes at the ranger.

He then adressed her. "It is as my companions say, Mam. Our goal is to find a murderer, and the investigation led us here. Would either of you happen to know anything about Blue Assassins, a Merchant named Rorik, or a murder in the Winking Gargoyle Inn?"

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"I send the crew off to the Gaargoyle every now and again to look for contracts, that's what Knife-Tongue's been doing most of the day. Can't say I've heard anything about a murder there."

Edited by CallMePie
Posted (edited)

Slyph's motherly words had a sudden impact on Nessa. She turned to the captain and the crew. "I must have lost my temper. Please apologize this. I am sorry for any inconveniences." 'NOOOOOO!'

Edited by herrJJ
Posted

"Sir Wizard, (Jules?) do you know anything worth mentioning about the Blue Assassins?" Stated Sylph calmly but curiously.

Slyph's motherly words made a sudden change to Nessa. She turned to the captain and the crew. "I must have lost my temper. Please apologize this. I am sorry for any inconveniences." 'NOOOOOO!'

"Ah, thank you for calming down." Stated Sylph soothingly.

Posted

"Thanks for your help, Captain. And sorry for the intrusion."

"You all right, miss Nessa?"

"Thanks. I think so... although..." She looked startled. The memory of the past minutes was gone.

She looked around the captain's cabin for anything interesting though not particular.

Posted (edited)

She looked around the captain's cabin for anything interesting though not particular.

"Don't be so obvious," I hiss quietly so the captain cannot hear.

"I send the crew off to the Gaargoyle every now and again to look for contracts, that's what Knife-Tongue's been doing most of the day. Can't say I've heard anything about a murder there."

"Have they discovered any potential customers there recently? I don't know what kind of man Rorik was, but perhaps he had used an alias."

Edited by Palathadric
Posted (edited)

"Thanks. I think so... although..." She looked startled. The memory of the past minutes was gone.

She looked around the captain's cabin for anything interesting though not particular.

All that was obvious to Nessa was the Mulled Wine in the Captain's hand and her things on the coat rack.

"Have they discovered any potential customers there recently? I don't know what kind of man Rorik was, but perhaps he had used an alias."

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"Unfortunately, no. Ever since a particularly dodgy delivery a few months back we've had a lot of trouble finding work."

"Sir Wizard, (Jules?) do you know anything worth mentioning about the Blue Assassins?" Stated Sylph calmly but curiously.

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"Yes, I was just-"

The necromancer is interrupted by a violently loud boom that rattles the heroes' eardrums, followed by an enormously loud splash. Without hesitation, the captain grabs her things and exits onto the deck, muttering curses the whole while. Jules limps out after her. The heroes poke their heads outside as well. There, they see a disconcerting sight - a squad of Bonapartes is standing stiffly in position on the pier leading up to the ship.

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"Captain and crew of the Magpie - surrender your weapons to us and exit the vessel quietly with your hands up," orders a rather oddly-dressed cadet commandingly. "We, patrolmen of the great Bonapartes and the truest law enforcement on the harbor, have a war-"

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"Cadet Morgan!"

The young soldier is stopped dead mid-sentence, her obvious enjoyment withering up as she turns to face the man awkwardly.

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"....Yes, sir?"

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"What did I tell you about monologuing our importance to Eubric?"

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"....That it's your job, sir?"

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"Hmph, good."

The experience-looking leader of the squad clears his throat.

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"Captain and crew of the Magpie - surrender your weapons to us and exit the vessel quietly with your hands up. We have a warrant for your arrest and the seizure of your vessel and all property pending a hearing to be scheduled during your holding-"

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"What? Never understood why humans use fancy words."

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"He says he's going to try and disarm us, take our stuff, and give us to the Bonaparte authority," explains the Captain with faux-terror.

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"I-"

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"Yes, right, glory to the Bonapartes, rulers of the seas, get off of or we're coming aboard, yadda yadda....you can save it, Sergeant, this is the third time you've been here over the past two months. I think you have a pretty good idea of what my response is gonna be, too. I thought I've been clear enough in the past -" she raises her hand high. "- the stick up your megablocks must be less than this tall to get on my ship."

The Bonaparte squad look about ready to attack, as does Zasies, and Jules looks prepared as well. The Captain and the sergeant were meeting eachother's gaze, one with silent frustration, the other with smug satisfaction. What will the party do?

Edited by CallMePie
Posted

"Great." stated Sylph, frustrated. "Hey, Bonapartes, I don't suppose this could wait? Not to 'obstruct your seizure,' but my mates and I were in the middle of something when you folk barged in?" Called Sylph to the invaders, half-heartedly attempting to make them leave the crew alone, but confident they wouldn't get any information out of Jules unless the threat had been satisfactorily dealt with. "If this goes south, that information you've got better be worth the trouble." Sylph mumbled to Jules.

Posted (edited)

"Captain, I think we got a bad start. As some sort of excuse would you mind if we assist you with your... friends over there?"

Nessa equipped her silver-crossbow, the ranger's quiver, the ranger's cowl and applied some venom on her bolts.

Edited by herrJJ
Posted

Erik equips his Peacekeepers Totem instead of the Hide of the Suffering.

He looks around at the two sides readying weapons. "Look guys, how about we try talking about this before we start fighting." He turns to the leader of the Bonaparte patrolmen. "What is the reason you wish to arrest these people, Sir?"

If I could make a conditional action to change back to the Hide of the Suffering right before the fight starts, that would be cool, though I don't expect it.

Posted

I use Diplomacy on the Sergeant, or whatever he is. "Sir, before you continue with your arrest, may I please be informed why you are attempting to arrest these people? It is very important for a case we are trying to uncover ourselves."

Posted

There, they see a disconcerting sight - a squad of Bonapartes is standing stiffly in position on the pier leading up to the ship.

"Someone up there has a sense of humour." Dreyrugr was ready to stand in and be intimidating if need be but waited to see how the Bonapartes would answer to Diplomacy.

Posted

Sorry for the slow updates recently, your QM's guilty of being a birthday slacker too. :blush: They should pick up over the weekend now.

"Great." stated Sylph, frustrated. "Hey, Bonapartes, I don't suppose this could wait? Not to 'obstruct your seizure,' but my mates and I were in the middle of something when you folk barged in?" Called Sylph to the invaders, half-heartedly attempting to make them leave the crew alone, but confident they wouldn't get any information out of Jules unless the threat had been satisfactorily dealt with. "If this goes south, that information you've got better be worth the trouble." Sylph mumbled to Jules.

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"Justice stops for nobody!"

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"...Except the occasional well-placed bribe."

"Captain, I think we got a bad start. As some sort of excuse would you mind if we assist you with your... friends over there?"

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"Reasonable enough to me. Anyone willing to help out against the Bonies is a friend in my book."

Erik equips his Peacekeepers Totem instead of the Hide of the Suffering.

He looks around at the two sides readying weapons. "Look guys, how about we try talking about this before we start fighting." He turns to the leader of the Bonaparte patrolmen. "What is the reason you wish to arrest these people, Sir?"

If I could make a conditional action to change back to the Hide of the Suffering right before the fight starts, that would be cool, though I don't expect it.

I use Diplomacy on the Sergeant, or whatever he is. "Sir, before you continue with your arrest, may I please be informed why you are attempting to arrest these people? It is very important for a case we are trying to uncover ourselves."

Sorry. Gotta specify which one you have equipped.

The sergeant pulls a scroll from his pocket. A very, very long scroll.

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"Illegal acts of smuggling, reckless sailing, failure to pay docking fees, destruction of private property, destruction of Bonaparte property, trespassing, larceny, grand larceny, burglary, fraud, robbery, perjury, possession, substance abuse, public nudity, and urination."

The crew of the Magpie share glances.

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"....Okay, granted, some of those are accurate, but this kind of thing is happening on a daily basis all around Eubric. You're completely singling us out, though I suppose I can't expect anything less from Bonapartes...and the last four offenses make no sense at all!

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"Ehhh....well....I, eh, got that bottle of Metasimian Ale I'd been looking for....I'll tell ye this, it's strong stuff!"

Posted (edited)

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"Justice stops for nobody!"

"Fair enough." Sylph cast Sleep on Henry. "We're just wasting our time with these guys." Sylph stated to the party. "Erik, put your hide back on."

Edited by Dannylonglegs
Posted (edited)

Erik puts his hide back on.

"Megabloks. If they're trying to arrest you for having a piss, I don't think this'll be resolved peacefully."

"Mr Dreyrugr, now's as good a time as any to explain about how theres around ten of us, and how swords an' axes are gonna be more use at close quarters fighting than a blinking cannon."

No worries. Happy Birthday!

Edited by Myrddyn
Posted

Erik puts his hide back on.

"Megabloks. If they're trying to arrest you for having a piss, I don't think this'll be resolved peacefully."

"Mr Dreyrugr, now's as good a time as any to explain about how theres around ten of us, and how swords an' axes are gonna be more use at close quarters fighting than a blinking cannon."

No worries. Happy Birthday!

"I'm glad that we could settle this so easily." beamed Sylph. "Jules, hopefully when this is all over you can speak freely about those assasins, deal?"

Yes, Happy Birthday!

Posted (edited)

"Thank you, Captain. I hope we may end this without someone getting hurt."

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"Don't trouble yourself, they've hurt plenty."

"I'm glad that we could settle this so easily." beamed Sylph. "Jules, hopefully when this is all over you can speak freely about those assasins, deal?"

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"Of course."

"Fair enough." Sylph cast Sleep on Henry. "We're just wasting our time with these guys." Sylph stated to the party. "Erik, put your hide back on."

Fourth wall! Fourth wall! You don't know his name! :tongue:

Sylph's spell flies halfway towards Henry, but it sputters out. The cadet blinks.

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"Huh? What was that?"

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"That, cadet, was-"

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"Resisting arrest! Cannons, ready!"

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"Would you quit interrupt-"

PREPARE FOR BATTLE!

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"But I was just about-"

Enemies

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Bonaparte Cadet Morgan

Level 23 Humanoid *Fights with full power from back row on Damage and Free Hits, with halved damage from melee attacks*

Health: 436/436

Special I: Shell-Shocking Bombardment - Deals 10 damage to each hero and has a 1/4 chance to deal the Confused effect to each.

Special II: Vengeance Strike - Deals damage equal to the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects.

Specials determined at random.

Drops: 20 gold, Flash Bomb

Immune to confused, asleep, and hexed.

8742462147_e36fa32903_t.jpg

Bonaparte Cadet Henry

Level 25 Humanoid

Health: 763/763

Defense: 3

Special I: Blockade - Doubles his SP. Next round, this SP will be applied to the entire enemy party as well.

Special II: Shield…Stab…Bash…Attack….Thing - Deals damage equal to SP and the Stunned effect. Resets SP to 3. Used automatically when SP goes over 15.

Special III: Vengeance Strike - Deals damage equal to the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects.

Specials determined at random unless otherwise specified.

Drops: 20 gold

Immune to fragile, weakened, and stunned.

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Bonaparte Cadet George

Level 20 Humanoid

Health: 327/327

Special I: Focus Fire - George ignores defense and row next round.

Special II: Bombard - George deals damage to all opponents next round.

Specials alternate.

Drops: 20 gold

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Bonaparte Cadet Colby

Level 20 Humanoid

Health: 327/327

Special I: Focus Fire - Colby ignores defense and row next round.

Special II: Bombard - Colby deals damage to all opponents next round.

Specials alternate.

Drops: 20 gold

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Bonaparte Cadet Drill Sergeant Drake

Level 28 Humanoid

Health: 545/545

Special I: Military Tactics - Enemy party is Encouraged for the next round.

Special II: Ten Hut - Enemy party is Hastened for the next round.

Specials alternate.

Drops: 20 gold, Phoenix Essence, Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader*

Level: 17

Power Bonus: 0

Defense: 12

Health: 37/37

Ether: 24/26

Gold: 250

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Tricorn (Headwear; SP:3)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Sealed, 4 rounds*

Level: 13.5

Power Bonus: 7 under a negative effect

Defense: 4

Health: 20/20

Gold: 6

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire*

Level: 17

Power Bonus: 0

Defense: 9

Health: 37/37

Gold: 5

Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Robe of the Magi

8575081496_57c484b058_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 14

Power Bonus: 1 WP

Defense: 2

Health: 20/20

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only), venom'd), Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)), Ranger's Quiver (WP: +1)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks)

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader*

Level: 23.33

Power Bonus: 1 WP

Defense: 3

Health: 39/39

Ether: 21/31

Gold: 76

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1)

8743579210_906c0a7f5f_t.jpgCaptain Illdria (NPC, controlled by herJJ)

25 years old female human Rogue

Level: 26

Power Bonus: 0

Health: 32/32

Gold: 259

Equipment: Rapier (WP: 9, longsword), Cape of Graceful megablocks-Kicking (Suitable for Illdria, wearer deals the Enamored effect, backwear)

8742462131_e54d4fb705_t.jpgJules (NPC, controlled by Dannylonglegs)

Long-lived male human Sage

Level: 15

Power Bonus: 0

Health: 25/25

Ether: 23/23

Gold: 0

Equipment: Wooden Rod (WP: 5, staff), Aquamarine, Pointy Hat (Suitable for mages, clerics, and necromancer, +2 maximum ether, headwear)

8743578912_55a6809fb6_t.jpgZasies (NPC, controlled by Palathadric)

72 year old female Selkreeth Berserker

Level: 18

Power Bonus: 0

Health: 32/32

Gold: 27

Equipment: Really, Really, Really, Really, Really Spiky Mace (WP: 7, deals the Bleeding effect, dealing 5 points of damage each round until remedied or fully healed, mace)

Party leader, please post a battle order. Everyone, decide who, with what, and from where you wish to attack, or decide whether to use an item or flee. Untargeted enemies will get a free hit at the end of the round.

Edited by CallMePie
Posted

OoC: Forth Wall Shmorth Shwall. :tongue: It's not like Sylph said Henry. Also, I think 'Let's get this over with.' has become Sylph's battle cry.

"Now let's get this over with. Jules, follow my lead: target Morgan with a water spell. Dreyrugr, I believe your skills and that nice blade of yours would serve us best targetting the one in charge. Likewise, I do not want him to steal your gloves, which would make him quite powerful against Jules. I will Seal their leader, since he could really make this fight difficult. Monk, I want you to hit the man-in-armour with your 'flying cross.' I'll heal you if you get stunned. Zasies, take-out one of the weaker chaps so that I can reasign you faster. Captain, help Dreyrugr with the Sargeant. Nessa, Erik, take out Colby. Erik, I particularly want you to stay away from Morgan and that armoured Cadet. If they get ahold of your hide, that won't be pretty. Wait for me to Seal them. Any Questions/suggestions?"

>Sylph-Seal Drake (Scroll)

>Pretzel vs. Henry (Flying Cross)

Erik vs. Cadet Colby (Titanic Axe)

>Nessa vs. Cadet Colby (Silver Crossbow)

Zasies vs. Cadet George (Mace)

>Jules cast Water Spell vs. Morgan (Wand)

Dreyrugr vs. Drake (Crow Claw Dagger)

Illdria vs. Drake (Rapier)

Posted (edited)

"Good plan, Master Solanum. Captain, would you mind attacking the Sergeant in close combat?" Nessa took an aim for Cadet Colby from the back row.

OOC: yes... happy birthday - aaaaand my weapon should be envenomed :sweet:

Edited by herrJJ
Posted

"Sounds good Mister Sylph."

Erik attacks Colby from the front row with his Titannic Axe.

"So you guys all plead not guilty to public nudity? Disappointing."

Posted

"What's this all about? Since when do Bonapartes attack friendly folks for no reason? We are not part of this crew. Why do you start fighting us. Methinks you guys aren't working for the Bonapartes at all, but this is all just a ruse to get money from this crew. Now granted, this crew does strike me as being one that could be dabbling in illegal activities what with this orange glob, the hobgoblin, and a mage on board, but that doesn't mean you can just start randomly attacking those who are with them. Got to have some respect people. Also, what kind of uniforms are those? Hardly the kind of seen the Bonapartes wear. And since when have the Bonapartes accepted less than fit sailors in their navy. Got to say, fellows that you're pretty darn suspicious. Come to think of it, the assassin we're looking for was dressed in blue, and you seem in an awful hurry to attempt to stop our investigation. Perhaps you had something to do with it? Humbug!"

I strike at George from the Back Row with my Heavy Flail.

"In any case, with my move from cleric to paladin-hood, I think I could use a new hat that denotes my change of position."

"Druid, I disagree with you on one point. Leave Drake alone for the first few rounds. If we were to activate his special it would be rather devastating. Let me, rather, take his free hit, as it would do me very little damage. Rather try to seal Morgon.

Battle Order:

>Pretzel: George (Heavy Flail)

>Sylph: Morgan (Scroll of Sealing)

Zasies: Henry (Man! Zasies having a bleeding weapon and being a Berserker is such a waste :hmpf: )

Erik: Colby (Titanic Axe)

Nessa: George

Dreyrugr: George

Illdria: George

>Jules: Morgan (Water)

Note: Only use my battle order if DLL thinks its good and if the others change their actions on time.

Oh, and happy birthday, CMP! All the best for the new year of life. :wink:

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