herrJJ Posted July 29, 2013 Posted July 29, 2013 OOC: no problem, as long as they don't cost 10 gold Dang, I hope Portia doesn't read this
Palathadric Posted July 29, 2013 Posted July 29, 2013 Why would Stick-Up work when we have Guardian Angel present? ...Or would it not?
Palathadric Posted July 29, 2013 Posted July 29, 2013 "Perhaps our druid could Seal Gontzo while Nessa and the demon take out Big Red. If necessary, I can target Big Red, otherwise I can target Gontzo twice, since my Cross is strong against both Big Red and the slug beast, what say you? I could attempt to fragilize Big Red too. Or the druid could if he succeeds first time in Sealing Gontzo."
Dannylonglegs Posted July 29, 2013 Posted July 29, 2013 "It's simple. We kill the Big Red." Stated Sylph with the intonation of Heath Ledger. Battle Order: Pretzel v. Big Red (Flail) Pretzel v. Big Red (Flail) >Nessa v. Big Red >Nessa v. Big Red > Sylph v. Big Red > Sylph v. Big Red Dreyrugr v. Big Red Erik v. Big Red (if Revived) Add-on: megablocking Finally!!!
herrJJ Posted July 30, 2013 Posted July 30, 2013 (edited) "Well, well, so it begins... Or ends... Or is in the middle..." 'That was more impressive in my head', Nessa thought as she readied two deadly blows for Big Red from the back row. Edited July 30, 2013 by herrJJ
Vash the Stampede Posted July 30, 2013 Posted July 30, 2013 Dreyrugr readied himself to attack Big Red from the front row.
Palathadric Posted July 30, 2013 Posted July 30, 2013 (edited) "Who do we target if we fail with Big Red? Whenever Big Red is defeated we should switch the battle order to you Sealing Gontzo and then us taking him out." Battle Order: Pretzel: Big Red (Heavy Flail) Pretzel: Big Red (Heavy Flail, if Hit Successfully first time, see later action) Nessa: Big Red Nessa: Big Red Dreyrugr: Big Red (Crow Claw Dagger) Pretzel: Big Red (Flying Cross) Sylph: Big Red Sylph: Big Red Erik: Big Red (Twin Axe: if Revived) Whenever Big Red Defeated, switch to This, or as many actions as possible: Sylph: Seal Gontzo Sylph: Seal Gontzo (If Successful, Fragile Gontzo) Pretzel: Gontzo (Flying Cross if Fragilized, Heavy Flail, if not, Seal Gontzo if Gontzo not Sealed) (Attack Gontzo if Sealed or Reg Goldjaw): Dreyrugr: Gontzo (Muckraker) Nessa: Gontzo Erik: Gontzo (Twin Axe) Whenever Gontzo defeated, switch Attack to Reg Goldjaw Edited July 30, 2013 by Palathadric
Myrddyn Posted July 30, 2013 Posted July 30, 2013 If rooted, Erik attacks Big Red from the front row, or Gontzo from the front row if Big Red is defeated. He uses the Twin Axe either way.
CMP Posted July 30, 2013 Author Posted July 30, 2013 Round Eight of Round Two Pretzel vs. Big Red (Heavy Flail) - Critical Hit (33 damage, Big Red is fragile) >Nessa vs. Big Red (Silver Crossbow) - Shield: Tripleshot (23 x 2 x 2 = 92 damage to Big Red, 46 to Little Red, 42 to Reg) >Nessa vs. Big Red (Silver Crossbow) - Critical Hit (31 x 2 x 2 = 124 damage, Big Red KO'd) >Sylph seals Gontzo - Success (Gontzo sealed, -1 ether) >Sylph makes Gontzo fragile - Success (Gontzo is frail, -1 ether) Pretzel vs. Gontzo (Flying Cross) - Meditate (+1 ether) Dreyrugr vs. Gontzo (Muckraker) - Critical Mortal Hit (No damage, immune to water, Gontzo weakened) Feldorin uses free hit on Pretzel - (No effect) Difur and Little Red use free hit on Nessa - (No effect) Reg uses free hit on Sylph - (No effect) Feldorin poisoned - (1 damage) With the guardian angel providing cover, the entire party springs into action. Pretzel tears a hole through Big Red's armor, shirt, and skin - giving Nessa the chance to fire a pair of devastating bolts into the cleric (and his daughter and leader), dropping him. Pretzel celebrates the victory by....meditating silently. Dreyrugr and Sylph cripple the fat slug. Enemies Gontzo "!!!!" Level 28 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* *Sealed, 4 rounds* *Fragile, 4 rounds* *Weakened, 3 rounds* Health: 223/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "RED? RED?! GET UP, I'M BLEEDING HERE, MAN!!!!!" *Hastened* *Lucky* *Weakened, 2 rounds* *Poisoned* Level 23 12 Humanoid Health: 381/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Nothing Immune to asleep, stunned, and slowed. Difur Grunts. Level 21 Humanoid Health: 419/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Little Red "DADDY!!! You...you rotten bastards!!" Level 16 Humanoid Health: 158/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw "Damn it. Hold firm, everyone!" Level 25 Humanoid Health: 411/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: Nothing Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 38/38 Ether: 13/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) *KO'D* 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 0/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 18/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Nessa Anárion *Hastened* 59 years old female elven Ranger Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 21/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Hastened* Level: 24 Power Bonus: Defense: 5 Health: 27/40 Ether: 16/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112)
herrJJ Posted July 30, 2013 Posted July 30, 2013 (edited) OOC: yay, I love it when Nessa hits hard oh and by the way "FELDI! COME OVER HERE! We have cookies some stuff, you know - healing and such. You have this chance to overthink your side! You don't want to end like that one, do you?" Nessa said as she pointed to Big Red. Edited July 30, 2013 by herrJJ
Dannylonglegs Posted July 30, 2013 Posted July 30, 2013 (edited) A dark chuckle filled Sylph's helmet. "Good." He stated. Battle Order: >Pretzel: Disenchant >Pretzel: Disenchant (or, if successful, Flying Cross v. Gontzo) >Nessa v. Feladorin >Nessa v. Bondy > Sylph: Difur > Sylph: Heal Self (or target Gontzo if Roots of life was rolled) Dreyrugr v. Gontzo Erik v. Little Red (if Revived) Edited July 30, 2013 by Dannylonglegs
herrJJ Posted July 30, 2013 Posted July 30, 2013 "Who is Bondy?" Nessa asked innocently. She turned to Feldorin as she readied her crossbow from the back row for him. "So, Feeeeldorin, what do you say to my offer. One chance, one life." She looked over to Pretzel and Sylph. "Ok, I will stop it. And for heaven's sake I will attack that 'Bondy'." OOC: back row probably
Dannylonglegs Posted July 30, 2013 Posted July 30, 2013 "Who is Bondy?" Nessa asked innocently. She turned to Feldorin as she readied her crossbow from the back row for him. "So, Feeeeldorin, what do you say to my offer. One chance, one life." She looked over to Pretzel and Sylph. "Ok, I will stop it. And for heaven's sake I will attack that 'Bondy'." OOC: back row probably "The individual with the obscuring helmet that's not me." Stated Sylph.
herrJJ Posted July 30, 2013 Posted July 30, 2013 "The individual with the obscuring helmet that's not me." Stated Sylph. "Oh, you mean that grunting dwarf over there? No, wait, that is hair." *sigh*
Myrddyn Posted July 30, 2013 Posted July 30, 2013 If rooted, Erik attacks Little Red from the back row with Titanic Axe.
Palathadric Posted July 30, 2013 Posted July 30, 2013 (edited) Specifically checked if vermin were immune to water or earth, but didn't realize that Gontzo was immune to water. Sorry about that Vash. "You know, perhaps it would be better if we would just target Feldorin, if he uses his special in his weakened state he will scratch a couple of us at best, once he does that his Special Damages will be rendered unusable." I Use my Scroll of Disenchantment Twice, or if Successful first time, Attack Gontzo from Back Row with Flying Cross. "Demon, make sure you attack the slugman with Voltedge, not the new sword." Edited July 30, 2013 by Palathadric
Vash the Stampede Posted July 31, 2013 Posted July 31, 2013 Specifically checked if vermin were immune to water or earth, but didn't realize that Gontzo was immune to water. Sorry about that Vash. "Demon, make sure you attack the slugman with Voltedge, not the new sword." "He seems weaker than before so it's not all bad." Dreyrugr attacks Gontzo with Voltedge from the front row.
CMP Posted July 31, 2013 Author Posted July 31, 2013 "OKAY!" "What?! No, you idiot, they'll try and get you off the stuff!" "OH! NEVERMIND!" Round Nine of Round Two >Pretzel disenchants enemies - Failure (-5 ether) >Pretzel disenchants enemies - Success (Feldorin no longer hastened and lucky, -5 ether) >Nessa vs. Feldorin (Silver Crossbow) - Shield: Tripleshot (23 x 2 = 46 damage to Feldorin, 38 to Difur, 46 to Little Red) >Nessa vs. Reg (Silver Crossbow) - Hit (23 x 2 - 4 = 42 damage) >Sylph vs. Difur (Shrapnel Bow) - Special Guard: Beg to Difur (26 damage, Sylph not afraid) >Sylph heals himself (Shrapnel Bow) - No Heal Dreyrugr vs. Gontzo (Voltedge) - Mortal Hit (50 x 2/2 - 4 = 46 damage, no petrify) Little Red uses free hit on Pretzel - (16/2 - 16 = 0 damage) Feldorin poisoned - (1 damage) Pretzel ruins the last of Feldorin's rush. Nessa fires off four arrows at the enemies, hitting all but Gontzo. Difur charges Sylph, battering him down into the ground and leaving him in a state of consciousnesses. Dreyrugr slashes at Gontzo furiously. Enemies Gontzo "!!!!" Level 28 14 Vermin *Fights in back row. Halved damage from melee attacks* *Immune to Water and Stunned* *Sealed, 3 rounds* *Fragile, 3 rounds* *Weakened, 2 rounds* Health: 177/288 Defense: 4 Special: It’s a Stick-Up – Gontzo threatens the hero into dropping all their weapons, shields, and artifacts to the ground. Each takes a turn to pick up, and another to re-equip each artifact. Passive Special: Slimy Piece of Worm-Ridden Filth – Heroes who successfully hit Gontzo have a 1/6 chance of being Petrified. Drops: 3 Mulled Wines, Shuriken (WP:5, Wind), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Immune to poisoned, badly poisoned, slowed, and petrified. Feldorin the High Elf "AWWWWW!!!!" *Weakened, 1 rounds* *Poisoned* Level 23 12 Humanoid Health: 334/432 Special I: Party Time – Feldorin consumes a random consumable from his inventory and gains its effects. Special II: Flying High – Feldorin goes on a rampage, attacking the target and having a 1/3 chance to attack each person in battle. Any effects from consumables he has are removed. Used when under the influence of any effects from consumables. Drops: Nothing Immune to asleep, stunned, and slowed. Difur Roars. Level 21 Humanoid Health: 381/720 Defense: 8 Special I: Beg to Difur – Difur thrashes the hero within an inch health of their life. The hero becomes Afraid. Special II: The Fall Guy – Difur stands in front of his party, drawing all hostile attacks for the duration of the next round. Specials alternate. Drops: 25 gold, Grand Potion Immune to blinded, fragile, weakened, and instant kill. Little Red Level 16 Humanoid Health: 112/250 Special: Pickpocket – Little Red steals gold from the hero equal to their level, then gains maximum health equal to the amount of gold stolen. If the hero has no gold left, Little Red deals Damage. Passive Special: Daddy’s Little Girl – While Big Red remains standing, Little Red is Lucky. Drops: 50 gold Immune to enamored, confused, and hexed. Reg Goldjaw Level 25 Humanoid Health: 369/576 Defense: 4 Special I: Assault - Reg Goldjaw advances on the hero, Favoring them, dealing triple damage to them. Special II: Battery – Reg Goldjaw attacks the hero, ignoring row and defense. Special III: Third Strike – Reg Goldjaw knocks out the hero. Specials used in order. Drops: Nothing Immune to all effects, including instant kill. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Hastened* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 38/38 Ether: 3/23 Gold: 0 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire) Erik Tyrvarr (Myrddyn) *KO'D* 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 8 Health: 0/21 Gold: 0 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Water, Wind, and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 18/37 Gold: 0 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Sharkskin Armour (SP +1, immune to water; bodywear), Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), The Muckraker – WP: 13, earth and water elemental, deals the weakened effect, greatsword Nessa Anárion *Hastened* 59 years old female elven Ranger Level: 15 Power Bonus: 7 under negative effect Defense: 3 Health: 21/21 Gold: 0 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Hastened* Level: 24 Power Bonus: Defense: 5 Health: 1/40 Ether: 16/36 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, , Nessa's Gold (13), Ranger's Quiver (WP +1 to bows and crossbows), Erik's Gold (1), Pretzel's Junk (54 gold, Scrap Metal, Emerald, Garnet), Dreyrugr's Gold (112)
herrJJ Posted July 31, 2013 Posted July 31, 2013 (edited) "Aha! I told you. So, what's next?" Edited July 31, 2013 by herrJJ
herrJJ Posted July 31, 2013 Posted July 31, 2013 "I'd say we impale their elf... at least that is what I will do. He didn't listen." Nessa mumbled as she prepared her crossbow for Feldorin from the back row twice.
Palathadric Posted July 31, 2013 Posted July 31, 2013 "Right. You try to deal him as much damage as you can while he's in his weakened state. As for me, I will go after Gontzo." Battle Order: Pretzel: Gontzo (Flying Cross) >Pretzel: Gontzo (Flying Cross) >Nessa: Feldorin (Silver Crossbow) >Nessa: Feldorin (Silver Crossbow) >Sylph: Heal Self >Sylph: Heal Self (or if Successful First Time, Attack Reg) Dreyrugr: Reg (Back Row) (Crow-Claw Dagger) or if Sylph Targeted Reg already, Feldorin (Front Row) (Muckraker) Just to be clear, Feldorin is no longer "Under the Influence of Consumables" is he? If so, then Sylph will Heal himself before Nessa targets Feldorin.
CMP Posted July 31, 2013 Author Posted July 31, 2013 Just to be clear, Feldorin is no longer "Under the Influence of Consumables" is he? If so, then Sylph will Heal himself before Nessa targets Feldorin. He's still got effects, so yes, he is.
Palathadric Posted July 31, 2013 Posted July 31, 2013 So as long as he's poisoned, then? Good to know. Battle Order (Same Actions): Pretzel Pretzel Sylph Sylph (If First Healing Successful Move to End) Nessa Nessa Dreyrugr (Feldorin if Sylph's Healing Successful, Reg if Not)
Myrddyn Posted July 31, 2013 Posted July 31, 2013 If rooted, Erik attacks Little Red from the back row with Titanic Axe.
Palathadric Posted July 31, 2013 Posted July 31, 2013 Note: If DLL has a different battle plan in mind, I'll follow it. Also, if Sylph fails in healing twice, someone may want to give him a Potion/Grand Potion before attacking Feldolin.
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