Endgame Posted June 20, 2013 Author Posted June 20, 2013 QM Note: I'll run a round when a Battle Order is posted. Quote
Zepher Posted June 20, 2013 Posted June 20, 2013 Boomingham swings Scupperer from the front row at the Assassin. Battle Order Boomingham Arthur Arthur Arnulf Karie Em Quote
Shoker86 Posted June 20, 2013 Posted June 20, 2013 (edited) "All right, warden from the back row" OOC:Sorry I still have exams, that's why I'm not as active as I was. I will follow battle orders Edited June 20, 2013 by Shoker86 Quote
Endgame Posted June 20, 2013 Author Posted June 20, 2013 Round One of the >Boomingham VS Syndicate Elite Assassin (front): Damage (23-12=11 damage, Doomed effect transferred) >Arthur casts Sealing on Syndicate Admin Octavyn (back): Failure! >Arthur VS Syndicate Elite Sorcerer (back): Confuse Confuse (Sorcerer is immune) >Arthur casts Sealing on Syndicate Admin Octavyn (back): Failure! >Arthur VS Syndicate Elite Sorcerer (back): Damage Critical Hit (13x2=26+25=51x2=102-2=100 damage, Jinxed effect transferred) >Arnulf VS Syndicate Elite Warden (back): Critical Hit (8x2=16+11=27x2=54/2=27-8=19 damage, poisoned effect transferred) >Karie VS Syndicate Admin Octavyn (back): Shield Shield: Mug (6x3=18+13=31x2=61/2=31 damage, 31 gold earned) >Em VS Syndicate Elite Warden (back): Hit (7+11+1=19-8=11 damage, Badly Poisoned transferred) The party begins their assault on the quartet of formidable enemies. Boomingham recieves a lasting mark from the Assassin, his chain leaving a deep gash on his stomache. Arthur fails to read his scrolls, instead attempting to confuse his counterpart. The attempt fails miserably, the Sorcerer imune to his equal's tricks. Arthur simply decides to chuck the horseshoe at him, the weapon hitting him dead msack in the temple. Arnulf lashes at The Warden while Karie approaches Octavyn. The nostrum coursing through her veins gives her a bit more daring, stealing some gold from the high-ranking foe and leaving some decent damage. he hardly seemed to notice, though... They'd need more then a couple rapier lashes to bring him down. Em shoots The Warden with his new bow. The arrow doesn't do much, by the poison carried on it would prove devestating as the battle continued. The battle rages on! "You're going to need to do better then that, heroes - a lot better!" Syndicate Admin Octavyn, Level 21 Humanoid *Elemental Neutral!* HP: 1119/1150 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Fortune's Brew: Octavyn gulps down the Nostrum in his inventory, making himself Lucky for the rest of the battle. (This special is removed after one use.) Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: 100 gold, Exterlate, Nostrum "Just let it bleed, paladin." Syndicate Elite Assassin, Level 23 Humanoid *Elemental Neutral!* HP: 600/600 Immune to Sealing and Sleep! Specials: Chain Pain: The Assassin sweeps across the ground with his chain, Binding 3 random heroes for 3 rounds. Those 3 heroes take 10 damage each from the chain's barbs, disregarding SP. Closing In For The Kill: The Assassin notes the hero who rolled Special Damage, trying to locate their pressure points. If the Assassin isn't defeated in 2 after this special is rolled, he will instantly Knock Out the hero who rolled Special Damage. Chain Pain is used when the Assassin has more then half of his health. If he does not, Close In For The Kill will be used instead. Passive Specials: Lethal Strikes: Any hero who rolls Damage against the Syndicate Assassin is Doomed. Drops: Phoenix Essence "Not bad." Syndicate Elite Warden, Level 24 Humanoid *Elemental Neutral!* *Badly Poisoned!* HP: 410/450 SP: 8 Immune to Sealing, Blindness, Frailty, and Stun! Specials: Shrapnel Shot: The Warden fires a piercing arrow at the hero who rolled Special Damage. That hero takes 24 damage and has their SP cut in half for the rest of the battle. Aura: The Warden emits a powerful Aura. This doubles The Warden's current HP (Cannot exceed 400), but makes all heroes have to target him next round if attacking an enemy. Specials alternate. Passive Specials: Lust: The Syndicate Warden lusts for a higher spot in The Syndicate. He defies the SP of heroes with a higher level. Drops: Potion x2, Remedy x2, Syndicate Cowl "I would've had those scrolls memorized and recited 5 times over by now, my counterpart. Slacking in your training?" Syndicate Elite Sorcerer, Level 41 Humanoid *Elemental Neutral!* *Jinxed!* HP: 430/530 SP: 2 Immune to Sealing, Blindness, Confusion, and Sleep! Specials: Winter Wasteland: The Sorcerer freezes the floor underneath the hero who rolled Special Damage in a blast of ether. For the rest of the battle, that hero has a 1/3 chance to slip and miss while attacking. Magnetic Mojo: The Sorcerer conjures a magnetic mojo, stealing gold from each hero equal to their level. (Cannot be retrieved.) All heroes have a 1/3 chance of having their artifacts dequipped. Specials decided by die roll. Passive Specials: Ether Dome: Casts a protective dome over the enemy party, enveloping them in a sphere of magic as long as the Sorcerer lives. Under the dome, all enemies are Elemental Neutral, and have no elemental strenghts/weaknesses. Drops: Jinxy Juice, Tonic x2, 50 gold The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* *Doomed! 3 rounds remaining* Power: 38 (+4**) Defense: 12 Health: 35/46 (+2*) Ether: 24/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 33/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1435 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) *Lucky!* *Encouraged!* 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 19/19 Gold: 255 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (3), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Smelling Salts, Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 265 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 11.5 Power: 19 Health: 16/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2 Quote
Emjajoas Posted June 20, 2013 Posted June 20, 2013 "Should I switch targets to poison all of the enemies?" Em asks rapidly, drawing back for another shot. Quote
Flipz Posted June 20, 2013 Posted June 20, 2013 "Yes, take the Assassin next. Good hit, Karie, keep it up!" Own actions in a moment. Quote
Kintobor Posted June 20, 2013 Posted June 20, 2013 "Thanks, Arthur. This suckers tougher than he looks!" Karie attack Octavyn from the backrow. Quote
Zepher Posted June 20, 2013 Posted June 20, 2013 "I think someone else best waltz with the Assassin for a bit," Boomingham says, twirling around and slashing at the Sorcerer instead. Battle Order Boomingham Arthur Arthur Karie Arnulf Em Quote
Flipz Posted June 20, 2013 Posted June 20, 2013 (edited) "All right, no one touch the Warden--Boomingham can tank his attacks from the Back Row, we'll Counterstrike and Deadly Poison him to death. Lord Boomingham, if you could join my assault against this Sorcerer from the Back Row I'd be much obliged--I know it's against your nature to fight from the back, but in this case it's the best tactical choice. Arnulf, I leave it to you whether you join Em against the Assassin or else Karie against Octavyn." Arthur's Actions: >Arthur casts Frailty on Syndicate Elite Sorcerer: >Arthur retrieves Unlucky Horseshoe >Arthur casts Frailty on Syndicate Elite Sorcerer: OR if already Fragile, >Arthur casts Sealing on Cypher Syndicate Admin Octavyn: >Arthur (Darkness) vs. Syndicate Elite Sorcerer (back): OOC: Awesome, we all thought of the same thing at the same time. Also, no one got the reference in my battle action? Edited June 20, 2013 by Flipz Quote
Endgame Posted June 20, 2013 Author Posted June 20, 2013 (edited) QM Note: I was hoping nobody would pick up on my rank system. And it's Cipher. Edited June 20, 2013 by Endgame Quote
Shoker86 Posted June 20, 2013 Posted June 20, 2013 "Great work guys, I'll help Karie" Arnulf attacks Octavyn from back row OOC: Should Arnulf have one more health cosidering his lvl Quote
Flipz Posted June 20, 2013 Posted June 20, 2013 Realizing the flaw in his judgement, Arthur quickly switches actions to cover the Warden. Damn Lust special. Battle Summary >Boomingham VS Syndicate Elite Sorcerer (back): >Arthur casts Frailty on Syndicate Elite Sorcerer: >Arthur retrieves Unlucky Horseshoe >Arthur casts Frailty on Syndicate Elite Sorcerer: OR if already Fragile, >Arthur casts Sealing on Cipher Syndicate Admin Octavyn: >Arthur (Darkness) VS Syndicate Elite Warden (back): >Karie VS Syndicate Admin Octavyn (back): >Arnulf VS Syndicate Admin Octavyn (back): >Em VS Syndicate Elite Assassin (back): Quote
Endgame Posted June 20, 2013 Author Posted June 20, 2013 (edited) QM Note: I'm beginning to agree with Zepher, that is one of my favorite passives. Once again, formatting the battle order like that is always a huge plus. Round Two of the Sunroom Strife! >Boomingham VS Syndicate Elite Sorcerer (back): Special Damage Hit (11+25=36x2=72/2=36-2=34 damage, Sorcerer is Bleeding) >Arthur casts Frailty on Syndicate Elite Sorcerer: Success! >Arthur retrieves Unlucky Horseshoe >Arthur casts Sealing on Syndicate Admin Octavyn: Success! >Arthur (Darkness) VS Syndicate Elite Warden (back): Damage Critical Hit (13x2=26+25=51x2=102-8=94 damage) >Karie VS Syndicate Admin Octavyn (back): Special Damage Damage (21+6=27/2=14 damage) >Arnulf VS Syndicate Admin Octavyn (back): Shield: Mug (8x3=24+11=35x2=70/2=35-4=31 damage, 31 gold earned) >Em VS Syndicate Elite Assassin (back): Damage (23/2=12 damage) Boomingham slashes at the Sorcerer, leaving a gash that would drip blood for the rest of the battle. Arthur scurries to retrives his horseshoe, muttering arcane phrases to cvast magic on their foes. He shoots a burst of darkness at The Warden. The ethereal dome around him takes a lot of the bite out of Arthur's attack, some of the spell getting negated by The Warden's own defenses. Karie once again charges Octavyn, but this time there would be a very different outcome. Octavyn grabs Karie's rapier as she charges, pulling it out of her hand with a simple flick of the wrist. "You got careless, Karie!" Octavyn stabs Karie with her own blade, following him with a dvestating swing of his corseque as the rogue staggers backwards. her greatest attack had hardly left a dent, but Octavyn had almost effortlessly defeated her... He was good, and the party had to be better. Arnulf pockets some gold as he sinks his dagger into the Admin, the gold-clad fighter barely noticing. Em attempts to plunge an arrow into the assassin, but his arm is caught by a barbed chain, throwing off his name. With a jerk of his arm the Assassin plunges one of the babrs into Em's chest, Dooming him. The battle rages on! "Tsk, tsk. You'll never be able to stand off against Masson at this rate." Syndicate Admin Octavyn, Level 21 Humanoid *Elemental Neutral!* *Sealed! 1 round remaining* *Poisoned!* HP: 1077/1150 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Fortune's Brew: Octavyn gulps down the Nostrum in his inventory, making himself Lucky for the rest of the battle. (This special is removed after one use.) Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: 100 gold, Exterlate, Nostrum "Today has shaped up to be a pretty good day, eh?" Syndicate Elite Assassin, Level 23 Humanoid *Elemental Neutral!* HP: 600/600 Immune to Sealing and Sleep! Specials: Chain Pain: The Assassin sweeps across the ground with his chain, Binding 3 random heroes for 3 rounds. Those 3 heroes take 10 damage each from the chain's barbs, disregarding SP. Closing In For The Kill: The Assassin notes the hero who rolled Special Damage, trying to locate their pressure points. If the Assassin isn't defeated in 2 after this special is rolled, he will instantly Knock Out the hero who rolled Special Damage. Chain Pain is used when the Assassin has more then half of his health. If he does not, Close In For The Kill will be used instead. Passive Specials: Lethal Strikes: Any hero who rolls Damage against the Syndicate Assassin is Doomed. Drops: Phoenix Essence "Accursed poison..." Syndicate Elite Warden, Level 24 Humanoid *Elemental Neutral!* *Badly Poisoned!* HP: 306/450 SP: 8 Immune to Sealing, Blindness, Frailty, and Stun! Specials: Shrapnel Shot: The Warden fires a piercing arrow at the hero who rolled Special Damage. That hero takes 24 damage and has their SP cut in half for the rest of the battle. Aura: The Warden emits a powerful Aura. This doubles The Warden's current HP (Cannot exceed 400), but makes all heroes have to target him next round if attacking an enemy. Specials alternate. Passive Specials: Lust: The Syndicate Warden lusts for a higher spot in The Syndicate. He defies the SP of heroes with a higher level. Drops: Potion x2, Remedy x2, Syndicate Cowl "You're wasting your ether!" Syndicate Elite Sorcerer, Level 41 Humanoid *Elemental Neutral!* *Jinxed!* *Bleeding!* *Fragile! 3 rounds remaining* HP: 391/530 SP: 2 Immune to Sealing, Blindness, Confusion, and Sleep! Specials: Winter Wasteland: The Sorcerer freezes the floor underneath the hero who rolled Special Damage in a blast of ether. For the rest of the battle, that hero has a 1/3 chance to slip and miss while attacking. Magnetic Mojo: The Sorcerer conjures a magnetic mojo, stealing gold from each hero equal to their level. (Cannot be retrieved.) All heroes have a 1/3 chance of having their artifacts dequipped. Specials decided by die roll. Passive Specials: Ether Dome: Casts a protective dome over the enemy party, enveloping them in a sphere of magic as long as the Sorcerer lives. Under the dome, all enemies are Elemental Neutral, and have no elemental strenghts/weaknesses. Drops: Jinxy Juice, Tonic x2, 50 gold The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* *Doomed! 2 rounds remaining* Power: 38 (+4**) Defense: 12 Health: 35/46 (+2*) Ether: 24/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 30/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1435 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) *Lucky!* *Encouraged!* 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 5/19 Gold: 255 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (3), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Smelling Salts, Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 296 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. *Doomed! 3 rounds remaining* Unknown age male human ranger Level 11.5 Power: 19 Health: 5/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2 Edited June 21, 2013 by Endgame Quote
Shoker86 Posted June 20, 2013 Posted June 20, 2013 "Em, are you all right buddy" Arnulf repeats his action "If someone needs healing, i have potions" Quote
Emjajoas Posted June 21, 2013 Posted June 21, 2013 "Stang," Em curses under his breath, coughing. "Don't know how long I'll be able to stand upright with this. Who are the priority targets for my poison? I'll try to get them before I go down." Quote
Flipz Posted June 21, 2013 Posted June 21, 2013 "Karie!" Arthur calls out. "Arnulf, heal Karie; Lord Boomingham, if you could do the same for Em? Em, I know it's risky, but I need you to take the Assassin--we desperately need him Deadly Poisoned. Octavyn too, if you can get him--but not until the Assassin is poisoned. HE can be tanked, unlike this masked jerk over here." Arthur aims a kick at the warden, despite the latter being well out of range. Arthur's Actions: >Arthur (Darkness) VS Syndicate Elite Sorcerer (back): >Arthur casts Sleep on Syndicate Elite Warden: >Arthur casts Sleep on Syndicate Elite Warden: OR if already Asleep >Arthur casts Blindness on Syndicate Elite Assassin: >Arthur casts Sleep on Syndicate Elite Warden: OR if already Asleep >Arthur (Unlucky Horseshoe) VS Syndicate Elite Assassin (back): Quote
Emjajoas Posted June 21, 2013 Posted June 21, 2013 Em draws back his bow, firing at the assassin with a grimace. Quote
Zepher Posted June 21, 2013 Posted June 21, 2013 Boomingham rushes over to Em and heals him from the back row. "Hang in there, boy. Barty and I will patch you up." Quote
Flipz Posted June 21, 2013 Posted June 21, 2013 Assuming same Battle Order? I've made one minor alteration of putting Arnulf before Karie out of obvious necessity; it'd be great if that could stand. Zeph, care to confirm for me? Battle Summary >Boomingham heals Em (back): >Arthur (Darkness) VS Syndicate Elite Sorcerer (back): >Arthur casts Sleep on Syndicate Elite Warden: >Arthur casts Sleep on Syndicate Elite Warden: OR if already Asleep >Arthur casts Blindness on Syndicate Elite Assassin: >Arthur casts Sleep on Syndicate Elite Warden: OR if already Asleep >Arthur (Unlucky Horseshoe) VS Syndicate Elite Assassin (back): >Arnulf uses Potion on Karie (back): >Karie VS Syndicate Admin Octavyn (back): >Em VS Syndicate Elite Assassin (back): Quote
Shoker86 Posted June 21, 2013 Posted June 21, 2013 Arnulf heals Karie from back row "Here you go Karie, hold on" Quote
Kintobor Posted June 21, 2013 Posted June 21, 2013 Karie clenched her teeth as Sexy was jammed into her arm, followed by Octavyn's weapon. She stumbled back to the party. "Arthur, I'm... not great. Better than being dead, though." Karie was in a lot of pain, but she still tried to give a reassuring smile. She looked over at Arnulf. "Heal me up, buddy! I'm not going down today!" Karie attacks Octavyn from the back row. Quote
Shoker86 Posted June 21, 2013 Posted June 21, 2013 "Going to the distance Karie, you'll make it through" Arnulf said "There is no losing here, no losing" Quote
Endgame Posted June 21, 2013 Author Posted June 21, 2013 (edited) Round Three of the Sunroom Strife! >Boomingham heals Em (back): Heal Less Greater Heal (11x2=22+25=47 HP Healed) >Arthur (Darkness) VS Syndicate Elite Sorcerer (back): Special Damage Confuse Hit Critical Hit (13x2=26+25=51x2=102x2=204-2=202 damage) >Arthur casts Sleep on Syndicate Elite Warden: Failure! >Arthur casts Sleep on Syndicate Elite Warden: Success! >Arthur (Unlucky Horseshoe) VS Syndicate Elite Assassin (back): Special Damage Damage (23/2=12-3=9 damage) >Arnulf uses Potion on Karie (back) >Karie VS Syndicate Admin Octavyn (back): Damage Critical Hit (6x2=12+13=25x2=50/2=25 damage) >Em VS Syndicate Elite Assassin (back): Shield: Triple Shot (7+1+11=19 damage to Sorcerer, Assassin, and Warden, Badly Poisoned transferred to each) >Warden VS Boomingham (back): 24/2=12 damage The battle rages on, Boomingham healing Em's wounds. Arthur hits his counterpart with a blast od darkness. Despite not having the elemental advantage it would normally, Arthur's vigor from his mead and the Syndicate Elite's frailty make the attack powerful nonetheless. He puts the Warden to sleep, only to receive a chain in his gut from the Assassin for his troubles. Over half of the party was Doomed now - they were going to have to act, and fast. Arnulf gives Karie a potion, the rogue gasping at the horrid taste before she lands a small hit on Octavyn. Em releases a flurry of arrow at the Syndicate squad, Badly Poisoning half of them. The battle rages on! "For some reason, I expected more..." Syndicate Admin Octavyn, Level 21 Humanoid *Elemental Neutral!* HP: 1055/1150 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Fortune's Brew: Octavyn gulps down the Nostrum in his inventory, making himself Lucky for the rest of the battle. (This special is removed after one use.) Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: 100 gold, Exterlate, Nostrum "Hide behind your shields... we'll just see how well you fare against an assassin with free reign." Syndicate Elite Assassin, Level 23 Humanoid *Elemental Neutral!* *Badly Poisoned!* HP: 571/600 Immune to Sealing and Sleep! Specials: Chain Pain: The Assassin sweeps across the ground with his chain, Binding 3 random heroes for 3 rounds. Those 3 heroes take 10 damage each from the chain's barbs, disregarding SP. Closing In For The Kill: The Assassin notes the hero who rolled Special Damage, trying to locate their pressure points. If the Assassin isn't defeated in 2 after this special is rolled, he will instantly Knock Out the hero who rolled Special Damage. Chain Pain is used when the Assassin has more then half of his health. If he does not, Close In For The Kill will be used instead. Passive Specials: Lethal Strikes: Any hero who rolls Damage against the Syndicate Assassin is Doomed. Drops: Phoenix Essence "Thanks for the quick nap." Syndicate Elite Warden, Level 24 Humanoid *Elemental Neutral!* *Badly Poisoned!* HP: 286/450 SP: 8 Immune to Sealing, Blindness, Frailty, and Stun! Specials: Shrapnel Shot: The Warden fires a piercing arrow at the hero who rolled Special Damage. That hero takes 24 damage and has their SP cut in half for the rest of the battle. Aura: The Warden emits a powerful Aura. This doubles The Warden's current HP (Cannot exceed 400), but makes all heroes have to target him next round if attacking an enemy. Specials alternate. Passive Specials: Lust: The Syndicate Warden lusts for a higher spot in The Syndicate. He defies the SP of heroes with a higher level. Drops: Potion x2, Remedy x2, Syndicate Cowl "I'm not done yet!" Syndicate Elite Sorcerer, Level 41 Humanoid *Elemental Neutral!* *Jinxed!* *Bleeding!* *Fragile! 2 rounds remaining* *Badly Poisoned!* HP: 123/530 SP: 2 Immune to Sealing, Blindness, Confusion, and Sleep! Specials: Winter Wasteland: The Sorcerer freezes the floor underneath the hero who rolled Special Damage in a blast of ether. For the rest of the battle, that hero has a 1/3 chance to slip and miss while attacking. Magnetic Mojo: The Sorcerer conjures a magnetic mojo, stealing gold from each hero equal to their level. (Cannot be retrieved.) All heroes have a 1/3 chance of having their artifacts dequipped. Specials decided by die roll. Passive Specials: Ether Dome: Casts a protective dome over the enemy party, enveloping them in a sphere of magic as long as the Sorcerer lives. Under the dome, all enemies are Elemental Neutral, and have no elemental strenghts/weaknesses. Drops: Jinxy Juice, Tonic x2, 50 gold The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* *Doomed! 1 rounds remaining* Power: 38 (+4**) Defense: 12 Health: 23/46 (+2*) Ether: 23/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* *Doomed! 3 rounds remaining* Power: 38 (25 + WP:13) Health: 28/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 27/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1435 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x8, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) *Lucky!* *Encouraged!* 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 15/19 Gold: 255 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (3), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Smelling Salts, Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 296 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 3 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. *Doomed! 2 rounds remaining* Unknown age male human ranger Level 11.5 Power: 19 Health: 16/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2 Edited June 21, 2013 by Endgame Quote
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