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Posted

We go west, then south, then west, then north, then west, and then north again until we reach the location where Dreyrugr found the Treasure Chest, assuming nothing stops us along the way or we see nothing of interest.

Posted

We go west, then south, then west, then north, then west, and then north again until we reach the location where Dreyrugr found the Treasure Chest, assuming nothing stops us along the way or we see nothing of interest.

"That works."

Posted (edited)

Round One of Sewer Spider Snacking

Pretzel uses Smoke Bomb

The party runs off in a burst of smoke as the spider hisses and retreats into its nest.

THE BATTLE IS DISCONTINUED!

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader*

Level: 18

Power Bonus: 0 (5 in the front row)

Defense: 9 (14 in the back row)

Health: 34/38

Ether: 24/27

Gold: 250

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Scrap Metal, Grating Stone, Smoke Bomb

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile*

Level: 14.5

Power Bonus: 0

Defense: 7

Health: 21/21

Gold: 6

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Lighter Armor (SP: 4, immune to fragile, bodywear), Tricorn (Headwear; SP:3)

Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Flash Bomb (Deals the Confused effect to the target for 3 turns.), Phoenix Essence, Smoke Bomb, Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.),

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire*

Level: 18

Power Bonus: 0

Defense: 9

Health: 38/38

Gold: 45

Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Robe of the Magi, Musky Mushroom (50/50 chance of permanent +5 or -1 to maximum health)

8575081496_57c484b058_o.jpgNessa Anárion

59 years old female elven Ranger *Immune to Fragile*

Level: 15

Power Bonus: 1 WP

Defense: 4

Health: 21/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Ranger's Quiver (WP: +1), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Smoke Bomb, Ranger's Cowl (Suitable to rangers, SP: 2, headwear)

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader*

Level: 24

Power Bonus: 1 WP

Defense: 3

Health: 40/40

Ether: 12/32

Gold: 136

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb

The party goes to the far northwest, where Dreyrugr is proven right - a chest is sitting in the middle of the path.

9107119492_bb79d34447.jpg

9139717764_966e508950_o.png

Quit posting so many actions at once, jeez... :laugh:

Edited by CallMePie
Posted

"Nice that spider let us go, whatever you guys said. As for this riddle, any more clues? Could be death and life that are bound together, which maybe makes the hutch a coffin? But I'm just guessing here. Not much to go on."

Posted

Sylph starts spouting answers in desperation. On his final word, the chest at last popped open, revealing its contents.

heroica-goldbar.jpg Gold Bar x2 - Worth 50 gold

heroica-garnet.jpg Garnet

heroica-emerald.jpg Emerald

Posted

And that was legit going to be my next answer. :grin: Took a good 6 hours + what I've already spent getting that loot. I must say it looks worth it. :tongue:

"Interesting that someone leaves a chest full of gems in the middle of nowhere. I must thank them sometime."

Posted

"I told you we will leave. I hope the next time we meet you will trust us more." Nessa said to the spider as the party left the battleground and headed towards the chest. As she arrived the rest of the party already had solved the riddle Dreyrugr mentioned.

OOC: I'd like to have the garnet if noone else wants it :sweet:

Posted

"None of us can use any of these items for now, so I'll keep them in the collective treasury until the end of the quest when we can make a fairer distribution. Is that alright with you all?"

"Nice that spider let us go, whatever you guys said. As for this riddle, any more clues? Could be death and life that are bound together, which maybe makes the hutch a coffin? But I'm just guessing here. Not much to go on."

"Well, he didn't really have any choice what with the smoke in his face. Besides, it's not like she was doing us a favour, we would have defeated her with ease. We were the nice ones to let her be and not displace her."

Posted

"None of us can use any of these items for now, so I'll keep them in the collective treasury until the end of the quest when we can make a fairer distribution. Is that alright with you all?"

"Not that you listen to my opinions but that sounds fair to me."

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