stope Posted June 26, 2015 Posted June 26, 2015 (edited) Looks like trick #1 Minifig hand grip a plate or tile unfortunately isn't working any more (LDD v4.3.8, Brick v1564.2). Edited June 28, 2015 by stope Quote
Nachapon Lego Posted June 26, 2015 Author Posted June 26, 2015 (edited) Looks like trick #1 Minifig hand grip a plate or tile unfortunately isn't working any more (LDD v4.3.8, Brick v1564.2). Just test two random arm positions, still working. Did you forgot to rotate the [ red plate 1x2 with shaft 12 M ] 90 degree? LDD trick #1 Minifig hand grip a plate or tile by Nachapon S., on Flickr LDD trick #12 Half LDU precise move quick template (0.5 LDraw Unit = 1/16 plate) From left to right, simply make the green template by 4 steps. Please make sure that there is a (Half LDU) gap between tile and technic brick. It is exactly half LDU. Export them to lxfml and check. The origin height of technic brick = 0. The origin height of tile = 0.98000013828277588 cm. 0.98 - 0.96 (brick height) = 0.02 cm = half LDU LDD trick #12 Half LDU precise move quick template by Nachapon S., on Flickr Edited June 26, 2015 by bbqqq Quote
stope Posted June 27, 2015 Posted June 27, 2015 Just test two random arm positions, still working. Did you forgot to rotate the [ red plate 1x2 with shaft 12 M ] 90 degree? Oooo, completely missed that part. Which is weird, I could swear I've tried your trick with older LDD and don't remember the 90 degree step. Thanks! Quote
SNIPE Posted June 27, 2015 Posted June 27, 2015 LDD trick #12 Half LDU precise move quick template (0.5 LDraw Unit = 1/16 plate) From left to right, simply make the green template by 4 steps. Please make sure that there is a (Half LDU) gap between tile and technic brick. It is exactly half LDU. Export them to lxfml and check. The origin height of technic brick = 0. The origin height of tile = 0.98000013828277588 cm. Hi, Can I get the LXF template? Quote
Nachapon Lego Posted June 28, 2015 Author Posted June 28, 2015 (edited) Oooo, completely missed that part. Which is weird, I could swear I've tried your trick with older LDD and don't remember the 90 degree step. Thanks! You are welcome! Hi, Can I get the LXF template? You can built the template in seconds then save as a LDD template. 1. Place a 1x1 brick with side stud. 2. Place a 1x1 technic brick hole onto the side stud. 3. Place a 1x2 tile above both of them. Please make sure that there is a (Half LDU) gap between tile and technic brick. 4. delete the 1x1 brick with side stud. 5. Add two brick as a template. When you want to move something half LDU. Select something together with one(tile or technic brick) of the template. Then drag the template to fully connect (no gap anymore). Then something been moved half LDU. The moving direction depend on the orientation you place the template. Edited June 28, 2015 by bbqqq Quote
Nachapon Lego Posted January 21, 2016 Author Posted January 21, 2016 (edited) LDD trick #13 : changing FOV (field of view) Tutorial to change FOV field of view of Lego LDD 1. Place at least one brick or open any LDD file 2. File -- Export model -- Save as type -- LXFML 3. Edit the LXFML at about 9th line 3.1 For wider FOV (wide angle/ fish eye lens) change fieldOfView value smaller than 80 ie: fieldOfView="80" change to fieldOfView="10" 3.2 For narrower FOV (ISO view, tele lens) change fieldOfView value bigger than 80 ie: fieldOfView="80" change to fieldOfView="180" 4. save the LXFML 5. Open the LXFML by drag and drop it into LDD window. 6. Drag the edge of the brick pallette to far right side will resize it to maximum size, then drag it back. 7. Have fun! Usage samples: wideangle/ fish eye lens ISO view, tele lens Edited January 21, 2016 by bbqqq Quote
___ Posted January 21, 2016 Posted January 21, 2016 LDD trick #13 : changing FOV (field of view) Tutorial to change FOV field of view of Lego LDD 1. Place a least one brick or open any LDD file 2. File -- Export model -- Save as type -- LXFML 3. Edit the LXFML at about 9th line 3.1 for wider FOV (wideangle/ fish eye lens) change fieldOfView value smaller than 80 ie: fieldOfView="80" change to fieldOfView="10" 3.2 for narrower FOV (ISO view, tele lens) change fieldOfView value bigger than 80 ie: fieldOfView="80" change to fieldOfView="180" 4. save the LXFML 5. Open the LXFML by drag and drop it into LDD window. 6. Drag the edge of the brick pallette to far right side will resize it to maximum size, then drag it back. 7. Have fun! Usage samples: For some reason I see no videos - you could also provide direct link to its source so in such case one can view it on its website... Quote
Nachapon Lego Posted January 21, 2016 Author Posted January 21, 2016 For some reason I see no videos - you could also provide direct link to its source so in such case one can view it on its website... Please try this link: Quote
Alcom1 Posted January 21, 2016 Posted January 21, 2016 (edited) 1. Place at least one brick or open any LDD file 2. File -- Export model -- Save as type -- LXFML 3. Edit the LXFML at about 9th line 3.1 for wider FOV (wideangle/ fish eye lens) change fieldOfView value smaller than 80 ie: fieldOfView="80" change to fieldOfView="10" 3.2 for narrower FOV (ISO view, tele lens) change fieldOfView value bigger than 80 ie: fieldOfView="80" change to fieldOfView="180" 4. save the LXFML 5. Open the LXFML by drag and drop it into LDD window. 6. Drag the edge of the brick pallette to far right side will resize it to maximum size, then drag it back. 7. Have fun! That's it? That's the answer. I mean, I knew, I knew that the FOV line was there in the .lxfml file, I've studied the .lxfml format up down and sideways, but I had it written off as unused since it appeared to do nothing. I thought it had something to do with the OpenGL shaders and started tinkering with those. Managed to get some weird wide perspective effects but it wasn't as clean or as effective as this. Man... what a piece of software this is. Anyways, thank you. Edited January 21, 2016 by Alcom1 Quote
Nachapon Lego Posted January 21, 2016 Author Posted January 21, 2016 (edited) That's it? That's the answer. I mean, I knew, I knew that the FOV line was there in the .lxfml file, I've studied the .lxfml format up down and sideways, but I had it written off as unused since it appeared to do nothing. I thought it had something to do with the OpenGL shaders and started tinkering with those. Managed to get some weird wide perspective effects but it wasn't as clean or as effective as this. Man... what a piece of software this is. LDD is a piece of software that ... make me spend a lot of time using it. Edited January 21, 2016 by bbqqq Quote
Kevin Flemming Posted June 23, 2018 Posted June 23, 2018 Can't seem to duplicate the fine move anymore. Have they patched it out or something? Quote
Nachapon Lego Posted July 1, 2022 Author Posted July 1, 2022 (edited) Renders base on mecabricks model by Stephan3321 Edited July 3, 2022 by Nachapon Lego Quote
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