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Posted (edited)

Karie tried avoiding eye contact with Boomingham. It was no use. She could tell that Boomingham meant well, but she wasn't sure how he'd react. She sighed.

"You tell anyone about what you're about to see and I'll ensure you I'll find a way to get back at you."

She unzipped the catsuit and took only the upper part of it off, leaving her waist and legs covered, and leaving her corset, padded bra, and midriff bare. It was rather chilly in the alley. She rubbed the make up away and revealed the dual pronged scar on her torso's side.

"The Stealer's cousin, the Apprentice, kidnaped me and my group on our first quest. He singled me out. Said I'd enjoy being under his thrall. We finally confronted him. He hits me with his weapon, the device he used to steal people's common sense. I blacked out. Next thing I know I standing beside him. I jabbed my dagger into the jerk. Then I kicked his gut in. Then the Stealer comes in. Says if he sees me again, I'll regret it. The Apprentice brainwashed four town watchmen with the weapon he had. The Stealer gave us an ultimatium, drug them, or he'd kill us. We betrayed them. Worse yet... I started the bandwagon that got them drugged... The Stealer put his deranged nephew out of his misery. I killed him. And I'm afraid the Stealer's going to either going to make me regret running into him... Or turn me into a meat puppet."

Karie silently wept.

"His weapon robs people of common sense Boomingham. And I don't want to experience it again. I still don't know what the hell the Apprentice did to me or hell, what I did."

"God, please don't tell Arthur. Please...

Edited by Kintobor
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Posted

Em remained silent throughout the ordeal. He, too, remembered the Stealer well. Unsure of what to do, he slung his bow and lightly patted Karie's shoulder. "Their boss isn't a man to be trifled with," he interjects. "It's wise to fear the Stealer. It's unwise to let that fear control you. We ought to tread carefully if he's involved. His power is..."

Em left his sentence unfinished. "Shall we move along? I fear we've lingered too long."

Posted

Karie sniffled.

"Thanks, Em."

Her time under the Harvester's influence was something she hadn't been able to shake off, or forget. Her scar wouldn't make sure she would. She waited for Boomingham to respond.

Posted (edited)

"..."

"...So this is a rescue mission, then. Hmm..."

"Well. I can't blame you for being overruled. Though in the future, I expect a more upfront explanation before things get out of hand. And your report will have to be filed in the Watch's records--what did you say the names of the Guards were? If we don't get them back, at least I can fill in the blanks in their MIA records."

"Here. Take this. I'll need it back at the end of the Quest, but for now you seem to be well suited to use my Scarf of Misfortune. We're going to find and raid that armory. And then we're going to hunt this Stealer down and get justice for his crimes."

Still doesn't exonerate Alderflask, but at least I know Arnulf is loyal. I wonder...I wonder if she chose to leave those Watchmen to the Stealer...?

OOC: Just noticed, my Critical Hit was miscalculated, 26 + 23 = 49, not 39, resulting in dealing 392 damage, which comes out to 380 gold. :wink:

"Ah, where are my manners? Each of you, take 50 Gold from my stock. Least I can do, you all fought well."

OOC: Also, you forgot to give my Potion to Karie. :wink:

" Jacob, Derrel, Lucas and Ian. They were sent by captain Patricia to investigate the missings" Arnulf said, having hard time to remember real names, re remembered the faces better but he remembered after all. "I wanted to tell captain Patricia, but couldn't find the right way to aproach" Arnulf accepted scarf of misfortune and 50 gold from Arthur "Thank you Arthur, the scarf will be returned to you at the end of the quest"

"I didnt' know Stealer was involved in this quest, I recognized the uniforms Pions wore" Arnulf said "I thought this was about Wolfgang armoury" Mission, only thing that keeps me away from demons of the past. "Have you ever wondered why are we called heroes Arthur. What makes person a hero. Have you ever had sleepless nights, made decisions you're now ashamed of? I did, Arthur, but I have one ultimate mission Arnulf, that keeps me alive. Redemtion. Becoming a hero "

Edited by Shoker86
Posted

Arthur writes the names down on a scrap of parchment for future reference.

"Have you ever wondered why are we called heroes Arthur. What makes person a hero. Have you ever had sleepless nights, made decisions you're now ashamed of?"

"Yes." he says simply, before walking around the bend.

Posted

Boomingham stares at the scar sadly.

"No way you can heal it, Barty?"

"Some scars can't go away, Lawrence. You know that."

"Listen, Karie. We have one power in this world. We are responsible for our actions. Someone who robs other of that right will perish. Do not blame yourself for whatever he forced you to do. You repair whatever damage you did by stopping him." Boomingham rubs his forehead with the palm of his hand. "Karie, I can also promise you no harm will come to you. I won't allow it. A commander doesn't allow any harm to come to those who follow him. They are given the responsibility, they must shoulder it. Put back on your outfit. Be prepared for combat."

Boomingham glances up as Arthur strolls around the corner. "Ah, Hels, boy. What are you doing? Everyone, draw your weapons, apparently the private has decided that we're moving out." Boomingham follows Arthur, leading the rest behind him.

Posted

Arthur quickly passes out the Gold he'd divided for everyone earlier, and passes everyone who doesn't have one a Remedy as well. "Best to be prepared."

Posted

Karie stood in the alley as everyone else walked off. She really didn't know what to say. She hoped Boomingham was right, that he would protect the party. That he'd protect her from the Stealer. That he's protect her from Regulus, should the words slip out of someones mouth. He'd been eyeing her the whole night, yet she didn't know why. Perhaps he was just like every other guy who walked into the club. Perhaps the Private already knew what she did, and was simply waiting for the opportune time to arrest her. She quickly put the catsuit back on and followed the rest of the crew.

Posted (edited)

The Party:

BoominghamMock2.jpgLord Lawrence Boomingham (Zepher)

46 Years Old, Human, Level 24 Paladin *Immune to Fragile, Sleep and Weakened*

Power: 37 (+4**)

Defense: 12

Health: 17/45 (+2*)

Ether: 22/23

Gold: 113

Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power)

Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 3 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy

Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow

Arthur_TownGuard_Salute_ava_border.jpg

Arthur Justus Regulus VII (played by Flipz), Level 24 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate]

Power: 37 (24 + WP:13)

Health: 34/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*)

Ether: 26/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5)

Defense: 3 (Robe of the Archmagi)

Gold: 1029 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,)

Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves

Inventory:

Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable)

Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening,

Consumables: Grand Potion x4, Remedy x9, Elixir x3, Nostrum x 4, Smelling Salts x 5, Mead x 4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic

8754914213_901950bc39_t.jpgKarie Alderflask (Played by Kintobor)

22 year old Human Rogue, lvl 11.5

Power: 17 (lvl 11 + WP: 6)

Health: 17/17

Gold: 217

Defence: 0

Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect)

Inventory: Potion (4), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1)

ava-arnulf.jpgArnulf Bishop (Shoker86)

30 yrs old male human Rogue

Level 10

Power: 19 (9+9+1)

Defense: 3

Health: 16/16 (7+9)

Gold: 144

Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 10

Power: 16

Health: 13/15

Gold: 98

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion

With remedies and gold distributed, the party turns the bend around the alley. Their hearts and minds heavy, they step over the corpses they had created and go further into the alley. The air gets staler and staler, but thankfully the dreadful sewer-esque marsh they had to step through let up. They come out of the bend, and find themselves...

IbsBnvB.png

In front of some depot - a drug depot, according to the Black Peon. It seemed to fit his description rather well - it was just storage, not any type of place for manufacturing. A ragged paper whips in the cold breeze, attached to the wall. There are two ways forward: Northeast or Northwest.

What will the party do?

Edited by Endgame
Posted

Arnulf walks slowly to the paper, to read what's on it.

"Where should we go from here? I'll look to the paper to see if there's any clues there"

Posted

Karie takes a look through the various coloured safes.

"You guys better not let me have any of this, you hear? I got hooked on Pixie Dust once, and I don't want to get hooked again."

Posted (edited)

Karie takes a look through the various coloured safes.

"You guys better not let me have any of this, you hear? I got hooked on Pixie Dust once, and I don't want to get hooked again."

"I haven't seen any pixies around here Karie" Arnulf smiled for the first time rhis quest begun "At least i haven't seen them."

Edited by Shoker86
Posted

Arthur uses his Magnifying Glass to aid the others' searches , and then uses it as he searches the drawers.

OOC: "Lupus Alfred Wulfric Lyren Endgame?" Whaaaaa--?

Posted (edited)

OOC: "Lupus Alfred Wulfric Lyren Endgame?" Whaaaaa--?

QM Note: Wolfgang-ish names. I was wondering if anyone would pick up my name on the list (easter egg!), though I assure you I did not put it there. :grin:

The party inspects the parchment nailed to the wall.

IMPORTANT!

If you wish to take some drugs from the safes, sign your names here. Those who are caught pilfering without their name and/or taking more then one dip from the supply in a month will lose their pickpocketing profits... among other things.

-Lupus

-Alfred

-Wolfmire

-Wulfric

-Rose

-Lythor

-Gregor

-Samantha

NOTE: Not for me. Damn mutt bit me, so I'm spiking his food as a bit of punishment. Should teach the stupid dog.

Karie takes a look through the various coloured safes.

"You guys better not let me have any of this, you hear? I got hooked on Pixie Dust once, and I don't want to get hooked again."

Speak of the devil and he doth appear. Karie opens the safes and finds...

heroica-drug-seventhheaven.jpg Seventh Heaven – Causes the hastened- and encouraged-effects, but also the fragile- and poisoned-effects.

heroica-drug-doublerainbow.jpg Double Rainbow – Causes the encouraged- and lucky-effects, but also the confused- and poisoned-effects.

heroica-drug-pixiedust.jpg Pixie Dust – Causes the hastened- and lucky-effects, but also the weakened- and poisoned-effects.

One of every drug was found in their respectively colored safes, their supplies practically depleted.

Will the party take the drugs?

Edited by Endgame
Posted

Boomingham looks at the drugs. "These are new. Certainly weren't around back in the day." Boomingham licks a finger and sticks it into each bag in turning, running the contents he picks up under his nose and then popping it into his mouth. His eyes grow a little hazy, but only for a second.

"Lawrence!" Barty screeches.

"Means to an end. I'll take the Pixie Dust and Seventh Heaven. The orange stuff gives me a headache, but someone else can pick it up if they like. I guess after that we may as well head down that alley." Boomingham points northwest.

Posted

"I'll take the orange, can save it for emergencies. Or sell it to the Guild of Invision, they'd be happy for a chance to get it off the streets. Here, take a second Remedy, so you can deal with the Pixie Dust's effect; we mixed a bunch of drinks not too different from these with Remedies before we chugged 'em when we prepared to face Wren for the last time." Arthur closes his eyes at the memory.

Posted

"Well, what do you know, Pixie dust" Arnulf sighed "I wish we could find some coca leaf, I was using it after raiding parties. But this babies looks fine" Arnulf follows Boomingham northwest

"Have any of you tried to mix Pixie dust with finest Scotch?"

Posted

Karie intently watched as the Pixie Dust was put into Boomingham's pocket.

"That's dangerous stuff, Boomingham. I was hooked on it back when I dropped out of University and hit the streets. Almost died on an overdose of that powdered crud."

Karie rubbed her arm. She had sudden urges, almost as if the green powder was calling out to her...

Posted

"Little? I'm not... shut it."

Karie was of course wrong, and she knew it, but she wasn't ready to admit it. She didn't care about his wink. It was a friendly reminder if anything, and wasn't accompanied by a pack of wolves howling at her.

"Left, or right? White or whole wheat? To be or not to be? decisions, decisions... We could follow Arnulf? I'm not against it at all, but with the Stealer about, best to take precautions."

Karie looks down both alleys, looking to see what's ahead.

Posted

"It's time to shut down this little operation here. You decide where to go." I wonder in what relationship the Stealer and Wolfgangs are. I'll find it out, and then I'll find you Stealer, you old devil.

Posted

Em takes a look down both paths, spying for anything of note.

"I feel bad for the streetlickers they gave this junk to," he mumbles, crossing his arms. "And worse yet for the streetlickers who took more than they were allotted."

Posted

The Party:

BoominghamMock2.jpgLord Lawrence Boomingham (Zepher)

46 Years Old, Human, Level 24 Paladin *Immune to Fragile, Sleep and Weakened*

Power: 37 (+4**)

Defense: 12

Health: 17/45 (+2*)

Ether: 22/23

Gold: 113

Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power)

Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 3 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Pixie Dust

Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow

Arthur_TownGuard_Salute_ava_border.jpg

Arthur Justus Regulus VII (played by Flipz), Level 24 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate]

Power: 37 (24 + WP:13)

Health: 34/36 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*)

Ether: 26/34 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5)

Defense: 3 (Robe of the Archmagi)

Gold: 1029 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,)

Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves

Inventory:

Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable)

Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening,

Consumables: Grand Potion x4, Remedy x9, Elixir x3, Nostrum x 4, Smelling Salts x 5, Mead x 4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow

8754914213_901950bc39_t.jpgKarie Alderflask (Played by Kintobor)

22 year old Human Rogue, lvl 11.5

Power: 17 (lvl 11 + WP: 6)

Health: 17/17

Gold: 217

Defence: 0

Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect)

Inventory: Potion (4), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Leather Armor (Bodywear, SP: 1)

ava-arnulf.jpgArnulf Bishop (Shoker86)

30 yrs old male human Rogue

Level 10

Power: 19 (9+9+1)

Defense: 3

Health: 16/16 (7+9)

Gold: 144

Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts

ava-em.jpg

Name: Unknown. Most call him "Em," though his real name remains largely mysterious.

Unknown age male human ranger

Level 10

Power: 16

Health: 13/15

Gold: 98

Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear)

Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion

The twist and turns of the alleys prevent them from being reliably looking down, in case of a hostile. From the northeast the party can hear the sound of dogs howling, while in the northwest there is simply silence.

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