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Posted

Thanks, that's what I thought, but it never hurts to double check.

Note that you can swap multiple Artifacts within a single turn; if you're wearing a hat and a cape, for example, it only takes one turn to swap them both for boots and gloves. :wink:

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Posted

For Hoke's Zoot's Plaything, will the WP be calculated on the level or the incremental level (lvl 40.6 = 40.6 or 40)?

It should be just the level you are on. The decimals are only there to calculate your progress towards the next level, they are not part of your level (ie. you can't round your level up based on the decimals).

Posted

It should be just the level you are on. The decimals are only there to calculate your progress towards the next level, they are not part of your level (ie. you can't round your level up based on the decimals).

Gotcha, thanks.

Posted

Does the Pitchfork of Domination ignore Row (description says pierces all defenses)?

If it would ignore row, it would say so... :hmpf:

Posted

Well, I understand that, but I guess my real question is what does 'all defenses' mean if the description also singles out SP.

Sentinel/Guardian Angel, maybe? I mean, I'm opposed to the idea, but that's what comes to mind.

Posted

Well, I understand that, but I guess my real question is what does 'all defenses' mean if the description also singles out SP.

Sorry, didn't mean to get snappy at you. :blush: You should've just asked the real question in the first place. :tongue:

It means the weapon pierces all barrier-type specials as well, so it is always guaranteed to hit if the roll is successful (and the user is not under any negative effect).

Posted (edited)

Never hurts to be a lil snappy every now & then: how else are you going to keep us all in line? :D

But it wouldn't hurt my feelings if you added 'ignores row.' I mean, really, how dominating can a pitchfork be if it doesn't ignore row? ;)

Edited by UsernameMDM
Posted

It means the weapon pierces all barrier-type specials as well, so it is always guaranteed to hit if the roll is successful (and the user is not under any negative effect).

Frightening!!! My life is ruined. *oh2*

Posted

Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory)

This is what your Bad Luck Charm states in your inventory, so I've been following that. I didn't know there was another version of it. :look:

SAAAAANDYYYYYY!!! :poke:

Posted

This is what your Bad Luck Charm states in your inventory, so I've been following that. I didn't know there was another version of it. :look:

SAAAAANDYYYYYY!!! :poke:

I just want to know which version is the correct one.

Posted (edited)

(Since it's Rules and FAQ, I decided this was a better place for the question.)

After a lot of thought, I'm seriously thinking about putting off the first quest in my trilogy until I've reworked the plot to a point where I personally feel satisfied with it. It's perfectly playable, but it's missing something.

I'm instead considering a single, stand-alone quest that doesn't have any ties to my other four(trilogy+loosely connected stand-alone).

Are there any grassy plains on Olegia that have mountains(or at least foothills, buttes, mesas, etc.) alongside them, and haven't yet been fully flushed out?

Edited by Lind Whisperer
Posted

heroica-map3.jpg

Not really. :sceptic: Just about all of Uland has been covered.

When in doubt, trek to the Low Kingdoms. :wink: There's not a lot that's been fleshed out there, it's got a nice middle ages/low tech vibe, and I'm certain you could work out something there. :classic:

Posted

He said Olegaia. :wink:

But yeah, I'd agree, Low Kingdoms sounds right for that. But in all honesty there's a whole world out there - as long as you don't contradict anything that's been said, you'll be fie anywhere! Even places that have been explored can be further explored - look at 111 and you'll see a well developed area being taken in a new direction without destroying any of the old. Just giving it some new information.

I also support that idea. Test driving a QMing before working on a bigger idea is always a nice way to go about things.

Posted

I can't seem to find a specific answer: does dual strike apply to spells? I know most negative (to the enemy) effects don't, but does dual strike?

Also, if a Mystic Knight rolled a spellspin blade with a dual strike weapon would the number of hits be doubled?

No, and no. There is one weapon in the game that allows spells to be dual-cast, but that's it, and it's separate from normal dual-strike. :wink:

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