Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

"That Assassin we've faced I'd say was much more threatening, we can deal with these guys easy enough. Although I think the people attacking the doctors should go in front, don't want an unlucky moment for the doctors to heal anyone."

"I thought of that, but one of us will need to go first to eat the free hit."

All fellows with ranged weapons: Back Row,

Others: Front Row. Simple as that."

I follow my battle order action.

  • Replies 1.7k
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

Sorry, you didn't equip any of this stuff beforehand. Adds to suspense, in my opinion. :grin:

8743579248_2f7d21539d_t.jpg

"It is held as tradition in our Order to showeth honor towards an enemy, irregardless of their obvious depravity. The Cardinal believed it would be of some small comfort to ease thine shame."

Round One of the Hook on the Other Hand

Dreyrugr vs. Crimson Crown Acolyte A (Crow Claw Dagger) - Deflected Damage (20 - 12 = 8 damage, no deflect)

>Nessa vs. Crimson Crown Doctor A (Silver Crossbow) - Damage (15/2 - 3 = 5 damage)

Erik vs. Crimson Crown Doctor B (Twin Axe) - Extra Critical Hit (30 x 2 x 2 = 120 damage)

Pretzel vs. Crimson Crown Acolyte B (Flying Cross) - Critical Hit (30 x 2 x 2 = 120 damage)

Soryx vs. Crimson Crown Acolyte C (Vanquisher) - Special Damage: Explosive Shot (Soryx blinded, 5 damage to everyone)

>Sylph vs. Crimson Crown Disciple (Spinning Bolas) - Damage (30/2 = 15 damage, Sylph is cursed)

Crimson Crown Novice uses free hit on Dreyrugr - (10 - 12 = 0 damage, Dreyrugr poisoned)

Dreyrugr is poisoned - (1 damage)

Sylph is cursed - (-3 max health)

The Crowns won't go down easily. Two of the Acolytes unless a storm of bullets, smoke filled the room and blinded the demon hunter. The Disciple and the Doctor take swipes at Sylph and Nessa respectively. The party's heavy hitters, however, come in swinging, and Erik buries his axe deep into the shoulder of the other Doctor as Pretzel flies in towards the final Acolyte, impaling him with his broomstick. The Novice is unable to hit the Monk, but splatters him with poison nonetheless.

Enemies

8743579248_2f7d21539d_t.jpg

Crimson Crown Disciple "Have at you, impetuous druidic swine!"

Level 30 Humanoid *Deals Cursed*

Health: 845/845

Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle.

Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times.

Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health.

Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health.

Drops: 50 gold, Venom x3, Deadly Venom

Immune to blinded, confused, hexed, sealed, and instant kill.

9778710133_777a0470c0_t.jpg

Crimson Crown Doctor A

Level 15 Humanoid

Health: 80/200

Special I: Healing Balm – Crimson Crown Acolyte heals the enemy with the least health to full health and removes all negative effects.

Special II: Blood Transfusion – Crimson Crown Acolyte heals the enemy with the least health by absorbing 10 health from each standing hero, ignoring row and defense. Used when Healing Balm has been used three times.

Drops: Sterile Gloves

Immune to poisoned and badly poisoned.

9778710133_777a0470c0_t.jpg

Crimson Crown Doctor B

Level 15 Humanoid

Health: 200/200

Special I: Healing Balm – Crimson Crown Acolyte heals the enemy with the least health to full health and removes all negative effects.

Special II: Blood Transfusion – Crimson Crown Acolyte heals the enemy with the least health by absorbing 10 health from each standing hero, ignoring row and defense. Used when Healing Balm has been used three times.

Drops: Sterile Gloves

Immune to poisoned and badly poisoned.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte A

Level 20 Humanoid

Health: 169/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte B

Level 20 Humanoid

Health: 49/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte C

Level 20 Humanoid

Health: 169/169

Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778710073_a9d6fe7abc_t.jpg

Crimson Crown Novice A

Level 10 Humanoid *Deals Poisoned*

Health: 135/135

Special I: Fervor of the Order – Crimson Crown Novice’s regular attacks now deal Badly Poisoned.

Special II: Strength of the Order – Crimson Crown Novice Poisons the party. Used when Special I has already been used.

Drops: Nothing

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Encouraged*

Level: 18.5

Power Bonus: 0

Defense: 7

Health: 29/38

Ether: 5/23

Gold: 135

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Encouraged*

Level: 15.5

Power Bonus: 0

Defense: 0

Health: 17/22

Gold: 201

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe),

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Lighter Armor (SP: 4, immune to fragile, bodywear)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* *Poisoned*

Level: 19

Power Bonus: 0

Defense: 12

Health: 21/38

Gold: 217

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x3, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors)

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 16

Power Bonus: 0

Defense: 3

Health: 14/22

Gold: 163

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3),

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Cursed*

Level: 24.66

Power Bonus: 0

Defense: 0

Health: 5/37

Ether: 3/29

Gold: 315

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls)

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile)

8742461929_981dfe702c_t.jpgSoryx Dourskull (NPC, controlled by Myrddyn) "Damn, I can't see a thing..."

42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Demons* *Blinded, 3 rounds*

Level: 15.5

Power Bonus: 0

Defense: 6

Health: 30/30

Gold: 107

Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory)

Everyone choose an action. Party leader, please create a battle order.

Edited by CallMePie
Posted

Sorry, you didn't equip any of this stuff beforehand. Adds to suspense, in my opinion. :grin:

Fair enough.

If you don't want me talking for Soryx, tell me and I'll edit his words into Erik's instead. Otherwise I'll stick to tactics.

Erik swings at Crimson Crown Doctor A from the front row.

"I can take this guy out with a hit, if I'm lucky, and probably survive his attack even if I'm not. Unless you guys'd rather I make a back row attack against the Disciple? See if I can petrify him?"

If he's unblinded, Soryx attacks Crimson Crown Acolyte C from the back row.

"I'll go back row, I can survive the second doctors free hit, and it'll give you guys some breathing space."

Posted (edited)

Not that it matters incredibly, but the free hit should have been against Dreyrugr, no, and I didn't think the poisoned would get through even if the hit didn't get passed the shield, but okay. :look: Also, Nessa never took the Tricorn off. Why is it in Pretzel's inventory?

Battle Order:

>Soryx: ---

>Pretzel: Crimson Acolyte B (Flying Cross) (If Pretzel is actually the one poisoned, switch battle order with Dreyrugr)

>Dreyrugr: Crimson Crown Disciple (Crow-Claw Dagger or Muckraker) (Depends on what you think is better of Stunned and Weakened for now, perhaps Crow-Claw Dagger is better :sceptic: )

Erik: Crimson Crow Doctor A (Twin Axe)

>Nessa: Crimson Crown Doctor B (or One of the Crimson Acolytes?)

>Sylph: Heal Himself?

"How does this sound? Should the Druid Blind one of the Acolytes instead?"

Edited by Palathadric
Posted (edited)

If you don't want me talking for Soryx, tell me and I'll edit his words into Erik's instead. Otherwise I'll stick to tactics.

It's fine. :thumbup:

Not that it matters incredibly, but the free hit should have been against Dreyrugr, no, and I didn't think the poisoned would get through even if the hit didn't get passed the shield, but okay. :look: Also, Nessa never took the Tricorn off. Why is it in Pretzel's inventory?

No idea how I got that messed up. Fixed. That's how it works when heroes that deal effects attack enemeis, no reason it shouldn't change the other way around. And the Tricorne is Pretzel's, Nessa said she returned all borrowed artifacts.

Edited by CallMePie
Posted

And the Tricorne is Pretzel's, Nessa said she returned all borrowed artifacts.

No, he gave her the Tricorn he didn't loan it to her. It's hers since he got the Shako. Not borrowed.

Posted

No, he gave her the Tricorn he didn't loan it to her. It's hers since he got the Shako. Not borrowed.

Edited.

Posted (edited)

It's been 24 hours. Also I messed up in retracting the health from Doctor A rather than B on Erik's hit, but since you're organized the strategy around that I guess I won't fix it..doesn't make a difference anyway.

Round Two of the Hook on the Other Hand

>Soryx does nothing

>Pretzel vs. Crimson Crown Acolyte B (Flying Cross) - Meditate (+1 ether)

Dreyrugr vs. Crimson Crown Disciple (Crow Claw Dagger) - Shield: Arrogant Prick (43 x 2 x 2 = 172 damage, no stun, 50 gold, 3 Venoms, and Deadly Venom stolen)

Erik vs. Crimson Crown Doctor A (Twin Axe) - Extra Critical Hit (30 x 2 x 2 = 120 damage, Doctor A KO'd)

>Nessa vs. Crimson Crown Doctor B (Silver Crossbow) - Critical Hit (32 x 2 = 64 damage)

>Sylph heals himself (Spinning Bolas) - No Heal (No effect)

Crimson Crown Acolyte A uses free hit on Soryx - (20 - 6 = 14 damage)

Crimson Crown Acolyte C uses free hit on Pretzel - (20 - 7 = 13 damage)

Crimson Crown Novice uses free hit on Dreyrugr - (10 - 12 = 0 damage)

Dreyrugr is poisoned - (1 damage)

Sylph is cursed - (-3 max health)

Dreyrugr viciously backstabs the disciple as Erik and Nessa team up on the doctors, slaying one. Pretzel and Sylph take a moment to assess the situation.

Enemies

8743579248_2f7d21539d_t.jpg

Crimson Crown Disciple

Level 30 Humanoid *Deals Cursed*

Health: 673/845

Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle.

Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times.

Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health.

Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health.

Drops: Nothing

Immune to blinded, confused, hexed, sealed, and instant kill.

9778710133_777a0470c0_t.jpg

Crimson Crown Doctor B

Level 15 Humanoid

Health: 136/200

Special I: Healing Balm – Crimson Crown Acolyte heals the enemy with the least health to full health and removes all negative effects.

Special II: Blood Transfusion – Crimson Crown Acolyte heals the enemy with the least health by absorbing 10 health from each standing hero, ignoring row and defense. Used when Healing Balm has been used three times.

Drops: Sterile Gloves

Immune to poisoned and badly poisoned.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte A

Level 20 Humanoid

Health: 169/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte B

Level 20 Humanoid

Health: 49/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte C

Level 20 Humanoid

Health: 169/169

Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778710073_a9d6fe7abc_t.jpg

Crimson Crown Novice A

Level 10 Humanoid *Deals Poisoned*

Health: 135/135

Special I: Fervor of the Order – Crimson Crown Novice’s regular attacks now deal Badly Poisoned.

Special II: Strength of the Order – Crimson Crown Novice Poisons the party. Used when Special I has already been used.

Drops: Nothing

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Encouraged*

Level: 18.5

Power Bonus: 0

Defense: 7

Health: 16/38

Ether: 6/23

Gold: 135

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Encouraged*

Level: 15.5

Power Bonus: 0

Defense: 0

Health: 17/22

Gold: 201

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe),

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Lighter Armor (SP: 4, immune to fragile, bodywear)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* *Poisoned*

Level: 19

Power Bonus: 0

Defense: 12

Health: 20/38

Gold: 267

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 16

Power Bonus: 0

Defense: 3

Health: 14/22

Gold: 163

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3),

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Cursed*

Level: 24.66

Power Bonus: 0

Defense: 0

Health: 5/34

Ether: 3/29

Gold: 315

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls)

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile)

8742461929_981dfe702c_t.jpgSoryx Dourskull (NPC, controlled by Myrddyn)

42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Demons* *Blinded, 2 rounds*

Level: 15.5

Power Bonus: 0

Defense: 6

Health: 16/30

Gold: 107

Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory)

Everyone choose an action. Party leader, please create a battle order.

Edited by CallMePie
Posted (edited)

:wall: So silly! I always forget how the ranged fighters work. :hmpf:

One question, how does "blinded" work. Does it prevent Soryx from targeting the Acolyte or just from damaging it? If he can target it, then Dreyrugr goes first in the battle order

"Nice hit, Erik! One down, how many left to go. Vicious slice there demon. To be honest I was worried that you'd switch allegiance now that it is your relations fighting us. But I guess God always pulls through in the end and changes hearts, even ones fully set to do evil.

"Demon, neither Erik nor Nessa can take a hit from the Acolytes, so it seems like me and you will have to fight them. Soryx, it looks like you may need to eat up another hit."

Battle Order:

Dreyrugr: Acolyte B

>Pretzel: Acolyte A

>Erik: Doctor

>Nessa: Disciple

>Sylph: Heal Self or Sleep/Blind?

Soryx: Acolyte C

Edited by Palathadric
Posted

Soryx attacks Crimson Crown Acolyte C from the back row with Vanquisher.

Erik attacks Crimson Crown Doctor B from the front row with Twin Axe.

I think Dreyrugr should have done 68 more damage. 17 extra because of lost health, x2 (encouraged) x2 (darkness)

Vicious slice there demon. To be honest I was worried that you'd switch allegiance now that it is your relations fighting us.

"I thought they were just wearing masks."

Posted

"Vicious slice there demon. To be honest I was worried that you'd switch allegiance now that it is your relations fighting us. But I guess God always pulls through in the end and changes hearts, even ones fully set to do evil."

"Remind me again when I've done something to deter this group and I'm fully evil." Dreyrugr swaps targets to Acolyte B from the front row.

Posted

Round Three of the Hook on the Other Hand

Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Hide (Dreyrugr hides)

>Pretzel vs. Crimson Crown Acolyte A (Flying Cross) - Special Guard: Explosive Shot (5 damage to everyone, no guard, Pretzel blinded, Sylph KO'd)

Erik vs. Crimson Crown Doctor B (Twin Axe) - Hit (20 x 2 x 2 = 80 damage)

>Nessa vs. Crimson Crown Disciple (Silver Crossbow) - Critical Hit (32 x 2 = 64 damage)

>Soryx vs. Crimson Crown Acolyte C (Vanquisher) - Shield: Marking the Favored (No effect, Soryx blinded, Soryx can Favor Humanoids)

Crimson Crown Novice uses free hit on Dreyrugr - (Hidden, no effect)

Dreyrugr is poisoned - (1 damage)

The acolyte lays down another barrage of handcannon fire, one bullet piercing Sylph's helmet and downing the druid. Soryx may be blind, but his other finely tuned senses help him find his way to his target, and find his weaknesses if he chooses. Erik and Nessa continue to dish out some good damage. The novice can't find Dreyrugr, who's lurking in the shadows stealthily.

Enemies

8743579248_2f7d21539d_t.jpg

Crimson Crown Disciple

Level 30 Humanoid *Deals Cursed*

Health: 609/845

Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle.

Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times.

Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health.

Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health.

Drops: Nothing

Immune to blinded, confused, hexed, sealed, and instant kill.

9778710133_777a0470c0_t.jpg

Crimson Crown Doctor B

Level 15 Humanoid

Health: 56/200

Special I: Healing Balm – Crimson Crown Acolyte heals the enemy with the least health to full health and removes all negative effects.

Special II: Blood Transfusion – Crimson Crown Acolyte heals the enemy with the least health by absorbing 10 health from each standing hero, ignoring row and defense. Used when Healing Balm has been used three times.

Drops: Sterile Gloves

Immune to poisoned and badly poisoned.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte A

Level 20 Humanoid

Health: 169/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte B

Level 20 Humanoid

Health: 49/169

Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778634356_8335c20c9c_t.jpg

Crimson Crown Acolyte C

Level 20 Humanoid

Health: 169/169

Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row.

Drops: 25 gold, Grand Potion

Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row.

9778710073_a9d6fe7abc_t.jpg

Crimson Crown Novice A

Level 10 Humanoid *Deals Poisoned*

Health: 135/135

Special I: Fervor of the Order – Crimson Crown Novice’s regular attacks now deal Badly Poisoned.

Special II: Strength of the Order – Crimson Crown Novice Poisons the party. Used when Special I has already been used.

Drops: Nothing

Party

paladin_pretzel_2.jpgMonk Pretzel and His 99 Pieces, (Played by Palathdaric)

463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Blinded, 3 rounds*

Level: 18.5

Power Bonus: 0

Defense: 7

Health: 16/38

Ether: 6/23

Gold: 135

Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory)

Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed")

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn)

19 years old male human barbarian. *Immune to Fragile* *Encouraged*

Level: 15.5

Power Bonus: 0

Defense: 0

Health: 12/22

Gold: 201

Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe),

Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Lighter Armor (SP: 4, immune to fragile, bodywear)

photo-thumb-28776.jpg?_r=1353304201Dreyrugr (Vash the Stampede)

1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* *Poisoned*

Level: 19

Power Bonus: 0

Defense: 12

Health: 19/38

Gold: 267

Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect)

Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom

8575081496_9f7e7592ff_o.jpgNessa Anárion

59 years old female elven Ranger

Level: 16

Power Bonus: 0

Defense: 3

Health: 12/22

Gold: 163

Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3),

Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet

Sylph_zpsefc55bdb.jpgSylph Solanum (Dannylonglegs)

unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *KO'D*

Level: 24.66

Power Bonus: 0

Defense: 0

Health: 0/34

Ether: 3/29

Gold: 315

Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls)

Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile)

8742461929_981dfe702c_t.jpgSoryx Dourskull (NPC, controlled by Myrddyn)

42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Demons* *Blinded, 1 round*

Level: 15.5

Power Bonus: 0

Defense: 6

Health: 16/30

Gold: 107

Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory)

Everyone choose an action. Party leader, please create a battle order.

Posted

Erik attacks Crimson Crown Doctor B from the front row.

Soryx Favours Humanoids and attacks Crimson Crown Acolyte C from the back row.

I'll be unable to post for about five days, sorry. Anyone can control Erik and Soryx in battle. Using consumables is fine. Also, feel free to change these actions I've just posted.

Posted

"Sylph? Sylph? Stop sleeping and come back to the battle! Sylph? Monk, it might be a good idea to resurrect our healer. Shall I?"

Posted (edited)

Battle Order:

>Pretzel: Potion on Erik

>Soryx: Acolyte C (Favours Humanoids)

Dreyrugr: Acolyte B

>Nessa: Sylph

Erik: Doctor

>Sylph: Blind Acolyte A

"Any ideas would be welcome."

Edited by Palathadric
Posted

Sorry guys. Sooooooo many tests. :hmpf_bad:

"I suggest you heal my Druid, please." Chirped a small voice in Nessa's ear. She turned around to see a small bat fluttering politely.

"Your words are wise." Spoke the Druid upon getting up. I'll blind the Acolyte A.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...