Dannylonglegs Posted July 13, 2013 Posted July 13, 2013 "There's but one Wolf under Eubric, my friend. You speak to one of his finest units." He raises his hands. "We are his Sewer Wolves, guardians of ancient holes, protectors of tunnels, and their....smaller residents. " The armored dwarf grunted, gripping his axe tightly. Reg clapped him on the shoulder. "Relax Difur, they don't dare accuse of us of any wrongdoing. My mossy friend, we're not assassins, nor are merchants sewer-dwellers. If we kill, it's only in the defense of our home." "Ahuh." Stated Sylph, uninterested. "I got the impression that the gnomes don't want to pay protection money any more. Basically... You're fired." Stated Sylph, casting Blind on the Slug-gangster.
Palathadric Posted July 13, 2013 Posted July 13, 2013 "You heard the druid. Your protection is no longer needed." I seal the girl's "Daddy".
Myrddyn Posted July 13, 2013 Posted July 13, 2013 (edited) "Are you guys part of the Wolfgang?" Eriks asks, suddenly having an epiphany. He switches his artifacts to hunters plate and tricorn, rather than peacekeepers totem. Edited July 13, 2013 by Myrddyn
herrJJ Posted July 13, 2013 Posted July 13, 2013 "Wmmh hmmm wmmm dmmm hm mmm? Mmmmm hm hmmm mmm!" Nessa stated angrily into the direction of Pretzel. But neither him nor the rest of her group could understand what she said. She stomped on the ground, her face red as a ruby as she shouted to little red riding hood: "Hmmm hmm mmmmmm. Mmm hmmm hmm mmmm. Hmmm mm hmm mmmm?"
Vash the Stampede Posted July 13, 2013 Posted July 13, 2013 "Wmmh hmmm wmmm dmmm hm mmm? Mmmmm hm hmmm mmm!" Hmmm hmm mmmmmm. Mmm hmmm hmm mmmm. Hmmm mm hmm mmmm?" "Here's a piece of paper, write down what you want to say. You're not going to get anything across like that."
herrJJ Posted July 13, 2013 Posted July 13, 2013 "Wmmmmm? Hm mmmm mmmmm hmmmmmm hmmm!" Nessa mumbled as she did not take the paper from Dreyrugr. OOC: Thanks Vash, but Nessa has nothing to say... mumbling is just for RP-purpose
CMP Posted July 13, 2013 Author Posted July 13, 2013 Sylph and Pretzel both fire off spells, but both castings fail; Reg takes both, and they don't do a thing. He only smirks. "Alright then, we'll do it this way." PREPARE FOR BATTLE! Enemies Gontzo Level 28 Vermin *Fights in back row. Halved damage from melee attacks* Health: 288/288 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf Level 23 Humanoid Health: 432/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Seventh Heaven (Causes the hastened- and encouraged-effects, but also the fragile- and poisoned-effects), Double Rainbow (Causes the encouraged- and lucky-effects, but also the confused- and poisoned-effects.), Pixie Dust (Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.) Immune to asleep, stunned, and slowed. Difur Level 21 Humanoid *Reinforced* Health: 720/720 Defense: 8 16 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Ambrosia, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Big Red Level 40 Humanoid Health: 360/360 Ether: 25/25 Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health. Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health. Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether. Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing. Drops: Tonic x3, 25 gold Immune to sealed, cursed, and jinxed. Little Red Level 16 Humanoid *Lucky* Health: 250/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw Level 25 50 Humanoid *Encouraged* Health: 576/576 Defense: 5 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword, Mead Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 34/38 Ether: 18/23 Gold: 54 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy, Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Scrap Metal, Grating Stone, Smoke Bomb, Emerald, Garnet, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Ethereal Cloak (Backwear; SP:2; Max Ether +4) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 7 Health: 21/21 Gold: 1 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Tricorn (Headwear; SP:3) Inventory: Spear (WP: 9, spear), Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Phoenix Essence, Smoke Bomb, Diamond, 5 Bones Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 87 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Dragonbrand Shield (SP: 8, immune to wind and fire, shield) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Musky Mushroom (50/50 chance of permanent +5 or -1 to maximum health) Nessa Anárion 59 years old female elven Ranger *Immune to Fragile* *Sealed, 3 rounds* Level: 15 Power Bonus: 7 under negative effect Defense: 4 Health: 21/21 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Smoke Bomb, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Ranger's Quiver (WP: +1) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24 Power Bonus: 1 Defense: 3 Health: 40/40 Ether: 11/32 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb Battle leader, create a battle order. Everyone, choose your actions.
Vash the Stampede Posted July 13, 2013 Posted July 13, 2013 Dreyrugr attacks Feldorin from the front row. Ooc: Hoping to take his consumables and nullify his special.
Myrddyn Posted July 13, 2013 Posted July 13, 2013 (edited) "Hey Dreyrugr, if you sit in the back row, Feldorin won't scratch you. Always a good thing, 'specially if I'm right in assuming you're tryin' to grab 'is drugs." "I think we should leave Reg and Gontzo for now, and let Dreyrugr and Pretzel tank 'em. Me an' Nessa can't take hits from either, and I don't want Sylph petrified. Pretz' an' Ness' could team up on Big Red, an' me and Sylph'll dance with 'is daughter an' Difur." "Or we could chuck bones at Reg, an' I could tank hits from Little Red. That works too." Erik attacks Little Red from the front row with Twin Axe Erik throws a bone at Reg from the back row. OOC: If Battle order and actions= Pretz (back row) > Big Red, (also takes free hit from Gontzo) Drey (back row) > Feldorin, (also takes free hit from Difur) Erik (back row) > Reg Goldjaw (bone) (also takes free hit from Little Red) Nessa (back row) > Big Red Sylph (back row) > Big Red Then Pretz takes 12 damage,, Erik takes 1, no-one else takes any, and we have three people attacking the healer. Edited July 14, 2013 by Myrddyn
herrJJ Posted July 13, 2013 Posted July 13, 2013 (edited) "M hmmm mmmm hmh!" Nessa shouted mumbled as she prepared to attack Feldorin Big Red from the back row with her Silver Crossbow. Edited July 13, 2013 by herrJJ
Vash the Stampede Posted July 14, 2013 Posted July 14, 2013 "Hey Dreyrugr, if you sit in the back row, Feldorin won't scratch you. Always a good thing, 'specially if I'm right in assuming you're tryin' to grab 'is drugs." "Duly noted." Dreyrugr moves himself backwards continuing to attack Feldorin from the back row.
Dannylonglegs Posted July 14, 2013 Posted July 14, 2013 "Hey Dreyrugr, if you sit in the back row, Feldorin won't scratch you. Always a good thing, 'specially if I'm right in assuming you're tryin' to grab 'is drugs." "I think we should leave Reg and Gontzo for now, and let Dreyrugr and Pretzel tank 'em. Me an' Nessa can't take hits from either, and I don't want Sylph petrified. Pretz' an' Ness' could team up on Big Red, an' me and Sylph'll dance with 'is daughter an' Difur." "Or we could chuck bones at Reg, an' I could tank hits from Little Red. That works too." Erik attacks Little Red from the front row with Twin Axe Erik throws a bone at Reg from the back row. "That's not a bad idea." Stated Sylph, blatantly plagiarizing the work another party member did because his narrator was too busy to think out a strategy of his own. Battle Order: > Dreyrugr vs. Feldorin > Pretzel vs. Big Red > Erik vs. Reg Goldjaw (bone) > Nessa vs. Big Red > Sylph vs. Big Red
Vash the Stampede Posted July 14, 2013 Posted July 14, 2013 Battle Order: > Dreyrugr vs. Feldorin > Pretzel vs. Big Red > Erik vs. Reg Goldjaw (bone) > Nessa vs. Big Red > Sylph vs. Big Red "Perhaps the Monk should attack before me seeing as his shield should block Gontzo completely whilst mine cannot but I can block Difur completely."
Dannylonglegs Posted July 14, 2013 Posted July 14, 2013 "Perhaps the Monk should attack before me seeing as his shield should block Gontzo completely whilst mine cannot but I can block Difur completely." "Wise words." Stated Sylph, his narrator still being lazy. Battle Order: > Pretzel vs. Big Red > Dreyrugr vs. Feldorin > Erik vs. Reg Goldjaw (bone) > Nessa vs. Big Red > Sylph vs. Big Red
Palathadric Posted July 14, 2013 Posted July 14, 2013 "Excellent. Erik, you seem to becoming quite the strategist. You've grown tremendously since our last little stint down the tunnels." Battle Order: >Pretzel: Big Red (Heavy Flail) >Dreyrugr: Feldorin (Crow-Claw Dagger) >EriK: Red Goldjaw (Bone) >Nessa: Big Red (Silver Crossbow) >Sylph: Big Red (Shrapnel Bow) "I have a feeling though, that perhaps it would be more effective if I were to attempt to use the Scroll of disenchantment. What do you think?" Sorry guys, haven't been online for a while.
Myrddyn Posted July 14, 2013 Posted July 14, 2013 (edited) "Yes, that would be good. Forgot you had that thing. Use the Scroll. Also, maybe swap me and Dreyrugr in the order, so Drey takes 1 damage from Reg, an' I can try my luck at petrifying Difur." If Pretz changes the order, Erik attacks Difur with Titanic Axe from the back row. Edited July 14, 2013 by Myrddyn
Palathadric Posted July 14, 2013 Posted July 14, 2013 "Who will throw the bone, then, remember, my scroll doesn't have tremendous chances of being successful, unless I use the neutralizer, but maybe I'll wait to see if the elf drinks his brews for that."
CMP Posted July 14, 2013 Author Posted July 14, 2013 (edited) Round One of Sewer Wolves Smackdown >Pretzel: Big Red (Heavy Flail) - Shield: Guardian Angel (Party protected from damage and negative effects next round) >Dreyrugr: Feldorin (Crow-Claw Dagger) - Damage (23/2 - 12 = 0 damage) >Erik: Red Goldjaw (Bone) >Nessa: Big Red (Silver Crossbow) - Critical Hit (38 x 2 = 76 damage) >Sylph: Big Red (Shrapnel Bow) - Aim (11 damage) Gontzo uses free hit on Pretzel - (28 - 16 = 12 damage) Difur uses free hit on Dreyrugr - (21/2 - 12 = 0 damage) Little Red uses free hit on Erik - (16/2 - 7 = 1 damage) Pretzel and his angel lead the first assault on the Wolfgang Sewer Wolves, though he's left wavering as a result of Gontzo's crossbow bolt. Feldorin swings wildly and recklessly in unison with Difur, but they can't penetrate Dreyrugr's armor. Erik flings a bone that bounces off Reg's helmet. In response, Little Red open a narrow cut across his arm. Nessa lands a powerful bolt in her father, and Sylph follows, but his arrow glances off the cleric's shoulder. Enemies Gontzo "Hohoho." Level 28 Vermin *Fights in back row. Halved damage from melee attacks* Health: 288/288 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "YES! CRITICAL ULTRA MEGA HIT!!!!" Level 23 Humanoid Health: 432/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Seventh Heaven (Causes the hastened- and encouraged-effects, but also the fragile- and poisoned-effects), Double Rainbow (Causes the encouraged- and lucky-effects, but also the confused- and poisoned-effects.), Pixie Dust (Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.) Immune to asleep, stunned, and slowed. Difur Level 21 Humanoid *Reinforced* Health: 720/720 Defense: 8 16 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Ambrosia, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Big Red "Aggh!" Level 40 Humanoid Health: 273/360 Ether: 25/25 Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health. Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health. Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether. Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing. Drops: Tonic x3, 25 gold Immune to sealed, cursed, and jinxed. Little Red "DADDY! Grrh, you rotten little point-eared freak!" Level 16 Humanoid *Lucky* Health: 250/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw Level 25 50 Humanoid *Encouraged* Health: 576/576 Defense: 5 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword, Mead Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 22/38 Ether: 18/23 Gold: 54 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy, Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Scrap Metal, Grating Stone, Smoke Bomb, Emerald, Garnet, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Ethereal Cloak (Backwear; SP:2; Max Ether +4) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 7 Health: 20/21 Gold: 1 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Tricorn (Headwear; SP:3) Inventory: Spear (WP: 9, spear), Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Phoenix Essence, Smoke Bomb, Diamond, 4 Bones Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 87 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Dragonbrand Shield (SP: 8, immune to wind and fire, shield) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Musky Mushroom (50/50 chance of permanent +5 or -1 to maximum health) Nessa Anárion 59 years old female elven Ranger *Immune to Fragile* *Sealed, 2 rounds* Level: 15 Power Bonus: 7 under negative effect Defense: 4 Health: 21/21 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Smoke Bomb, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Ranger's Quiver (WP: +1) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24 Power Bonus: 1 Defense: 3 Health: 40/40 Ether: 11/32 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb Battle leader, create a battle order. Everyone, choose your actions. Edited July 14, 2013 by CallMePie
Vash the Stampede Posted July 14, 2013 Posted July 14, 2013 Feldorin the High Elf "YES! CRITICAL ULTRA MEGA HIT!!!!" "Feel good about yourself but if that's all you've got I can take it all day without a scratch." Dreyrugr will follow whatever plan is decided for the guardian angel round.
Myrddyn Posted July 14, 2013 Posted July 14, 2013 (edited) "Here's an idea. We all team up on Gonzo, and Pretzel debuffs Reg. If we take out Gontzo and Pretzel's scroll works, on subsequent rounds, Drey attacks Feldorin and tanks Diffur, Pretzel tanks Reg and attacks Big Red, I tank Little Red and attack Big Red, everyone else attacks Big Red. I should be the only one to take damage, and then only 1 point of it.""Alternatively Pretzel could attack Gontzo, as even with Reg buffed, he'd only do 7 damage to him. Drey may wish to consider throwing his shuriken if he goes for Gontzo, as it'll do double damage." Erik attacks Gontzo from the front row with his Twin Axe. Edited July 14, 2013 by Myrddyn
herrJJ Posted July 14, 2013 Posted July 14, 2013 (edited) "Hmhmmmhm hm mmm hmmmmm. Hm hmmm, mm mm hm hmm mmm hmm." Nessa shook her head and aimed for Gontzo from the back row. Edited July 14, 2013 by herrJJ
Vash the Stampede Posted July 14, 2013 Posted July 14, 2013 Dreyrugr throws his shuriken at Gontzo from the back row.
Myrddyn Posted July 14, 2013 Posted July 14, 2013 (edited) "Actually, we all need to team up to have any chance of taking out Gontzo. Use the fragile, Pretzel. Concentrate all firepower on that gangster!" "Also, Pretzel should go first, then Sylph with a conditional action to use his scroll of frailty if Pretzel's flail misses." Edited July 14, 2013 by Myrddyn
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