herrJJ Posted July 23, 2013 Posted July 23, 2013 OOC: dang it, I forgot what I meant by all that bubblegumming
Palathadric Posted July 23, 2013 Posted July 23, 2013 Reg Goldjaw "Come on now heroes, weakening us isn't going to help you all that much. Tell you what, if you surrender now, we'll only take the elf..." "Sounds fair. Let's broker a deal. You give us your armour and weapons and we'll give you the elf. We'll throw the demon in there as a bonus... I snort in Reg's face. "Weakling!" I mutter. DLL pointed out in the R&D Feldorin should've still had his negative effects. Rather than consuming Double Rainbow, he's damaged Nessa. There's no R&D thread anymore. " Battle Order: > Pretzel: Seal Slug > Pretzel: Seal Slug (Or, if previous attempt succeeded: Seal Feladorin) > Erik v. Big Red > Dreyrugr: Bondy >Nessa v. High Elf > Sylph-Sleep: Big Red Leave: Slug, Little Red, Difur "I'm going to be taking 23 damage from Free Hits, and Nessa may take a nasty hit from their elf, wouldn't it be better for Erik to target the elf and Nessa to attack the healer. Also, if Reg's special would Knock Out the demon, but I guess that's okay." I Seal Gontzo, if I fail, I do so Again, Otherwise, I Seal Feldorin. "Apart from that I'm good."
Dannylonglegs Posted July 23, 2013 Posted July 23, 2013 "Sounds fair. Let's broker a deal. You give us your armour and weapons and we'll give you the elf. We'll throw the demon in there as a bonus... I snort in Reg's face. "Weakling!" I mutter. There's no R&D thread anymore. " "I'm going to be taking 23 damage from Free Hits, and Nessa may take a nasty hit from their elf, wouldn't it be better for Erik to target the elf and Nessa to attack the healer. Also, if Reg's special would Knock Out the demon, but I guess that's okay." I Seal Gontzo, if I fail, I do so Again, Otherwise, I Seal Feldorin. "Apart from that I'm good." "Yes, good thinking. JawsFinger would knock out any of us if he rolls his special, apart from myself, and I am needed elsewhere. We won't make any headway at all until the healer's sleeping, so there's no point to any of this unless he falls." Battle Order:Battle Order: > Pretzel: Seal Slug > Dreyrugr: Bondy > Pretzel: Seal Slug (Or, if previous attempt succeeded: Seal Feladorin) > Erik v. High Elf > Sylph-Sleep: Big Red >Nessa v. Big Red (if not Asleep. If Alseep, Difur) "This is the best I can do. If Dreyrugr falls this round, we may be in trouble."
Palathadric Posted July 23, 2013 Posted July 23, 2013 "Follow the Druid's commands," I order the party.
Myrddyn Posted July 24, 2013 Posted July 24, 2013 Erik changes his target to Feldorin. Back row and Titanic Axe still.
herrJJ Posted July 24, 2013 Posted July 24, 2013 "Hmhm", Nessa nodded as she changed her target to Big Red from the back row. If he had fallen asleep she attacked Difur from the back.
CMP Posted July 24, 2013 Author Posted July 24, 2013 "Your elf's....better than ours, heh." "REG! REG! THAT WAS NOT COOL, BRO!! NOT COOL!!!! CAN YOU ALL SPEAK A LITTLE LOUDER, I CAN'T HEAR YOU OVER THE SINGING RATS!!" Round Two of Round Two >Pretzel seals Gontzo - Success (Gontzo sealed, -1 ether) >Dreyrugr vs. Reg (Voltedge) - Shield: Arrogant Prick (102 damage, The Muckraker stolen, Dreyrugr stunned) >Pretzel seals Feldorin - Failure (-1 ether) >Erik vs. Feldorin (Titanic Axe) - Special Damage: Party Time (Feldorin consumes Double Rainbow) >Sylph puts Big Red to sleep - Failure (-1 ether) >Nessa vs. Big Red (Silver Crossbow) - Damage (Big Red heals Reg 40 health, -1 ether) Gontzo and Little Red use free hit on Pretzel- (28 + (16/2) - 16 = 20 damage) Difur uses free hit on Dreyrugr - (21/2 - 9 = 2 damage) Feldorin poisoned - (1 damage) Pretzel seals Gontzo Dreyrugr stabs Reg in the back, snatching his sword right out of his hands as he does so. Feldorin inhales some more 'happy pills' as Big Red quickly patches up Reg. Gontzo and Little Red dish out some serioues damage to Pretzel. Enemies Gontzo Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* *Sealed, 3 rounds* Health: 288/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "YEAAHH BABYYY!!!!!" *Lucky* *Encouraged* *Confused, 3 rounds* *Poisoned* Level 23 Humanoid Health: 431/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Pixie Dust (Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.) Immune to asleep, stunned, and slowed. Difur Grunts. Level 21 Humanoid Health: 720/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Big Red Level 40 Humanoid Health: 360/360 Ether: 17/25 Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health. Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health. Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether. Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing. Drops: Nothing Immune to sealed, cursed, and jinxed. Little Red Level 16 Humanoid *Lucky* Health: 250/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw "Now that, vampire....that was not a smart move." Level 25 Humanoid Health: 514/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: Nothing Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 15/38 Ether: 11/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Grand Tonic, Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 21/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* *Stunned* Level: 18 Power Bonus: 0 Defense: 9 Health: 16/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x2, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Nessa Anárion 59 years old female elven Ranger *Sealed, 1 round* Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 12/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24 Power Bonus: Defense: 5 Health: 40/40 Ether: 24/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112)
herrJJ Posted July 24, 2013 Posted July 24, 2013 "Hmm, hmm hmmm!" Nessa shouted towards Big Red as she attacked him from the back row again.
Dannylonglegs Posted July 24, 2013 Posted July 24, 2013 (edited) "Again, we need to focus on puting Big Red to sleep. It's the difference between an uphill battle, and assured death. Dreyrugr, I may need a smelling salt too next round, but we'll see." Battle Order: > Erik v. Bondy > Pretzel: Heal Self > Pretzel: Heal Self (Or, if previous attempt succeeded: Disenchant.) > Dreyrugr: X > Sylph-Sleep: Big Red >Nessa v. Difur (he can't kill you.) Edited July 24, 2013 by Dannylonglegs
Palathadric Posted July 24, 2013 Posted July 24, 2013 "Sounds, good. Alternatively, I could use the scroll Twice if the first time fails, but I'll roll with this." I heal myself twice or, if successful the first time, use my Scroll of Disenchantment. (Back Rows)
Myrddyn Posted July 24, 2013 Posted July 24, 2013 (edited) Erik swings at Reg Goldjaw from the front row with his Twin Axe. DLL, I assume you realise that Erik is basically screwed by this? Edited July 24, 2013 by Myrddyn
Palathadric Posted July 24, 2013 Posted July 24, 2013 You're only screwed if you roll damage or special damage.
Palathadric Posted July 24, 2013 Posted July 24, 2013 Battle Order: Pretzel Dreyrugr Erik Pretzel Sylph Nessa "How is this for a battle order with the actions the same as formerly. I believe Stunned people can still take free hits, so this will prevent Erik from worrying about being damaged by their captain. He will also take the hit from the girl as she can't damage him, but her hit on top of someone elses could be painful. What say you all?"
Dannylonglegs Posted July 24, 2013 Posted July 24, 2013 Battle Order: Pretzel Dreyrugr Erik Pretzel Sylph Nessa "How is this for a battle order with the actions the same as formerly. I believe Stunned people can still take free hits, so this will prevent Erik from worrying about being damaged by their captain. He will also take the hit from the girl as she can't damage him, but her hit on top of someone elses could be painful. What say you all?" "Good catch. I incorrectly assumed he'd take Little Red's." Battle Order: > Pretzel: Heal Self > Dreyrugr: X > Erik v. Bondy > Pretzel: Heal Self (Or, if previous attempt succeeded: Disenchant.) > Sylph-Sleep: Big Red >Nessa v. Difur (he can't kill you.)
CMP Posted July 25, 2013 Author Posted July 25, 2013 Round Three of Round Two >Pretzel heals himself (Cross of Light) - Heal (+28 health, -1 ether) >Dreyrugr is no longer stunned Erik vs. Reg (Twin Axe) - Damage (25 - 8 = 17 damage) >Pretzel disenchants enemy party - Failure (-5 ether) >Sylph puts Big Red to sleep - Success (Big Red asleep, -1 ether) >Nessa vs. Difur (Silver Crossbow) - Critical Hit (38 x 2 - 8 = 68 damage) Gontzo uses free hit on Pretzel - (28 - 16 = 12 damage) Feldorin uses free hit on Dreyrugr Reg - (46 - 4 = 42 damage) Little Red uses free hit on Erik - (16 - 8 = 8 damage, Erik KO'd) Feldorin poisoned - (1 damage) Sylph puts Big Red to sleep as Pretzel heals himself just in time to take another bolt from Gontzo.. Reg delivers a near-fatal slash to Erik's shoulder, and Little Red stabs him right in the back from the shadows, finishing him off, but the Sewer Wolf leader is taken off-guard as Feldorin's insane swinging hits him. Nessa takes advantage of the enemy party's confusion and shoots Difur in the stomach. Enemies Gontzo Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* *Sealed, 2 rounds* Health: 288/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "WHOOOOHOHOHOOOO!!!" *Lucky* *Encouraged* *Confused, 2 rounds* *Poisoned* Level 23 46 Humanoid Health: 430/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Pixie Dust (Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.) Immune to asleep, stunned, and slowed. Difur Grunts louder. Level 21 Humanoid Health: 652/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Big Red "Zzzzzzz....." *Asleep, 3 rounds* Level 40 Humanoid Health: 360/360 Ether: 17/25 Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health. Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health. Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether. Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing. Drops: Nothing Immune to sealed, cursed, and jinxed. Little Red "DAAAAAAADD! We're, like, in the middle of a battle here!!!" Level 16 Humanoid *Lucky* Health: 250/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw "God damn it, Feldorin!" Level 25 Humanoid Health: 472/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: Nothing Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 26/38 Ether: 5/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Grand Tonic, Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) *KO'D* 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 0/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 16/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x2, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Nessa Anárion 59 years old female elven Ranger Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 12/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24 Power Bonus: Defense: 5 Health: 40/40 Ether: 23/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112)
Myrddyn Posted July 25, 2013 Posted July 25, 2013 Sorry guys, I originally went front row because Gontzo ignores row anyway, but then I completely forgot I had to change that to back row to nullify damage from Little Red. :facepalm:
herrJJ Posted July 25, 2013 Posted July 25, 2013 "ERIK!" Nessa screamed as the handsom barbarian fell to the ground. "You will pay for this, Sewer Wolves!"
CMP Posted July 25, 2013 Author Posted July 25, 2013 (edited) "Come on now, you can do way better than that scar-faced fool," remarks Reg with a golden grin, stretching his fingers. The loss of his weapon had almost no effect on his strength. Edited July 25, 2013 by CallMePie
Myrddyn Posted July 25, 2013 Posted July 25, 2013 Erik lay on the ground in a pool of his blood, only vaguely aware of what was going on around him. "Come on now, you can way better than that scar-faced fool," Ah, that is what he meant before about taking our elf. I'd say that probably makes him deserve death, definitely castration at least.He swings his -argh, why won't my arm work? and spits at -blast, that didn't go very far. I probably look like a fool. I hope Drey enjoys your blood, you sleazy bastard.
Palathadric Posted July 25, 2013 Posted July 25, 2013 (edited) "Erik! Stick to the back--" Erik falls to the ground from a blow by the girl. "No good. Do you think we should try to patch ourselves up and debuff them, or should we just deal as much damage as we can, allow the demon to hopefully steal his armour back, and then retreat, regroup, and attack again?" Erik, is just too stubborn. Barbarians have that tendency to be rash and avoid all caution. He can't expect help from us if he rushes in like that without thinking. Edited July 25, 2013 by Palathadric
Dannylonglegs Posted July 25, 2013 Posted July 25, 2013 "Their healer should be out for four rounds. Now's our best chance to take them down. Nessa, if I don't this round, I'm healing you next. Dreyrugr, after you give me your smelling salts, I want you stuck on the slug. Get your stuff back. Erik. Hang-in there. At least you won't be waking their leader up this round. Now, let's kill them. " Battle Order: > Pretzel: Disenchant > Dreyrugr: Smelling Salts on Sylph > Pretzel: Grand Tonic > Sylph-Bondy > Sylph-Gonzo >Nessa: Smelling Salts >Nessa v. Difur > Erik v. Little Red (if Revived) OoC: I feel like the 62ers must have while fighting Fleur. Also, I can't believe it was Little Red's hit that sunk him. That said, If we do well this round, we'll be back up-and-running.
Palathadric Posted July 25, 2013 Posted July 25, 2013 "Are you sure you want to try to take on both the slug and their leader? Okay." I use my Scroll of Disenchantment and then Drink a Grand Tonic.
Dannylonglegs Posted July 25, 2013 Posted July 25, 2013 OoC: Will my schrapnel bow damage the Black Knight's Armour?
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