Takanuinuva Posted June 8, 2013 Posted June 8, 2013 Core Hunter is my favorite of the Breakout Hero Factory sets. So I revamped him so he would be more epic looking. Without further ado here are pics Front View (As you see. He has every Hero Core from the Breakout line stored on two ammo belts around his torso. http://www.brickshel...eHunter/001.jpg Right Side (He has the sheild from Breakout Breez but modified slightly so it can fit onto an armor piece. Canon wise Its stronger than Breez's sheild so It can be made larger but also protect from attacks better http://www.brickshel...eHunter/002.jpg Back View (Showing off how the ammo belts attach to the torso. The Savage Planet paw piece is connected to the torso via Lightsaber blades so its right up against the torso leaving no gap in the middle. http://www.brickshel...eHunter/003.jpg Left Side (I got the foot idea from a foot in the Breakout game. I'll get into the Core Remover Tool in the next pics) http://www.brickshel...eHunter/004.jpg Core Remover Tool closeup (I constructed the tool so it could attach to an armor piece via the 3 long lightsaber blades) http://www.brickshel...eHunter/005.jpg How its constructed (I designed the tool with an action gimmick. Push on the two bohrok eyes and the claw will open. The rubber band lets the claws retract back) http://www.brickshel...eHunter/006.jpg Claw opened (I had to sand down the pegs on the blades so the claw would close together properly. Its the only modification to parts in the whole revamp) http://www.brickshel...eHunter/007.jpg Here is a pic of how the shield is constructed (The 3x3 disk goes onto one of the pins to give the shield more coverage. The other pin can attach to an armor piece) http://www.brickshel...eHunter/008.jpg Now for some action pics Core Hunter notices something (The head has to be like that since the Hero Cores get in the way) http://www.brickshel...eHunter/009.jpg Core Hunter ready to block an attack (Yes you see a red sphere in the launcher. I didn't like the green one used) http://www.brickshel...eHunter/010.jpg Core Hunter stealing a Hero's core (May or May not be Furno getting core stolen) http://www.brickshel...eHunter/011.jpg Core Hunter admiring his latest catch (Thats is for pics) http://www.brickshel...eHunter/012.jpg Gallery when Public http://www.brickshel...ry.cgi?f=521139 Quote
Chro Posted June 8, 2013 Posted June 8, 2013 I feel like I've seen this before... not Core Hunter in general, but this exact build. Huh. I remember when the prelim pictures of the set were released and we saw the ammo belt, thinking it would look awesome with cores all along it. It's cool that you incorporated that into this revamp. Quote
DraikNova Posted June 8, 2013 Posted June 8, 2013 The core belts seem a little cluttered and are making the torso seem too bright, so you might want to spread those out a little more over the width of the figure. The core removing tool might need to be adjusted slightly, as it seems too far back. Great MOC though. Quote
ToaBulk98 Posted June 9, 2013 Posted June 9, 2013 That looks so much better than then the actual set. I like how you added the play value of the claw. Quote
xxlrocka Posted June 9, 2013 Posted June 9, 2013 This is the awesomest thing I've ever seen. You've managed to take something that was already very awesome in the first place, and evolved it into and epic character of mass destruction. I also like the hero core belts. Quote
Aanchir Posted June 10, 2013 Posted June 10, 2013 This is a nice revamp conceptually, though I think it has some disadvantages. The two ammo belts would look neat on their own, but covered with Hero Cores they clutter the build somewhat and conceal the muscular torso design which is one of Core Hunter's most distinctive features. Perhaps if they were not wrapped around the body so tightly they would not pose such a problem. I'm not especially fond of the upper leg armor. It leaves a lot of the beam exposed from front view and makes Core Hunter appear somewhat gangly (perhaps if his legs were bent more, as if he were carrying a lot of weight, or if he had shorter upper leg beams, it'd work more effectively). I feel like you went a bit overboard with the spikes as well (it's the feet in particular where I feel they are a bit distracting and superfluous). The armor on the back of the legs is nice, and flows well with Core Hunter's design. The shield on his right arm is also very nicely designed, though I think it's also a bit excessive and adds to the cluttered feeling of the design. It would be a great design to reuse on another MOC in the future. The changes you made to thee claw are excellent, and I don't think you need to change that any further. It's rare that a BIONICLE or Hero Factory model incorporates such an engaging play feature. The reverse side of the claw feels a bit cluttered with Technic elements and rubber bands, but this is more or less irrelevant since his arm helps to conceal these attributes. Overall there are a lot of great ideas in this MOC. I just feel like having all those ideas in a single MOC leads to those features competing for my attention, which distracts from what would otherwise have been a very elegant model. Perhaps if you wanted to use all of these ideas on your Core Hunter revamp, you could have designed him to have a bunch of modular tools and accessories that he could switch out for one another, instead of trying to cram all these features onto the MOC at the same time. Quote
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