herrJJ Posted August 12, 2013 Posted August 12, 2013 (edited) Nessa heared Shelby's words and suddenly bursted out: "What, only 160? They are worth at least 200! Come Monk, we leave. We don't make business with such racketeers." She prepared to leave but still waiting for a reply from Shelby. 'Haggling is fun', she thought with a smile on her face. Edited August 12, 2013 by herrJJ
Palathadric Posted August 12, 2013 Posted August 12, 2013 I should have 25 gold. 54-29. Though actually, as I stated earlier, I believe I should have had 55 gold while would put my current gold count at 26. "160 for the pair. That chalice looks familiar..." "They're pretty common," I shrug. "Even more than the silver ores." I hand her the Golden Chalice and the Silver Ore for 160 Gold and then purchase the Wand of Poking for 90 Gold. I make a mental note. I now owe the party treasure 190 gold. "For being such a excellent customer of yours and providing you with so much business, would you consider giving me the Grand Elixir for a significant reduction in price? I am just about shot of money, and I still need some strength-giving brews."
CMP Posted August 13, 2013 Author Posted August 13, 2013 "For being such a excellent customer of yours and providing you with so much business, would you consider giving me the Grand Elixir for a significant reduction in price? I am just about shot of money, and I still need some strength-giving brews." "Afraid not, they're pretty rare." Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 1/38 Ether: 4/23 Gold: 93 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Shackles of War (Prevents anyone from fleeing, accessory), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 15 Power Bonus: 0 Defense: 8 Health: 22/22 Gold: 1 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* Level: 18.5 Power Bonus: 0 Defense: 12 Health: 37/37 Gold: 137 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), , Shuriken (WP:5, Wind), Nessa Anárion 59 years old female elven Ranger Level: 15.5 Power Bonus: 7 under negative effect Defense: 3 Health: 21/21 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.33 Power Bonus: Defense: 5 Health: 40/40 Ether: 6/36 Gold: 115 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 4 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine
herrJJ Posted August 13, 2013 Posted August 13, 2013 (edited) "So, we are done here, right?" Nessa asked impatiently. Edited August 13, 2013 by herrJJ
Palathadric Posted August 13, 2013 Posted August 13, 2013 Pie, as I said earlier, Pretzel should have 95 gold now, unless I'm wrong. I explained why he should earlier. Also, Sylph healed Pretzel. "Yes, we're done. I'll pass on the Elixir then. It's a shame really, but I don't have the gold. Let's head out to the Warehouse behind the Antiquary."
herrJJ Posted August 14, 2013 Posted August 14, 2013 Nessa followed too, eager to see what was coming.
CMP Posted August 14, 2013 Author Posted August 14, 2013 Sorry for the wait. At least you're finally out of those sewers. The party at last departs Zylstra, backtracking through the tunnels with relative ease considering their familiarity with it. The experience had changed both them and the city, word of their exploits spreading among both the gnomish citizens and the Wolfgang. But as Pretzel leads the party through Eubric's dark streets maybe minutes before dawn, the heroes are exhausted, having spent nearly an entire day now chasing down their assassin. Getting into the warehouse described to them by Posco was easy, if unorthodox - they had to walk around the entire building before finding what seemed to be a backdoor. What they found inside was...surprisingly, anticipated. A Blue Assassin. Hope it's clear enough who's who, and, well, if not, I'll try and get a better perspective on them soon, since it's pretty important. And I know people aren't usually transparent, but I couldn't find a damn dark blue 1x1 cylinder. The figure seemed to be caught right in the middle of gearing up for some reason, as the second he noticed the party open the door, he already looked prepared for a fight. Without so much as a word, he darted right towards the heroes... PREPARE FOR BATTLE! Enemies Blue Assassin Prodigy Level 40 Dark Humanoid Health: 994/994 Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement. Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage to each ignoring row to each of them. Can only be used once per engagement. Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so. Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally. Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee. Drops: Spinning Bolas – WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon, 100 gold Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 38/38 Ether: 4/23 Gold: 95 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Shackles of War (Prevents anyone from fleeing, accessory), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 15 Power Bonus: 0 Defense: 8 Health: 22/22 Gold: 1 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* Level: 18.5 Power Bonus: 0 Defense: 12 Health: 37/37 Gold: 137 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), , Shuriken (WP:5, Wind), Nessa Anárion 59 years old female elven Ranger Level: 15.5 Power Bonus: 7 under negative effect Defense: 3 Health: 21/21 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.33 Power Bonus: Defense: 5 Health: 40/40 Ether: 5/36 Gold: 115 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 4 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine Everyone, please choose an action. Party leader, create a battle order. Don't worry about the engagement/attempt to flee stuff just yet. I'll tell you that it won't actually end the battle, so don't worry about rushing anything.
herrJJ Posted August 14, 2013 Posted August 14, 2013 "We found him!" "What's next? Oh, wait... Certainly." Nessa attacked the Blue Assassin from the back row.
Vash the Stampede Posted August 14, 2013 Posted August 14, 2013 (edited) "We found him!" "What's next? Oh, wait... Certainly." "You thought we'd have a nice little chat over a cup of tea?" Dreyrugr attacks from the back row with his Shuriken. Edited August 14, 2013 by Vash the Stampede
Palathadric Posted August 14, 2013 Posted August 14, 2013 (edited) Hope it's clear enough who's who, and, well, if not, I'll try and get a better perspective on them soon, since it's pretty important. And I know people aren't usually transparent, but I couldn't find a damn dark blue 1x1 cylinder. Eh? Let me guess. L-R: Erik, Sylph, Blue Assassin, Pretzel, Nessa, Dreyrugr? And that's a massive warehouse. Also, could someone remind me if Dark enemies are immune to Darkness-elemental attacks. "Well, well, well! We have you, don't we? What was your business with the merchant Rurik? Answer before we take you to the town watch shackled." Edited August 14, 2013 by Palathadric
CMP Posted August 14, 2013 Author Posted August 14, 2013 Eh? Let me guess. L-R: Erik, Sylph, Blue Assassin, Pretzel, Nessa, Dreyrugr? And that's a massive warehouse. Also, could someone remind me if Dark enemies are immune to Darkness-elemental attacks. Close, you have Pretzel and Erik messed up. Pretzel's dressed in black (right?) and of course that's his cart behind him. And yes, but it equals out due to him being Humanoid as well. So, no multipliers. The assassin's voice was hollow, icy, and devoid of any emotion, nearly a whisper in volume. He didn't even pause in his assault to speak. "Death before divulgence."
Palathadric Posted August 14, 2013 Posted August 14, 2013 (edited) Close, you have Pretzel and Erik messed up. Pretzel's dressed in black (right?) and of course that's his cart behind him. Ah, I noticed the cart, but for some reason thought the 1 x 6 plate was connected to it. Pretzel has a brown torso. I mistook it because he used to be all brown with just a small black cape and hat. "Humbug." I strike at the Blue Assassin from the Front Row with the Staff of Light. "Let's see if your bluity can match the power of light." Battle Order: Dreyrugr Erik Pretzel Nessa Sylph Edited August 14, 2013 by Palathadric
Myrddyn Posted August 15, 2013 Posted August 15, 2013 Erik attacks the Blue assasin from the back row with his Twin-axe.
Dannylonglegs Posted August 15, 2013 Posted August 15, 2013 "It's about damned time." Stated Sylph. "Monk, you know the drill. good work putting us in an order that doesn't result in any terrible mistakes. I'd have done it myself, but with only one enemy, I think I'd be wasting time that could be better spent. Also, consider using your shackle of war." Stated Sylph as he Sealed Nessa.
CMP Posted August 15, 2013 Author Posted August 15, 2013 Round One of Black and Blue >Dreyrugr vs. Blue Assassin (Shuriken) - Mortal Hit (23 damage, Shuriken thrown, no deflect) >Erik vs. Blue Assassin (Twin Axe) - Miss Pretzel vs. Blue Assassin (Staff of Light) - Special Guard: Bolas to the Feet - (Pretzel bound and slowed, no guard) >Nessa vs. Blue Assassin (Silver Crossbow) - Damage (40/2 - 3 = 17 damage) >Sylph seals Nessa - Failure (-1 ether) Dreyrugr deals the first blow, flinging his shuriken at the Blue Assassin, nicking his arm. He then goes on the offensive, however, expertly ducking under Erik's swing, whirling his bolas to throw Pretzel to his feet, and slashing open Nessa's shoulder swiftly. Enemies Blue Assassin Prodigy Level 40 Dark Humanoid Health: 971/994 Special I: Bolas to the Feet – Blue Assassin Prodigy tosses throwing bolas, entangling the hero, dealing the Bound and Slowed effects for the duration of the battle until remedied. The hero cannot move until both effects are removed. Can only be used once per engagement. Special II: Bladestorm – Blue Assassin Prodigy rains the party with throwing knives, doing 20 damage to each ignoring row to each of them. Can only be used once per engagement. Special III: Shroud – Blue Assassin Prodigy becomes invisible, making them unable to be targeted for the duration of the round. At the beginning of the next round, they will pull the hero that rolled Special Damage into the darkness, causing them to be Blinded for the next 3 rounds and Stunned. Blue Assassin Prodigy will attempt to flee immediately after doing so. Passive Special I: Deflect – Successful hits and spells on the Blue Assassin Prodigy have a 1/6 chance of being deflected to a random ally. Passive Special II: Clean Getaway – Blue Assassin Prodigy will break combat after three rounds to attempt to flee. Drops: Spinning Bolas – WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon, 100 gold Immune to all effects and sudden death. Specials used in order, but I and II can only be used once per engagement. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Bound* *Slowed* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 11 (16 in the back row) Health: 38/38 Ether: 4/23 Gold: 95 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Shackles of War (Prevents anyone from fleeing, accessory), 70 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 15 Power Bonus: 0 Defense: 8 Health: 22/22 Gold: 1 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* Level: 18.5 Power Bonus: 0 Defense: 12 Health: 37/37 Gold: 137 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind) Nessa Anárion 59 years old female elven Ranger Level: 15.5 Power Bonus: 7 under negative effect Defense: 3 Health: 4/21 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 7 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.33 Power Bonus: Defense: 5 Health: 40/40 Ether: 4/36 Gold: 115 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 4 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine Everyone, please choose an action. Party leader, create a battle order.
herrJJ Posted August 15, 2013 Posted August 15, 2013 (edited) "Ouch!" "Not fair!" Nessa drank a potion in the back. Edited August 15, 2013 by herrJJ
Vash the Stampede Posted August 15, 2013 Posted August 15, 2013 Dreyrugr ducks past Pretzel and attacks from the front row.
Palathadric Posted August 15, 2013 Posted August 15, 2013 (edited) If Sylph heals me successfully, I equip the Shackles of War, otherwise I stay slowed. Battle Order: Sylph Nessa Pretzel Dreyrugr Erik Not sure if this is best, but I think it should be alright. Bah! Should have given Dreyrugr or Nessa the Shackles of War Edited August 15, 2013 by Palathadric
herrJJ Posted August 15, 2013 Posted August 15, 2013 (edited) OOC: perhaps it would be good to put the healing activites on the top of the BO (starting with Sylph followed by Pretzel and Nessa) just in case the passive special is triggered. Just in case Nessa was healed back to full health she readied herself to attack the Assassin from the back row. Edited August 15, 2013 by herrJJ
Palathadric Posted August 15, 2013 Posted August 15, 2013 OOC: perhaps it would be good to put the healing activites on the top of the BO (starting with Sylph followed by Pretzel and Nessa) just in case the passive special is triggered. Just in case Nessa was healed back to full health she readied herself to attack the Assassin from the back row. I thought of this, but I think it may be better to keep the healer at the end when, if the others take damage, he will be able to heal them all in one fell swoop. I almost think it makes more sense for Sylph to heal Nessa then Pretzel, but DLL is hardly consistent with posting, and I don't expect him to change his action before CMP rolls the round. Well, I edited the battle order, anyway. Let's hope it doesn't bite me in the foot. DLL, if you get online, Sylph should probably heal Nessa since Pretzel is in no immediate danger and though Pretzel hits harder, Nessa is more likely to hit.
Myrddyn Posted August 16, 2013 Posted August 16, 2013 Erik attacks the Blue assasin from the back row with his Twin-axe.
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