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Posted

"Samantha and I are sparring partners. You can let her snooze after we dance a little."

Boomingham advances on Samantha. "My dear, you are either brainwashed or Wolfgang. Either way, I object to what you are, and so will forcefully end it. Your Stealer says he grants you a new start, but you are what you are." Boomingham swipes at Samantha, ready to heal himself should things go poorly.

Battle Order

>Boomingham v. Samantha

>Boomingham v. Samantha (unless damaged, in which case, Boomingham heals self)

Arthur

Arthur

Arnulf

Em

Karie

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Posted (edited)

dhRaXEM.png

"Wolfgang? Nope. Brainwashed? Hardly. Though I suppose you have no issue with hurting either of them, do you? Hm hm hm. Though it will be an honor to spar."

Round Two of the Armory Showdown!

>Boomingham VS Samantha (back): Special Damage Critical Hit (10x2=20+24=44x4=176/2=88-2=86 damage)

>Boomingham VS Samantha (back): Damage Critical Hit (10x2=20+24=44x4=176/2=88-2=86 damage)

>Arthur casts Sleep on Samantha: Failure!

>Arthur VS Weapons Rack (lightning) (back): Meditate Hit (13+24=37x4=148-3=145 damage, 145-95=50 gold earned)

>Arthur casts Frailty on Potion Rack (back): Failure!

>Arthur VS Potion Rack (lightning) (back): Special Damage Critical Hit (13x2=26+24=50x4=200 damage)

>Arnulf VS Syndicate Peon (Blade) (back): Special Damage (Lethal Wound: Arnulf is Doomed)

>Em VS Syndicate Peon (Club) (back): Damage (22/2=11 damage)

>Karie uses a potion on Arthur (back)

>Double Slash VS Arthur: 25/2=13 damage

The armory battle continues. Boomingham and Samantha spar, but the paladi's senses are sharpened by the drugs he had consumed - and he trumps her twice. Arthur decimates the Weapons rack and weakens the second, chanting scrolls while he did so. Arnulf goes toe-to-toe with another Peon, only to reiceive a blade through the gut. If not tended to soon, the wound would prove fatal. Em prepares to plunge an arrow into the heart of the club-weilding goon, but he is interrupted when the Peon charges him. The ranger fires blindly, and misses. The Peon swings his weapon like a baseball bat, sending Em staggering backwards from the impact. Karie heals Arthur as the Bomber attacks the paladin.

The battle rages on!

dhRaXEM.png "Hnrgh. Not bad, Paladin."

Syndicate Elite Samantha, Level 40 Humanoid *Bleeding!*

HP: 353/540

SP: 2

Immune to Weakened, Frailty, Blindness, and Sealing!

Specials:

Double Slash: Hits the hero who rolled Special Damage for 25 damage (disregarding SP) this round, and hits him for another 25 damage (disregarding SP) at the end of the next.

Bloodshed: Samantha slashes in a wide arc, all heroes having a 1/2 chance to Bleed.

Specials decided by die roll.

Passive Specials:

Cut and Bleed: Rolls of damage make the hero Gush Blood (1 damage the first round, 2 damage the next, etc.)

Drops:

50 gold

o4BwT7s.png "Hah - good thing I sharpened this steel, eh?"

Syndicate Peon (Blade), Level 21 Humanoid

HP: 203/250

SP: 1

Immune to Frailty and Blindness!

Specials:

Defensive Stance: Goes into a defensive stance, Counterstriking next round.

Lethal Wound: The Peon shoves his blade into the hero who rolled Special Damage's chest, Dooming them.

Specials decided by die roll.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Drops:

10 gold

nDzRer2.png "ZZZZZZzzzzzz."

Syndicate Peon (Bow), Level 18 Humanoid *Asleep! 2 rounds remaining*

HP: 275/275

SP: 2

Immune to Blindness and Sealing!

Specials:

Triple Shot: Hits the hero who rolled special damage, as well as the hero above and below him in the battle order, for 12 damage each.

Predator and Prey: Marks the hero who rolled special damage, dealing 10 damage to them at the end of every round.

Specials decided by die roll.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Back-Row Fighter: This Peon fights from the back row, taking half damage from all non-ranged attacks. Does full damage to heroes in the back row.

Drops:

10 gold

vP0SCju.png "Gnnrrrggg..."

Syndicate Peon (Bomb), Level 21 Humanoid *Blind! 2 rounds remaining*

HP: 200/200

SP: 5

Immune to Frailty and Sealing!

Specials:

Cryo Blast: Throws a ice bomb at the party, exploding upon impact. All heroes have a 1/3 chance of becoming Fragile for 3 rounds from the firigid blast.

Pyro Blast: Throws a fire bomb at the party. All heroes take damage equal to their level from the seering blast.

Specials alternate.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Drops:

10 gold

scLbHp8.png "Floor taste good, ranger?"

Syndicate Peon (Club), Level 22 Humanoid

HP: 280/280

Immune to Weakening, Blindness, and Sealing!

Specials:

Brutal Bludgeon: Deals 22 damage to the hero who rolled Special Damage, disregarding SP. All other Syndicate members boost this attack's power by 3.

Concussion: Smashes his club into the skull of the hero who rolled Special Damage, making them Fragile and Confused for 3 rounds.

Specials decided by die roll.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Drops:

10 gold

lEHEUnf.png

Potion Rack, Level 0 Mechanical

HP: 42/300

Immune to Blindness and Sealing!

Specials:

Rations: All Syndicate Goons chug a Grand Potion, restoring 25 HP to themselves.

Pilfer: Special Damage is triggered on free hits.

Drops:

Phoenix Essence

The Party:

BoominghamMock2.jpgLord Lawrence Boomingham (Zepher)

46 Years Old, Human, Level 24 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* *Hastened!* *Lucky!* *Poisoned!*

Power: 37 (+4**)

Defense: 12

Health: 34/45 (+2*)

Ether: 21/23

Gold: 113

Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power)

Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Pixie Dust

Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow

Arthur_TownGuard_Salute_ava_border.jpg

Arthur Justus Regulus VII (played by Flipz), Level 24 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Lucky!* *Hastened!*

Power: 37 (24 + WP:13)

Health: 18/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*)

Ether: 19/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5)

Defense: 3 (Robe of the Archmagi)

Gold: 1117 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,)

Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves

Inventory:

Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable)

Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening,

Consumables: Grand Potion x4, Remedy x8, Elixir x3, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow

8907697217_2b91d2efa8_o.jpgKarie Alderflask (Played by Kintobor)

22 year old Human Rogue, lvl 11.5 *Encouraged!*

Power: 17 (lvl 11 + WP: 6)

Health: 17/17

Gold: 275

Defence: 0

Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect)

Inventory: Potion (3), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1)

ava-arnulf.jpgArnulf Bishop (Shoker86)

30 yrs old male human Rogue *Encouraged!* *Doomed! 3 rounds remaining*

Level 10

Power: 19 (9+9+1)

Defense: 3

Health: 16/16 (7+9)

Gold: 209

Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Meads, Smelling Salts

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 10

Power: 16

Health: 2/15

Gold: 98

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion

Edited by Endgame
Posted

"Wish you lot were immune to Confusion. Would make it easier for me to use my Healing Staff on you. Don't forget that Blade will hopefully be Jinxed next Round--if Lord Boomingham manages to shield us, we can go all out on Blade, and maybe Samantha if I can finish off this rack."

Arthur's actions:

Frailty vs. Potion Rack

Lightning (Unlucky Horseshoe) vs. Potion rack

IF Potion Rack dead OR if Potion Rack Fragile, Sleep vs. Club, otherwise Frailty vs. Potion Rack

If Potion Rack dead, physical attack (Unlucky Horseshoe) vs. Samantha (BR), otherwise Lightning (Unlucky Horseshoe) vs. Potion Rack (BR)

Posted

"Karie, stop wasting your potions. I'm able to protect the party."

Boomingham heals Em from the back row, and, only if successful, attacks Samantha as well. If not, he tries again.

"Ranger, if I heal you, fire on that bomb toting enemy."

Battle Order

Boomingham

Boomingham

Arthur

Karie

Arthur

Em

Posted

Battle Summary:

>Boomingham heals Em (back):

>Boomingham heals Em (back): OR >Boomingham VS Samantha (Back):

>Arthur casts Frailty on Potion Rack:

>Arthur (Lightning) VS Potion Rack (back):

>Karie VS Syndicate Peon (Club) (back):

>Arthur casts Frailty on Potion Rack: OR >Arthur casts Sleep on Syndicate Peon (Club):

>Arthur (Lightning) VS Potion Rack (back): OR >Arthur (Unlucky Horseshoe) VS Samantha (back):

>Arnulf VS Syndicate Peon (Blade) (back):

>Em VS Syndicate Peon (Bomb) OR if not healed, do nothing

Posted (edited)

QM Note: Thanks, Flipz - that makes running a round so much easier. :thumbup: Also, Zepher, I forget to give you your 10 gold for the Tome of Affluence. It's fixed now. :sweet:

Round Three of the Armory Showdown!

>Boomingham heals Em (back): Lesser Heal Heal (13+24=37 HP healed)

>Boomingham VS Syndicate Elite Samantha (Back): Damage Damage (40/2=20-12=8 damage)

>Arthur casts Frailty on Potion Rack (back): Failure!

>Arthur (Lightning) VS Potion Rack (back): Hit Hit (13+24=37x4=148 damage, 148-42=106 overkill)

>Karie VS Syndicate Peon (Club) (back): Critical Hit (6x2=12+11=23x2=46/2=23 damage)

>Arthur casts Sleep on Syndicate Peon (Club): Success!

>Arthur (Unlucky Horseshoe) VS Samantha (back): Special Damage Critical Hit (13x2=26+24=50x2=100-2=98 damage, Jinxed effect transferred)

>Arnulf VS Syndicate Peon (Blade) (back): Shield: Mug (8x3=24+10=34x2=68/2=34-1=33 damage, Jinxed effect transferred, 33 gold earned)

>Em VS Syndicate Peon (Bomb) (back): Special Damage (Pyro Blast: All heroes take damage equal to their level)

The battle rages on. Boomingham heals Em, but gets caught off guard when Samantha flanks him. Arthur fails to make the Potion Rack fragile, but still easily obliterates it in a burst of lightning. He collects a good sum of gold from its ashes. Karie runs up to the Club weidling Peon and sinks Sexy into his right shoulder blade, causing him to nearl fumble his weapon. Arthur puts the struggling peon to sleep and lobs his horseshoe at Samantha, the weapon hitting her squarrely in the head. She staggers back, jinxed from the horseshoe's power. Em fires an arrow at the blind bomber, but it misses by a fraction of a hair. he takes a chance and retaliaites, throwing a lucky bomb that submerge the entire party in flames. Some fare better then others.

The battle rages on!

dhRaXEM.png "What voodoo you use this time on me, huh?!"

Syndicate Elite Samantha, Level 40 Humanoid *Bleeding!* *Jinxed!*

HP: 250/540

SP: 2

Immune to Weakened, Frailty, Blindness, and Sealing!

Specials:

Double Slash: Hits the hero who rolled Special Damage for 25 damage (disregarding SP) this round, and hits him for another 25 damage (disregarding SP) at the end of the next.

Bloodshed: Samantha slashes in a wide arc, all heroes having a 1/2 chance to Bleed.

Specials decided by die roll.

Passive Specials:

Cut and Bleed: Rolls of damage make the hero Gush Blood (1 damage the first round, 2 damage the next, etc.)

Drops:

50 gold

o4BwT7s.png "Ergh... Why do I feel... off?"

Syndicate Peon (Blade), Level 21 Humanoid *Jinxed!*

HP: 170/250

SP: 1

Immune to Frailty and Blindness!

Specials:

Defensive Stance: Goes into a defensive stance, Counterstriking next round.

Lethal Wound: The Peon shoves his blade into the hero who rolled Special Damage's chest, Dooming them.

Specials decided by die roll.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Drops:

10 gold

nDzRer2.png "ZZZZZZzzzzzz....?!"

Syndicate Peon (Bow), Level 18 Humanoid *Asleep! 1 rounds remaining*

HP: 275/275

SP: 2

Immune to Blindness and Sealing!

Specials:

Triple Shot: Hits the hero who rolled special damage, as well as the hero above and below him in the battle order, for 12 damage each.

Predator and Prey: Marks the hero who rolled special damage, dealing 10 damage to them at the end of every round.

Specials decided by die roll.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Back-Row Fighter: This Peon fights from the back row, taking half damage from all non-ranged attacks. Does full damage to heroes in the back row.

Drops:

10 gold

vP0SCju.png "Luckiest bomb toss ever."

Syndicate Peon (Bomb), Level 21 Humanoid *Blind! 1 rounds remaining*

HP: 200/200

SP: 5

Immune to Frailty and Sealing!

Specials:

Cryo Blast: Throws a ice bomb at the party, exploding upon impact. All heroes have a 1/3 chance of becoming Fragile for 3 rounds from the firigid blast.

Pyro Blast: Throws a fire bomb at the party. All heroes take damage equal to their level from the seering blast.

Specials alternate.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Drops:

10 gold

scLbHp8.png "Zzzznnnrgh....ZzZZzzznnnrrrgh..."

Syndicate Peon (Club), Level 22 Humanoid *Asleep! 3 rounds remaining*

HP: 257/280

Immune to Weakening, Blindness, and Sealing!

Specials:

Brutal Bludgeon: Deals 22 damage to the hero who rolled Special Damage, disregarding SP. All other Syndicate members boost this attack's power by 3.

Concussion: Smashes his club into the skull of the hero who rolled Special Damage, making them Fragile and Confused for 3 rounds.

Specials decided by die roll.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Drops:

10 gold

The Party:

BoominghamMock2.jpgLord Lawrence Boomingham (Zepher)

46 Years Old, Human, Level 24 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* *Hastened!* *Lucky!* *Poisoned!*

Power: 37 (+4**)

Defense: 12

Health: 24/45 (+2*)

Ether: 20/23

Gold: 123

Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power)

Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Pixie Dust

Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow

Arthur_TownGuard_Salute_ava_border.jpg

Arthur Justus Regulus VII (played by Flipz), Level 24 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Lucky!* *Hastened!*

Power: 37 (24 + WP:13)

Health: 9/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*)

Ether: 17/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5)

Defense: 3 (Robe of the Archmagi)

Gold: 1223 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,)

Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves

Inventory:

Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable)

Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening,

Consumables: Grand Potion x4, Remedy x8, Elixir x3, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow

8907697217_2b91d2efa8_o.jpgKarie Alderflask (Played by Kintobor)

22 year old Human Rogue, lvl 11.5 *Encouraged!*

Power: 17 (lvl 11 + WP: 6)

Health: 11/17

Gold: 275

Defence: 0

Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect)

Inventory: Potion (3), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1)

ava-arnulf.jpgArnulf Bishop (Shoker86)

30 yrs old male human Rogue *Encouraged!* *Doomed! 2 rounds remaining*

Level 10

Power: 19 (9+9+1)

Defense: 3

Health: 14/16 (7+9)

Gold: 242

Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Meads, Smelling Salts

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 10

Power: 16

Health: 10/15

Gold: 98

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion

Edited by Endgame
Posted

"There you go, milord, that should make your dance with the lady more fun! I need to take this round to recollect myself, unfortunately--don't waste Ether healing me, either, I need to recover some Ether of my own anyway. Karie, I suggest you pile on Blade with Arnulf, but Em, you should take Bomb--we don't want you to accidentally wake up Club, now do we! I'll handle Bow when he wakes up."

Arthur's actions:

Scroll of Frailty on Bow

Arthur drinks Elixir (BR)

IF Bow Frail, Scroll of Blindness on Bomb, otherwise Scroll of Frailty on Bow

Arthur retrieves Unlucky Horseshoe (BR)

OOC: Clarification: will Arnulf be auto-KO'd at the end of THIS Round or the end of the next? If it's this Round, we need to Remedy him immediately (Arthur will do it instead of retrieving his Unlucky Horseshoe if no one else changes their action), if not then we can afford to wait until next Round.

Posted

Boomingham continues his attack, slashing at both Samantha and the man wielding the blade from the back row.

Battle Order

Boomingham

Boomingham

Arthur

Arthur

Em

Karie

Arnulf

Posted

Round Four of the Armory Showdown!

>Boomingham VS Syndicate Elite Samantha (back): Meditate Meditate Special Damage Critical Hit (10x2=20+24=44x2=88-2=86 damage)

>Boomingham VS Syndicate Peon (Blade) (back): Special Damage Critical hit Damage Critical Hit (10x2=20+24=44x2=88-1=87 damage)

>Arthur casts Frailty on Syndicate Peon (Bow) (back): Success!

>Arthur drinks an Elixir (back)

>Arthur casts Blindness on Syndicate Peon (Bomb) (back): Success!

>Arthur retrieves Unlucky Horseshoe

>Karie VS Syndicate Peon (Blade) (back): Special Damage Damage Shield Shield (6x3=18+11=29x2=58/2=29 damage, 29 gold earned)

>Arthur casts Sleep on Syndicate Peon (Club): Success!

>Arthur (Unlucky Horseshoe) VS Samantha (back): Special Damage Critical Hit (13x2=26+24=50x2=100-2=98 damage, Jinxed effect transferred)

>Arnulf VS Syndicate Peon (Blade) (back): Special Damage Miss Critical Hit Shield: Mug (8x3=24+11=33x2=66/2=33 damage, 33 gold earned)

>Em VS Syndicate Peon (Bomb) (back): Critical Hit (5x3=15+10=25+1=26-5=21 damage)

The party takes full advantage of their jinxed foes, beating both of them to near-submission. The group of peons grow weaker and weaker, the rest of them easily picke doff when their leader falls...

dhRaXEM.png

"What is the meaning of all of this fighting, anywya? Why would you oppose The Stealer?!"

The battle rages on!

dhRaXEM.png "Fight til' the end..."

Syndicate Elite Samantha, Level 40 Humanoid *Bleeding!* *Jinxed!*

HP: 159/540

SP: 2

Immune to Weakened, Frailty, Blindness, and Sealing!

Specials:

Double Slash: Hits the hero who rolled Special Damage for 25 damage (disregarding SP) this round, and hits him for another 25 damage (disregarding SP) at the end of the next.

Bloodshed: Samantha slashes in a wide arc, all heroes having a 1/2 chance to Bleed.

Specials decided by die roll.

Passive Specials:

Cut and Bleed: Rolls of damage make the hero Gush Blood (1 damage the first round, 2 damage the next, etc.)

Drops:

50 gold

o4BwT7s.png "Ohhh... Not here..."

Syndicate Peon (Blade), Level 21 Humanoid *Jinxed!* *Bleeding!*

HP: 16/250

SP: 1

Immune to Frailty and Blindness!

Specials:

Defensive Stance: Goes into a defensive stance, Counterstriking next round.

Lethal Wound: The Peon shoves his blade into the hero who rolled Special Damage's chest, Dooming them.

Specials decided by die roll.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Drops:

10 gold

nDzRer2.png "What's wrong with me...?"

Syndicate Peon (Bow), Level 18 Humanoid *Fragile! 3 rounds remaining*

HP: 275/275

SP: 2

Immune to Blindness and Sealing!

Specials:

Triple Shot: Hits the hero who rolled special damage, as well as the hero above and below him in the battle order, for 12 damage each.

Predator and Prey: Marks the hero who rolled special damage, dealing 10 damage to them at the end of every round.

Specials decided by die roll.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Back-Row Fighter: This Peon fights from the back row, taking half damage from all non-ranged attacks. Does full damage to heroes in the back row.

Drops:

10 gold

vP0SCju.png "Sorceror...!!"

Syndicate Peon (Bomb), Level 21 Humanoid *Blind! 3 rounds remaining*

HP: 179/200

SP: 5

Immune to Frailty and Sealing!

Specials:

Cryo Blast: Throws a ice bomb at the party, exploding upon impact. All heroes have a 1/3 chance of becoming Fragile for 3 rounds from the firigid blast.

Pyro Blast: Throws a fire bomb at the party. All heroes take damage equal to their level from the seering blast.

Specials alternate.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Drops:

10 gold

scLbHp8.png "Zzzznnnrgh....ZzZZzzznnnrrrgh..."

Syndicate Peon (Club), Level 22 Humanoid *Asleep! 1 rounds remaining*

HP: 257/280

Immune to Weakening, Blindness, and Sealing!

Specials:

Brutal Bludgeon: Deals 22 damage to the hero who rolled Special Damage, disregarding SP. All other Syndicate members boost this attack's power by 3.

Concussion: Smashes his club into the skull of the hero who rolled Special Damage, making them Fragile and Confused for 3 rounds.

Specials decided by die roll.

Passive Specials:

Lust: This Peon seeks his master's favor, defying the SP of those who have a higher level then him.

Drops:

10 gold

The Party:

BoominghamMock2.jpgLord Lawrence Boomingham (Zepher)

46 Years Old, Human, Level 24 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* *Hastened!* *Lucky!* *Poisoned!*

Power: 37 (+4**)

Defense: 12

Health: 24/45 (+2*)

Ether: 20/23

Gold: 123

Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power)

Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Pixie Dust

Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow

Arthur_TownGuard_Salute_ava_border.jpg

Arthur Justus Regulus VII (played by Flipz), Level 24 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Lucky!* *Hastened!*

Power: 37 (24 + WP:13)

Health: 36/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*)

Ether: 25/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5)

Defense: 3 (Robe of the Archmagi)

Gold: 1223 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,)

Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves

Inventory:

Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable)

Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening,

Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow

8907697217_2b91d2efa8_o.jpgKarie Alderflask (Played by Kintobor)

22 year old Human Rogue, lvl 11.5 *Encouraged!*

Power: 17 (lvl 11 + WP: 6)

Health: 11/17

Gold: 304

Defence: 0

Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect)

Inventory: Potion (3), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1)

ava-arnulf.jpgArnulf Bishop (Shoker86)

30 yrs old male human Rogue *Encouraged!* *Doomed! 2 rounds remaining*

Level 10

Power: 19 (9+9+1)

Defense: 3

Health: 14/16 (7+9)

Gold: 275

Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Meads, Smelling Salts

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 10

Power: 16

Health: 10/15

Gold: 98

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion

Posted

"Arnulf, now would be a good time to take that Remedy--I'll replace it when the battle's over. I'll also take Blade on your behalf. Em, Karie, if you could double-team Bomb, that'd be great."

Arthur's Actions:

Frailty vs. Club

Darkness vs. Blade (back)

If Blade dead, Physical attack (Unlucky Horseshoe) vs. Bow (back), otherwise Darkness vs. Blade (back)

If Bow not targetted, Sleep vs. Bow, otherwise If Club Fragile, Weakness vs. Bow, otherwise Fragile vs. Club

Posted

Em, Karie, if you could double-team Bomb, that'd be great."

vP0SCju.png

"Ohh, yes, that'd be simply marvelous! Kick a man while he's down..." grumbles the bomber, none too pleased about his current situation.

o4BwT7s.png

"Oh, just chuck a bomb and hope for the best. What's the worse thing that could happen?"

nDzRer2.png

"The armory burning down, maybe?!"

dhRaXEM.png

"Enough, you three." snaps Samantha.

The sleeping club-wielder almost seems to snore in agreement.

Posted

vP0SCju.png

"Ohh, yes, that'd be simply marvelous! Kick a man while he's down..." grumbles the bomber, none too pleased about his current situation.

o4BwT7s.png

"Oh, just chuck a bomb and hope for the best. What's the worse thing that could happen?"

nDzRer2.png

"The armory burning down, maybe?!"

dhRaXEM.png

"Enough, you three." snaps Samantha.

The sleeping club-wielder almost seems to snore in agreement.

"You can act like a men" Arnulf took a look at the fighters "At least Samantha here has some guts"

Posted (edited)

o4BwT7s.png

"Oh yes, Rogue, you have guts. I shoved my sword through them - feeling lightheaded yet?"

"Yeah my guts are hanging, they're so big" Arnulf laughed "I feel your pockets are little lighter lately"

Edited by Shoker86
Posted (edited)

Battle Summary: Karie's action isn't in yet, so hers is only "suggested" for now. :wink: All actions in! :sweet:

>Boomingham heals self (back):

>Boomingham heals self (back): OR Boomingham VS Samantha (front):

>Arthur casts Frailty on Syndicate Peon (club):

>Arthur (Darkness) VS Syndicate Peon (Blade) (back):

>Arthur (Darkness) VS Syndicate Peon (Blade) (back): OR >Arthur (Unlucky Horseshoe) VS Syndicate Peon (Bow) (back):

>Arthur casts Sleep on Syndicate Peon (Bow): OR >Arthur casts Frailty on Syndicate Peon (club): OR >Arthur casts Weakness on Syndicate Peon (Bow):

>Em VS Syndicate Peon (Bomb) (back):

Karie VS Syndicate Peon (Bomb) (back):

Arnulf drinks Remedy (back):

Edited by Flipz

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