Brickdoctor Posted December 22, 2014 Posted December 22, 2014 I'd still argue that it's a positive effect (especially since I just remembered an item can cause it), There are other pieces of equipment that can grant other attributes, though, like the artifact that grants Animal Talk, and that's clearly defined as a job trait, not an effect. Quote
Chromeknight Posted December 22, 2014 Posted December 22, 2014 And there are items which change rolls, such as a sword that changes 'meditate' to 'hit' Quote
Sandy Posted December 22, 2014 Author Posted December 22, 2014 At this point I would think it's best to refer to Sandy, but in my opinion it would be best if we didn't restrict what counts as an "effect" to the list in the rules page. These things are ambiguous, for sure, but I think the simplest solution is to go with the rule pages for reference. Aura isn't meant to be able to be removed by Neutralizer or immunity, and neither are Sentinel, Guardian Angel, etc. I'm sorry if I've said something contradictory in the past, but you know how these rules keep molding themselves to. Of course there are effects that have not been listed in the official rules, but they are usually QM-specific, so it is up to the QM in question to make the judgment. Agreed, I think it'd be good to see Comrodary, Companionship, and Nimble added to the positive effects list. Duly noted. I will look into it when I have the time. Quote
Yzalirk Posted December 24, 2014 Posted December 24, 2014 This is kind of an odd question but can Rogues use Machetes? Quote
Scubacarrot Posted December 24, 2014 Posted December 24, 2014 There's the weapon classes. If that machete fits into one of the weapon classes a rogue can use, then yes. So for example if it was a Machete (WP: 3, Dagger). A rogue could use it. Quote
Yzalirk Posted December 25, 2014 Posted December 25, 2014 There's the weapon classes. If that machete fits into one of the weapon classes a rogue can use, then yes. So for example if it was a Machete (WP: 3, Dagger). A rogue could use it. Cool thanks! Also, what does it mean when it says that Rangers can use "hand cannons"? Quote
K-Nut Posted December 25, 2014 Posted December 25, 2014 Also, what does it mean when it says that Rangers can use "hand cannons"? Hand cannon is a type of weapon. Just like any other weapon classification. Quote
Yzalirk Posted December 25, 2014 Posted December 25, 2014 Hand cannon is a type of weapon. Just like any other weapon classification. I wasn't sure what it would be like Heroica since Hand Cannons are mainly Revolvers, which clearly wouldn't fit in the realm of Heroica. I couldn't find much examples but would it be something like this or this? In short, would it be more like a small cannon firearm or could it be larger? If so, why aren't Muskets an option? Quote
CMP Posted December 25, 2014 Posted December 25, 2014 I wasn't sure what it would be like Heroica since Hand Cannons are mainly Revolvers, which clearly wouldn't fit in the realm of Heroica. I couldn't find much examples but would it be something like this or this? In short, would it be more like a small cannon firearm or could it be larger? If so, why aren't Muskets an option? This is what Heroica's hand cannons are going for. Quote
Yzalirk Posted December 25, 2014 Posted December 25, 2014 This is what Heroica's hand cannons are going for. Okay, cool! I was looking at different designs and, despite these being a bit different, would one of these work [imaginatively]? I was thinking about making a Dwarf Ranger who uses something like one of those since an actual cannon would probably be too big and I'm not sure how the others would be made and they look kind of ugly. Quote
swils Posted December 25, 2014 Posted December 25, 2014 Clearly your dwarf should have a literal cannon strapped to his back and he would simply get on all fours to brace himself when he fires! Quote
Flipz Posted December 25, 2014 Posted December 25, 2014 Okay, cool! I was looking at different designs and, despite these being a bit different, would one of these work [imaginatively]? I was thinking about making a Dwarf Ranger who uses something like one of those since an actual cannon would probably be too big and I'm not sure how the others would be made and they look kind of ugly. Those are some pretty handcannons. Those handcannons would probably be classed as masterwork, likely originating from an expert craftsman; since the Bonapartes are the largest purchasers of handcannons in the Free Islands[citation needed], it would most likely be someone connected to them. That being said... Clearly your dwarf should have a literal cannon strapped to his back and he would simply get on all fours to brace himself when he fires! I approve of this message. Quote
Yzalirk Posted December 25, 2014 Posted December 25, 2014 Clearly your dwarf should have a literal cannon strapped to his back and he would simply get on all fours to brace himself when he fires! That would be pretty badass and funny. Those are some pretty handcannons. Those handcannons would probably be classed as masterwork, likely originating from an expert craftsman; since the Bonapartes are the largest purchasers of handcannons in the Free Islands[citation needed], it would most likely be someone connected to them. That being said... Since Dwarves like to tinker with things, is it possible that, say, my Dwarf had one that looked like that and was made by other Dwarves? And, like you said, the Bonapartes are the "largest purchasers of handcannons" so wouldn't that exclude them making them? And Merry Christmas everyone, hope your enjoying the holidays! Quote
Duvors Posted December 26, 2014 Posted December 26, 2014 Since Dwarves like to tinker with things, is it possible that, say, my Dwarf had one that looked like that and was made by other Dwarves? And, like you said, the Bonapartes are the "largest purchasers of handcannons" so wouldn't that exclude them making them? And Merry Christmas everyone, hope your enjoying the holidays! Well Sandy has made it cannon (pardon the pun) that the dwarves of Titaan supply the Bonapartes with weapons, so I don't see why some of those weapons shouldn't be hand cannons. Quote
Sandy Posted December 26, 2014 Author Posted December 26, 2014 Since Dwarves like to tinker with things, is it possible that, say, my Dwarf had one that looked like that and was made by other Dwarves? And, like you said, the Bonapartes are the "largest purchasers of handcannons" so wouldn't that exclude them making them? Well Sandy has made it cannon (pardon the pun) that the dwarves of Titaan supply the Bonapartes with weapons, so I don't see why some of those weapons shouldn't be hand cannons. This world has knights, pirates, robots and dinosaurs, so dwarves making hand cannons would be among the least incredulous things in the world. Please understand that this game world is molded by the players, and everything featured in the quests are canon - even if they sometimes contradict each other somewhat. Asking questions like "can I make this and that?" is pointless, because the answer will be "yes" as long as the community approves it - and you will know if the community does not approve something, trust me. The only thing I'm specific about are the game rules and mechanics as well as my own storylines concerning the seven Houses in Power. You can't mess with those without my permission. Quote
JimBee Posted December 27, 2014 Posted December 27, 2014 RE: quests 118 and 120: I don't think that's how the stunned-effect works, unless of course in mistaken. The enemies are asleep to begin with, so rolling Damage or Special Damage will result in no action. Removal of stun requires taking an action. My thoughts are that the stun is removed from the action prior to the enemy being woken up (I.e. being hit by an attack). Quote
Flipz Posted December 27, 2014 Posted December 27, 2014 That was originally how I ran it as well, but of course I defer to the Sandy interpretation of the effect (heaven knows I've misinterpreted it before ). Quote
Sandy Posted December 27, 2014 Author Posted December 27, 2014 RE: quests 118 and 120: I don't think that's how the stunned-effect works, unless of course in mistaken. The enemies are asleep to begin with, so rolling Damage or Special Damage will result in no action. Removal of stun requires taking an action. My thoughts are that the stun is removed from the action prior to the enemy being woken up (I.e. being hit by an attack). You are right. The enemy cannot recover from stunned if he's not conscious to begin with. I just wasn't paying enough attention. Quote
Flipz Posted December 30, 2014 Posted December 30, 2014 (edited) Siercon enters the marketplace weary from his long journey into the mines. 'Hopefully Delfrin and Duplovia will strengthen their fragile peace.' he thought to himself. "But for now, I must train and equip myself for the next trial.' He approaches Fabian's Fantabulous Fashion Boutique. "Greetings" he said breaking the atmospheric din. "I would like to purchase those." He said motioning to a pair of magicians gloves. 525g-150g=375g remaining He continued to par-rouse and found himself at Portia's Potion Shack. Gathering 2 potions, 2 remedies, he proceeds to pay Portia. 375g-(5*2)g-(10*2)g=345g remaining Lastly he makes his way over to Anwyl's Smokebeard Smithy I would like to sell these items: Norgh Axe (WP:5) 50g/2= +25g Shield (SP:1) 50/5/2= +5g Duplovian Sword (WP:3) 50/5*3/2= +15g (I just valued the items that are lower than his standard stock (5) as linear increments of 10g per lvl. I imagine an increasing curve is more accurate coupled with an initial item existence/materials cost, but ... seemed overly complicated. lmk if you want me to change the gold number, or if there is another standard people follow for weaker than basic items. Siercon sells the three items and gains 45g 345g+45g=390g Weapons and shields can be sold to Anwyl for 5 times their WP/SP; thus, you've arrived at the right Gold amounts by a much longer process. Edited December 30, 2014 by Flipz Quote
samurai-turtle Posted December 30, 2014 Posted December 30, 2014 I have a dumb question. Can a Rogue start out with three "Weapon Power" Level One [WP:1] weapons (like 3 skurikens)? And also I do have rule add on for "new players". That new player need 10 post to play. The reason I am suggesting this is so they can use the "Private Message" system. I am noticing on other parts of the site that other "new member" do not seem to know this function. Plus I do not think it is to hard to get 10 post in a short time (with out spamming). Quote
Sandy Posted December 30, 2014 Author Posted December 30, 2014 I have a dumb question. Can a Rogue start out with three "Weapon Power" Level One [WP:1] weapons (like 3 skurikens)? And also I do have rule add on for "new players". That new player need 10 post to play. The reason I am suggesting this is so they can use the "Private Message" system. I am noticing on other parts of the site that other "new member" do not seem to know this function. Plus I do not think it is to hard to get 10 post in a short time (with out spamming). Why are you asking that? The rules clearly say it's only one weapon per player. There's no need for that kind of a rule for new players. As you said yourself, a new member can easily get 10 posts with little effort, so of course one of those 10 posts can be him or her signing into this game. ;) Quote
samurai-turtle Posted January 2, 2015 Posted January 2, 2015 I ask just to be sure and not be in doubt. As for the "10 Post" thing I was thinking it would be more of a "soft rule". But, you do not think it is necessary, so I will drop it. Quote
Yzalirk Posted January 2, 2015 Posted January 2, 2015 This world has knights, pirates, robots and dinosaurs, so dwarves making hand cannons would be among the least incredulous things in the world. Please understand that this game world is molded by the players, and everything featured in the quests are canon - even if they sometimes contradict each other somewhat. Asking questions like "can I make this and that?" is pointless, because the answer will be "yes" as long as the community approves it - and you will know if the community does not approve something, trust me. The only thing I'm specific about are the game rules and mechanics as well as my own storylines concerning the seven Houses in Power. You can't mess with those without my permission. Okay, cool, thanks Sandy! Quote
Sandy Posted January 2, 2015 Author Posted January 2, 2015 I decided to change the Shield-skill of the Decamon Drafter job class a bit, to make it more manageable for QMs. It now summons only the five highest cards in the Drafter's deck, instead of the whole hand. That way the QM doesn't have to write up stats for dozens of monsters for the sake of one round. Otherwise the class remains the same. Quote
Lind Whisperer Posted January 2, 2015 Posted January 2, 2015 Can I assume/RP that Scheherazade keeps the gold for Lind, until Asphalt picks it up in the future? Quote
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