Dannylonglegs Posted June 12, 2013 Posted June 12, 2013 "Good work, Captain, nice strong hit there." Battle Order: Pretzel: Morgan (Heavy Flail) Dreyrugr: Morgan (Crow-Claw Dagger) Illdria: Morgan Zasies: George >Nessa: Colby >Sylph: Heal Pretzel >Jules: Heal Dreyrugr (Unless Sylph got Roots of Life, in which case Water Spell at George) Erik (If Revived): Morgan (Twin-Axe) "Druid, try your healing powers on me, but really try to revive Erik if you can." It was great having a druid around, but this druid was not quite as proficient in his skill as Erdy had been. It was unfortunate, but true. Erdy would have had Erik up and about by this time. Why would Nessa only take 5 damage? Not that I mind. "I agree with your plan apart from one thing. Jules, cast a Water spell at George. Don't heal Dreyrugr yet." OoC: Screw you! Not all of us have perma-lucky items!
Palathadric Posted June 12, 2013 Posted June 12, 2013 Ah, I forgot about the Black Knight rule change. Fixed battle actions and order. Put Jules in front of Sylph.
CMP Posted June 12, 2013 Author Posted June 12, 2013 Round Six of Search and Seizure Pretzel vs. Morgan (Heavy Flail) - Critical Hit (27 x 2/2 = 27 damage, Morgan fragile) Dreyrugr vs. Morgan (Crow Claw Dagger) - Critical Mortal Hit (29 + 19 x 2 x 2 x 2/2 = 192 damage, no stun) Illdria vs. Morgan (Rapier) - Special Damage: Shell-Shocking Bombardment (No effect, Morgan sealed) Zasies vs. George (Mace) - Shield: War Cry (32 x 2 = 64 damage) >Nessa vs. Colby (Silver Crossbow) - Critical Hit (32 x 2 = 64 damage) >Sylph: heal Pretzel (Shrapnel Bow) - Nurture Less (23 health restored, -1 ether) >Jules heals Dreyrugr (Water) - Failure (No effect) Henry uses free hit on Pretzel - (25/2 - 12 = 1 damage) Henry, George, Colby, and Drake poisoned (-1 health) George bleeding (-5 health) Pretzel finally pulls off a successful hit, and Dreyrugr follows up with an even more devastating one. Zasies and Nessa team up against the two lesser cadets as Sylph patches up the resident Paladin, who's still holding off a frustrated Henry. Enemies Bonaparte Cadet Morgan *Sealed, 2 rounds* *Fragile, 3 rounds* "Mrphmp! Grrr....mhmome mi um mam!!!" Level 23 Humanoid *Fights with full power from back row on Damage and Free Hits, with halved damage from melee attacks* Health: 176/436 Special I: Shell-Shocking Bombardment - Deals 10 damage to each hero and has a 1/4 chance to deal the Confused effect to each. Special II: Vengeance Strike - Deals damage equal to the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects. Specials determined at random. Drops: 20 gold, Flash Bomb Immune to confused, asleep, and hexed. Bonaparte Cadet Henry *Poisoned* "Sarge? Aw, hell.'" Level 25 Humanoid Health: 643/763 Defense: 5 Special I: Blockade - Doubles his SP. Next round, this SP will be applied to the entire enemy party as well. Special II: Shield…Stab…Bash…Attack….Thing - Deals damage equal to SP and the Stunned effect. Resets SP to 3. Used automatically when SP goes over 15. Special III: Vengeance Strike - Deals damage equal to the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects. Specials determined at random unless otherwise specified. Drops: 20 gold, Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)) Immune to fragile, weakened, and stunned. Bonaparte Cadet George *Bleeding* *Poisoned* Level 20 Humanoid Health: 50/327 Special I: Focus Fire - George ignores defense and row next round. Special II: Bombard - George deals damage to all opponents next round. Specials alternate. Drops: 20 gold Bonaparte Cadet Colby *Poisoned* Level 20 Humanoid Health: 129/327 Special I: Focus Fire - Colby ignores defense and row next round. Special II: Bombard - Colby deals damage to all opponents next round. Specials alternate. Drops: 20 gold Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* Level: 17 Power Bonus: 0 Defense: 12 Health: 36/37 Ether: 26/26 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Tricorn (Headwear; SP:3) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *KO'd* Level: 13.5 Power Bonus: 7 under a negative effect Defense: 4 Health: 0/20 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* *Encouraged* Level: 17 Power Bonus: 0 Defense: 9 Health: 18/37 Gold: 25 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x3, Soma, Mulled Wine, Robe of the Magi, Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Nessa Anárion 59 years old female elven Ranger *Encouraged* Level: 14 Power Bonus: 1 WP Defense: 0 Health: 20/20 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only), venom'd), Ranger's Quiver (WP: +1) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged* Level: 23.33 Power Bonus: 1 WP Defense: 3 Health: 32/39 Ether: 15/31 Gold: 76 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1) Captain Illdria (NPC, controlled by herJJ) "Hah. Looks like the glove's on the other hand now, eh, Drake?" 25 years old female human Rogue *Encouraged* Level: 26 Power Bonus: 0 Health: 32/32 Gold: 365 Equipment: Rapier (WP: 9, longsword), Cape of Graceful megablocks-Kicking (Suitable for Illdria, wearer deals the Enamored effect, backwear) Jules (NPC, controlled by Dannylonglegs) Long-lived male human Sage *Encouraged* Level: 15 Power Bonus: 0 Health: 11/25 Ether: 19/23 Gold: 0 Equipment: Wooden Rod (WP: 5, staff), Aquamarine, Pointy Hat (Suitable for mages, clerics, and necromancer, +2 maximum ether, headwear) Zasies (NPC, controlled by Palathadric) 72 year old female Selkreeth Berserker *Encouraged* Level: 18 Power Bonus: 0 Health: 22/32 Gold: 27 Equipment: Really, Really, Really, Really, Really Spiky Mace (WP: 7, deals the Bleeding effect, dealing 5 points of damage each round until remedied or fully healed, mace) Party leader, please post a battle order. Everyone, decide who, with what, and from where you wish to attack, or decide whether to use an item or flee. Untargeted enemies will get a free hit at the end of the round.
Palathadric Posted June 12, 2013 Posted June 12, 2013 "Good work! Morgan seems about down to me. Sylph try again with raising Erik before we have to use a Phoenix Essence on him." Battle Order: >Pretzel: Morgan (Flying Cross) Dreyrugr: Morgan (Crow-Claw Dagger) Illdria: Morgan (If Defeated Switch to George) >Jules: George (If Defeated Switch to Colby) >Nessa: Colby (Silver Crossbow) Zasies: George (If Defeated Switch to Colby, if He's Defeated Switch to Henry from Back Row) >Sylph: Seal Henry?/Heal Jules or Zasies DLL, the HP Dreyrugr gets for killing enemies is not permanent, is it?
Dannylonglegs Posted June 12, 2013 Posted June 12, 2013 (edited) "Excellent." stated Sylph darkly. "Zasies, kill the Cadet. Henry's next for you." Battle Order: >Pretzel: Morgan (Flying Cross) >Nessa vs. Morgan (Silver Crossbow) Dreyrugr vs. Morgan (Crow Claw Dagger) Zasies vs. Cadet George (Mace) Illdria vs. Colby (Rapier) >Sylph: Heal Jules (Shrapnel Bow) >Jules cast Water Spell vs. Morgan (Wand) (or George if George is still alive) Erik vs. Morgan (Twin Axe) DLL, the HP Dreyrugr gets for killing enemies is not permanent, is it? Permanent? With his gloves he regains health. also, I didn't see your order. Edited June 12, 2013 by Dannylonglegs
herrJJ Posted June 12, 2013 Posted June 12, 2013 "Good work Zasies. We're a good team it seems." Nessa aimed for Colby from the back row and Illdria attacked Morgan, or if Morgan was already dead George.
Dannylonglegs Posted June 12, 2013 Posted June 12, 2013 "Monk, I'll heal Jules before he casts. I'd put Nessa more forwardly, since she might hit three of our enemies on a lucky shot. Apart from that I see no major flaws in your suggested course of action. Amend those things and we'll do it your way." Stated Sylph amused.
Myrddyn Posted June 13, 2013 Posted June 13, 2013 If revived, Erik attacks Morgan from the front row with Twin Axe or Henry from the back row with Titanic Axe (if Morgan is k/o'ed).
Vash the Stampede Posted June 13, 2013 Posted June 13, 2013 DLL, the HP Dreyrugr gets for killing enemies is not permanent, is it? Do you know how incredibly OP that would be? I'd go Assassin and become more tanky then Docken despite lower SP. I'd take it but that type of item would never be allowed in the game. Dreyrugr was ready to land a fatal blow on Morgan from the front row.
Palathadric Posted June 13, 2013 Posted June 13, 2013 (edited) "Monk, I'll heal Jules before he casts. I'd put Nessa more forwardly, since she might hit three of our enemies on a lucky shot. Apart from that I see no major flaws in your suggested course of action. Amend those things and we'll do it your way." Stated Sylph amused. "Right. New battle order folks." >Pretzel: Morgan (Flying Cross) >Nessa: Colby (Silver Crossbow) Dreyrugr: Morgan (Crow-Claw Dagger) Illdria: Morgan (If Defeated Switch to George) >Sylph: Heal Jules >Jules: George (If Defeated Switch to Colby) Zasies: George (If Defeated Switch to Colby, if He's Defeated Switch to Henry from Back Row) Erik (if Revived): Morgan (Front Row) or Henry (Back Row) if Morgan defeated. Edited June 13, 2013 by Palathadric
Palathadric Posted June 13, 2013 Posted June 13, 2013 Oops, I forgot to add Erik's action. For some reason I can't edit my post, but Erik will go at the end with Myrddyn's stated actions.
CMP Posted June 13, 2013 Author Posted June 13, 2013 Round Seven of Search and Seizure >Pretzel vs. Morgan (Flying Cross) - Special Guard: Vengeance Strike (No effect, Morgan sealed) >Nessa vs. Colby (Silver Crossbow) - Damage (20/2 = 10 damage) Dreyrugr vs. Morgan (Crow Claw Dagger) - Special Dodge: Vengeance Strike (No effect, Morgan sealed) Illdria vs. Morgan (Rapier) - Hit (35 x 2 x 2/2 = 70 damage, Morgan enamored with Illdria) >Sylph: heal Jules (Shrapnel Bow) - Nurture Less (23 health restored, -1 ether) >Jules vs. George (Water) - Spell (20 x 2 = 40 damage) Zasies vs. George (Mace) - Extra Critical Furious Hit (39 x 2 = 78 damage, George KO'd) Henry uses free hit on Pretzel - (25/2 - 12 = 1 damage) Henry and Colby poisoned (-1 health) Nessa gets struck with another handcannon blast, while Pretzel and Dreyrugr flee from a furious-looking Morgan. It doesn't stop Illdria from whipping her rapier across the cadet's face. Sylph heals Jules, who in turn practically drowns George, and Zasies finishes him off by sending the cadet overboard with one powerful swing of her really, really, really, really spiky mace.. Enemies Bonaparte Cadet Morgan *Sealed, 1 round* *Fragile, 2 rounds* *Enamored with Illdria, 3 rounds* "Mrphmp! Grrr....mhmome mi um mam!!!" Level 23 Humanoid *Fights with full power from back row on Damage and Free Hits, with halved damage from melee attacks* Health: 106/436 Special I: Shell-Shocking Bombardment - Deals 10 damage to each hero and has a 1/4 chance to deal the Confused effect to each. Special II: Vengeance Strike - Deals damage equal to the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects. Specials determined at random. Drops: 20 gold, Flash Bomb Immune to confused, asleep, and hexed. Bonaparte Cadet Henry *Poisoned* "Mister Pally Man? Could you turn around so we can fight, please?'" Level 25 Humanoid Health: 642/763 Defense: 5 Special I: Blockade - Doubles his SP. Next round, this SP will be applied to the entire enemy party as well. Special II: Shield…Stab…Bash…Attack….Thing - Deals damage equal to SP and the Stunned effect. Resets SP to 3. Used automatically when SP goes over 15. Special III: Vengeance Strike - Deals damage equal to the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects. Specials determined at random unless otherwise specified. Drops: 20 gold, Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)) Immune to fragile, weakened, and stunned. Bonaparte Cadet Colby *Poisoned* Level 20 Humanoid Health: 128/327 Special I: Focus Fire - Colby ignores defense and row next round. Special II: Bombard - Colby deals damage to all opponents next round. Specials alternate. Drops: 20 gold Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* Level: 17 Power Bonus: 0 Defense: 12 Health: 35/37 Ether: 26/26 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Tricorn (Headwear; SP:3) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *KO'd* Level: 13.5 Power Bonus: 7 under a negative effect Defense: 4 Health: 0/20 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* *Encouraged* Level: 17 Power Bonus: 0 Defense: 9 Health: 18/37 Gold: 25 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x3, Soma, Mulled Wine, Robe of the Magi, Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Nessa Anárion 59 years old female elven Ranger *Encouraged* Level: 14 Power Bonus: 1 WP Defense: 0 Health: 10/20 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only), venom'd), Ranger's Quiver (WP: +1) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged* Level: 23.33 Power Bonus: 1 WP Defense: 3 Health: 32/39 Ether: 14/31 Gold: 76 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1) Captain Illdria (NPC, controlled by herJJ) "Hah. Looks like the glove's on the other hand now, eh, Drake?" 25 years old female human Rogue *Encouraged* Level: 26 Power Bonus: 0 Health: 32/32 Gold: 365 Equipment: Rapier (WP: 9, longsword), Cape of Graceful megablocks-Kicking (Suitable for Illdria, wearer deals the Enamored effect, backwear) Jules (NPC, controlled by Dannylonglegs) "I appreciate the heal, Druid." Long-lived male human Sage *Encouraged* Level: 15 Power Bonus: 0 Health: 25/25 Ether: 18/23 Gold: 0 Equipment: Wooden Rod (WP: 5, staff), Aquamarine, Pointy Hat (Suitable for mages, clerics, and necromancer, +2 maximum ether, headwear) Zasies (NPC, controlled by Palathadric) "Puny man." 72 year old female Selkreeth Berserker *Encouraged* Level: 18 Power Bonus: 0 Health: 22/32 Gold: 27 Equipment: Really, Really, Really, Really, Really Spiky Mace (WP: 7, deals the Bleeding effect, dealing 5 points of damage each round until remedied or fully healed, mace) Party leader, please post a battle order. Everyone, decide who, with what, and from where you wish to attack, or decide whether to use an item or flee. Untargeted enemies will get a free hit at the end of the round.
Palathadric Posted June 13, 2013 Posted June 13, 2013 "Armoured, pretendest to be a Bonaparte, you'll get your turn in good time. Have fun pounding on my shield. Let's see if we can finish two of these foul-players in this next attack fellows." Battle Order: >Pretzel: Morgan (Flying Cross) Dreyrugr: Morgan (Crow-Claw Dagger) Unless Morgan is Defeated, in which case Target Colby Illdria: Morgan Unless Morgan is Defeated, in which Case Target Colby, if Colby Defeated, do Nothing >Sylph: Heal Nessa >Jules: Heal Zasies if She's Not Healed, if Healed Wind Spell on Henry >Nessa: Colby (If Healed and Morgan Still Alive Target Morgan/if Both Dead and Nessa Healed, Target Henry/if Nessa Not Healed and Two First Targets Dead, do Nothing) Zasies: Henry (If Not Healed, Back Row) Erik: Colby (If Colby Dead, do Nothing) "I think I took everything into account."
Dannylonglegs Posted June 14, 2013 Posted June 14, 2013 "Armoured, pretendest to be a Bonaparte, you'll get your turn in good time. Have fun pounding on my shield. Let's see if we can finish two of these foul-players in this next attack fellows." Battle Order: >Pretzel: Morgan (Flying Cross) Dreyrugr: Morgan (Crow-Claw Dagger) Unless Morgan is Defeated, in which case Target Colby Illdria: Morgan Unless Morgan is Defeated, in which Case Target Colby, if Colby Defeated, do Nothing >Sylph: Heal Nessa >Jules: Heal Zasies if She's Not Healed, if Healed Wind Spell on Henry >Nessa: Colby (If Healed and Morgan Still Alive Target Morgan/if Both Dead and Nessa Healed, Target Henry/if Nessa Not Healed and Two First Targets Dead, do Nothing) Zasies: Henry (If Not Healed, Back Row) Erik: Colby (If Colby Dead, do Nothing) "I think I took everything into account." "Couldn't have said it better myself. This round's rather straight forward. Goodbye 'Morgan'." Stated Sylph.
herrJJ Posted June 14, 2013 Posted June 14, 2013 "Ok, Monk. I will do so but instead of doing nothing I will take a potion."
Vash the Stampede Posted June 14, 2013 Posted June 14, 2013 Dreyrugr attacks Morgan from the front row. If Morgan dies, Colby from the front row.
Palathadric Posted June 14, 2013 Posted June 14, 2013 "Don't waste your potion. We are at the end of the battle and we've already won, so spare your consumables. It seems like I'll already need to give the druid one of my ether cores, to let's make it worth the while. If you want to splash the consumables though, you can go with raising Erik before the battle goes out if the druid fails to raise him, but I'm not sure if you'd want to spend your Phoenix Essence now. I understand if you don't." Dreyrugr attacks Morgan from the front row. If Morgan dies, Colby from the front row. I feel rather pleased that the demon obeys my orders. He must sense my spiritual powers and be afraid of going against my orders. I smirk. Even the demons shall fear my name!
CMP Posted June 14, 2013 Author Posted June 14, 2013 (edited) Round Eight of Search and Seizure >Pretzel vs. Morgan (Flying Cross) - Special Guard: Vengeance Strike (No effect, Morgan sealed) Dreyrugr vs. Morgan (Crow Claw Dagger) - Shield: Arrogance Prick (53 x 2 x 2 x 2/2 = 212 damage, 20 gold and Flash Bomb stolen, Morgan KO'd) Illdria vs. Colby (Rapier) - Damage (20 damage) >Sylph: heal Nessa (Shrapnel Bow) - Shield: Roots of Life (Erik revived, 23 health restored, all negative effects removed) >Jules vs. Henry (Water) - Greater Spell (25 x 2 - 5 = 45 damage, -1 ether) >Nessa vs. Colby (Silver Crossbow) - Shield: Tripleshot (23 x 2 x 2 - 5 = 87 damage to Henry, 184 to Colby, Colby KO'd) Zasies vs. Henry (Mace) - Extra Critical Furious Hit (39 x 2 - 5 = 73 damage, Henry bleeding) >Erik does nothing Henry poisoned and bleeding (-6 health) In short, the party kicks megablocks. Henry stands alone among his fallen comrades. Enemies Bonaparte Cadet Henry *Poisoned* *Bleeding* "Morgan? Colby? Guys? Helloooo?'" Level 25 Humanoid Health: 475/763 Defense: 5 Special I: Blockade - Doubles his SP. Next round, this SP will be applied to the entire enemy party as well. Special II: Shield…Stab…Bash…Attack….Thing - Deals damage equal to SP and the Stunned effect. Resets SP to 3. Used automatically when SP goes over 15. Special III: Vengeance Strike - Deals damage equal to the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects. Specials determined at random unless otherwise specified. Drops: 20 gold, Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)) Immune to fragile, weakened, and stunned. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* Level: 17 Power Bonus: 0 Defense: 12 Health: 37/37 Ether: 26/26 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Tricorn (Headwear; SP:3) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 13.5 Power Bonus: 7 under a negative effect Defense: 4 Health: 20/20 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* *Encouraged* Level: 17 Power Bonus: 0 Defense: 9 Health: 37/37 Gold: 45 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x3, Soma, Mulled Wine, Robe of the Magi, Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Flash Bomb (Deals the Confused effect to the target for 3 turns.) Nessa Anárion 59 years old female elven Ranger *Encouraged* Level: 14 Power Bonus: 1 WP Defense: 0 Health: 20/20 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only), venom'd), Ranger's Quiver (WP: +1) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged* Level: 23.33 Power Bonus: 1 WP Defense: 3 Health: 39/39 Ether: 14/31 Gold: 76 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1) Captain Illdria (NPC, controlled by herJJ) "Excellent work, everyone. Let's finish this poor bastard." 25 years old female human Rogue *Encouraged* Level: 26 Power Bonus: 0 Health: 32/32 Gold: 365 Equipment: Rapier (WP: 9, longsword), Cape of Graceful megablocks-Kicking (Suitable for Illdria, wearer deals the Enamored effect, backwear) Jules (NPC, controlled by Dannylonglegs) Long-lived male human Sage *Encouraged* Level: 15 Power Bonus: 0 Health: 25/25 Ether: 16/23 Gold: 0 Equipment: Wooden Rod (WP: 5, staff), Aquamarine, Pointy Hat (Suitable for mages, clerics, and necromancer, +2 maximum ether, headwear) Zasies (NPC, controlled by Palathadric) 72 year old female Selkreeth Berserker *Encouraged* Level: 18 Power Bonus: 0 Health: 32/32 Gold: 27 Equipment: Really, Really, Really, Really, Really Spiky Mace (WP: 7, deals the Bleeding effect, dealing 5 points of damage each round until remedied or fully healed, mace) Party leader, please post a battle order. Everyone, decide who, with what, and from where you wish to attack, or decide whether to use an item or flee. Untargeted enemies will get a free hit at the end of the round. Edited June 14, 2013 by CallMePie
Palathadric Posted June 14, 2013 Posted June 14, 2013 (edited) >Sylph: heal Nessa (Shrapnel Bow) - Shield: Roots of Life (Erik revived, 23 health restored, all negative effects removed) *Fist Pump* "Druid, I knew you had it in you. Great works lads and ladies. Let's finish off this smirking fool who thought he could fool us." Battle Order: Sylph: Seal Henry Pretzel: Henry (Heavy Flail) (Seal Henry if Sylph Unsuccessful) Dreyrugr: Henry (Crow-Claw Dagger) Zasies: Henry >Nessa: Henry (Silver Crossbow) Illdria: Henry >Erik: Henry (Only if Henry is Sealed) >Jules: Henry Edited June 14, 2013 by Palathadric
herrJJ Posted June 14, 2013 Posted June 14, 2013 (edited) Nessa prepared to attack Henry from the back row. OOC: Just in case I missed it could anybody explain to me why Erik is alive? I am trying to understand the game mechanics more never mind... Roots of Life - reading is not my purpose Edited June 14, 2013 by herrJJ
Palathadric Posted June 14, 2013 Posted June 14, 2013 Druid's Shield: "Roots of Life" heals the party and revives KOed party members.
CMP Posted June 14, 2013 Author Posted June 14, 2013 I'll go ahead and run the round, you're just about done already. Round Nine of Search and Seizure >Sylph: Seal Henry - Success (Henry sealed, -1 ether) >Pretzel vs. Henry (Heavy Flail) - Meditate (No effect, full ether) Dreyrugr vs. Henry (Crow Claw Dagger) - Special Dodge: Blockade (No effect, sealed) Zasies vs. Henry (Mace) - Counter (25 damage to Zasies, 25 x 2 - 5 = 45 damage) >Nessa vs. Henry (Silver Crossbow) - Critical Hit (32 x 2 x 2 - 5 = 123 damage to Henry) Illdria vs. Henry (Rapier) - Shield: Mug (53 x 2 - 5 = 101 damage, Henry enamored with Illdria, Illdria gains 101 gold) >Erik vs. Henry (Titanic Axe) - Extra Critical Hit (46 x 2 - 5 = 87 damage, no petrify) >Jules vs. Henry (Water) - Damage (25/2 = 13 damage) Henry poisoned and bleeding (-6 health) The party wails on Henry, who's practically just thrashing around aimlessly. Enemies Bonaparte Cadet Henry *Poisoned* *Bleeding* *Enamored with Illdria, 3 rounds* *Sealed, 4 rounds* "Mrhh?'" Level 25 Humanoid Health: 113/763 Defense: 5 Special I: Blockade - Doubles his SP. Next round, this SP will be applied to the entire enemy party as well. Special II: Shield…Stab…Bash…Attack….Thing - Deals damage equal to SP and the Stunned effect. Resets SP to 3. Used automatically when SP goes over 15. Special III: Vengeance Strike - Deals damage equal to the hero's level and steals the first artifact equipped in the hero’s inventory, gaining its effects. Specials determined at random unless otherwise specified. Drops: 20 gold, Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)) Immune to fragile, weakened, and stunned. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* Level: 17 Power Bonus: 0 Defense: 12 Health: 37/37 Ether: 26/26 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Tricorn (Headwear; SP:3) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 13.5 Power Bonus: 7 under a negative effect Defense: 4 Health: 20/20 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* *Encouraged* Level: 17 Power Bonus: 0 Defense: 9 Health: 37/37 Gold: 45 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x3, Soma, Mulled Wine, Robe of the Magi, Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Flash Bomb (Deals the Confused effect to the target for 3 turns.) Nessa Anárion 59 years old female elven Ranger *Encouraged* Level: 14 Power Bonus: 1 WP Defense: 0 Health: 20/20 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only), venom'd), Ranger's Quiver (WP: +1) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Encouraged* Level: 23.33 Power Bonus: 1 WP Defense: 3 Health: 39/39 Ether: 13/31 Gold: 76 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1) Captain Illdria (NPC, controlled by herJJ) "Excellent work, everyone. Let's finish this poor bastard." 25 years old female human Rogue *Encouraged* Level: 26 Power Bonus: 0 Health: 32/32 Gold: 466 Equipment: Rapier (WP: 9, longsword), Cape of Graceful megablocks-Kicking (Suitable for Illdria, wearer deals the Enamored effect, backwear) Jules (NPC, controlled by Dannylonglegs) Long-lived male human Sage *Encouraged* Level: 15 Power Bonus: 0 Health: 12/25 Ether: 16/23 Gold: 0 Equipment: Wooden Rod (WP: 5, staff), Aquamarine, Pointy Hat (Suitable for mages, clerics, and necromancer, +2 maximum ether, headwear) Zasies (NPC, controlled by Palathadric) 72 year old female Selkreeth Berserker *Encouraged* Level: 18 Power Bonus: 0 Health: 32/32 Gold: 27 Equipment: Really, Really, Really, Really, Really Spiky Mace (WP: 7, deals the Bleeding effect, dealing 5 points of damage each round until remedied or fully healed, mace) Party leader, please post a battle order. Everyone, decide who, with what, and from where you wish to attack, or decide whether to use an item or flee. Untargeted enemies will get a free hit at the end of the round. Round Nine of Search and Seizure >Sylph: Blind Henry - Success (Henry blinded, -1 ether) >Pretzel vs. Henry (Heavy Flail) - Damage (No effect, blinded) Dreyrugr vs. Henry (Crow Claw Dagger) - Special Dodge: Shield...Stab...Bash...Attack...Thing (No effect, sealed) Zasies vs. Henry (Mace) - Counter (No effect to Zasies, 25 x 2 - 5 = 45 damage) >Nessa vs. Henry (Silver Crossbow) - Shield: Tripleshot ((23 x 2 x 2 - 5) x 3 = 261 damage to Henry, Henry KO'd) Illdria vs. Henry (Rapier) - >Erik vs. Henry (Titanic Axe) - >Jules does nothing Sylph renders Henry completely, absolutely, and totally helpless. Nessa takes advantage, planting three arrows in his stomach before tearing her Ranger's Cowl off his head. THE BATTLE WAS VICTORIOUS! Everyone gains half a level, except for Sylph and Illdria, who gain a third. The enemies drop 60 gold. Party leader, how will the loot be divided? 60 gold Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* Level: 17.5 Power Bonus: 0 Defense: 12 Health: 37/37 Ether: 26/26 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Tricorn (Headwear; SP:3) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 14 Power Bonus: 7 under a negative effect Defense: 4 Health: 21/21 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* *Encouraged* Level: 17.5 Power Bonus: 0 Defense: 9 Health: 37/37 Gold: 45 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x3, Soma, Mulled Wine, Robe of the Magi, Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Flash Bomb (Deals the Confused effect to the target for 3 turns.) Nessa Anárion 59 years old female elven Ranger Level: 14.5 Power Bonus: 1 WP Defense: 0 Health: 20/20 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only), venom'd), Ranger's Quiver (WP: +1) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 23.66 Power Bonus: 1 WP Defense: 3 Health: 39/39 Ether: 12/31 Gold: 76 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1) The cadets begin to stir, waking. Colby and George are first, fleeing for their lives. Drake pursues them. Henry, still reeling from the brutal beatdown he'd just been given, stumbles off the ship, just barely grabbing hold of the pier. "Henry!! Get up here!" Morgan hurriedly hauls her friend up onto the docks. The party can't even consider stopping them before the captain leaps up onto the railing. "If this isn't the last time you pathetic, fumbling doughboys set so much as a barnacle-ridden toe on this deck, it sure as hell will be next time, because when you do, it'll be staring down the barrel of a cannon twice the size of your empty heads!" The cadets run off as fast as they can. "Killian, Melville, I don't care if you go blubbering off to Nemo Bonaparte himself. Next time they send someone back out here, it's not someone who'll shit themselves on sight of a man ten times their age waving around a cross because he's already kicked their megablocks once-" Some of the sailors and other passerby are staring to stare as Illdria continues her tirade. "-or Neron and Neredice forbid, a million year old rotting vampire who can nonetheless cut through their quivering spines like hot butter, and that they should at least be able to point a handcannon properly-" "Captain." "-even if they can't so much as light the damn thing, they could perhaps use them as clubs, something you seaweed-boned morons probably couldn't figure out or even handle-" "Captain." "-you know, maybe it wasn't entirely fair on our part, perhaps we'll replace the adolescent elven ranger with our arthritic dwarven cook-" " 'Scuse me??" "Captain." "What, Jules?" Illdria finally steps off the railing, sheathing her weapon. Half the harbor is staring at the ship at this point. "They're gone." "I know, I'm just sending a message now. I don't want anybody thinking they can touch my ship, much less board it. Now, I've gotta go clean Bonaparte blade off my sword. Monk, barbarian, the rest of you." She nods to the heroes, then heads back into her cabin. Jules watches her go, then turns to the heroes. "Now. If I remember correctly, you were asking after the Blue Assassins?"
Myrddyn Posted June 14, 2013 Posted June 14, 2013 "Thanks, Mr Sylph." Erik decides to hang in the background and leave most of the discussion to one of the leaders, at least until he's figured out the flow of the conversation.
herrJJ Posted June 14, 2013 Posted June 14, 2013 "Yes, flee, you little cowards. And remember: NEVER TOUCH MY THINGS AGAIN!"
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