Flipz Posted June 24, 2013 Posted June 24, 2013 Nevron gives a sly smile. "I picked up a thing or two in the Wolfgang. Since you're down one, mind if I come along?" "Not at all. We need all the help we can get." Quote
Endgame Posted June 24, 2013 Author Posted June 24, 2013 (edited) Nevron gets to his feet with surprising agility, for one who had just been drugged. This man was tenacious. "Alright, then. I'm a field officer, so in the field I belong." The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 21/24 Gold: 238 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Hastened!* *Lucky!* Power: 38 (25 + WP:13) Health: 25/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 22/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1550 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x5, Elixir, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 3 Health: 11/18 (7+11) Gold: 419 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2 Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 17/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x6, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, Syndicate Cowl (SP: 2, Immune to Doomed effect) "We have a conspiracy to snuff out." Nevron Utral, Level 14 Rogue HP: 20/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold The party follows Nevron to Storefront Avenue, Arthur relieved to see that it was indeed to the Northwest. The persevered hope of finding Karie yet... They walk onto Storeofront Avenue, shopkeepers just starting to open for business. They are the only ones standing on the cobble street, too early in the morning for customers to come out. Night had only recently faded away, replaced by a bright morning sky. A young woman runs a stall dealing in herbal remedies. She has an array of vials and potions behind her. A well-dressed gentlemen operates a small clothing stand. An unshaven man presides over a small shack, dealing in food and drink. In the middle of the street a fountain gurgles, the sound almost tranquil. Four stone figures watch from atop the pedestal, seemingly overseeing the well being of the avenue. Edited June 24, 2013 by Endgame Quote
Shoker86 Posted June 24, 2013 Posted June 24, 2013 Arnulf aproaches the well dressed gentleman on clothing stand "Greetings sir, I would like to see your stock" Quote
Flipz Posted June 24, 2013 Posted June 24, 2013 Arthur equips his Stingy Gloves and walks over to the clothing stall. "Excuse me, sir, have you seen anyone wearing purple clothing lately? And, what sort of gear do you have that would be suitable for someone in a rough line of work like myself?" Quote
Endgame Posted June 24, 2013 Author Posted June 24, 2013 "Welcome, sirs! Hoods are all the arge these days... They provide protection too, so that is a plus." Azure Hood: Headwear, wearable by ether users. Gives +4 to max ether and protection from the Sealed effect. Costs 175 gold. Scarlet Hood: Headwear, wearable by everybody. Gives +4 to power and and protection from the Stunned effect. Costs 200 gold. Emerald Hood: Headwear, wearable by everybody. Gives +4 SP and protection from the Fragile effect. Costs 275 gold. Quote
Flipz Posted June 24, 2013 Posted June 24, 2013 "Perhaps later, sir." Arthur moves to the potion shack. As he looks through the wares she has to offer, he asks, "Excuse me, miss, but have you seen anyone around these parts wearing unusually-colored, face-covering hoods? It's important." Quote
Shoker86 Posted June 24, 2013 Posted June 24, 2013 "I'll let you know sir" Arnulf then goes to the food and drinks vendor "Have you seen ginger girl, in last hour or so?" Quote
Endgame Posted June 25, 2013 Author Posted June 25, 2013 (edited) The young woman behind the counter perks up as Arthur approaches. "Hiya, sir! We specialize in herbal remedies... any ailment ya have, I guaruntee we have something to fix it! All natural ingredients, of course. Take a look!" Grand Potion – Restores 25 health to the target. Costs 10 gold. Remedy – Removes all negative effects from the target. Costs 10 gold. Elixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target. Costs 40 gold. Tiger Balm - Grants immunity to all effects (positive and negative) for one battle. Costs 100 gold. Emergency Essence - If an Emergency Essence is in your inventory when you're knocked out, you'll be revived with half-hp. Otherwise, it can be used like a normal Phoenix Essence. Costs 90 gold. "I'll let you know sir" Arnulf then goes to the food and drinks vendor "Have you seen ginger girl, in last hour or so?" "'Fraid not, sir. Just opened up 10 minutes ago. The only strange thing is that that herbalist found some doohcikey in the fountain..." Edited June 25, 2013 by Endgame Quote
Flipz Posted June 25, 2013 Posted June 25, 2013 (edited) "I will be back later. Perhaps then." Arthur moves to the food and drink vendor. "And what are your wares?" Arthur hisses to Arnulf, "Good lead, go ahead and follow up." Edited June 25, 2013 by Flipz Quote
Shoker86 Posted June 25, 2013 Posted June 25, 2013 (edited) "Ok Arthur" Arnulf first inspects the fountain, after that he aproaches the Herbalist "Milady, I heard that you found doohcikey in the fountain. Do you have that item, I would like to take a look" After that Arnulf buys green hood for 275 gold and equips it, Edited June 25, 2013 by Shoker86 Quote
Endgame Posted June 25, 2013 Author Posted June 25, 2013 QM Note: Last day of classes, huzzah! I'm only going in for a couple of hours, so I should be back before noon time. I'll be able to update then. Quote
Endgame Posted June 25, 2013 Author Posted June 25, 2013 The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 21/24 Gold: 238 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Hastened!* *Lucky!* Power: 38 (25 + WP:13) Health: 25/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 22/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1550 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x5, Elixir, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic Arnulf Bishop (Shoker86) *Encouraged!* *Immune to Fragile!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 4 Health: 11/18 (7+11) Gold: 144 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 17/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x6, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, Syndicate Cowl (SP: 2, Immune to Doomed effect) "We have a conspiracy to snuff out." Nevron Utral, Level 14 Rogue HP: 20/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold "Thank you for your patronage!" "Welcome! Sometimes, just some plain old food is enough to keep even a hero nice and healthy." Milk - Restores 15 health and ether when consumed. 40 gold. Banana - Restores full health to the target. 40 gold. Chicken Drumstick - Raises maximum health by 1 permanently. 80 gold. *1 in stock!* Big Apple - Raises Power Bonus by 1 permenantly. 80 gold. *1 in stock!* "Milady, I heard that you found doohcikey in the fountain. Do you have that item, I would like to take a look" "Ah, yes, sir, here ya go! i found it in the water in front of the King sttaue." "Doohickey": A metal casing of some kind. Nevron raises an eyebrow at the odd device. "May I take a look?" Arnulf hands Nevron the gadget, the Town Watchman tilting its bottom towards the sun. Sure enough, the Ji Pei insignia engraved on the bottom begins to glint in the rays of sunshine. It had faded over time, but was still there. "Ji Pei manufacture..." nevron mumurs. Walking in front of the King statue, Arnulf gazes into the bubbling waters below. Quote
Zepher Posted June 25, 2013 Posted June 25, 2013 Boomingham, realizing he hadn't had breakfast yet, goes over and buys an apple, the drumstick, and a milk. He chows down and looks over at the doohickey. "What have we got? Ji Pei?" Quote
Emjajoas Posted June 25, 2013 Posted June 25, 2013 "Didn't the lads in the inn mention that some Ji Pei materials were mysteriously stolen? Nothing more than... spare parts, was it?" Em shakes his head, arms crossed. "So what is it?" Quote
Endgame Posted June 25, 2013 Author Posted June 25, 2013 The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 39 (+5**) Defense: 12 Health: 47/47 (+3*) Ether: 21/24 Gold: 38 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Hastened!* *Lucky!* Power: 38 (25 + WP:13) Health: 25/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 22/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1550 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x5, Elixir, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic Arnulf Bishop (Shoker86) *Encouraged!* *Immune to Fragile!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 4 Health: 11/18 (7+11) Gold: 144 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 17/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x6, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, Syndicate Cowl (SP: 2, Immune to Doomed effect) "We have a conspiracy to snuff out." Nevron Utral, Level 14 Rogue HP: 20/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold Nevron raises an eyebrow. "Spare parts going missing, an old Ji Pei part turns up here, in the street where a a literal Syndicate is apparently hiding out? That is too many coincedences. I think the area in front of the king needs furhter inspection, heroes...." Quote
Shoker86 Posted June 25, 2013 Posted June 25, 2013 (edited) Nevron raises an eyebrow. "Spare parts going missing, an old Ji Pei part turns up here, in the street where a a literal Syndicate is apparently hiding out? That is too many coincedences. I think the area in front of the king needs furhter inspection, heroes...." "I think you are right" Arnulf said "Ji Pei, name again , first their techology, then their waste been stolen, hmm" Arnulf turned to Em "Would you like my Tricorne hat for duration of quest?" OOC: If Em could equip it, i forgot al those slots. Scarf is better, but he can take it, just in case he needs some SP Edited June 25, 2013 by Shoker86 Quote
Emjajoas Posted June 25, 2013 Posted June 25, 2013 "I do not need it, Arnulf, though thank you for the offer. I think it would be best if I donned the Syndicate Cowl as soon as we find a way into their base." Em makes his way to the fountain, inspecting it, but doing his best to seem like an average passerby. Given the bow slung across his back, it was a vain attempt. Quote
Endgame Posted June 25, 2013 Author Posted June 25, 2013 (edited) "I'd bet this fountain holds the answers we're looking for..." Nevron, Em and Arnulf gaze over the side of the fountain again... was there anything odd in the water? Edited June 25, 2013 by Endgame Quote
Shoker86 Posted June 25, 2013 Posted June 25, 2013 (edited) "Why are there four full circles, and one like a ring" Arnulf reaches for the ring "Or this metal casey should be put into the ring" Edited June 25, 2013 by Shoker86 Quote
Endgame Posted June 25, 2013 Author Posted June 25, 2013 (edited) Arnulf reaches into the water, gripping the metal ring. It camoflaged well... but not perfectly. he removes it from the water, the small component sealing a shallow hole in the fountain. Arnulf pulls it out, and the two components they had seemed to go together... + = Ji Pei Piston: What is this doing here? Edited June 25, 2013 by Endgame Quote
Shoker86 Posted June 25, 2013 Posted June 25, 2013 "Have any of you seen this thing before?" Arnulf shows the piston to the team "It's Ji Pei, but could we locate the source" Arnulf carefully studies the Piston Quote
Endgame Posted June 25, 2013 Author Posted June 25, 2013 Arnulf rolls the Piston around in his hands, inspecting it. It had an input and an output, but no power source - as hard as he tired, he couldn't get the piston to budge. The paint, insignias, and engravings on the part were quite faded, signifying old age. Perhaps it'd be better to focus on where it was and what it was concealing, then what it can do... Quote
Shoker86 Posted June 25, 2013 Posted June 25, 2013 "I don't know nothing about this tech, I'll check the fountain again" Arnulf then studies the place where piston once was, trying to find something there Quote
Endgame Posted June 25, 2013 Author Posted June 25, 2013 (edited) It appeared to be a small lock, hidden by The Syndicate with the piece of a broken part. Being submerged in water, they can only install two tumblers - any small weapon could probably undo this if used as a key. Edited June 25, 2013 by Endgame Quote
Shoker86 Posted June 25, 2013 Posted June 25, 2013 Arnulf uses his dagger as a key and tries to open the lock Quote
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