K-Nut Posted January 4, 2015 Posted January 4, 2015 I must be thinking of something else. What was the one Endgame made? Are you thinking of the Emergency Essence? If it's in your inventory when knocked out then you automatically get revived with half of your max HP. Otherwise, it can be used as a regular essence (I think). I used it during the Monkey Guard battle in #100. Quote
Lind Whisperer Posted January 5, 2015 Posted January 5, 2015 (edited) While reading the latest bits of #105, I was struck with an idea for a new artifact. I don't have a place for it in my quest, and I'm not sure if it's too potentially powerful/breaks too many rules or not, but I thought I'd share it for discussion/in case anyone did have a place for it. Peruke of Impartiality - (Enables wearer to wear any artifacts, ignoring single-player suitabilities, artifact; headgear) Edited January 5, 2015 by Lind Whisperer Quote
Endgame Posted January 5, 2015 Posted January 5, 2015 Is the single player clause all it ignores, or does it allow you to do stuff like wear two accessories too? Quote
Flipz Posted January 5, 2015 Posted January 5, 2015 Eh, Artisan is already enough. Fashionista is what actually makes the class unique. (Although I do have to ask: can an Artisan use soulbound items? I'd think not, because, well, Soulbound, but it's worth confirming.) Quote
Lind Whisperer Posted January 5, 2015 Posted January 5, 2015 (edited) Is the single player clause all it ignores, or does it allow you to do stuff like wear two accessories too? I was originally intending for it to just ignores the single player clause, but after thinking about Flipz's comment, and my argument why it would be useful to help boost players' builds, I think having it allow you to wear headgear as well is a great idea. Eh, Artisan is already enough. Fashionista is what actually makes the class unique. Interesting - I didn't know that was already a job trait. I can see how that could be nerfed by something like this, but what about when there's an artifact that could significantly strengthen a player's build, and their build wouldn't work for an Artisan nor would the artifact itself be very boosting to an Artisan? (Although I do have to ask: can an Artisan use soulbound items? I'd think not, because, well, Soulbound, but it's worth confirming.) Now I'm imagining some sort of heavenly judge god character giving away a version of this that ignores Soulbound... Edited January 5, 2015 by Lind Whisperer Quote
Zepher Posted January 5, 2015 Posted January 5, 2015 I can see how that could be nerfed by something like this, but what about when there's an artifact that could significantly strengthen a player's build, and their build wouldn't work for an Artisan nor would the artifact itself be very boosting to an Artisan? Then they wouldn't get to use that artifact. Quote
Sandy Posted January 6, 2015 Author Posted January 6, 2015 Eh, Artisan is already enough. Fashionista is what actually makes the class unique. (Although I do have to ask: can an Artisan use soulbound items? I'd think not, because, well, Soulbound, but it's worth confirming.) If you're talking about artifacts that are specifically suitable to a named character, then I would make that an exception to the Fashionista job trait, and not allow Artisans to equip them. There is usually a very good reason the artifacts are bound to the character, after all. I've added this to the FAQ. Quote
Asphalt Posted January 6, 2015 Posted January 6, 2015 Would a "poison Scroll" be needed to permanently poison a weapon? Or is there another method. I know you can merge a scroll or gem with a weapon to add an effect. I'm just not sure what the process is for permapoisioning. Quote
Kintobor Posted January 6, 2015 Posted January 6, 2015 (edited) Certain smithies can perma-poison a weapon. Otherwise, you have to find the permanent poison consumables to add the effect onto a weapon. They're rare, and for a reason. Edited January 6, 2015 by Kintobor Quote
Waterbrick Down Posted January 6, 2015 Posted January 6, 2015 Would a "poison Scroll" be needed to permanently poison a weapon? Or is there another method. I know you can merge a scroll or gem with a weapon to add an effect. I'm just not sure what the process is for permapoisioning. It's generally a service provided at a fee or there's a few consumables that can impart permapoisoning. A "Poison Scroll" couldn't be merged with a weapon but it could be merged with a shield or an artifact to provide Poison Immunity. Quote
Flipz Posted January 6, 2015 Posted January 6, 2015 It's generally a service provided at a fee or there's a few consumables that can impart permapoisoning. A "Poison Scroll" couldn't be merged with a weapon but it could be merged with a shield or an artifact to provide Poison Immunity. Or, as a Cleric, he could cast a Scroll of Poisoning on his weapon before every battle; it would come at a steep (but fair) Ether cost, but it is possible (and unlike perma-poisoning, one can choose which weapon they'd want to cast Poisoning on). Quote
JimBee Posted January 7, 2015 Posted January 7, 2015 Em, Magnars Smaller Axe only gives dual strike to axe weapons. Quote
Emjajoas Posted January 7, 2015 Posted January 7, 2015 Em, Magnars Smaller Axe only gives dual strike to axe weapons. Does it? Thanks; I had no idea. I'll keep that in mind. Quote
Flipz Posted January 7, 2015 Posted January 7, 2015 I thought it gave Dual-Strike regardless, but was only suitable to classes that can wield axes? Quote
Scubacarrot Posted January 7, 2015 Posted January 7, 2015 Em, Magnars Smaller Axe only gives dual strike to axe weapons. There's no mention of that anywhere. After you said that last time, Flipz said the same thing he said now again, I checked, and it was as he said. Zepher ruled that the artifact itself can only be equipped by classes capable of wielding axes. Quote
Zepher Posted January 7, 2015 Posted January 7, 2015 Yes, that's the ruling I stick by. I'm sorry if I've been unclear about that in the past. Any class that can use axes can utilize it to give them duel-strike, they don't need an axe in the other hand. Quote
JimBee Posted January 7, 2015 Posted January 7, 2015 Oh, okay sorry I don't remember that bit about the classes being said. Carry on! Quote
UsernameMDM Posted January 7, 2015 Posted January 7, 2015 *I suggest that the 60's classes be named the Opportunist Classes, the 70's being the Guardian Classes, the 80's being the Luminary Classes, the 90's being the Patron Classes, and the 100's being the Hero Classes**. **Which will work just fine until players pass 100. speaking of which, is there any consideration to a level cap? Quote
Asphalt Posted January 7, 2015 Posted January 7, 2015 Only time will tell I suppose. Since advancement for characters at that level is going to be measured in months per level at the very fastest, it might not be a soon to come concern. Quote
UsernameMDM Posted January 7, 2015 Posted January 7, 2015 Only time will tell I suppose. Since advancement for characters at that level is going to be measured in months per level at the very fastest, it might not be a soon to come concern. Not saying that it is, but for those that can gain Triple XP a battle, it will come much sooner that it used to. Quote
Chromeknight Posted January 8, 2015 Posted January 8, 2015 Just clarifying some things with Minstrel, apologies if they've already been addressed. If a minstrel is hastened, the rules say his song goes for two rounds. Does the minstrel still get a second action? I assume given the wording of the rules they can't sing another song. If they do get a second turn are they affected by effects of the song they just sung? If a minstrel is hitting things something has gone seriously wrong. In which case, how is the shield role anything but bad? If a song was worth singing the minstrel would've (unless they had no E, which is just a case something wrong). Plus, if they are striking they'll be doing it at the bottom of the order, since they're not a tank but have been tanking it to sing songs first each round already. So it renders more than half their songs useless anyway. And why does Dirge of the Phoenix have a 'for the rest of the round tag'? Consider. Nerwen and Bob Redshirt are fighting BigBadMonster. Bob is KO'd last round. Nerwen sings DotP at the start of the round. Does it... a) have no effect on Bob, since he was already down. b) revive Bob, but if he's Ko'd again he stays down.. c) revive Bob and revive him again if the BBM drops him this round. d) revive Bob but drop him at the end of the round, because that's how long the effect lasts. e) none of the above? Please note, these are not complaints, nor pleas to 'buff my character naow!' But just trying to get to grips with what I can do in battle, what the options are. Quote
Sandy Posted January 8, 2015 Author Posted January 8, 2015 Just clarifying some things with Minstrel, apologies if they've already been addressed. If a minstrel is hastened, the rules say his song goes for two rounds. Does the minstrel still get a second action? I assume given the wording of the rules they can't sing another song. If they do get a second turn are they affected by effects of the song they just sung? If a minstrel is hitting things something has gone seriously wrong. In which case, how is the shield role anything but bad? If a song was worth singing the minstrel would've (unless they had no E, which is just a case something wrong). Plus, if they are striking they'll be doing it at the bottom of the order, since they're not a tank but have been tanking it to sing songs first each round already. So it renders more than half their songs useless anyway. And why does Dirge of the Phoenix have a 'for the rest of the round tag'? The rules say that if a Minstrel is hastened, the song lasts until their second turn, during which they can either sing another song or attack. And why wouldn't the Minstrel want to attack every once in a while? It conserves ether and the rolls aren't half bad, being able to potentially stun enemies. The Dirge of the Phoenix should indeed have instant effect, somehow I've neglected to edit it the previous time I made changes to the class. Thanks for noticing! Quote
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