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Posted (edited)

"So, Drey has my one coin, my sharkskin armour, and Voltedge,

Nessa's got the tricorne and two of my bones,

I've got Nessa's Emerald hood, and

Pretz's drunk a tonic and eaten his pretzel."

Recap of what has been done. This all correct, Pie? Erik and Nessa are ready.

Vash is away, and hasn't specifically said ready, but he gave control of Drey to the rest of us, so I'm gonna say he's as good as ready.

"Sylph, you finished with that healin' yet? And make sure you put your cloak on, and finish those tonics, 'ey?

You other guys wanna give your gold to someone? Don't want Little Red pinchin' it. I'd say let's try not using the paralysing poison, Pretz."

What other people may want to do. EDIT: Don't know if Sylph healed everyone, he bolded it, but said it as a question.

Edited by Myrddyn
Posted

I think we're all ready to go. I just need to know what sort of effects I gained from my Pretzel and Sylph needs to equip the cloak and heal us.

DLL, do you think you'll be on more regularly in the near future, or...?

I speak with my mouth full of pretzel, "Druid, got a tongue under that helmet? Or any healing power left in those hands?"

Posted

Nessa and Erik trade hats, the latter giving his good loot to Dreyrugr and two bones to Nessa. Dreyrugr gives his tonics (which I just now added with Big Red's gold) to Sylph and gets as equipped as he can. Pretzel eats his beloved pretzel (to no avail), washes it down with a tonic, and hands his cloak to Sylph.

Did I get all that?

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile*

Level: 18

Power Bonus: 0 (5 in the front row)

Defense: 11 (16 in the back row)

Health: 2/38

Ether: 14/23

Gold: 54

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Grand Tonic (2), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Scrap Metal, Grating Stone, Smoke Bomb, Emerald, Garnet, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile*

Level: 14.5

Power Bonus: 0

Defense: 8

Health: 21/21

Gold: 1

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire*

Level: 18

Power Bonus: 0

Defense: 9

Health: 14/38

Gold: 112

Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear),

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Musky Mushroom (50/50 chance of permanent +5 or -1 to maximum health), Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness)

8575081496_57c484b058_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 15

Power Bonus: 7 under negative effect

Defense: 3

Health: 9/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Ranger's Quiver (WP: +1), 2 Bones

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader*

Level: 24

Power Bonus: 1

Defense: 3

Health: 12/40

Ether: 10/32

Gold: 136

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 5 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ethereal Cloak (Backwear; SP:2; Max Ether +4)

Posted (edited)

Looks good.

"Pretzel, do you think we should all give our money to the one person for this battle, so Little Red finds it harder to steal?"

Edit: If Sylph is ready before Pretz answers, don't wait on this.

Edited by Myrddyn
Posted

Looks good.

"Pretzel, do you think we should all give our money to the one person for this battle, so Little Red finds it harder to steal?"

Edit: If Sylph is ready before Pretz answers, don't wait on this.

I whisper to Erik, so that no one else can hear,

"It's an idea, but I wouldn't trust my gold with anyone here, besides you. You understand, right? The elf is unpredictable, the druid is, well, we don't really know what he is, and then, you know, some demons eat gold coins for breakfast. If you want to give your gold to me, I wouldn't be opposed, but if we really don't want to waste, then we can always seal her."

I actually do want to give my gold to Sylph or someone who's not likely to target her, but there's no way Pretzel would actually do that. :tongue:

Posted (edited)

Nessa watched Pretzel and Erik as they worked on some strategic plans. The rest of the party seemed to meditate before the battle began. And for the first time since a long time she thought her own thoughts. These voices they were still there probably. But right now they were silent. And Nessa was thankful for that. She walked around smiling and jumping around from time to time.

Edited by herrJJ
Posted

Should we just move on without DLL? We've been waiting for him for some time. :sceptic:

I regard Nessa from the corner of my eye.

At least she seems in good spirits now.

Posted

"You look like you could use some cheer ups." Nessa smiled, looked at everyone, and tossed a potion to each member. "This could help and I don't really have use for it... except for now it is." :sweet:

Nessa used a potion.

Posted (edited)

"Wait, miss! Pretzel can still heal you cheaper than potions, just we were hoping Sylph could do it, because we've given him some tonics to restore his ether afterwards. Maybe we'll just take them off him an' give 'em to Pretzel instead."

Edited by Myrddyn
Posted

"I'm fine with it." :laugh:

Nessa walked to each hero and collected her potions. Also she did not use a potion.

Posted (edited)

OoC: Ah! I'm really sorry for my lack of participation. I'll try to be more active now on. It should be easier after yesterday. :blush: :blush: :blush: Also, I think I already said I would heal everyone in the party.

"Yes. Giving one of our own all of our money is a wonderful Idea. I will volunteer for the position, as it's unlikely I will target the thief." Sylph stated as he healed everyone in the party. Sylph also put on the Etherial Cloak instead of his quiver.

Edited by Dannylonglegs
Posted (edited)

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile*

Level: 18

Power Bonus: 0 (5 in the front row)

Defense: 11 (16 in the back row)

Health: 38/38

Ether: 14/23

Gold: 54

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Grand Tonic (2), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Scrap Metal, Grating Stone, Smoke Bomb, Emerald, Garnet, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile*

Level: 14.5

Power Bonus: 0

Defense: 8

Health: 21/21

Gold: 1

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire*

Level: 18

Power Bonus: 0

Defense: 9

Health: 38/38

Gold: 112

Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear),

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Musky Mushroom (50/50 chance of permanent +5 or -1 to maximum health), Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness)

8575081496_57c484b058_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 15

Power Bonus: 7 under negative effect

Defense: 3

Health: 21/21

Gold: 13

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Ranger's Quiver (WP: +1), 2 Bones

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader*

Level: 24

Power Bonus:

Defense: 5

Health: 40/40

Ether: 10/36

Gold: 136

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 5 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows)

Edited by CallMePie
Posted

"Monk, drink your grand tonic. I sense we'll be using the scroll first thing this coming round." Stated Sylph, almost prepared. "And maybe toss me one while you're at it. Or an ether core. I'll repay you either way."

Posted

"I can't make good use of a Grand Tonic for now. Hand me one of your regular ones."

I splash a Grand Tonic on Sylph.

"Since you'll be staying in the back and healing, you may as well mind my cart. Wouldn't want any of these rogues upfront doing anything tricky."

I roll my cart containing my gold, the gems, and the scrap metal, etc over to Sylph for his safe-keeping.

Dreyrugr hands Sylph his gold too.

"Nessa, hand the Druid your Ranger's Cowl, since he can equip three artifacts, and you aren't using it. Would you be okay with me sealing you again?"

"Monk, drink your grand tonic. I sense we'll be using the scroll first thing this coming round." Stated Sylph, almost prepared. "And maybe toss me one while you're at it. Or an ether core. I'll repay you either way."

"Bah! No reason to repay something used for the party's benefit."

Posted

"I can't make good use of a Grand Tonic for now. Hand me one of your regular ones."

I splash a Grand Tonic on Sylph.

"Since you'll be staying in the back and healing, you may as well mind my cart. Wouldn't want any of these rogues upfront doing anything tricky."

I roll my cart containing my gold, the gems, and the scrap metal, etc over to Sylph for his safe-keeping.

Dreyrugr hands Sylph his gold too.

"Nessa, hand the Druid your Ranger's Cowl, since he can equip three artifacts, and you aren't using it. Would you be okay with me sealing you again?"

"Bah! No reason to repay something used for the party's benefit."

Sylph handed the paladin 2 tonics.

Posted (edited)
Sylph handed the paladin 2 tonics.

I drink one tonic and store the other one away for safe-keeping.

"Of course. At least now I know what happens." :wink: Nessa said as she tossed her cowl to Sylph.

"Brilliant," I mutter before casting Sealing on Nessa.

"Dunno if that hat'll fit on over those glasses, though." They're both headwear.

:wacko: Silly me! Don't know what I was looking at. :facepalm:

I catch Nessa's hat as she tosses it and hand it back to her.

"My mistake, I believe the druid cannot wear it without removing his glasses, and those are pretty worth his while to keep on."

"With that, I think we're ready to go in there."

After sealing Nessa, I drink another Tonic.

Edited by Palathadric
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