Flipz Posted June 21, 2013 Posted June 21, 2013 OOC: Unfortunately, Sleep kicks in immediately, which means that Em's attack woke him up, which means Boomers should be down 12 health. On the plus side, I'm pretty sure the Sorcerer should be Badly Poisoned instead of Octavyn, since Tripleshot starts with the enemy targeted and moves down the enemy BO. "Gahk. Right then, Lord Boomingham, let's get you Remedied up, that Assassin can't harm you now." Arthur's Actions: >Arthur uses Remedy on Boomingham >Arthur casts Sleep on Syndicate Elite Warden: >Arthur (Darkness) VS Syndicate Elite Sorcerer: >Arthur casts Sleep on Syndicate Elite Warden: OR if already Asleep, >Arthur casts Sealing on Syndicate Admin Octavyn: Suggested Battle Order and Actions: >Boomingham (Frozen Saber) VS Syndicate Elite Sorcerer (back): Unfortunately we can't risk you rolling Special Damage against any of the enemies, and since you have to go first in the B.O. to Counterstrike... Alternatively, you could heal yourself, I just figured that a Stunned Sorcerer would be a good thing, and it's an extra chance to roll Guardian Angel. >Em VS Syndicate Elite Warden (back): IF Special Damage rolled against Warden, switch to Battle Order B, otherwise: >Arnulf VS Syndicate Elite Warden (back): >Arthur uses Remedy on Boomingham >Arthur casts Sleep on Syndicate Elite Warden: >Arthur (Darkness) VS Syndicate Elite Sorcerer: >Arthur casts Sleep on Syndicate Elite Warden: OR if already Asleep, >Arthur casts Sealing on Syndicate Admin Octavyn: >Karie VS Syndicate Elite Octavyn (back): Battle Order B: >Arthur uses Remedy on Boomingham >Arthur casts Sleep on Syndicate Elite Warden: >Arthur (Darkness) VS Syndicate Elite Sorcerer: >Arthur casts Sleep on Syndicate Elite Warden: OR if already Asleep, >Arthur casts Sealing on Syndicate Admin Octavyn: >Karie VS Syndicate Admin Octavyn (back): >Arnulf VS Syndicate Admin Octavyn (back): Quote
Kintobor Posted June 21, 2013 Posted June 21, 2013 Karie uses her Smelling Salts, then attacks Octavyn from the back row. "Wow, this is weird. I got the jitters and everything. I must be the most drugged up hero here. Is that bad, or good? I could really go for some Chuckola Cola right now. Octavyn's a bit of a jerk, isn't he? I say "Karie", you say "Alderflask"! Karie!" The smelling salts were obviously making her a little too fast. Quote
Endgame Posted June 21, 2013 Author Posted June 21, 2013 QM Note: Flipz... "Addledbrain! ...Oh, wait, that wasn't what I was supposed to say, huh?" QM Note: I'll await Zepher's input on the battle order and pray to every god in the universe he vetoes that damn color coded order. Quote
Zepher Posted June 21, 2013 Posted June 21, 2013 (edited) Boomingham pants a little and wipes his brow. "I'd appreciate the fix up, Regulus. As for the rest of you, keep them dancing. As for you, Mr. Assassin, you're going down." Boomingham attacks the Assassin from the back row. Battle Order Boomingham Em Arthur Arthur Arnulf Karie Edited June 21, 2013 by Zepher Quote
Flipz Posted June 21, 2013 Posted June 21, 2013 (edited) OOC: You forced my hand with those specials, really. We can't have Arnulf OR Em attacking the Warden and waking him up, which means all attacks against the Warden have to go BEFORE Arthur Sleeps him. We can't have the Warden drawing our strikes until at least one enemy is dead, though, so that affects who Arnulf attacks. However, we can't risk Arnulf or Karie triggering Octavyn's special without at least SOME attempt at Arthur Sealing him, so they have to go AFTER Arthur. Thus, Arnulf's position in the order depends on Em's action, and since Arnulf's name is so easy to confuse with Arthur's, a color-coded order was necessary for clarity. All this could have been avoided if Octavyn didn't have a randomized Special. "Careful, Karie. Twice the speed also means twice the chances to get hit. It's the dark side of Smelling Salts." "All right, then, Arnulf, make sure you attack Octavyn, NOT the Warden." Updated Battle Summary: >Boomingham VS Syndicate Elite Assassin (back): >Em VS Syndicate Elite Warden (back): >Arthur uses Remedy on Boomingham >Arthur casts Sleep on Syndicate Elite Warden: >Arthur (Darkness) VS Syndicate Elite Sorcerer: >Arthur casts Sleep on Syndicate Elite Warden: OR if already Asleep, >Arthur casts Sealing on Syndicate Admin Octavyn: >Arnulf VS Syndicate Admin Octavyn (back): >Karie uses Smelling Salts >Karie VS Syndicate Admin Octavyn (back): Edited June 21, 2013 by Flipz Quote
Endgame Posted June 21, 2013 Author Posted June 21, 2013 (edited) Round Four of the Sunroom Strife! >Boomingham VS Syndicate Elite Assassin (back): Special Damage Critical Hit (11x2=22+25=47x2=94x2=188/2=94-2=92 damage) >Em VS Syndicate Elite Warden (back): Miss >Arthur uses Remedy on Boomingham >Arthur casts Sleep on Syndicate Elite Warden: Failure! >Arthur (Darkness) VS Syndicate Elite Sorcerer: Damage Confuse Confuse Hit (13+25=38x4=144-2=142 damage, 142-123=19 gold earned) >Arthur casts Sleep on Syndicate Elite Warden: Failure! >Arnulf VS Syndicate Admin Octavyn (back): Miss >Karie uses Smelling Salts >Karie VS Syndicate Admin Octavyn (back): Special Damage Special Damage (Fortune's Brew: Octavyn is Lucky) Boomingham slashes at The Assassin with his Scupperer, the fatal wound he had left leaving him lightheaded. Despite this he still gets off a tremendous attack, sending the Assassin staggering back. Em attacks the Warden but misses. Arthur remedies Boomingham, failing to cast his scrolls. However, he conjures up an orb of darkness, shooting it at his Syndicate counterpart. The ehtereal dome shatters as the masked spellslinger goes down, his every limb spasming as the ball of darkness slams into him. Arnulf misses in his assault on Octavyn, and Karie, high as a kite, does as well. Octavyn takes this oppurtunity to takea leisurely sip of his nostrum. The battle rages on! "That's the stuff." Syndicate Admin Octavyn, Level 21 Humanoid *Lucky!* HP: 1055/1150 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: 100 gold, Exterlate "Nrgh! Not bad, paladin." Syndicate Elite Assassin, Level 23 Humanoid *Badly Poisoned!* *Bleeding!* HP: 464/600 Immune to Sealing and Sleep! Specials: Chain Pain: The Assassin sweeps across the ground with his chain, Binding 3 random heroes for 3 rounds. Those 3 heroes take 10 damage each from the chain's barbs, disregarding SP. Closing In For The Kill: The Assassin notes the hero who rolled Special Damage, trying to locate their pressure points. If the Assassin isn't defeated in 2 after this special is rolled, he will instantly Knock Out the hero who rolled Special Damage. Chain Pain is used when the Assassin has more then half of his health. If he does not, Close In For The Kill will be used instead. Passive Specials: Lethal Strikes: Any hero who rolls Damage against the Syndicate Assassin is Doomed. Drops: Phoenix Essence "Give in!" Syndicate Elite Warden, Level 24 Humanoid *Badly Poisoned!* HP: 276/450 SP: 8 Immune to Sealing, Blindness, Frailty, and Stun! Specials: Shrapnel Shot: The Warden fires a piercing arrow at the hero who rolled Special Damage. That hero takes 24 damage and has their SP cut in half for the rest of the battle. Aura: The Warden emits a powerful Aura. This doubles The Warden's current HP (Cannot exceed 400), but makes all heroes have to target him next round if attacking an enemy. Specials alternate. Passive Specials: Lust: The Syndicate Warden lusts for a higher spot in The Syndicate. He defies the SP of heroes with a higher level. Drops: Potion x2, Remedy x2, Syndicate Cowl The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 38 (+4**) Defense: 12 Health: 23/46 (+2*) Ether: 23/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* *Doomed! 2 rounds remaining* Power: 38 (25 + WP:13) Health: 28/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 21/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1454 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x7, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) *Lucky!* *Encouraged!* *Hastened!* 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 15/19 Gold: 255 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (3), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 16/16 (7+9) Gold: 296 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 3 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. *Doomed! 1 rounds remaining* Unknown age male human ranger Level 11.5 Power: 19 Health: 16/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2 Edited June 21, 2013 by Endgame Quote
Zepher Posted June 21, 2013 Posted June 21, 2013 (edited) Assassin should be bleeding. No one target the Assassin. Boomingham smiles grimly as their first enemy goes down. "If you could make this Assassin fragile, Arthur, I'd appreciate it greatly. I'm going to take the moment to make sure I'm in proper fighting condition, and then deal with that pesky Assassin." Boomingham heals himself while standing in front of his party, sword raised in anticipation for the Assassin's attack. Battle Order Boomingham Arthur Arthur Arnulf Em Karie Edited June 21, 2013 by Zepher Quote
Flipz Posted June 21, 2013 Posted June 21, 2013 (edited) "Damn it, damn it, damn it." Arthur's Actions: >Arthur casts Frailty on Syndicate Elite Assassin: >Arthur casts Frailty on Syndicate Elite Assassin: OR >Arthur (Darkness) VS Syndicate Elite Warden (Back): >Arthur casts Frailty on Syndicate Elite Assassin: OR >Arthur casts Blindness on Syndicate Elite Assassin: >Arthur casts Frailty on Syndicate Elite Assassin: Or >Arthur (Darkness) VS Syndicate Elite Warden (back): Edited June 21, 2013 by Flipz Quote
Emjajoas Posted June 21, 2013 Posted June 21, 2013 Em winces, drawing back and preparing to fire an arrow at whoever he's ordered to fire at. "Where do you want it?" he coughs, wiping blood from his chin. Quote
Flipz Posted June 21, 2013 Posted June 21, 2013 "Take Warden. We don't want to risk you going down, and there's no risk you'll trigger his Aura." Quote
Shoker86 Posted June 21, 2013 Posted June 21, 2013 "Damn, keep focus Arnulf, you're starting to miss things" Arnulf sighed "And now bastard got lucky, I'll continue attacking him if you want it" Arnulf will follow the plan Quote
Emjajoas Posted June 21, 2013 Posted June 21, 2013 "I'm Doomed, going to go down regardless," I mutter, firing an arrow at the Warden. Quote
Kintobor Posted June 21, 2013 Posted June 21, 2013 Karie remedies Em, then attacks Octavyn from the backrow. "You're not going down on my watch!" Quote
Flipz Posted June 21, 2013 Posted June 21, 2013 Arthur looks to Karie, then silently and covertly returns the Remedy he had been preparing to use on Em back to his pocket. Quote
Emjajoas Posted June 21, 2013 Posted June 21, 2013 "Thank you," Em replies, feeling better after the remedy kicks in. "I owe you one." Quote
Shoker86 Posted June 22, 2013 Posted June 22, 2013 "If i had remedy, I would help, we're team boyo" Arnulf gave thumb up "This fight is far from over" Quote
Endgame Posted June 22, 2013 Author Posted June 22, 2013 QM Note: Who will Arnulf be attacking? Quote
Emjajoas Posted June 22, 2013 Posted June 22, 2013 OOC: Going to be gone for about a day (will be getting home sunday afternoon sometime), so I'll be leaving what Em does battle-wise up to Flipz and Zepher. Quote
Flipz Posted June 22, 2013 Posted June 22, 2013 Battle Summary: Boomingham heals self (front): >Arthur casts Frailty on Syndicate Elite Assassin: >Arthur casts Frailty on Syndicate Elite Assassin: OR >Arthur (Darkness) VS Syndicate Elite Warden (Back): >Arthur casts Frailty on Syndicate Elite Assassin: OR >Arthur casts Blindness on Syndicate Elite Assassin: >Arthur casts Frailty on Syndicate Elite Assassin: OR >Arthur (Darkness) VS Syndicate Elite Warden (Back): >Arnulf VS Syndicate Elite Warden (Back): >Em VS Syndicate Elite Warden (Back): >Karie uses Remedy on Em (Back) >Karie VS Syndicate Admin Octavyn (Back): Quote
Endgame Posted June 22, 2013 Author Posted June 22, 2013 Round Five of the Sunroom Strife! >Boomingham heals himself (front): No Heal Greater Heal (11x2=22+25=47 HP healed) >Arthur casts Frailty on Syndicate Elite Assassin: Success! >Arthur (Darkness) VS Syndicate Elite Warden (back): Damage Damage (24/2=12 damage) >Arthur casts Blindness on Syndicate Elite Assassin: Failure! >Arthur (Darkness) VS Syndicate Elite Warden (back): Special Damage Magnetic Mojo (68 gold earned, Syndicate Assassin Stunned) >Arnulf VS Syndicate Elite Warden (back): Shield: Mug (8x3=24+11=35x2=70/2=35-8=27 gold earned) >Em VS Syndicate Elite Warden (back): Special Damage (Piercing Arrow: 24/2=12 damage, SP divided by 2) >Karie uses Remedy on Em (back) >Karie VS Syndicate Admin Octavyn (back): Special Damage (Corseque Barrage: Karie loses her positive effects, all heroes take damage equal to their level + 1 (disregarding SP)) >Syndicate Assassin VS Boomingham: Stunned Boomingham heals himself, Arthur chanting scroll after scroll to cripple his opposition. He gets shot by The Warden midsentence, failing his next scroll. He makes up with it with a Magnetic Mojo, relieving the Syndicate Elites of a few of their gold coins. Arnulf mugs the Warden, the red-clad Syndicate member staggering backwards. he bliindly lets loose a shrapnel arrow, the projectile embedding itself into Em's arm. Karie remedies Em's doom and stands face to face with the new-and-improved Octavyn. She swings, and misses, Octavyn dodging her attack effortlessly. he goes on a sudden ramapage, rushing right into the thick of the party. He parrys every blow with ease, slicing through the entire party in a single sweeping motion. Em crumples to the ground, unable to take the abuse. Cordially walking back to his place, Octavyn continues to twirl his corseque with a baton. If Octavyn was this good... How good was The Stealer of Senses? "There is no beating me, heroes! Proper training in the High Kingdoms for a few years does wonders... Seems to be more then enough to dispatch you folks, at any rate." The battle rages on! "Keep it up!" Syndicate Admin Octavyn, Level 21 Humanoid *Lucky!* HP: 1055/1150 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: 100 gold, Exterlate "Gnnnrgh, that burns..." Syndicate Elite Assassin, Level 23 Humanoid *Badly Poisoned!* *Bleeding!* *Fragile! 3 rounds remaining* HP: 434/600 Immune to Sealing and Sleep! Specials: Chain Pain: The Assassin sweeps across the ground with his chain, Binding 3 random heroes for 3 rounds. Those 3 heroes take 10 damage each from the chain's barbs, disregarding SP. Closing In For The Kill: The Assassin notes the hero who rolled Special Damage, trying to locate their pressure points. If the Assassin isn't defeated in 2 after this special is rolled, he will instantly Knock Out the hero who rolled Special Damage. Chain Pain is used when the Assassin has more then half of his health. If he does not, Close In For The Kill will be used instead. Passive Specials: Lethal Strikes: Any hero who rolls Damage against the Syndicate Assassin is Doomed. Drops: Phoenix Essence "Nice one, boss." Syndicate Elite Warden, Level 24 Humanoid *Badly Poisoned!* HP: 239/450 SP: 8 Immune to Sealing, Blindness, Frailty, and Stun! Specials: Shrapnel Shot: The Warden fires a piercing arrow at the hero who rolled Special Damage. That hero takes 24 damage and has their SP cut in half for the rest of the battle. Aura: The Warden emits a powerful Aura. This doubles The Warden's current HP (Cannot exceed 400), but makes all heroes have to target him next round if attacking an enemy. Specials alternate. Passive Specials: Lust: The Syndicate Warden lusts for a higher spot in The Syndicate. He defies the SP of heroes with a higher level. Drops: Potion x2, Remedy x2, Syndicate Cowl The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 38 (+4**) Defense: 12 Health: 20/46 (+2*) Ether: 22/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* *Doomed! 2 rounds remaining* Power: 38 (25 + WP:13) Health: 3/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 18/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1522 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x7, Elixir x2, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 8/19 Gold: 255 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (3), Mead (3), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 10/16 (7+9) Gold: 323 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 3 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. *Knocked Out!* Unknown age male human ranger Level 11.5 Power: 19 Health: 0/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2 Quote
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