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Posted

"Ok, you don't have to listen but I really think this might be the wring way. But I will follow it." Nessa said as she followed Sylph's plan. Then she turned to the Sewer Wolves.

"Hey elf, what's your name?"

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Posted

I seal Gontzo and Heal Nessa.

Sorry, guys, I didn't get online yesterday. Even now I've got to run, but I thought to at least post my actions so CMP doesn't need to hold us up.

"Hey elf, what's your name?"

"Stop fraternizing with the enemy!"

Posted (edited)

I seal Gontzo and Heal Nessa.

Sorry, guys, I didn't get online yesterday. Even now I've got to run, but I thought to at least post my actions so CMP doesn't need to hold us up.

"Stop fraternizing with the enemy!"

"What?" :sweet: "Oh come on, just a little fun."

Edited by herrJJ
Posted

Round Six of Round Two

>Pretzel seals Gontzo - Failure (-1 ether)

>Pretzel heals Nessa (Cross of Light) - No Heal

>Nessa vs. Feldorin (Silver Crossbow) - Shield: Tripleshot (23 x 2 = 46 damage to Feldorin, 38 to Difur, 46 to Big Red)

>Nessa vs. Difur (Silver Crossbow) - Shield: Tripleshot (23 x 2 - 8 = 38 damage to Difur, 46 to Big Red, 46 to Little Red)

>Sylph heals Dreyrugr (Shrapnel Bow) - Heal Less (24 health restored, Dreyrugr no longer petrified, -1 ether)

>Sylph puts Big Red to sleep - Success (Big Red asleep, -1 ether)

>Dreyrugr vs. Gontzo (Voltedge) - Hide (Dreyrugr hides)

Little Red and Red Goldjaw uses free hit on Pretzel - ((16 + 25)/2 - 16 = 5 damage)

Pretzel is barely able to fight off Little Red and Reg. Nessa fires off half a dozen bolts in seconds, leaving the enemies scrambling for cover. In the confusion, Sylph puts Big Red to sleep and picks up Dreyrugr, who dives for cover.

Enemies

8742500097_10f5e7feb7_t.jpg

Gontzo

Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned*

Health: 223/288

Defense: 4

Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact.

Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified.

Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect),

Immune to poisoned, badly poisoned, slowed, and petrified.

8743579222_52f34e6885_t.jpg

Feldorin the High Elf "MY NAME IS FEEEEELLLLLLDORIN!!! WHOOOOO!!!"

Level 23 Humanoid

Health: 383/432

Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects.

Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables.

Drops: Pixie Dust (Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.)

Immune to asleep, stunned, and slowed.

8742462171_d7bff78035_t.jpg

Difur Grunts in pain.

Level 21 Humanoid

Health: 475/720

Defense: 8

Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid.

Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round.

Specials alternate.

Drops: 25 gold, Grand Potion

Immune to blinded, fragile, weakened, and instant kill.

8742462201_c1216ac8a0_t.jpg

Big Red

Level 40 Humanoid *Asleep, 4 rounds*

Health: 174/360

Ether: 15/25

Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health.

Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health.

Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether.

Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing.

Drops: Nothing

Immune to sealed, cursed, and jinxed.

8742462111_1c63507064_t.jpg

Little Red "Stupid....armored freak! Get up dad, this is no time to sleep!!"

Level 16 Humanoid *Lucky*

Health: 204/250

Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage.

Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky.

Drops: 50 gold

Immune to enamored, confused, and hexed.

8742461955_92f090d0b8_t.jpg

Reg Goldjaw "What the HELL are you doing, Feldorin?""

Level 25 Humanoid

Health: 453/576

Defense: 4

Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them.

Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense.

Special III: Third Strike – Reg Goldjaw knocks out the hero.

Specials used in order.

Drops: Nothing

Immune to all effects, including instant kill.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened*

Level: 18

Power Bonus: 0 (5 in the front row)

Defense: 11 (16 in the back row)

Health: 16/38

Ether: 13/23

Gold: 0

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn) *KO'D*

19 years old male human barbarian. *Immune to Fragile*

Level: 14.5

Power Bonus: 0

Defense: 8

Health: 0/21

Gold: 0

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire*

Level: 18

Power Bonus: 0

Defense: 9

Health: 37/37

Gold: 0

Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear),

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword

8575081496_57c484b058_o.jpgNessa Anárion *Hastened*

59 years old female elven Ranger

Level: 15

Power Bonus: 7 under negative effect

Defense: 3

Health: 12/21

Gold: 0

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear)

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Hastened*

Level: 24

Power Bonus:

Defense: 5

Health: 9/40

Ether: 19/36

Gold: 136

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112)

Posted

"Hi Feldorin, nice to meet you. That is a nice name you have. What do you do after we finished you?. Nessa asked cheeky.

Posted

Battle Order:

> Pretzel-Grand Potion

> Pretzel v. Bondy (Flail)

>Nessa-Potion

>Nessa v. Difur

> Sylph-Grand Potion

> Sylph v. Feladorin

> Dreyrugr v. Gonzo

> Erik v. Little Red (if Revived)

To be clear, Bondy's 'Favoring: Deals triple damage to hero' doesn't occur when he rolls the special, but rather, any damage dealt afterwards, or is it immediate?

Posted

To be clear, Bondy's 'Favoring: Deals triple damage to hero' doesn't occur when he rolls the special, but rather, any damage dealt afterwards, or is it immediate?

He only uses the Special to Favor the hero. Then on Damage/Free Hits/Battery, yes, he deals triple damage.

Posted

"What?" :sweet: "Oh come on, just a little fun."

"Humph!" I snort.

He only uses the Special to Favor the hero. Then on Damage/Free Hits/Battery, yes, he deals triple damage.

Cool. So if I am favoured we just need to ensure that he doesn't damage me. :sweet:

"Is it necessary for me to use a Grand Potion. So long as I'm not being hit by Gontzo, and I stick to the back row, none of these guys can do damage to me. Besides, as a healer it doesn't seem right to draw healing from a source other than the spiritual power within me. Perhaps I could attempt to Heal you and if I succeed, you could Heal me instead of using a Grand Potion." :sceptic:

Posted (edited)

"Humph!" I snort.

Cool. So if I am favoured we just need to ensure that he doesn't damage me. :sweet:

"Is it necessary for me to use a Grand Potion. So long as I'm not being hit by Gontzo, and I stick to the back row, none of these guys can do damage to me. Besides, as a healer it doesn't seem right to draw healing from a source other than the spiritual power within me. Perhaps I could attempt to Heal you and if I succeed, you could Heal me instead of using a Grand Potion." :sceptic:

"Sounds like a deal. I just want to make sure none of us get KOed." Stated Sylph.

Battle Order:

> Pretzel-Heal Sylph

> Pretzel v. Bondy (Flail)

>Nessa-Potion

>Nessa v. Difur

> Sylph-Heal Self (or, heal Monk if already healed)

> Sylph v. Feladorin

Dreyrugr v. Gonzo

> Erik v. Little Red (if Revived)

Edited by Dannylonglegs
Posted

"Great! Attempting to Heal me, you'll also have a chance of reviving Erik, if we're favoured of God. Also, the demon should attack from the front row, seeing as the slugman deals an equal amount of damage whether we fight from the front or the back. If he's unlucky, he's very unlucky there's a chance he'll get hit by their elf, but it should still not be too much of a worry."

I Heal Sylph and then Attack Reg from the Back Row with my Heavy Flail.

Posted

"Great! Attempting to Heal me, you'll also have a chance of reviving Erik, if we're favoured of God. Also, the demon should attack from the front row, seeing as the slugman deals an equal amount of damage whether we fight from the front or the back. If he's unlucky, he's very unlucky there's a chance he'll get hit by their elf, but it should still not be too much of a worry."

I Heal Sylph and then Attack Reg from the Back Row with my Heavy Flail.

"Actually, there's no chance he'll get hit by the elf. Order amended."

Posted

"Actually, there's no chance he'll get hit by the elf. Order amended."

"Good point. Nessa, you really shouldn't attempt to associate yourself with these types. You never know what they may inflict you with." :look:

Posted (edited)

"Well, I guess meeting with people is never a bad idea. Who knows, it might come handy at the time given." Nessa said to Pretzel. She turned to Feldorin as she took a potion and readied another bolt for Difur from the back row. "So, Feldi, I might call you that way? Are we a little silent?"

Edited by herrJJ
Posted

"So you're a we now?" I say contemptuously, my distaste unmasked.

"You are a little bit of a spoilsport, are you?"

Posted (edited)

Round Seven of Round Two

>Pretzel heals Sylph (Cross of Light) - Heal Less (18 health restored, -1 ether)

>Pretzel vs. Reg (Heavy Flail) - Shield: Guardian Angel (Party immune to damage and negative effects next round)

>Nessa uses Potion on herself

>Nessa vs. Difur (Silver Crossbow) - Critical Hit (31 x 2 - 8 = 56 damage)

>Sylph heals Pretzel (Shrapnel Bow) - Heal (34 health restored, -1 ether)

>Sylph vs. Feldorin - Special Damage: Party Time (Feldorin consumes Pixie Dust)

Dreyrugr vs. Gontzo (Muckraker) - Deflected Damage (28 - 9 = 19 damage)

Little Red and Feldorin use free hit on Pretzel - ((16 + 12)/2 - 16 = 0 damage)

Feldorin poisoned - (1 damage)

Pretzel and Sylph heal eachother, the former's angel swooping in to protect the party. Nessa swallows a potion and continues turning Difur into a pincushion. Feldorin inhales his last drug as one of Gontzo's bolts punches through Dreyrugr's shield to hit him in the arm.

Enemies

8742500097_10f5e7feb7_t.jpg

Gontzo

Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned*

Health: 223/288

Defense: 4

Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact.

Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified.

Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect),

Immune to poisoned, badly poisoned, slowed, and petrified.

8743579222_52f34e6885_t.jpg

Feldorin the High Elf "GET MORE PILLS!! I'M RUNNING OUT!!!!" *Hastened* *Lucky* *Weakened, 3 rounds* *Poisoned*

Level 23 12 Humanoid

Health: 382/432

Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects.

Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables.

Drops: Nothing

Immune to asleep, stunned, and slowed.

8742462171_d7bff78035_t.jpg

Difur Grunts in pain.

Level 21 Humanoid

Health: 419/720

Defense: 8

Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid.

Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round.

Specials alternate.

Drops: 25 gold, Grand Potion

Immune to blinded, fragile, weakened, and instant kill.

8742462201_c1216ac8a0_t.jpg

Big Red

Level 40 Humanoid *Asleep, 3 rounds*

Health: 174/360

Ether: 15/25

Special I: Spitshine – Big Red heals the entire enemy party equal to half his level at the cost of ether equal to the number of injured standing enemies. Used only if all enemies have more than half their maximum health.

Special II: Good as Newish – Big Red heals the enemy party member with the least health to full health and removes all negative effects they may have at the cost of five ether. Used if any enemy party member has less than half their maximum health.

Special III: Chug – Big Red downs a Tonic. Used only if Big Red is out of ether or if no party members are damaged and he is not at full ether.

Passive Special: Healer - Big Red is strictly a healer. Rather than dealing Damage or Free Hits, he heals the enemy with the least health equal to his level at the cost of one ether. If no enemy is injured, he does nothing.

Drops: Nothing

Immune to sealed, cursed, and jinxed.

8742462111_1c63507064_t.jpg

Little Red

Level 16 Humanoid *Lucky*

Health: 204/250

Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage.

Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky.

Drops: 50 gold

Immune to enamored, confused, and hexed.

8742461955_92f090d0b8_t.jpg

Reg Goldjaw "Hmph. Don't bother, elf, he can hardly comprehend anything when he's like this."

Level 25 Humanoid

Health: 453/576

Defense: 4

Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them.

Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense.

Special III: Third Strike – Reg Goldjaw knocks out the hero.

Specials used in order.

Drops: Nothing

Immune to all effects, including instant kill.

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened*

Level: 18

Power Bonus: 0 (5 in the front row)

Defense: 11 (16 in the back row)

Health: 38/38

Ether: 12/23

Gold: 0

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire)

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn) *KO'D*

19 years old male human barbarian. *Immune to Fragile*

Level: 14.5

Power Bonus: 0

Defense: 8

Health: 0/21

Gold: 0

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile)

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire*

Level: 18

Power Bonus: 0

Defense: 9

Health: 18/37

Gold: 0

Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear),

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword

8575081496_57c484b058_o.jpgNessa Anárion *Hastened*

59 years old female elven Ranger

Level: 15

Power Bonus: 7 under negative effect

Defense: 3

Health: 21/21

Gold: 0

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.)

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear)

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Hastened*

Level: 24

Power Bonus:

Defense: 5

Health: 27/40

Ether: 18/36

Gold: 136

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112)

Edited by CallMePie
Posted

"We should select one target and hit them with all we have in us. I would suggest Gontzo because he is their biggest damage dealer, although his fighting in the back row may make him more difficult to kill. I am also the only one with an elemental advantage against him. Otherwise, we could target Big Red. Big Red has the least health at present and we should be able to take him out quite easily. However, for now he is asleep. Feldorin and Little Red are Lucky so it would be a waste to go against them. That healing wasn't as powerful as I would have liked, but at least you have enough health to manage for now."

Posted (edited)

"I'm fine with either plan. But taking out Big Red would give us a great advantage." She turned to Feldorin. "Don't you like me? Or why are you not talking to me? Oh and by the way: drugs are bad." Nessa said peeved.

OOC: Nessa should have some more HP now :wink:

Edited by herrJJ
Posted

OOC: like full health? At least she took a potion (12+10=22 -> 21 HP) or did I get something wrong?

Sorry. I have it wired into my brain that Potions restore 5 health for some reason. :wacko: I always make that mistake.

Posted (edited)

If revived, Erik attacks Gontzo with his Twin Axe from the front row.

See later post.

Edited by Myrddyn
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