xxlrocka Posted June 20, 2013 Posted June 20, 2013 (edited) So yeah, I decided to throw myself into making a hero model that looked good and detailed, looked exactly like a normal, every day HF hero and could also be built in real life (Aside from recolours.) The result? I present to you... Thrusher, Hero of Heroes! (Or, at least, he thinks so.) Basically, the story is that Mr. Makuro wanted to make a hero similar to Thresher, but way better in every way. He sketched up a few designs, throwing away the ones he didn't feel were right along the way. In the end, there were 3 designs left. He passed the designs over to the Design Experts in Hero Factory, and they got to work on improving the designs further. Even later, they found numerous flaws in the designs of two of the three designs, and then there was one. They fixed every flaw and improved every detail and then one flaw remained, although it was so small and unnoticeable that they chose to ignore it and go on with the construction. The armour had the flaw that it would be slightly weaker than Thresher's armour, but the Assembly Tower's programs hadn't been updated to say the specific type of armour that was to be used was in stock. The machines used default, incredibly weak armour instead and so Thrusher, the new hero, was too vulnerable to be sent into extreme battle situations. Now, Thrusher is only used for patrolling the streets of Makuhero City, looking out for crime so he can report to Mission Control and have heroes sent to deal with the situation. Sometimes, though, he fights and easily defeats criminals with his Top Mark Grade Plasma Rocket Shield and Tornado Staff and that leaves people wondering... is he really not fit to go on a real mission? Oh, and LDD file: thrusher.lxf Edited June 20, 2013 by xxlrocka Quote
Chro Posted June 20, 2013 Posted June 20, 2013 Um... are there images available for anyone who is unable to access LXFs? Quote
ToaBulk98 Posted June 20, 2013 Posted June 20, 2013 This is one of the best backstories I've seen for a Hero. Well done. Quote
Dorek Posted June 21, 2013 Posted June 21, 2013 Interesting weapon design, but the bottom heavy nature of the MoC doesn't work too well overall. Bulky legs are fine, but it needs to be in proportion; right now, it sticks out a fair bit. The colors are pretty neat, though; trans blue and lime works out pretty well. Very nice to see Bulk's new helmet in green; nicely consistent with the cool backstory. Quote
xxlrocka Posted June 22, 2013 Author Posted June 22, 2013 Thank you for the comments, guys. Really like your support and, as always, I appreciate you pointing out what works and what doesn't in this MOC. Quote
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