Chromeknight Posted January 8, 2015 Posted January 8, 2015 (edited) The rules say that if a Minstrel is hastened, the song lasts until their second turn, during which they can either sing another song or attack. And why wouldn't the Minstrel want to attack every once in a while? It conserves ether and the rolls aren't half bad, being able to potentially stun enemies. So to clarify, hastened equals sing once (and have song last into next round) or attack twice? If attacking (in a round with song lasting from last round) the minstrel is affected by the song's effect? If a minstrel pops a salts in a round, they can still sing a lasting song with their second turn that round? As for attacking, reasons not to are; chance of damage vs guaranteed effect of song, weak primary weapon (no instrument has dropped higher than WP:6 IIRC (and yes, I know, that's a QM issue)), and the shield roll, which, as pointed out above, if it delivered a good effect, would have been better served as just singing that song in the first place. Stunned is nice, but it's hit and miss. Also, are instruments ranged attacks, do they ignore row? If not, that's another reason to avoid attacking if there's a valid alternative. Edited January 8, 2015 by Chromeknight Quote
Sandy Posted January 8, 2015 Author Posted January 8, 2015 So to clarify, hastened equals sing once (and have song last into next round) or attack twice? If attacking (in a round with song lasting from last round) the minstrel is affected by the song's effect? If a minstrel pops a salts in a round, they can still sing a lasting song with their second turn that round? No, hastened means two separate turns in one round. You can sing two songs, attack twice or sing a song and attack, but each song only lasts until you take another turn or the round ends. You cannot sing and do something else at the same time, that's the general rule. Also, are instruments ranged attacks, do they ignore row? If not, that's another reason to avoid attacking if there's a valid alternative. Yes, instruments are ranged. It says so in the rules. Quote
Chromeknight Posted January 8, 2015 Posted January 8, 2015 (edited) Thanks. I missed seeing that instruments are ranged. And I get it. I'd confused round and turn. So there is no way a minstrel could ever give themselves an effect with any song. Fair enough. Edited January 8, 2015 by Chromeknight Quote
Sandy Posted January 8, 2015 Author Posted January 8, 2015 And now I'm more confused about hastened and minstrels. Your statements And Seem to be direct contradictions But they're not! Let's make this absolutely clear: Battle Order: Nerwen sings Lucky Chant Docken attacks Enemy A Ellaria attacks Enemy B Nerwen attacks Enemy C Hybros attacks Enemy D In this scenario, the hastened Nerwen's song's lucky effect ends when she attacks the enemy, meaning that Docken and Ellaria are lucky on their turns, but Nerwen and Hybros are not. Battle Order: Nerwen uses Smelling Salts Docken attacks Enemy A Ellaria attacks Enemy B Nerwen sings Lucky Chant Hybros attacks Enemy D In this scenario, only Hybros is lucky during his attack, the others aren't. The effects of the song end after Hybros' turn. Precludes and song lasting to the end of the next round regarless of hastened. No, battle songs only last for the round they are sung in. Now do you get it? Quote
Chromeknight Posted January 8, 2015 Posted January 8, 2015 And you posted while I edited Yup, all good. Quote
Sandy Posted January 9, 2015 Author Posted January 9, 2015 As most of you might have noticed from the expert job class discussion topic, the Dragoon has had a makeover! It now has a total of three pages of rules, too. Quote
Flipz Posted January 10, 2015 Posted January 10, 2015 Yaay the Training Room is even again! ...except not because Weather Mage is now split between rows. I'd still prefer "Jump Hit" being renamed "Skyward Strike", but I understand I'm in the minority of people who actually enjoyed (watching someone else play) Skyward Sword. Quote
Sandy Posted January 10, 2015 Author Posted January 10, 2015 Yaay the Training Room is even again! ...except not because Weather Mage is now split between rows. I know! I'm happy about it too. So is Dragoon, since it has three pages worth of rules, but we shouldn't let ourselves get too bothered about it. I'd still prefer "Jump Hit" being renamed "Skyward Strike", but I understand I'm in the minority of people who actually enjoyed (watching someone else play) Skyward Sword. I understand, but Arthur can shout "Skyward Strike!" out loud every time he makes a Jump Hit, if that's any consolidation to you. Quote
Flipz Posted January 10, 2015 Posted January 10, 2015 I understand, but Arthur can shout "Skyward Strike!" out loud every time he makes a Jump Hit, if that's any consolidation to you. Eh, I'll probably just roleplay it as him reenacting the Legend of Zelda Skyward Strike when he rolls a Jump Hit instead of actually jumping...when he goes back to Dragoon. For now, he's got a family member to visit ( ), and dragon to train...by not using her directly in battle...because reasons! Quote
KotZ Posted January 10, 2015 Posted January 10, 2015 I'd actually argue that experience-boosters like the Medal of Glory and Trial Brew and Level-Up Mushrooms are actively detrimental to players prior to roughly the Expert Class level; by using experience boosts to shoot up through the early levels, you deny yourself valuable real-world experience of compensating for your relative weakness, managing a limited budget, and generally learning the ins and outs of the Heroica system so you can play effectively as the Quests you play in become progressively more complex. I'd actually argue that, despite what the Levels say, Actaeon and Kiray are more skilled players than Lind, because they've been through more battles, more varied battles (of all the things the Fields are good for, teaching the nuances of the Heroica mechanics are not one of them), and battles more suited to both character and player skill level. (No offense to Lind, of course--you're not a bad player, you just still have a whole lot to learn, some of which Act and Kiray have already learned despite being of lower Level.) I just saw this now. Thanks? But I agree, they do artificially build you up, but there's nothing wrong with it, depending on when you use the items. Quote
Yzalirk Posted January 11, 2015 Posted January 11, 2015 Is it possible to become both an Artisan and a Cannoneer or only one? And how long do Market quests typically last and where can I find them? Same questions apply for quests with helping out the Bonapartes. Quote
K-Nut Posted January 11, 2015 Posted January 11, 2015 Is it possible to become both an Artisan and a Cannoneer or only one? And how long do Market quests typically last and where can I find them? Same questions apply for quests with helping out the Bonapartes. You could be both, but you can only be one class at a time. For Cannoneer you need Bonaparte Rep and for Artisan you need the special specifications from a marketplace quest. If you are a Cannoneer, you cannot be a Chi Monk (same with Minstrel/Dragoon and Necromancer/Alchemist qualifications). There has only been one quest that grants Artisan-ship (Quest #87), and specific quests either give you Bonaparte Rep for Cannoneer in the reward or you come across it along the way. Your best bet is to just hope for some Bonaparte Rep to pop up in a quest you're on. Quote
Waterbrick Down Posted January 11, 2015 Posted January 11, 2015 Is it possible to become both an Artisan and a Cannoneer or only one? And how long do Market quests typically last and where can I find them? Same questions apply for quests with helping out the Bonapartes. One could gain access to both classes, by completing certain Marketplace quests and having great reputation with the Bonapartes respectively, but one could not use both classes at the same time. Marketplace quests will appear on the sign-up board just like other quests and will list access to the class in the reward. Same thing with the Bonapartes, except one quest generally involves 1 level of reputation and "Great Reputation" is equal to two. Generally Bonaparte reputation is easier to find than access to the Artisan class. Quote
Yzalirk Posted January 11, 2015 Posted January 11, 2015 You could be both, but you can only be one class at a time. For Cannoneer you need Bonaparte Rep and for Artisan you need the special specifications from a marketplace quest. If you are a Cannoneer, you cannot be a Chi Monk (same with Minstrel/Dragoon and Necromancer/Alchemist qualifications). There has only been one quest that grants Artisan-ship (Quest #87), and specific quests either give you Bonaparte Rep for Cannoneer in the reward or you come across it along the way. Your best bet is to just hope for some Bonaparte Rep to pop up in a quest you're on. One could gain access to both classes, by completing certain Marketplace quests and having great reputation with the Bonapartes respectively, but one could not use both classes at the same time. Marketplace quests will appear on the sign-up board just like other quests and will list access to the class in the reward. Same thing with the Bonapartes, except one quest generally involves 1 level of reputation and "Great Reputation" is equal to two. Generally Bonaparte reputation is easier to find than access to the Artisan class. Okay, thanks guys. I'll keep my eyes peeled for quests giving both Artisan and Bonaparte reputation. I am only interested in those two, and thanks for clarifying that I can use only one of those classes at a time, and not really the other ones. Quote
Asphalt Posted January 12, 2015 Posted January 12, 2015 I have been seeing the Hollow effect for weapons pop up a good bit lately. What exactly is the hollow effect? Quote
K-Nut Posted January 12, 2015 Posted January 12, 2015 I have been seeing the Hollow effect for weapons pop up a good bit lately. What exactly is the hollow effect? It allows a consumable to be stored in the blade, allowing for the use of it in addition to a normal action. I think they've only shown up in WBD quests. Quote
Asphalt Posted January 12, 2015 Posted January 12, 2015 ok so for example a healing potion could be in it. And in a round you could drink a potion and attack at the same time. Good deal. Quote
Lind Whisperer Posted January 12, 2015 Posted January 12, 2015 Question that just came up in the FOG, regarding the War Challenge: War: Heroes cannot change targets until their current target has been defeated. The issue is that an enemy isn't quite dead, but they are poisoned by five - with only five health remaining. I assume that this doesn't change anything, and it still has to be targeted until it's dead? Or am I incorrect in thinking that? Quote
CMP Posted January 12, 2015 Posted January 12, 2015 Question that just came up in the FOG, regarding the War Challenge: War: Heroes cannot change targets until their current target has been defeated. The issue is that an enemy isn't quite dead, but they are poisoned by five - with only five health remaining. I assume that this doesn't change anything, and it still has to be targeted until it's dead? Or am I incorrect in thinking that? It doesn't change anything. Quote
Zepher Posted January 12, 2015 Posted January 12, 2015 I think you know the answer to that question. It says it right there! Quote
Lind Whisperer Posted January 12, 2015 Posted January 12, 2015 It doesn't change anything. That's what I thought. I think you know the answer to that question. It says it right there! Like I said, I thought that that was what it meant, but another party member thought differently, so I asked to make double sure. Quote
The Chosen Minifigure Posted January 12, 2015 Posted January 12, 2015 Does immune to magic make you immune to Gem-Imbued weapons? I know "Immune to element" makes you Immmune to the magic and the physical, but does it work in reverse? Quote
Cutcobra Posted January 12, 2015 Posted January 12, 2015 Question about the Trendy Handbag: If an enemy inflicts a negative effect to the hero with the Handbag, does the hero automatically become immune to it (Assuming it was the last negative effect inflicted.). Quote
Bricksandparts Posted January 13, 2015 Posted January 13, 2015 Is there literally any difference, other than how the item got the effect, between *Immune to Magic* and *Immune to elemental-Fire, Water, Earth, Wind, Ice, Light, Darkness, Electric, Wood* ? Does immune to magic make you immune to Gem-Imbued weapons? I know "Immune to element" makes you Immmune to the magic and the physical, but does it work in reverse? I'd assume so. Question about the Trendy Handbag: If an enemy inflicts a negative effect to the hero with the Handbag, does the hero automatically become immune to it (Assuming it was the last negative effect inflicted.). And I'd assume so. Quote
Flipz Posted January 13, 2015 Posted January 13, 2015 Is there literally any difference, other than how the item got the effect, between *Immune to Magic* and *Immune to elemental-Fire, Water, Earth, Wind, Ice, Light, Darkness, Electric, Wood* ? Yes, "Immune to Magic" also makes you immune to any enemy attack or skill that uses Ether. (This means that, for example, if a Sage were to engange in PvP with a player who was *Immune to Magic*, the Sage would be completely unable to affect them.) Quote
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