Scubacarrot Posted July 8, 2013 Posted July 8, 2013 Guts smirks as he sees what is going on. It was impressive... How things could go wrong in such a short amount of time. Casually, the raider walks up to party. Dryly, he says: "I've always said you had a knack for violence, Hybros... But this... To cause an all out brawl among Eubric's finest, I wouldn't have given you credit for this. I can guess what you did, you... confronted Lord Marsh, he caused a fit. The result... Well, I'm sure you've noticed." The raider waves his hand around. "Lady Felix mentioned she had stuff stolen from her. Sure, she was insane, but why would she lie about it? If something was taken from one room, something else could have been left in another. Well... No matter." The raider pulls the second Amulet out of his pocket. "Hers. Don't know where it fits in in all of this." The raider takes a few more steps forward, and places his hand on Lifestealer. Guts attempts to persuade Madame Ladybug in particular to stop fighting: "This is a misunderstanding, Madame. Lord and Lady Marsh are suspected of planning the murder of Gerald Guffington. I'm sure my... less diplomatic friends gave the wrong impression." It was ridiculous, that he had to be the voice of reason in this situation. "It's a Heroica matter. We'd prefer not to harm you, it'd be appreciated if you stop fighting. I've helped the Guild out in the past, trust me on this one." Guts turned his head to Hybros, he said: "What do you want me to do, if I charge in, my blade may find targets we do not wish to hit, I can support with potions." Quote
Pandora Posted July 8, 2013 Posted July 8, 2013 OoC: Dammit, dammit, dammit. I kept my book without elements exactly for this purpose. Gaaaaaaaaaaaaaaaah. Nyx is annoyed. She wants to set fire to as many things as possible, and Guts' smirking wasn't helping, but perhaps his little talk with the U'Kin would help. She throws her cold staff to one side, and pulls out her trusty Book, intending to target the Light Minion once more from the front row, accepting that there may be a free hit coming her way. She almost growls at her companions: "The minions have to go; their levels are too high, and they are the ones stopping us from getting through the door." Quote
Brickdoctor Posted July 8, 2013 Posted July 8, 2013 OoC: Oh, I have no problem with how the Free Hits are affected by Aura. I was commenting on it since Nyx asked about it. I throw a Bone at Lord Chauncey from the Back Row. Quote
JimBee Posted July 8, 2013 Posted July 8, 2013 "I've always said you had a knack for violence, Hybros... But this... To cause an all out brawl among Eubric's finest, I wouldn't have given you credit for this. I can guess what you did, you... confronted Lord Marsh, he caused a fit. The result... Well, I'm sure you've noticed." Hybros turned to Guts angrily, but avoided eye contact. "Speak for yourself; we were only trying to save Guffington's life. And then you had to go and kill Lady Felix..." his eyes strayed even farther from Guts. "These minions are the only things between us and that door. If we can help it we will spare the rest. Not that you are well versed in that field, eheh." He let out a chuckle, but his eyes were cold. "It is no use trying to convince Lord Chauncey, it appears he is more involved in this than we previously thought." Guts turned his head to Hybros, he said: "What do you want me to do, if I charge in, my blade may find targets we do not wish to hit, I can support with potions." "Stay back and try not to kill anyone." He turned away from Guts and back to Docken and Nyx. "The minions have to go; their levels are too high, and they are the ones stopping us from getting through the door." "Fortunately they will have a hard time harming us. But yes, the faster we get through that door, the better. I fear we have little time." Hybros attacks the Dark Minion twice from the front row with the Twin Kunai (directing both blades toward the target). He hoped Guts would prevent Madame Ladybug from inflicting more damage. Battle Order: Guts Hybros Docken Nyx Hybros Quote
Scubacarrot Posted July 8, 2013 Posted July 8, 2013 The raider shrugs, and uses a Nostrum on Nyx. Quote
Zepher Posted July 10, 2013 Author Posted July 10, 2013 (edited) "I will not stop defending myself. If you wish to truly show your support of the Guild, you will help defend me." Round Three Dining Hall Clusterfudge Guts uses Nostrum on Nyx Hybros v. Dark Minion - Special Damage (No Effect, Hybros Immune) >Docken uses Bone on Lord Chauncey Nyx v. Light Minion - Damage/Hit - 42 Damage >Hybros v. Dark Minion - Shield (Gold Reaper: 4+16+15+70+10+7=122 gold, 5241354 Henry Hinckwell Assassinated) Free Hits Samuel Shawe v. Guts - 15-4=11 Damage Lord Marsh v. Hybros - 10 Damage Lady Marsh v. Docken - Scared Madame Ladybug v. Nyx - 48 Damage The heroes continue their assault on the hapless partygoers. Hybros sinks his blade into Lord Hinckwell, and the man crumbles to the floor. Samuel Shawe laughs a high pitched titter, which doesn't prevent him from ramming his fist into Guts' nose. Most shocking of all is the jar of acid that shatter on Nyx's leg, burning through the fabric and eating away at her skin. Nyx stumbles backwards and slams into the wall next to the kitchen, still separated from her party by the minions. She is shocked moments later to see the kitchen door fly open and the two remaining waiters step into the room. They look appropriately disturbed by the chaos, but Nyx is certain that she locked the door behind her... someone must have opened it while the party was busy. They look around, but in the chaos it is impossible to tell who - only that it most certainly was not someone they had engaged in combat that round. The waiters thankfully stand at the sidelines, confused and not entering the fray. The Enemies U’Or Level 4 Humanoid Health: 320/400 Special: Loyalty – All damage done to Guffington next round is negated. Drops: 40 Gold NOTE: Does not deal free hits. Captain Elba Level 12 Humanoid Health: 120/300 Special: Loyalty – All damage done to Guffington next round is negated. Drops: Nothing NOTE: Does not deal free hits. Gerald Guffington Level 13 Humanoid Health: 230/300 Special: The Great and Powerful – Guffington exits the fight, taking U’Or with him. Drops: Nothing NOTE: Does not deal free hits. Samuel Shawe Level 15 Humanoid Health: 427/560 Special: Hide! – Samuel Shaw hides undercover, all damage done to him for the remainder of the round and the following round is negated. Drops: 1000 Gold NOTE: Deals damage to Henry Hinckwell on free hits. Free Hits have a 1/3 chance of hitting an fellow party goer. Lord Chauncey Level 70 Dark Humanoid *Immune to all effects and Instant Kill* *Immune to darkness and light elemental damage* Health: 1978/2050 SP: 4 Ether: 4/4 Special I: Dusk and Dawn Forces – Summons a dark and light minion to the field. Costs one ether. Special II: Day and Night – Deals 50 damage to all party members. Passive Special I: Dark Magic – On even rounds, Lord Chauncey’s damage rolls are darkness elemental. Passive Special II: Light Magic – On odd rounds, Lord Chauncey’s damage rolls are light elemental. Drops: Amethyst, Diamond, 1000 Gold, Hood of the Black Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), 3 Amethyst Lamps of Summoning Note: Lord Chauncey’s attacks ignore row, as he is a mage. Free hits have a 1/2 chance of hitting a random party goer instead of the hero (excluding U'Or, Captain Elba, and Guffington). Dark Minion Level 74 Ethereal *Immune to Instant Kill* *Blinded (3 Rounds)* Health: 92/100 Special Damage: Dark Damage – Deals 74 darkness elemental damage. Drops: Nothing Light Minion Level 74 Ethereal *Immune to Instant Kill* *Blinded (2 Rounds)* Health: 50/100 Special Damage: Light Damage – Deals 74 light elemental damage. Drops: Nothing Lord Marsh Level 10 Humanoid Health: 37/120 Special Damage: Call For Help! – Lord Marsh yells wildly for help. Drops: 1200 Gold Lady Marsh Level 7 Humanoid Health: 300/300 Special Damage: Slap – Deals 2 damage to the hero and stuns them. Drops: 50 gold Madame Ladybug Level 48 Humanoid *Immune to Effects and Instant Kill* *Lucky, Hastened, Blessed* Health: 698/700 Special Damage: Mixture – The alchemist mixes random ingredients together and creates a new item. She then uses it immediately. Drops: Remedy x2, Nostrum x2, Mead x1, Dragon Scale x4, Phoenix Essence, Tome of the Alchemist (All mixtures involving the a roll of 1 will be re-rolled, Accessory, Suitable for Alchemists) NOTE: As an expert alchemist, Madame Ladybug will not create anything that uses a 1 in the roll. Free hits have a 1/3 chance of hitting a fellow party goer instead of the heroes. The Party Hybros *Party Leader* Level 26 Assassin *Hastened* *Immune to Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* *Cursed* Power: 32 Defense: 0 Health: 30/31(40) Gold: 850 Equipment: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up); handwear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Blessed Amulet (protects from cursed-effect; accessory), Wrench (WP:3, decreases the target’s level by 1, retrievable), 14 Potions, 14 Grand Potions, 22 Health Cores, 12 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 14 Nostrums, 2 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Certificate for a Cloak of a Red Assassin (The next red assassin met is forced to give up his cloak) Bartholomew Docken, Dragonslayer Level 31.5 Warden *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile* *Aura* Power: 41 Defense: 23 Health: 60/60 Gold: 865 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Cobweb Cowl (immune to Instant-KO; Backwear) Inventory: Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (3), Teleportapple, Bedroll, Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory) Nyx Level 27 2/3 Battle Mage *Natural Respite* *Immune to Sealed effects* *Immune to Asleep and Fast Asleep effects* *Inspired* Power: 42 Power Bonus: 1 Defense: 3 Health: 28/76 Ether: 37/38 Gold: 61 Equipment: Zee Standard (Staff, WP: 14 Ice and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice), Scroll of Sleep, 2 Meads, 4 Deadly Venoms, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Guts Holla Level 27 Raider *Immune to Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage* Power: 57 (37 for ranged attacks) Power Bonus: 1 (Shroom!) Health: 26/41 Defense: 4 Gold: 394 Equipment: Lifestealer (WP: 29, Ice, Darkness, attacks restore 3 health, dagger, Deadly Poisoned), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Throwing Knife (WP: 9, Light, Retrievable),1x Ambrosia, 10x Mead, 10x Smelling Salts, 9x Nostrum, 20x Grand Potion, 1x Elixir, 1x Grand Tonic, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 3x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Grating Stone, Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Chef’s Apron (Bodywear, Immunity to fire and poisons), Pan (WP: 1, +1 Max Health, suitable for all classes), Fishstick (WP: 7, deals double damage on ships, club), Phoenix Essence, Oneupshroom cap (When eaten, works as a Pheonix Essence) The Time: 8:50 Edited July 10, 2013 by Zepher Quote
Scubacarrot Posted July 10, 2013 Posted July 10, 2013 Guts logically was in the back row and he has 4 SP. Guts spits on the floor, and growls at Madame Ladybug after she hurts Nyx: "Forget it, freak." The raider uses a neutralizer on madame Ladybug (from the back row). Quote
Zepher Posted July 10, 2013 Author Posted July 10, 2013 (edited) Logical nothing. You specify row or I'll assume, and I may not assume kindly. It's a part of the game. I will add in the 4 SP. I have also not been accounting for cursed. I have lowered the max health, but feel it would be unfair to deal the damage from what would have been the lowered health. For future reference, and this is how I have ALWAYS done it (though never noted it) - I will assume you used the same row you most recently used. Edited July 10, 2013 by Zepher Quote
Brickdoctor Posted July 10, 2013 Posted July 10, 2013 OoC: Are the greyed out items in Scuba's inventory the ones that don't get taken back in time? (I want to know how badly it would affect our stockpile of consumables if Pandy rolled poorly as was KO'd.) Also, would we be allowed to reroll a Round using Lady Felix's Amulet? "If Captain Holla is using a Neutralizer, should we target Madame Ladybug twice while I take Lord Chauncey's Free Hit, or should I throw another Bone?" Quote
Zepher Posted July 10, 2013 Author Posted July 10, 2013 OoC: Yes, they'll disappear. No, you can't use her's, but there are four among you. Quote
Pandora Posted July 10, 2013 Posted July 10, 2013 OoC: Did you roll for Edgar, Zeph? Having another ally might affect what we're doing. (And thus I'm sorry this is OoC only ) Quote
Zepher Posted July 10, 2013 Author Posted July 10, 2013 OoC: So many OoCs in a row, but it's my fault for being so forgetful. I just rolled for him (6). So no Edgar. One day he shall rear his head again!! Quote
Pandora Posted July 10, 2013 Posted July 10, 2013 OoC again, sorry, you forgot my 3SP last round Nyx surveys the battle as she tends to her leg - the wound would heal soon enough thanks to her barbaric side. It felt... wrong somehow that the Hinckwell had died, but there wasn't much she could do about it aside from do her job. She keeps on the lookout for any strange movements from the remaining partygoers and keeps an eye on the servers that had emerged from the kitchen. "I need to fight front row to finish off the Light Minion as we don't have much time; fortunately for me Guts has made me lucky, but I will be vulnerable. I really would like to not have to take free hits from anything too strong. Like that U'Kin woman." Nyx scowls at Madame Ladybug, not that the U'Kin was looking "So, uhm, could we arrange it so I'm less likely to die this round? Uhm, please?" Nyx manages to get herself upright despite the stinging in her leg, and grips her book tightly as she moves forward to hit the Light Minion once more. Quote
JimBee Posted July 11, 2013 Posted July 11, 2013 Hybros loses his target in the confusion, and accidentally stabs Henry Hinckwell. His eyes widen slightly as the esteemed friend of Guffington falls dead to the floor, but quickly refocuses on the battle. If Hinckwell had any ope of living, the heroes needed to get through the door. "...Oops..." Hybros focuses again on the Dark Minion, and motions for Docken to focus on Madame Ladybug. Battle Order: Docken Guts Hybros Hybros Nyx Quote
Brickdoctor Posted July 11, 2013 Posted July 11, 2013 I attack Madame Ladybug from the Back Row with my Darksteel Crossbow. Quote
Zepher Posted July 11, 2013 Author Posted July 11, 2013 (edited) OoC: So not my best round of all time, yesterday. SP added in, Nyx. Round Four Dining Hall Clusterfudge >Docken v. Madame Ladybug - Shield/Damage ([24/2]-23=1) Guts uses Neutralizer - Enemies and Allies Lose All Temporary Effects (Madame Ladybug no longer lucky/hastened/blessed, Nyx no longer Lucky/Inspired, Light Minion No Longer Blinded, Dark Minion No Longer Blinded) Hybros v. Dark Minion - Shield (Gold Reaper: 4+15+70+10+7=106 gold, 311211 - Captain Elba, Guffington, Lord and Lady Marsh Assassinated.... ) Hybros v. Dark Minion - Lethal Aim (8 Damage, Blinded) Nyx v. Light Minion - Special Damage (72-3=KO!!!) Cursed - Hybros loses 3 max. health The heroes prepare to square off against the room of enemies. Docken and Madame Ladybug duel in a corner, but neither can scratch the other. Guts tries to throw a Neutralizer at his foes, but the item is shattered in mid-air by a stray spell Lord Cahuncey is chanting, and the liquid rains down on everyone. Hybros, Neutralizer stinging his eyes, feels flesh under his blade and strikes out. He continues to fell bodies until his vision clears, and in front of him is a pile of familiar faces. U'Or bursts into tears and collapses next to his employer. The heroes hardly have time before one of the Minions rams his sword through Nyx's gut. She slides down it, the look on her face similar frozen. She is, no doubt, very near death if not there already. The door behind the heroes bangs open, and Everstien stands there, eyes blazing furiously. He collects the scene quickly. The Enemies U’Or Level 4 Humanoid Health: 320/400 Special: Loyalty – All damage done to Guffington next round is negated. Drops: 40 Gold NOTE: Does not deal free hits. Samuel Shawe Level 15 Humanoid Health: 427/560 Special: Hide! – Samuel Shaw hides undercover, all damage done to him for the remainder of the round and the following round is negated. Drops: 1000 Gold NOTE: Deals damage to Henry Hinckwell on free hits. Free Hits have a 1/3 chance of hitting an fellow party goer. Lord Chauncey Level 70 Dark Humanoid *Immune to all effects and Instant Kill* *Immune to darkness and light elemental damage* Health: 1978/2050 SP: 4 Ether: 4/4 Special I: Dusk and Dawn Forces – Summons a dark and light minion to the field. Costs one ether. Special II: Day and Night – Deals 50 damage to all party members. Passive Special I: Dark Magic – On even rounds, Lord Chauncey’s damage rolls are darkness elemental. Passive Special II: Light Magic – On odd rounds, Lord Chauncey’s damage rolls are light elemental. Drops: Amethyst, Diamond, 1000 Gold, Hood of the Black Mage (SP: 4, Immunity to Darkness and Light Elemental Damage), Summoning Ring (Summons get +4 levels, suitable for Evokers), 3 Amethyst Lamps of Summoning Note: Lord Chauncey’s attacks ignore row, as he is a mage. Free hits have a 1/2 chance of hitting a random party goer instead of the hero (excluding U'Or, Captain Elba, and Guffington). Dark Minion Level 74 Ethereal *Immune to Instant Kill* *Blinded (3 Rounds)* Health: 84/100 Special Damage: Dark Damage – Deals 74 darkness elemental damage. Drops: Nothing Light Minion Level 74 Ethereal *Immune to Instant Kill* Health: 50/100 Special Damage: Light Damage – Deals 74 light elemental damage. Drops: Nothing Madame Ladybug Level 48 Humanoid *Immune to Effects and Instant Kill* Health: 698/700 Special Damage: Mixture – The alchemist mixes random ingredients together and creates a new item. She then uses it immediately. Drops: Remedy x2, Nostrum x2, Mead x1, Dragon Scale x4, Phoenix Essence, Tome of the Alchemist (All mixtures involving the a roll of 1 will be re-rolled, Accessory, Suitable for Alchemists) NOTE: As an expert alchemist, Madame Ladybug will not create anything that uses a 1 in the roll. Free hits have a 1/3 chance of hitting a fellow party goer instead of the heroes. The Party Hybros *Party Leader* Level 26 Assassin *Hastened* *Immune to Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* *Cursed* Power: 32 Defense: 0 Health: 28/28(40) Gold: 1010 Equipment: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up); handwear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Blessed Amulet (protects from cursed-effect; accessory), Wrench (WP:3, decreases the target’s level by 1, retrievable), 14 Potions, 14 Grand Potions, 22 Health Cores, 12 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 14 Nostrums, 2 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Certificate for a Cloak of a Red Assassin (The next red assassin met is forced to give up his cloak) Bartholomew Docken, Dragonslayer Level 31.5 Warden *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile* Power: 41 Defense: 23 Health: 60/60 Gold: 865 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Cobweb Cowl (immune to Instant-KO; Backwear) Inventory: Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (3), Teleportapple, Bedroll, Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory) Nyx Level 27 2/3 Battle Mage *Natural Respite* *Immune to Sealed effects* *Immune to Asleep and Fast Asleep effects* *KO'd* Power: 42 Power Bonus: 1 Defense: 3 Health: 0/38 Ether: 37/38 Gold: 61 Equipment: Zee Standard (Staff, WP: 14 Ice and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice), Scroll of Sleep, 2 Meads, 4 Deadly Venoms, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Guts Holla Level 27 Raider *Immune to Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage* Power: 57 (37 for ranged attacks) Power Bonus: 1 (Shroom!) Health: 26/41 Defense: 4 Gold: 394 Equipment: Lifestealer (WP: 29, Ice, Darkness, attacks restore 3 health, dagger, Deadly Poisoned), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Throwing Knife (WP: 9, Light, Retrievable),1x Ambrosia, 10x Mead, 10x Smelling Salts, 9x Nostrum, 20x Grand Potion, 1x Elixir, 1x Grand Tonic, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 3x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Grating Stone, Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Chef’s Apron (Bodywear, Immunity to fire and poisons), Pan (WP: 1, +1 Max Health, suitable for all classes), Fishstick (WP: 7, deals double damage on ships, club), Phoenix Essence, Oneupshroom cap (When eaten, works as a Pheonix Essence) The Time: 8:51 Everstien tuts sadly. "We must flee, heroes. If we make the jump, Lady Nyx and Guffington will still be alive. This battle leads us no where." Edited July 11, 2013 by Zepher Quote
JimBee Posted July 11, 2013 Posted July 11, 2013 OOC: No shit we have to flee, didn't we try that already? Hybros frowns, then throws a smoke bomb. Any trace of remorse could not be seen through the haze. Battle Order: Hybros Hybros Guts Docken Quote
Zepher Posted July 11, 2013 Author Posted July 11, 2013 The party leaves the dining room and passes through the hallway very briefly before descending down the stairs towards Daneeka's lab. "She'll be alive," Everstien assures the party. "Her memory should be... mostly intact." Quote
Scubacarrot Posted July 11, 2013 Posted July 11, 2013 "Your battle order sucks. As does your aiming." Guts bites to the imp. He liked the little man, but he was really trying the raider's patience. "Just get this done already." Quote
JimBee Posted July 11, 2013 Posted July 11, 2013 Hybros didn't respond, instead his eyes were fixated upon the ground. He had failed before, not all that long ago, but not to the extent of killing his employer, and something of a friend. "Let us just go." Quote
Zepher Posted July 11, 2013 Author Posted July 11, 2013 "Perhaps now would be a good time to synthesize your findings and prepare for your next time through," says the Wereraven dryly. "You must lure out whoever you wish to accuse, obviously, and you have yet to discover the back-up plan." The party is nearly at the bottom of the stairs, but they still have a few moments to discuss what they've learned. Quote
JimBee Posted July 11, 2013 Posted July 11, 2013 OOC: My inventory is still not correct, Zepher. "Hmm, alright. Well as I told most of you already, I found the note and a sack of gold in Lord Marsh's bedside drawer. I am sure he is part of this, but perhaps a bit more subtlety is needed next time... eheh. I do not think Lady Felix is guilty, if defensive. Guts, you found another pendant around her neck? I wonder if she is aware of our time travelling. And the chef... what exactly went on in that kitchen?" Quote
Scubacarrot Posted July 12, 2013 Posted July 12, 2013 "Aye, that were my thoughts on her as well, if she is aware, she is likely suspicious. I suggest one or two of us go to her chambers right away to see if we can uncover something. She was ready to kill you over a locket, dragon scales and jars of sand, I'd be interested to see what's in the sand. I believe there must be a thief other than her around, someone could have planted the note, and the gold is not suspicious by itself. If we find that thief, that might help. About the chef, I asked him to serve Guffington the Charissian Red I brought with instead of the Spiced Wine, which prompted him to shout some big words mentioning he is some famous poisoner and can't work in conditions like this or something and attack me, I killed him. He summoned some magical mushrooms, as well. You saw the note. Docken, I'd you are the best choice of dealing with him." Guts hands Docken a Nostrum, Smelling Salts and Mead. "By the way, what was up with the spellcaster?" Quote
Brickdoctor Posted July 12, 2013 Posted July 12, 2013 I nod -- both in thanks and in acknowledgment of the idea -- and accept the items from Guts. "That's interesting. Doesn't sound like you had to do that much to get him to reveal what he was doing. With nothing against your abilities but rather against those of the chef, I'm both suspicious and surprised that he wouldn't try to talk his way out of it." Quote
Zepher Posted July 12, 2013 Author Posted July 12, 2013 (edited) "This is our last jump back in time before the events become permanent. We must uncover all the mysteries this time around. You must discover the back-up plan, and whoever is trying to poison Guffington. An important thing to note which I have thought on. The man or woman who wants Guffington dead is most likely not at this party. There is no point in hiring assassins if you yourself plan to be in attendance. We seek only the assassins and whoever is meant to pay them." The party arrives once more in Daneeka's lab. Daneeka begins to fill the syringe again. "Find Everstien. No one else will recognize you. Don't act strangely." He wheels on the heroes. "Ready? Remember, I will be at your service. Do not mention anything to anyone besides Guffington, Everstien or myself. Everyone is a suspect." Before they have a chance to respond, he pricks them each in turn with the needle. Everstien gets pricked last. He smiles maniacally at the heroes. "Let's not kill everyone this time?" The light recedes... "...and of course, thank Mercutio the marriage was called off. A mere folly, I assure you!" "No trouble, Gerald. It will of course be the normal deal, and I'll be staying for the party. A Selkreeth never refuses good drinks." "Of course, you'll stay, Zora. I'll just make sure that U'Or keeps an eye on you." "Won't both his eyes be glued to the Ladybug?" What would the heroes like to do? The Party Hybros *Party Leader* Level 26 Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Power: 32 Defense: 0 Health: 80/80 Gold: 728 Equipment: Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it, light- and darkness-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up); handwear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Eye-poking Sai (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Blessed Amulet (protects from cursed-effect; accessory), Wrench (WP:3, decreases the target’s level by 1, retrievable), 14 Potions, 14 Grand Potions, 22 Health Cores, 12 Remedies, 2 Neutralizers, 2 Elixirs, 5 Phoenix Essences, Deadly Venom, 2 Smoke Bombs, 3 Lightning Bombs, 3 Holy Bombs, 14 Nostrums, 2 Meads, 5 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, Certificate for a Cloak of a Red Assassin (The next red assassin met is forced to give up his cloak) Bartholomew Docken, Dragonslayer Level 31.5 Warden *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile* Power: 41 Defense: 23 Health: 60/60 Gold: 865 GP: 4 Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Confusion, Blindness, Badly Poisoned, and Fragile; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Cobweb Cowl (immune to Instant-KO; Backwear) Inventory: Health Cores (3), Grand Potions (5), Remedies (5), Phoenix Incense, Phoenix Essences (2), Bones (7), Smoke Bombs (3), Teleportapple, Bedroll, Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory) Nyx Level 27 2/3 Battle Mage *Natural Respite* *Immune to Sealed effects* *Immune to Asleep and Fast Asleep effects* Power: 42 Power Bonus: 1 Defense: 3 Health: 38/38 Ether: 37/38 Gold: 61 Equipment: Zee Standard (Staff, WP: 14 Ice and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power), Sandman's Parasol (Immune to Asleep and Fast Asleep effects) Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened), Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice), Scroll of Sleep, 2 Meads, 4 Deadly Venoms, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Guts Holla Level 27 Raider *Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage* Power: 57 (37 for ranged attacks) Power Bonus: 1 Health: 41/41 Defense: 4 Gold: 47 Equipment: Lifestealer (WP: 29, Ice, Darkness, attacks restore 3 health, dagger, Deadly Poisoned), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Throwing Knife (WP: 9, Light, Retrievable),1x Ambrosia, 10x Mead, 10x Smelling Salts, 9x Nostrum, 20x Grand Potion, 4x Health Core, 1x Elixir, 1x Grand Tonic, 12x Remedy, 3x Phoenix Essence, 5x Smoke Bomb, 3x Deadly Venom, 3x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, Opal, Grating Stone, Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Eye of the Beholder Amulet OoC: Check those stats! This quest is a nightmare inventory-wise. To help you: you should have the same items you had when you entered Guffington Manor (excluding the amulets, which can jump through time with you). Any buffs you've had since then should still apply. Gold should technically be reset as well (Raider and Assassin) and you'll of course be able to keep whatever you steal on the final jump. I feel this choice is fair, as you aren't actually using the consumables either... but if you would like to see it done a different way, I'm more than willing to consider it. Edited July 12, 2013 by Zepher Quote
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