Palathadric Posted June 14, 2013 Posted June 14, 2013 (edited) "I would give the gold to you, Druid, because you haven't really gotten anything of worth this quest. However, I would prefer to keep it for now until we can determine if there is a piece of loot more suited to you. However, I don't want everyone thinking evil of me and thinking I am hoarding the gold, so for now I'll give you the whole 60 gold pieces." I give the 60 gold to Sylph. I smirk in amusement at the captain's tirade, but then focus on the case at hand. "Yes, Sage, you spoke of the Blue Assassins. What do you know of them?" Edited June 14, 2013 by Palathadric
Dannylonglegs Posted June 14, 2013 Posted June 14, 2013 "I would give the gold to you, Druid, because you haven't really gotten anything of worth this quest. However, I would prefer to keep it for now until we can determine if there is a piece of loot more suited to you. However, I don't want everyone thinking evil of me and thinking I am hoarding the gold, so for now I'll give you the whole 60 gold pieces." I give the 60 gold to Sylph. "Your quite generous. I'll return the gold should an item I prefer arrive." Stated Sylph.
Palathadric Posted June 14, 2013 Posted June 14, 2013 "Well, from the looks of it, we all have received at least that amount worth in consumables or items. Although I have no idea where to place these fluffy shoes. By the end of the quest when we are paid for the work we've done I'll tally up everything everyone got and try to make it as even as possible." I Cast my Scroll of Sealing on Erik. "Let's put that cloak to good use there, Erik."
CMP Posted June 14, 2013 Author Posted June 14, 2013 "Yes, Blue Assassins it was." Stated Sylph. I smirk in amusement at the captain's tirade, but then focus on the case at hand. "Yes, Sage, you spoke of the Blue Assassins. What do you know of them?" "Very well then. My order employed Blue Assassins regularly to remove targets hunting them, and were usually paid extra if their bodies could be returned to ever serve them and Helvetia...but I digress. I only seriously met one before leaving, but we spoke perhaps a decade or so ago as well. He is known by many names, but his true name - or so he told me - is Posco Padfoot. When last we met, he had apparently fouled up on his latest contract. And Blue Assassins do not tolerate their reputation being damaged with any failure rate. Supposedly he escaped; the only Blue Assassin I know of to have left the order alive. He spoke to me as he was on the run, but he knew there was little time to waste. I pointed him in the direction of Zylstra - the Undertown, the Rathole, the City by the Sewers. It is a settlement of gnomes, primarily, though other shorter folk such as dwarves and halflings have been known to dwell there. Its very existence is quite the secret, for it lies deep underneath Eubric, and the townsfolk at adverse to visitors. It is...difficult to find, but the most direct route is through the manhole just behind the Apothecary. Have you any questions?"
Dannylonglegs Posted June 15, 2013 Posted June 15, 2013 "Snip" "Hmmm. Interesting. What does this Posco Padfoot look like... Do you think he can provide us with he information we need to find the murderer?"
CMP Posted June 15, 2013 Author Posted June 15, 2013 (edited) "None from me. Thanks for your help, Mr Jules." "Of course." "Hmmm. Interesting. What does this Posco Padfoot look like... Do you think he can provide us with he information we need to find the murderer?" Jules chuckles, hollowly. "You will know him when you see him. He is the halfling that will probably be pointing a pair of knives at your throat. Be wary, he is rightly suspect of anyone attempting to contact him. I cannot say if he knows your murderer, but he's the only person I'm aware of with any direct ties to the Blue Assassins." Edited June 15, 2013 by CallMePie
Dannylonglegs Posted June 15, 2013 Posted June 15, 2013 "Of course." Jules chuckles, hollowly. "You will know him when you see him. He is the halfling that will probably be pointing a pair of knives at your throat. Be wary, he is rightly suspect of anyone attempting to contact him. I cannot say if he knows your murderer, but he's the only person I'm aware of with any direct ties to the Blue Assassins." "Excellent, then it would appear that tracking him down is the most expedient route to the accomplishment of our goal. Thank you, Jules."
Vash the Stampede Posted June 15, 2013 Posted June 15, 2013 "-or Neron and Neredice forbid, a million year old rotting vampire who can nonetheless cut through their quivering spines like hot butter" "......Despite the rotting part I'm guessing that's a compliment. Here Erik, have this bomb and a Phoenix Essence. Bombs aren't my style." Dreyrugr hands Erik a flash bomb and Phoenix Essence. "I've no questions about this Zylstra." Finally a lead.
Myrddyn Posted June 15, 2013 Posted June 15, 2013 (edited) "............ Here Erik, have this bomb and a Phoenix Essence. Bombs aren't my style." "Thanks, Mr Dreyrugr." Edited June 15, 2013 by Myrddyn
Palathadric Posted June 15, 2013 Posted June 15, 2013 Great! So into the pits of hell we plunge once again. I glance at Erik. He didn't seem to be disturbed by it. I wonder if a life will be sacrificed this time and shudder slightly at the thought. I clutch my Phoenix Essence tightly and look at our party. Would Erik be the one sacrificed? I sure hope not. And if so would we be able to raise him on time. The druid had shown his ineptitude in being able to respond to the need quickly enough. Would his tardiness be our ruin. Clearly we can't count on him to perform when needed. What of Nessa? She had proven her worth in combat, but to what end? When all is said and she is a raving psychotic and possibly even a threat to us. My eyes find their way over to where the vampire stands and suddenly I panic. Is this all just a ruse? Is this a subtle way of infiltrating and destroying Heroica from the inside out? I grimace. "We must stay alert as we plunge into the heart of the earth. There is no telling what awaits us there, so be on your guard at all times."
Palathadric Posted June 15, 2013 Posted June 15, 2013 (edited) "...the most direct route is through the manhole just behind the Apothecary. Have you any questions?" "Is there a screaming clone behind the Apothecary holding a candlestick?" Edited June 16, 2013 by Palathadric
herrJJ Posted June 15, 2013 Posted June 15, 2013 (edited) "Oh great, sewers. Thank you Jules, thank you Captain. You have been a great help for us. If you need help one time don't hesitate and call for me. I will be at your service." Nessa turned to the party: "So to the Apothecary it is. Let's get one?" OOC: CMP, may you add my cowl to my inventory? I am missing it soooo much Edited June 15, 2013 by herrJJ
Palathadric Posted June 15, 2013 Posted June 15, 2013 "'Zasies' that's a very dangerous weapon you're holding. Now we're not the Bonapartes by any means, but I'm not sure that we can allow such spiky weapons in Eubric. I may have to confiscate it and deal with it appropriately."
Dannylonglegs Posted June 15, 2013 Posted June 15, 2013 "'Zasies' that's a very dangerous weapon you're holding. Now we're not the Bonapartes by any means, but I'm not sure that we can allow such spiky weapons in Eubric. I may have to confiscate it and deal with it appropriately." "Quit it. You won't make any friends that way." Sylph stated to the Monk. "Zasies... Your mace has a considerable power to it, but a power that you can't fully benefit from, by nature of your fighting style. Would you be willing to trade or sell it to us?"
CMP Posted June 15, 2013 Author Posted June 15, 2013 (edited) Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* Level: 17.5 Power Bonus: 0 Defense: 12 Health: 37/37 Ether: 25/26 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Tricorn (Headwear; SP:3) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Sealed, 4 rounds* Level: 14 Power Bonus: 7 under a negative effect Defense: 4 Health: 21/21 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Flash Bomb (Deals the Confused effect to the target for 3 turns.), Phoenix Essence Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* Level: 17.5 Power Bonus: 0 Defense: 9 Health: 37/37 Gold: 45 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Robe of the Magi, Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Nessa Anárion 59 years old female elven Ranger Level: 14.5 Power Bonus: 1 WP Defense: 2 Health: 20/20 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only), venom'd), Ranger's Quiver (WP: +1), Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 23.66 Power Bonus: 1 WP Defense: 3 Health: 39/39 Ether: 12/31 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1) "No. Traditional Selkreeth weapon. Deal with it and I deal with you," retorted Zasies, spinning the bloodied mace in her hand idly. "I wish you all luck. Be on your guard - there are older, and fouler things than Bonapartes in the deep places of the world." Will the party head out? Edited June 17, 2013 by CallMePie
Dannylonglegs Posted June 15, 2013 Posted June 15, 2013 "Thank you for your assistance, master Jules. Alright men, let's go to the Apothecary." Stated Sylph, as he drank a tonic.
Myrddyn Posted June 15, 2013 Posted June 15, 2013 "See ya, miss Zasies. Nice meeting you." Erik follows Sylph to the Apothecary.
herrJJ Posted June 16, 2013 Posted June 16, 2013 "Goodbye Captain, Jules and Zasies. After all it was a pleasure meeting you." Nessa waved to the group and followed the rest of the party.
CMP Posted June 16, 2013 Author Posted June 16, 2013 Vash and Pala haven't shown up for 24 hours, I'll assume they follow. The party departs from the Magpie. They head north, and to the Apothecary. It's currently closed. Around the back, they do indeed find a rusted manhole in the ground. One by one, each hero drops down into the sewer. The ground, oddly, isn't the disgusting sludge they expected, but a moist, loose mud. This particular sewer had apparently been unused for some time. Immediately ahead of them they see a fork in the path. Will the party go left, or right?
Myrddyn Posted June 16, 2013 Posted June 16, 2013 "Makes no difference to me which way we go. I don't recall Jules sayin' anything about this, so maybe they both end up at the same place?"
herrJJ Posted June 16, 2013 Posted June 16, 2013 "Wait, fellow party members." Nessa thought of a Blue Assassin. "I will use my compass. It had been of good use to me in the past."
CMP Posted June 16, 2013 Author Posted June 16, 2013 Nessa's compass whirled around and pointed down the left path.
herrJJ Posted June 16, 2013 Posted June 16, 2013 (edited) "So, my compass points towards the left path. But I'd say we take the risk and look at the right path first. Perhaps there is something of interest." Edited June 16, 2013 by herrJJ
Palathadric Posted June 16, 2013 Posted June 16, 2013 "Hmmm, good point. Perhaps someone should stay behind to keep an eye on things here though." I don't particularly have a preference. I find those compasses a little hard to trust, especially when they spin 'round and 'round like that to begin with." I dig with my Magic Shovel. Sorry for my absence.
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