herrJJ Posted July 22, 2013 Posted July 22, 2013 "Hmmmm hm hmmm hmhmm?" OOC: I love this so bad Seal me more
Palathadric Posted July 22, 2013 Posted July 22, 2013 "Try signing to us. It'll be more effective than mumbling to get your point across." "You should re-read some of the events that occurred in Dastan there's was a Heroican Ranger who accomplished great feats while being unable to hear...um...speak. I quested with the bloke. Silent chap!" You aren't Sealed for certain yet. Dreyrugr sits down ready for battle and eats his musky mushroom. Vash, you may just want to confirm whether or not you'll give your gold to Sylph.
Vash the Stampede Posted July 22, 2013 Posted July 22, 2013 Vash, you may just want to confirm whether or not you'll give your gold to Sylph. You bolded the action for me so I don't see the need but ok. Dreyrugr hands his gold to Sylph.
Dannylonglegs Posted July 22, 2013 Posted July 22, 2013 Sylph accepted the gold, keeping it all seperate so as to not confuse it with his own. This is probably the richest I'll ever be!
CMP Posted July 23, 2013 Author Posted July 23, 2013 (edited) Dreyrugr gobbles up the Musky Mushroom, and ends up coughing and wheezing some spores out of his undead lungs, losing one maximum health. Do I have everything right? Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 38/38 Ether: 23/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Grand Tonic, Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 21/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 37/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness) Nessa Anárion 59 years old female elven Ranger *Sealed, 3 rounds* Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 21/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24 Power Bonus: Defense: 5 Health: 40/40 Ether: 25/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112) Edited July 23, 2013 by CallMePie
CMP Posted July 23, 2013 Author Posted July 23, 2013 The party heads towards into the receding smoke, but Reg walks out first, chipped, faded sword shining ominously through the haze. "Hah. Predictable. Looks like a nice showing this time, too. Sewer Wolves!" PREPARE FOR BATTLE! AGAIN! Enemies Gontzo Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* Health: 288/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf *Hastened* *Encouraged* *Fragile, 3 rounds* *Poisoned* "WHOOOOOO!!!!!" Level 23 46 Humanoid Health: 432/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Double Rainbow (Causes the encouraged- and lucky-effects, but also the confused- and poisoned-effects.), Pixie Dust (Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.) Immune to asleep, stunned, and slowed. Difur Grunts. Level 21 Humanoid *Reinforced* Health: 720/720 Defense: 8 16 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Big Red Grumble. "Which one of you bastards took my tonics? I needed those!!" Level 40 Humanoid Health: 360/360 Ether: 18/25 Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health. Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health. Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether. Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing. Drops: Nothing Immune to sealed, cursed, and jinxed. Little Red Level 16 Humanoid *Lucky* Health: 250/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw "You aren't the only ones who know how to prepare." Level 25 50 Humanoid *Encouraged* Health: 576/576 Defense: 5 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 38/38 Ether: 23/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Grand Tonic, Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 21/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 37/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness) Nessa Anárion 59 years old female elven Ranger *Sealed, 3 rounds* Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 21/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24 Power Bonus: Defense: 5 Health: 40/40 Ether: 25/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112)
Dannylonglegs Posted July 23, 2013 Posted July 23, 2013 (edited) "Hm. What you saw before was merely a light shower. You're dressed for a drizzle. You should have prepared yourselves for the Deluge." Grunted Sylph. "Let's put these thugs to rest." Sylph turned and faced the Party. "Ok, my plan is simple: We disenchant them and put the to sleep one after the other so that we never invoke too many free-hits (which is what we did last time.) I wish I'd asked earlier, but Dreyrugr: I think now's as good as any time to use those Smelling Salts. Preferably on Pretzel. After this round, I'll try to make "Big Red" Sleep. Pretzel will Seal the Slug." Battle Order: > Dreyrugr: Smelling Salts Pretzel > Pretzel: Scroll of Disenchantment > Pretzel: Scroll of Disenchantment (Or, if previous attempt succeeded: Seal Slug) > Erik v. Big Red >Nessa v. High Elf > Sylph v. Bondy Leave: Slug, Little Red, Difur OoC: If Bond Villain is immune to all effects, how is he encouraged? Also, Does "Daddy" sleep standing up? Edited July 23, 2013 by Dannylonglegs
CMP Posted July 23, 2013 Author Posted July 23, 2013 OoC: If Bond Villain is immune to all effects, how is he encouraged? Also, Does "Daddy" sleep standing up? I'm referring to negative effects, sorry. And what do you mean?
Vash the Stampede Posted July 23, 2013 Posted July 23, 2013 (edited) Dreyrugr uses a smelling salt on Pretzel from the back row. Edited July 23, 2013 by Vash the Stampede
Dannylonglegs Posted July 23, 2013 Posted July 23, 2013 I'm referring to negative effects, sorry. And what do you mean? For the purposes of Little Red's Luck, does Big Red count as standing while he's asleep.
CMP Posted July 23, 2013 Author Posted July 23, 2013 For the purposes of Little Red's Luck, does Big Red count as standing while he's asleep. Yes, standing as in not KO'd.
Myrddyn Posted July 23, 2013 Posted July 23, 2013 "Y'know, guys, we could just lob another smoke bomb and come back when their drugs 'ave worn off."
CMP Posted July 23, 2013 Author Posted July 23, 2013 "Y'know, guys, we could just lob another smoke bomb and come back when their drugs 'ave worn off."
Myrddyn Posted July 23, 2013 Posted July 23, 2013 (edited) "On second thoughts, might as well wreak as much havok as we can before that." Erik attacks Big Red with his Titanic Axe from the back row. QM is laughing, must be bad. I think Feldorin gets a free hit regardless of how many people attack him, so I'm taking a hit from Little Red, so I'll go back row to nullify damage, and try for petrification. Right? Also, shouldn't we try to blind slug? He still has 1/6 chance of petrifying attackers, even sealed. Right? Edited July 23, 2013 by Myrddyn
herrJJ Posted July 23, 2013 Posted July 23, 2013 "Hmmm hmmm m hmmm hm hmmhmm. Hmm hmm, hmmhmmm hm hmm." Nessa obviously said as she readied an attack on Feldorin from the back row.
Palathadric Posted July 23, 2013 Posted July 23, 2013 Battle Order: > Dreyrugr: Smelling Salts Pretzel > Pretzel: Scroll of Disenchantment > Pretzel: Scroll of Disenchantment (Or, if previous attempt succeeded: Seal Slug) > Erik v. Big Red >Nessa v. High Elf > Sylph v. Bondy Leave: Slug, Little Red, Difur I use the Scroll of Disenchantment. If I Fail, I use it Again, if I Succeed, I Seal Gontzo. Why we didn't give Dreyrugr the Tricorn is beyond me. I must have forgot he only has one Artifact equipped. Ah well!
CMP Posted July 23, 2013 Author Posted July 23, 2013 (edited) Round One of Round Two >Dreyrugr uses Smelling Salts on Pretzel - (Pretzel Hastened) >Pretzel uses Scroll of Disnechantment - Failure (-5 ether) >Pretzel uses Scroll of Disnechantment - Success (All enemies lose positive effects, -5 ether) >Erik vs. Big Red (Titanic Axe) - Miss (No effect) >Nessa vs. Feldorin (Silver Crossbow) - Special Damage: Flying High (23/2 - 3 = 9 damage to Nessa, 23/2 - 16 = 0 damage to Pretzel, Feldorin loses negative effects) >Sylph vs. Reg (Shrapnel Bow) - Aim (10 damage, -1 SP) Gontzo uses free hit on Dreyrugr - (28 - 9 = 19 damage) Difur and Little Red use free hit on Pretzel - ((21 + 16)/2 - 16 = 3 damage) This time, things go fairly well for the heroes. With Dreyrugr's help, Pretzel cripples Difur, Reg, and Feldorin. The High Elf takes a wild swing at Nessa and Pretzel, burning himself out in the process. Big Red narrowly dodges Erik's axe, ramming into Reg, causing Sylph's arrow to only graze the man's shoulder, taking a chunk of armor off with it. Gontzo nails Dreyrugr with a bolt, while Difur and Little Red's combined power can barely scratch Pretzel. Enemies Gontzo "Koona t'chuta, Oondii?" Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* Health: 288/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "......WHOOOOOOHOOOOO!!!!!" Level 23 Humanoid Health: 432/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Double Rainbow (Causes the lucky- and encouraged- effects, but also the weakened- and poisoned- effects), Pixie Dust (Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.) Immune to asleep, stunned, and slowed. Difur Grunts. Level 21 Humanoid Health: 720/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Big Red Level 40 Humanoid Health: 360/360 Ether: 18/25 Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health. Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health. Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether. Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing. Drops: Nothing Immune to sealed, cursed, and jinxed. Little Red Level 16 Humanoid *Lucky* Health: 250/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw "Come on now heroes, weakening us isn't going to help you all that much. Tell you what, if you surrender now, we'll only take the elf..." Level 25 Humanoid Health: 566/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 35/38 Ether: 13/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Grand Tonic, Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 21/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 18/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x2, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness) Nessa Anárion 59 years old female elven Ranger *Sealed, 2 rounds* Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 12/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24 Power Bonus: Defense: 5 Health: 40/40 Ether: 25/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112) Edited July 23, 2013 by CallMePie
herrJJ Posted July 23, 2013 Posted July 23, 2013 "Hm, m hmmhm." Nessa mumbled and smiled sheepishly. Then she inserted another bolt and aimed for Feldorin from the back row again.
CMP Posted July 23, 2013 Author Posted July 23, 2013 DLL pointed out in the R&D Feldorin should've still had his negative effects. Rather than consuming Double Rainbow, he's damaged Nessa.
Dannylonglegs Posted July 23, 2013 Posted July 23, 2013 "Big Red must sleep so that we can deal damage without worrying about him undoing it. We won't kill him fast enough, so let's save him for last. Gonzo should be sealed, since you, Monk, can't blind, and Gonzo steals our things. We could target him then instead of Big Red and kill him." Battle Order: > Pretzel: Seal Slug > Pretzel: Seal Slug (Or, if previous attempt succeeded: Seal Feladorin) > Erik v. Big Red > Dreyrugr: Bondy >Nessa v. High Elf > Sylph-Sleep: Big Red Leave: Slug, Little Red, Difur
Myrddyn Posted July 23, 2013 Posted July 23, 2013 (edited) "'Eh? Whadda'ya want our elf for? You've got your own." Erik attacks Big Red from the back row with Titanic Axe. Edit: Action changed, see later post. Edited July 24, 2013 by Myrddyn
herrJJ Posted July 23, 2013 Posted July 23, 2013 "Hmm hmm hmmm hmmm hmm hm hmm hmmm!" Nessa stated angrily at the words of Reg.
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