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Posted

I thought the original description was 'unarmed attacks' or something similar.

I probably removed that because Chi Monks can only make unarmed attacks - of course I forgot all about Artisans. But I can add it back.

It still wouldn't have made a difference in regard of dual strike weapons, since the property does not stack.

Posted

I'm just wondering, if a hero loans something out to another hero, but the player of the borrowing hero becomes inactive, can the loaner just take his item back when he's at the hall? :sceptic:

Posted

I'm just wondering, if a hero loans something out to another hero, but the player of the borrowing hero becomes inactive, can the loaner just take his item back when he's at the hall? :sceptic:

Of course. These things happen...

Posted

I finally came to my senses and changed the blessed-effect so that it restores a tenth of max. health each round, instead of a fixed number. It requires a little more math, but it makes the effect much more useful for players of all levels.

heroicarules5-2.jpg

I also made a few stylistic changes to the Chi Monk. Firstly, nimble-effect has now been added to the list of effects that can be gained with Chakra. I also separated common unarmed hits from the elementally imbued hits, naming them Martial Hits and Chi Hits, respectively. The class plays the same, nevertheless.

heroicarules-e-chimonk.jpg

Posted

Question:

If undead are hurt by healing items, I assume a potion does 10 damage right?

Likewise, would a health core be a one hit kill since they would heal to full health?

It's been ruled that Health Cores deal 50 damage to undead.

And yes, Potions deal 10.

Posted

Considering how coveted health cores are these days (or is that only me?) I, even more than before, think they should do more damage than that. I believe they were sold for more than Phoenix Essences.

Posted

Considering how coveted health cores are these days (or is that only me?) I, even more than before, think they should do more damage than that. I believe they were sold for more than Phoenix Essences.

I thought that was the Ether Core? I thought Health Cores were only 20 or 30 gold, whereas Ether was 60ish.

Posted

The battle in Quest#125 opened my eyes to yet another design flaw in the Necromancer job class, so I tweaked it once more. Now the Shield-skill (which was renamed) allows revival of fallen allies at the cost of 5 ether per revival, but to balance that out, I included a 1 ether cost to each undead raised. Power must come with a price, after all. :wink:

heroicarules-e-necromancer.jpgheroicarules-e-undeadarmy.jpg

Posted

I like this change a lot. :thumbup:

On the subject of shield rolls that could use a little tweaking, Chi Monk could use something to do once it has every single positive effect; the restoration is nice but lackluster, and with it getting Lucky from the Shield it ends up rolling Shield quite a lot.

Posted

On the subject of shield rolls that could use a little tweaking, Chi Monk could use something to do once it has every single positive effect; the restoration is nice but lackluster, and with it getting Lucky from the Shield it ends up rolling Shield quite a lot.

Are you serious?! If the Chi Monk manages to roll Shield for more than eight times in one battle, they will be so overtly buffed they do not need to get anything extra. :tongue:

Posted

Maybe take Lucky away from Chakra, then? I know seeing a constant stream of useless SHIELDs out of Hybros was a little bit frustrating on my end a couple times, I can only imagine what it was like for JimBee.

...then again, I could barely touch any of you, so maybe the healing is better than it looks. :blush:

Posted

If I remember correctly swapping weapons does not cost a round in battle. Does changing artifacts? Not trading between player, just changing what a character is wearing from his own inventory.

Posted

If I remember correctly swapping weapons does not cost a round in battle. Does changing artifacts? Not trading between player, just changing what a character is wearing from his own inventory.

It does. :thumbup: From the rules:

Note that if you want to change your equipped artifacts during a battle, it will cost you a turn.

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