Vash the Stampede Posted September 11, 2013 Posted September 11, 2013 Dreyrugr lobs off the Assassins head. Second quest Dreyrugr carries disembodied heads around. I see a pattern.
Myrddyn Posted September 11, 2013 Posted September 11, 2013 Erik climbs onto the winch, and removes the assassins dagger. "I dunno much about throwing weapons, but one of you guys might wanna see if you can use this."
Dannylonglegs Posted September 12, 2013 Posted September 12, 2013 Sylph picked the Bolas up. He twirled it in his gloved hand. "I'll hold onto this for now." He stated, remembering he had no flask for the mead.
CMP Posted September 12, 2013 Author Posted September 12, 2013 I look through the crates and boxes on the ground for anything of value/use. There's nothing but raw material such as grain, wooden planks, and gravel. Dreyrugr lobs off the Assassins head. Dreyrugr hacks off the assassin's head. Most of it slides out the bottom of his hood messily. Pretzel and the ground seem to have done a number on it... Erik climbs onto the winch, and removes the assassins dagger. The dagger is wedged too tightly to remove. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Encouraged* Level: 18.5 Power Bonus: 0 Defense: 11 Health: 29/38 Ether: 5/23 Gold: 105 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 260 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Encouraged* Level: 15.5 Power Bonus: 0 Defense: 8 Health: 22/22 Gold: 1 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* Level: 19 Power Bonus: 0 Defense: 12 Health: 30/38 Gold: 237 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Nessa Anárion 59 years old female elven Ranger Level: 16 Power Bonus: 7 under negative effect Defense: 3 Health: 22/22 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.66 Power Bonus: 0 Defense: 5 Health: 25/40 Ether: 3/36 Gold: 115 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon),
Myrddyn Posted September 12, 2013 Posted September 12, 2013 Erik stares at the knife and equips his Peacekeepers Totem. "C'mon, Mr Knife," He says, Diplomatically. "You don't wanna stay in there forever, do you?" If (when) that doesn't work, he puts the Peacekeepers Totem away again and hits the knife with his axe.
CMP Posted September 12, 2013 Author Posted September 12, 2013 (edited) "C'mon, Mr Knife," He says, Diplomatically. "You don't wanna stay in there forever, do you?" "Okay!" The knife leaps out of the winch and into Erik's eye, ending his temporary bout of insanity. Erik's fierce blow shatters the dagger. Edited September 12, 2013 by CallMePie
Myrddyn Posted September 12, 2013 Posted September 12, 2013 "I'm ready to go!" Erik calls down to the rest of the party, but he remains by the winch and winches it if someone wants to use it.
Palathadric Posted September 12, 2013 Posted September 12, 2013 (edited) "Let's go, then. Keep that head under wraps. Don't want to get into trouble for solving a crime. Never know what could happen these days." "It's disappointing that we couldn't find any information on who hired him though. Give me a moment..." I search the body for any letter or receipts, etc. Edited September 12, 2013 by Palathadric
CMP Posted September 12, 2013 Author Posted September 12, 2013 (edited) There's nothing else on the body. Dreyrugr scoops up the assassin's head before the heroes depart the warehouse. The sun is just starting to rise back over the horizon as they walk through the just-awakening streets of Eubric, everyone around them only beginning the day as the heroes end their tiring night, each one walking into the Inn of the Winking Gargoyle. There they find only Quillian and Boris still present, the former wiping down glasses from behind the counter, the latter tuning his bagpipes. The weremutt sniffs as the party enters, and nods towards the stairs. "Lady said to meet her in Rorik's roomsirs." Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Immune to Fragile* *Encouraged* Level: 18.5 Power Bonus: 0 Defense: 11 Health: 29/38 Ether: 5/23 Gold: 105 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Lighter Armor (SP: 4, immune to fragile, bodywear), Shackles of War (Prevents anyone from fleeing, accessory) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), 260 gold, Scrap Metal, Garnet, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Encouraged* Level: 15.5 Power Bonus: 0 Defense: 8 Health: 22/22 Gold: 1 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* Level: 19 Power Bonus: 0 Defense: 12 Health: 30/38 Gold: 37 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Nessa Anárion 59 years old female elven Ranger Level: 16 Power Bonus: 7 under negative effect Defense: 3 Health: 22/22 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.66 Power Bonus: 0 Defense: 5 Health: 25/40 Ether: 3/36 Gold: 115 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ethereal Cloak (Backwear; SP:2; Max Ether +4), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Edited September 15, 2013 by CallMePie
Palathadric Posted September 12, 2013 Posted September 12, 2013 I snort at him, and walk up the stairs.
Vash the Stampede Posted September 13, 2013 Posted September 13, 2013 Walking behind the monk Dreyrugr walks up the stairs, slightly surprised at how much time had elapsed.
Myrddyn Posted September 13, 2013 Posted September 13, 2013 Erik nods his thanks at the bartender and follows Dreyrugr.
CMP Posted September 13, 2013 Author Posted September 13, 2013 (edited) The party heads up to Rorik's room. The body is gone, as are all traces of conflict. The room is neat and tidy once again, the re-lit torch illuminating what the gradually rising sun does not. The only thing they see that wasn't there previous is a letter sitting on the bed. Edited September 13, 2013 by CallMePie
Myrddyn Posted September 13, 2013 Posted September 13, 2013 (edited) "Hmm." Erik Hmms, glancing around the room. "She must be busy." "Drey, it's suddenly occurred to me that she may not want to see a severed head. P'raps we should ask first." Edited September 13, 2013 by Myrddyn
Vash the Stampede Posted September 13, 2013 Posted September 13, 2013 "Hmm." Erik Hmms, glancing around the room. "She must be busy." "Drey, it's suddenly occurred to me that she may not want to see a severed head. P'raps we should ask first." "Probably, although I have a feeling we may not have to. I have a strange feeling, and I wonder what she would be so busy about at the crack of dawn." Dreyrugr picks up the letter to read unless until Pretzel starts shouting at him.
herrJJ Posted September 13, 2013 Posted September 13, 2013 "Well a dead man's head might be proof or not. But we still do not know who hired the assassin. Our employer is busy with doing something... like hiding evidence. What a coincidence. Perhaps she had to get rid of all the people being able to connect her to the murder."
CMP Posted September 13, 2013 Author Posted September 13, 2013 (edited) "Probably, although I have a feeling we may not have to. I have a strange feeling, and I wonder what she would be so busy about at the crack of dawn." Dreyrugr picks up the letter to read unless until Pretzel starts shouting at him. Inside the envelope, Dreyrugr finds a rather fancy sheet of parchment. On it is a message. Edited September 13, 2013 by CallMePie
Myrddyn Posted September 13, 2013 Posted September 13, 2013 (edited) It ain't snooping if ya don't open anything. 'sides, it ain't private any more anyway. Erik thinks, reading the note over Dreyrugr's shoulder. Ah, good, Drey's right. It's to us. He frowns. "That's good, right? Quest complete? She seems very... exact about that being the case." Edited September 13, 2013 by Myrddyn
herrJJ Posted September 13, 2013 Posted September 13, 2013 "Fine, fine!" OOC: Oh noes I am off for a weekend trip so in case any action occurs I leave it to Pala to decide about Nessa's action in case I do not respond
Palathadric Posted September 13, 2013 Posted September 13, 2013 "Probably, although I have a feeling we may not have to. I have a strange feeling, and I wonder what she would be so busy about at the crack of dawn." Dreyrugr picks up the letter to read unless until Pretzel starts shouting at him. I shout at Dreyrugr and snatch up the letter, scanning its contents I glance up at Erik. "Check the trunk," I state simply,as I sit down on the bed to assimilate the letter. "There is something fishy about all of this... how could she have known that we would complete the task? "Druid, can you make heads or tails of this?"
Myrddyn Posted September 13, 2013 Posted September 13, 2013 Erik picks up the pouch and tries to open the chest.
Dannylonglegs Posted September 14, 2013 Posted September 14, 2013 "Neither heads nor tails. It's obvious that something fishy is going on though. She's either behind this, or we have yet to get to the bottom of this investigation. This doesn't sound like her at all." The druid stated, scanning the letter. "I think it's important that we check the trunk though. Dreyrugr, why don't you check to see if there're any traps."
Vash the Stampede Posted September 14, 2013 Posted September 14, 2013 I shout at Dreyrugr and snatch up the letter, scanning its contents "There is something fishy about all of this... how could she have known that we would complete the task? "Druid, can you make heads or tails of this?" "My question is rather how did she know that we have completed it." "Neither heads nor tails. It's obvious that something fishy is going on though. She's either behind this, or we have yet to get to the bottom of this investigation. This doesn't sound like her at all." The druid stated, scanning the letter. "I think it's important that we check the trunk though. Dreyrugr, why don't you check to see if there're any traps." "The monk has a magnifying glass so I think he should check for traps. Another question I have though is how did she know it was an Assassin. I mean whilst we had suspicions and Rorik died all we had to go on was a piece of blue cloth. For all she knows we might've found that it was no Assassin but a drunken beggar. And what exactly was Rorik's purpose that has been fulfilled? And someone jog my memory, did Sofia have a title by 'Cardinal'?"
CMP Posted September 14, 2013 Author Posted September 14, 2013 (edited) Erik picks up the pouch and tries to open the chest. Inside the chest, Erik finds.... ....exactly what they were promised as a reward. 500 gold x5 Grand Elixirs - Restores full health and ether to the target and remedies all negative effects. Edited September 14, 2013 by CallMePie
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