Endgame Posted June 30, 2013 Author Posted June 30, 2013 Round Seven of the Syndicate HQ Brawl >Arthur (Lightning) VS Chromoid B (back): Shield Shield: Magnetic Mojo (44+19=63 gold earned, both enemies Stunned) >Arthur casts Armor Sundering on Magnus (back): Success! >Arthur (Lightning) VS Chromoid B (back): Damage Confuse (Chromoid is Confused) >Arthur casts Armor Sundering on Magnus (back): Failure! >Boomingham VS Magnus (front): Damage (Magnus is Stunned!) >Em VS Chromoid B (back): Hit (Chromoid turns Red) >Arnulf VS Chromoid B (back): Special Damage (Swift servos: Chromoid B is hastened) >Nevron VS Chromoid B (back): Critical Hit (Chromoid B is destroyed) The party continues their struggle against the haywire machines. Arthur saps gold filament from their mechanical innards, ruining the armor of Magnus. Boomingham nearly gets smashed by Magnus, but the robot's gears jam as he swings down his trident. The rest of the party gang up on the remaining Chromoid, Nevron beheading it with a thrust of his rapier. The battle rages on! "? ? ?" Magnus, Level 44 Mechanical *Bleeding!* HP: 662/1000 SP: 3 Immune to Confusion, Jinxing, and Frailty Specials: Quad-Dazer: Sweeps the entire enemy party with a blue beam of energy. All heroes lose 3 power, 3 max and current ether, 3 max and current HP, and two SP, regardless of SP or Row for the rest of the battle. All permanent stats will be restored when the battle is complete. Trident Turmoil: Cuts the HP of the hero who rolled Special damage, as well as the heroes above and below him in the battle order in half, disregarding row and SP. Rotor Manuever: Magnus rotates its trident around like a rotor, effectively creating a bladed shield around him. For the next 2 rounds he will Counterstrike. Specials decided by die roll. Passive Specials: Surge Protector: After magnus is under half HP, Magnus' surge protectors kick in, removing its weakness to Electricity. Drops: Topaz The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 39 (+5**) Defense: 12 Health: 47/47 (+3*) Ether: 21/24 Gold: 38 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 13/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1470 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence Arnulf Bishop (Shoker86) *Encouraged!* *Immune to Fragile!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 4 Health: 5/18 (7+11) Gold: 186 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 16/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "You all right, Private Regulus?" Nevron Utral, Level 14 Rogue *Encouraged!* HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) *Encouraged!* 22 year old Human Rogue, lvl 14.5 Power: 20 (lvl 14 + WP: 6) Health: 19/20 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion, Mead (2), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Quote
Kintobor Posted June 30, 2013 Posted June 30, 2013 Karie could tell Arnulf was hurt, badly. She reached into her belongings and pulled out a potion. "Arnulf, you're hurt! Catch!" Karie tosses Arnulf a potion, healing him. Quote
Emjajoas Posted June 30, 2013 Posted June 30, 2013 (edited) Em draws back his bow and fires at Magnus from the back row. Edited June 30, 2013 by emjajoas Quote
Flipz Posted June 30, 2013 Posted June 30, 2013 "All right, Arnulf, Em, Nevron, stay back unless I can manage to get this thing under control." Arthur's Actions: Lightning VS Magnus (back) Blindness VS Magnus Blindness VS Magnus OR Sealing VS Magnus Blindness VS Magnus OR Sealing VS Magnus OR Lightning VS Magnus (back) Quote
Emjajoas Posted June 30, 2013 Posted June 30, 2013 Em stands down if Arthur fails, not wanting to go down. Quote
Shoker86 Posted June 30, 2013 Posted June 30, 2013 "All right Arthur" Arnulf attacks Magnus from back row if Arthur seals him Quote
Zepher Posted July 1, 2013 Posted July 1, 2013 "Listen to the private's word, Nevron." Boomingham swings ferociously at Magnus from the front row. Battle Order Arthur Arthur Boomingham Karie Em Arnulf Nevron Quote
Flipz Posted July 1, 2013 Posted July 1, 2013 "Might I suggest using your Frozen Saber, Lord Boomingham? If by some stroke of misfortune my spells all fail, it would allow at least someone to attack safely." Quote
Zepher Posted July 1, 2013 Posted July 1, 2013 Boomingham smiles sheepishly. "You may suggest that, chappo! I'll keep an eye on how your scrolls go." If Arthur fails in his scrolls, Boomingham will use his Frozen Sabre. Quote
Endgame Posted July 1, 2013 Author Posted July 1, 2013 (edited) "Got a good head on your shoulders, kid. Surprised you weren't upped a rank after that Foundation Day ball fiasco!" Round Eight of the Syndicate HQ Brawl >Arthur (Lightning) VS Magnus (back): Special Damage Confuse (Nothing happens.) >Arthur casts Blindnesss on Magnus (back): Success! >Arthur casts Sealing on Magnus (back): Failure! >Arthur casts Sealing on Magnus (back): Success! >Boomingham VS Magnus (front): Damage Meditate (1 ether regained) >Karie uses a potion on Arnulf (back) >Em VS Magnus (back): Miss >Arnulf VS Magnus (front): Critical Hit (8x2=16+12=28x2=56-3=53 damage) >Nevron VS Magnus (front): Shield: Mug (7x3=21=14=35x2=70-3=67 damage) Only the powerful Magnus is left standing. Its sensors crippled by Arthur's scrolls, the robot goes on the offensive, swiftly doding each and every attack thrown at it. However, both Arnulf and Nevron get a few good licks in. The battle rages on! "! ! !" Magnus, Level 44 Mechanical *Bleeding!* *Blind! 3 rounds remaining* *Sealed! 3 rounds remaining* HP: 537/1000 SP: 3 Immune to Confusion, Jinxing, and Frailty Specials: Quad-Dazer: Sweeps the entire enemy party with a blue beam of energy. All heroes lose 3 power, 3 max and current ether, 3 max and current HP, and two SP, regardless of SP or Row for the rest of the battle. All permanent stats will be restored when the battle is complete. Trident Turmoil: Cuts the HP of the hero who rolled Special damage, as well as the heroes above and below him in the battle order in half, disregarding row and SP. Rotor Manuever: Magnus rotates its trident around like a rotor, effectively creating a bladed shield around him. For the next 2 rounds he will Counterstrike. Specials decided by die roll. Passive Specials: Surge Protector: After magnus is under half HP, Magnus' surge protectors kick in, removing its weakness to Electricity. Drops: Topaz The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 39 (+5**) Defense: 12 Health: 47/47 (+3*) Ether: 22/24 Gold: 38 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 9/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1470 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence Arnulf Bishop (Shoker86) *Encouraged!* *Immune to Fragile!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 4 Health: 15/18 (7+11) Gold: 186 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 16/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "You all right, Private Regulus?" Nevron Utral, Level 14 Rogue *Encouraged!* HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) *Encouraged!* 22 year old Human Rogue, lvl 14.5 Power: 20 (lvl 14 + WP: 6) Health: 19/20 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Mead (2), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round Nine of the Syndicate HQ Brawl >Arthur (Lightning) VS Magnus (back): Special Damage Critical Hit (13x2=26+25=51x2=102-3=99 damage) >Arthur (Lightning) VS Magnus (back): Confuse Hit (13+25=38-3=35 damage) >Boomingham VS Magnus (front): Critical Hit (11x2=22+25=47x2=94-3=91 damage) >Karie does nothing >Em VS Magnus (back): Shield: Triple Shot (7+12+1=20-3=17 damage per arrow - 17x3=51 damage) >Arnulf VS Magnus (front): Damage (Nothing happens) >Nevron VS Magnus (front): Miss The party continues to relentlessly bash Magnus's skull in. The battle rages on! ". . . @ @ @" Magnus, Level 44 Mechanical *Bleeding!* *Blind! 2 rounds remaining* *Sealed! 2 rounds remaining* HP: 261/1000 SP: 3 Immune to Confusion, Jinxing, and Frailty Specials: Quad-Dazer: Sweeps the entire enemy party with a blue beam of energy. All heroes lose 3 power, 3 max and current ether, 3 max and current HP, and two SP, regardless of SP or Row for the rest of the battle. All permanent stats will be restored when the battle is complete. Trident Turmoil: Cuts the HP of the hero who rolled Special damage, as well as the heroes above and below him in the battle order in half, disregarding row and SP. Rotor Manuever: Magnus rotates its trident around like a rotor, effectively creating a bladed shield around him. For the next 2 rounds he will Counterstrike. Specials decided by die roll. Passive Specials: Surge Protector: After magnus is under half HP, Magnus' surge protectors kick in, removing its weakness to Electricity. Drops: Topaz The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 39 (+5**) Defense: 12 Health: 47/47 (+3*) Ether: 22/24 Gold: 38 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 7/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1470 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence Arnulf Bishop (Shoker86) *Encouraged!* *Immune to Fragile!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 4 Health: 15/18 (7+11) Gold: 186 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 16/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "You all right, Private Regulus?" Nevron Utral, Level 14 Rogue *Encouraged!* HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) *Encouraged!* 22 year old Human Rogue, lvl 14.5 Power: 20 (lvl 14 + WP: 6) Health: 19/20 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Mead (2), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round Ten of the Syndicate HQ Brawl >Arthur (Lightning) VS Magnus (back): Damage Critical Hit (13x2=26+25=51-3=48 damage) >Arthur (Lightning) VS Magnus (back): Critical Hit Critical Hit (13x2=26+25=51-3=48 damage) >Boomingham VS Magnus (front): Hit (11+25=36+5=41x2=82-3=79 damage) >Karie does nothing >Em VS Magnus (back): Special Damage (Quad-Dazer: Magnus is sealed! >Arnulf VS Magnus (front): Critical Hit (8x2=16+12=28x2=56-3=53 damage) >Nevron VS Magnus (front): Hit (7+14=21x2=42-3=39 damage) The party surrounds the mighty automaton, its abilities crippled by Arthur. The party goes ballistic on the machine, Nevron ending it with a slash from his rapier. The Automaton's chest plate splits in two, its metallic innards clicking and smoking furiously as it crumples to the floor. The small lights inside of it flicker and fade, joining its fallen Chromoids. The cleric wheezes out a compliment as he sees Magnus collapse. "Good... Good job, folks." Looking at the scene in front of her, Karie knew that there was only one encounter left in this nightmrish quest. One way or another, everything was coming to an end soon... Though she was quite nearly crushed under pressure and grief, she ferlt stronger then ever. The rogue felt ready to tackle a new skillset, but that would have to wait for the hall. Now... The Stealer of Senses awaits. The Battle Is Victorious! All heroes gain their respective amount of EXP. The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 26 Paladin *Immune to Fragile, Sleep and Weakened* Power: 40 (+5**) Defense: 12 Health: 48/48 (+3*) Ether: 23/25 Gold: 38 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 26 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 39 (25 + WP:13) Health: 38/38 (Basic Health: 5 + Level Bonus: 25 + Class Boost: 4 + Permanent Boost: 4*) Ether: 6/36 (Basic Ether: 5 + Level Bonus: 25 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1470 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence Arnulf Bishop (Shoker86) *Immune to Fragile!* 30 yrs old male human Rogue Level 12.5 Power: 22 (12+9+1) Defense: 4 Health: 15/18 (7+11) Gold: 186 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12.5 Power: 20 Health: 16/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "You all right, Private Regulus?" Nevron Utral, Level 14.5 Rogue HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 15 Power: 21 (lvl 15 + WP: 6) Health: 20/21 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Mead (2), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Party Leader, please distribute the loot: Topaz 160 gold Grand Potion Nostrum Mead Grand Tonic Chromoid Drill: Dagger, WP: 9. This severed limb from the Chromoid still retains some power, allowing the drill to spin. Succesful hits lower an enemy's SP by 1. Edited July 1, 2013 by Endgame Quote
Shoker86 Posted July 1, 2013 Posted July 1, 2013 "Good job lads" Arnulf then turns to Karie and gives her healing potion "Here you go" Quote
Kintobor Posted July 1, 2013 Posted July 1, 2013 Karie puts her hand out. "No Arnulf, you needed it, there's no need to thank me. Keep it." Karie returns the potion to Arnulf. She then checks on the cleric's condition. Quote
Endgame Posted July 1, 2013 Author Posted July 1, 2013 "Still in no position to fight, but..." The cleric weakly hobbles to his feet, using his staff as his crutch. "I feel good enough to walk now." Quote
Emjajoas Posted July 1, 2013 Posted July 1, 2013 Em sighs. "Good work, but our job's far from done, I think." He stretches slightly, readying himself for what's to come. Quote
Zepher Posted July 1, 2013 Posted July 1, 2013 Boomingham walks over to the mangled bodies and scraps of their opponents, rummaging through the junk, looking for anything of use. He picks up the Chromoid drill and accidentally presses something on it. The drill starts to whirl and jostles Boomingham's arms. He drops it in surprise and grimaces. "Arnulf, you might do well with that. I hope you'll fare better with all the pins and wires and all that sort than I do." Boomingham tosses it Arnulf's way before looking through the rest. "You've already got a topaz, haven't you, Private?" Boomingham slings a grand tonic and grand potion in Arthur's direction, and then passes the Nostrum to Em. He smiles wickedly upon finding the mead, and slips it quietly into his own pocket for later. He tosses everyone an appropriate amount of gold. Loot Division Arnulf - Chromoid Drill, 20 Gold Karie - Topaz, 30 Gold (Not actually given to her yet, but intended) Boomingham - Mead, 70 Gold Arthur - Grand Tonic, Grand Potion, 10 Gold Em - Nostrum, 30 Gold "Karie," Boomingham says, looking at the girl, and even at the cleric behind her. He holds up his Everlasting Venom vial. "This is called Everlasting Venom. I took it off the dead body of Steerpike the Poisoner. He was attempting to change Eubric, I disagreed with his vision, and shoved two swords through his gut. I disagree with the Stealer's vision as well. One of us will end up dead at the end of the day. You must pick a side now, and permanently. He will not be dissuaded, I promise you that." Boomingham slots the vial into Scupperer. Strange shimmering liquid appears on the very edges of the razor sharp blade. "I kept the vial as a reminder to myself and others. Actions are everlasting. Choices are permanent. Consequences continue to hurt. Make your choice, girl. Then we will be on our way." Quote
Kintobor Posted July 1, 2013 Posted July 1, 2013 "Still in no position to fight, but..." The cleric weakly hobbles to his feet, using his staff as his crutch. "I feel good enough to walk now." Karie gives a weak laugh. "Like I'd ask you to fight after what you've been through." She helps him up, and supports him under her arm. She then downs a mead, nostrum, and a mulled wine. Her attention turns to the party. She avoids eye contact, her head tilted down. Quote
Flipz Posted July 1, 2013 Posted July 1, 2013 Arthur drinks a Grand Tonic, followed by the Double Rainbow and a Remedy. "Karie," Boomingham says, looking at the girl, and even at the cleric behind her. He holds up his Everlasting Venom vial. "This is called Everlasting Venom. I took it off the dead body of Steerpike the Poisoner. He was attempting to change Eubric, I disagreed with his vision, and shoved two swords through his gut. I disagree with the Stealer's vision as well. One of us will end up dead at the end of the day. You must pick a side now, and permanently. He will not be dissuaded, I promise you that." Boomingham slots the vial into Scupperer. Strange shimmering liquid appears on the very edges of the razor sharp blade. "I kept the vial as a reminder to myself and others. Actions are everlasting. Choices are permanent. Consequences continue to hurt. Make your choice, girl. Then we will be on our way." "Yes, because redemption is just a myth. People can never be convinced to change their ways." Arthur rolls his eyes, but there's a hint of fire behind them that contradicts the flippancy of the response. "You don't listen very well, do you, Lord Boomingham? Among all your admirable qualities, that is one of your weaknesses. You've heard my story. Several times, in fact. I'm living proof that a man once dedicated to evil ways can turn his life around." "Heroica, the Watch, and Eubric in general are too willing to shed blood as it is. Let's not prove the Stealer right. You are a Knight, are you not? Have faith in your own diplomatic abilities. Maybe if more people did that instead of pulling out blades when faced with conflict, this city would be a better place." Quote
Zepher Posted July 1, 2013 Posted July 1, 2013 "Your choices remain everlasting. You've just made better ones since then. The bad actions last forever. But so do your more recent ones." Boomingham ignores the suggestion of sparing the Stealer. Barty winks into visibility hovering above his shoulder. Quote
Flipz Posted July 1, 2013 Posted July 1, 2013 "So we should make the choice to kill someone who's doing the wrong thing for the right reasons, instead of at least trying to convince him to do the right thing for the right reasons? Why shouldn't we give him the chance to make better choices? Especially when his own followers admit that change is possible." Quote
Kintobor Posted July 1, 2013 Posted July 1, 2013 (edited) Karie avoids eye contact with Boomingham. "I don't agree with Masson when it comes to the Harvester. I agree that it must be taken care of. But I can't see another body put into an unmarked tombstone because of Ulric and his goons. Masson has the potential to dismantle the Wolfgang and help this city. I believe this organization can do good and is doing good. Most of the gold gained is given to the poor, along with a large amount of food. However... I do know what the Harvester can do, and what it's capable of. I can't let something like that out on the streets. I screwed up Boomingham, and now I need to fix my mistake, but I will not resort to violence unless it's necessary." OOC: I already own a Topaz as well, and I'm not really needing a second one. Sorry! Edited July 1, 2013 by Kintobor Quote
Shoker86 Posted July 1, 2013 Posted July 1, 2013 "Then harvester should be destroyed. We should capture this guy, and deliver to the City Watch. Then Arthur or you Karie could plea for his cause. Our mission is clear. Put him out of buisness." Arnulf sighs for a moment then continues "Decisions and consequences, man makes a decision, man takes consequences. True redemtion is possible but rarely seen, at least I have never seen it" Quote
Zepher Posted July 1, 2013 Posted July 1, 2013 "So we should make the choice to kill someone who's doing the wrong thing for the right reasons, instead of at least trying to convince him to do the right thing for the right reasons? Why shouldn't we give him the chance to make better choices? Especially when his own followers admit that change is possible." "I have offered him that opportunity twice. He has refused both times. He is, at least, a man of his principles." " I screwed up Boomingham, and now I need to fix my mistake, but I will not resort to violence unless it's necessary." OOC: I already own a Topaz as well, and I'm not really needing a second one. Sorry! Boomingham shrugs. "I'm not asking you to fight. I'm asking you to not get in the way." OoC: My apologies. I knew you were going the magic direction, and was hoping to help you with that. I failed to see that you already happened to have that gem. Name something else you'd like, and it's yours. Would anyone like the Topaz? I'm alright gem and elemental-wise for the time being. Quote
Shoker86 Posted July 1, 2013 Posted July 1, 2013 (edited) OOC: I would like Topaz for my weapon upgrade, if noone needs it. "Karie, if you agree, we will discuss our matters in the hall. I don't want to get distracted from the quest. And our heads will be cooler for conversation. We haven't talked properly since you departed suddenly." Edited July 1, 2013 by Shoker86 Quote
Kintobor Posted July 1, 2013 Posted July 1, 2013 Boomingham shrugs. "I'm not asking you to fight. I'm asking you to not get in the way." OoC: My apologies. I knew you were going the magic direction, and was hoping to help you with that. I failed to see that you already happened to have that gem. Name something else you'd like, and it's yours. Would anyone like the Topaz? I'm alright gem and elemental-wise for the time being. Karie nodded. "Sure. If you need anything off of me, a mead or a mulled wine, just let me know, but I'd prefer if Masson didn't become another Wolfgang victim gone sour." Karie looked back at the door. "You weren't the only ones expected. Masson said he's got this Wolfgang thug named Brier to show up later. Masson claims to have Wolfgang hostages, which of course he doesn't have. He intends to take care of him before he causes any more misery to this city. I don't know when, but we better talk with Masson sooner than later." OOC: If Arnulf wants the topaz, I'll take it for his 20 gold. He can keep the arm drill. Quote
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